Jump to content

Confused about how 7.0 is supposed to work?


Vego_Mohenjo

Recommended Posts

So... I've been hearing a bunch of things about the upcoming changes in 7.0. They're of interest to me, because I have a few characters I would love to make some changes to, but I can't quite figure out how things are going to work.

 

First, my Smuggler is based on Han Solo, and so is using ONE blaster, even though he's a Gunslinger. Will 7.0 allow him to use one blaster instead of two?

 

Second, my Bounty Hunter is based on Boba Fett, and should be using a Rifle. Right now, he's a Mercenary, but only uses one blaster.

 

My question has to do with how the changes will work. I gather they can choose from any advanced class (tech), but does that mean they would lose all the skills and abilities of their base class?

 

So, for example, if my BH chooses the Sniper advanced class, does he lose all his Bounty Hunter skills and become entirely a Sniper, just wearing BH clothes and doing the BH story? Does he retain his BH base skills (things like Missile Blast) and gain the Sniper advanced skills only?

 

How does it work?

 

If he's going to lose all his BH skills, he's not a BH anymore, so what's the point?

Link to comment
Share on other sites

So far, all you need to understand is this:

 

1) Their is a separation from Origin story and combat powers. If you are a Bounty Hunter right now, you will have the story of a bounty hunter and nothing else, AT ALL.

2) You pick 1 (or 2) combat styles from Force (if a force origin story) or Tech (if a tech origin story) This can INCLUDE WHAT YOU ALREADY HAVE.

3) Nothing else.

 

Everything is subject to change, including the stuff mentioned above, so worrying or fretting is pointless. It's like worrying the game might close down - nothing you can do if it does so just enjoy what you have for now.

Link to comment
Share on other sites

So... I've been hearing a bunch of things about the upcoming changes in 7.0. They're of interest to me, because I have a few characters I would love to make some changes to, but I can't quite figure out how things are going to work.

 

First, my Smuggler is based on Han Solo, and so is using ONE blaster, even though he's a Gunslinger. Will 7.0 allow him to use one blaster instead of two?

 

Second, my Bounty Hunter is based on Boba Fett, and should be using a Rifle. Right now, he's a Mercenary, but only uses one blaster.

 

My question has to do with how the changes will work. I gather they can choose from any advanced class (tech), but does that mean they would lose all the skills and abilities of their base class?

 

So, for example, if my BH chooses the Sniper advanced class, does he lose all his Bounty Hunter skills and become entirely a Sniper, just wearing BH clothes and doing the BH story? Does he retain his BH base skills (things like Missile Blast) and gain the Sniper advanced skills only?

 

How does it work?

 

If he's going to lose all his BH skills, he's not a BH anymore, so what's the point?

 

Hi.

As far as i understand, you will be able to play BH with two blasters and BH skills if you wish to, but if you want to use sniper riffle you will have sniper skills. For blaster riffle, you will have vanguard skills. The gear won't matter anymore, since there will be no more class locked armor sets ( concentrated fire, meteor brawler and so on) .

Link to comment
Share on other sites

My question has to do with how the changes will work. I gather they can choose from any advanced class (tech), but does that mean they would lose all the skills and abilities of their base class?

That is exactly how it's going to work. If you choose sniper as combat style, your bounty hunter will be entirely a sniper, except for the class story.
Link to comment
Share on other sites

So, for example, if my BH chooses the Sniper advanced class, does he lose all his Bounty Hunter skills and become entirely a Sniper, just wearing BH clothes and doing the BH story? Does he retain his BH base skills (things like Missile Blast) and gain the Sniper advanced skills only?

 

How does it work?

 

If he's going to lose all his BH skills, he's not a BH anymore, so what's the point?

 

This is correct. Base classes no longer exist. Base classes as we know them are being renamed to Origin Stories. Origin Stories only impact your Story - not your abilities.

Advanced Classes are becoming Combat Styles. Combat Styles only affect your gameplay/abilities.

 

This means that base class/ origin stories no longer have any abilities tied to them. They only dictate your story. Thus, if you pick the Bounty Huner Origin Story and the Sniper Combat Style, you will be playing as a Bounty Hunter with the Bounty Hunter story, but all your abilities will be Sniper abilities.

 

You are still a Bounty Hunter!!! This is the biggest misconception I've seen so far on the forums, that by having different gameplay, you are somehow no longer playing as the Origin Story you chose. This is completely incorrect because of the way story is being separated from gameplay. If you are a Bounty Hunter Origin Story with a Gunslinger Combat Style - you are still a Bounty Hunter because your Origin Story is Bounty Hunter.

 

If you think this is wrong and terrible and that you aren't playing as a Bounty Hunter anymore, you have the ability to pick both the Mercenary and Powertech Combat Styles for your two options. In this instance, Combat Styles is still a flat gain to your character in that you can have both Combat Styles on the same character.

 

If you think that your Bounty Hunter should be fighting with an assault cannon or sniper, you also have the option to instead pick the Commando or Sniper (for e.g.) Combat Styles.

 

Further, companions exist!! Your base game story exists!! You are still a Bounty Hunter! You're not suddenly playing the Imperial Agent story because your Bounty Hunter is using the Sniper Combat Style - because Sniper will no longer have anything to do with Imperial Agent. Combat Styles are entirely disconnected from their original Origin Stories - we're just used to them being associated with each other because that's the way things have been since launch.

Link to comment
Share on other sites

So... I've been hearing a bunch of things about the upcoming changes in 7.0. They're of interest to me, because I have a few characters I would love to make some changes to, but I can't quite figure out how things are going to work.

 

First, my Smuggler is based on Han Solo, and so is using ONE blaster, even though he's a Gunslinger. Will 7.0 allow him to use one blaster instead of two?

 

Second, my Bounty Hunter is based on Boba Fett, and should be using a Rifle. Right now, he's a Mercenary, but only uses one blaster.

 

My question has to do with how the changes will work. I gather they can choose from any advanced class (tech), but does that mean they would lose all the skills and abilities of their base class?

 

So, for example, if my BH chooses the Sniper advanced class, does he lose all his Bounty Hunter skills and become entirely a Sniper, just wearing BH clothes and doing the BH story? Does he retain his BH base skills (things like Missile Blast) and gain the Sniper advanced skills only?

 

How does it work?

 

If he's going to lose all his BH skills, he's not a BH anymore, so what's the point?

 

If you played before you directly chose advanced classes, this might make more sense.

 

It used to be, once upon a time, that you completed roughly the first planet as your base class. You weren't a Powertech or a Mercenary....you were a Bounty Hunter, period. Once you got to the fleet, you could then specialize into becoming a Powertech or a Mercenary. Similarly, an Agent could specialize into being a Sniper or an Operative, a Sith Warrior could specialize into becoming a Juggernaut or a Marauder, etc. However, you were always a Bounty Hunter, or an Agent, or a Warrior, etc.

 

What's changing, as I understand it, is two-fold. First off, you are once again becoming able to specialize (maybe it's starting at level 1 like it does now, maybe not), but you'll no longer be limited to the specializations that were before set for your class...AND you can pick two. I.e. Your bounty hunter can still become a Powertech or a Mercenary....or a Sniper or an Operative or a Gunslinger or a Scoundrel...or a Vanguard or a Commando....and then pick a second from that list as well. He'll still be a Bounty Hunter, just with a playstyle/weapon set of the advanced class(es) he picks.

 

Further, as I understand it, there will be more than two 'loadouts' you can assign your character, and I don't believe your combat style is locked to what we currently see as specializations (i.e. with 5 loadouts your Bounty Hunter could...if you picked Vanguard and Operative combat styles...have a Shield Specialist Vanguard (Tank) loadout, a Medicine Operative (Heals) loadout, a Concealment Operative (stealth DPS) loadout, a Plasmatech Vanguard (non-stealth DPS) loadout, and another loadout that's none of the above for shiggles. I think that's pretty neat, myself. (BTW, the reason I noted those two particular combat styles is because you mentioned the rifle idea. Both Vanguards and Operatives use a rifle.)

 

However, he'll still be playing the bounty hunter story, still have the bounty hunter companions, still have the bounty hunter voice actor, etc.

Edited by Galbsadi
Link to comment
Share on other sites

I was afraid it would be this way.

 

I don't want to play my Mercenary as a Sniper, I want to have my missiles and flames and such, but I would much rather use a rifle than dual pistols. That's all I wanted, I already HAVE a Sniper.

 

It's been hinted that weapon swapping could be a possibility in the future but the devs would need to do a lot of animation work first. Combat styles is being seen as a step in that direction. First players get to switch between different combat styles and separate gameplay from the story, then idk, next expansion weapons get separated from the classes. So yeah, there's hope you'll get what you want, just not yet. (not saying it's definitely happening next expansion just so that's clear lol)

Link to comment
Share on other sites

It's been hinted that weapon swapping could be a possibility in the future but the devs would need to do a lot of animation work first. Combat styles is being seen as a step in that direction. First players get to switch between different combat styles and separate gameplay from the story, then idk, next expansion weapons get separated from the classes. So yeah, there's hope you'll get what you want, just not yet. (not saying it's definitely happening next expansion just so that's clear lol)

 

I don't know why they would need to do all that much animation. A lot of animations already exist.

 

For example, my Merc has the cone attack, Sweeping Fire, using 2 blasters. If he could equip a rifle, they could just use the animation from Suppresive Fire (from the Sniper). The same is true for other attacks (eg. Power Shot with blaster = Snipe with rifle). There might be some few attacks that would need new animations, but I don't see that being a big issue.

Link to comment
Share on other sites

I've developed a question regarding Combat Styles myself; it comes from running Starter Planet Heroics today and seeing them standing there as I went past...

 

With the different Advanced Classes/Combat Styles now basically open-game, what will happen to the various Class Trainers? Will they be removed completely? Redone to handle all possible Combat Styles instead of their former focus on specific classes? Will new Trainers be added and each one given a particular Combat Style?

 

 

 

Overcomplicated example...

Current: Hutta has two Class Trainers, one for Bounty Hunters and one for Agents, who teach both basic and advanced skills for those classes.

 

Possiblity A: They're both removed.

 

Possibility B1: They both are made able to teach all 'Tech' Combat Styles

Possibility B2: They both are made able to teach all Combat Styles, Tech and Force.

Possibility B3: One is removed and the other teaches all Tech Combat Styles.

Possibility B4; One is removed and the other teaches all Combat Styles.

 

Possiblity C: The Bounty Hunter Trainer is converted to a Mercenary or Powertech Trainer, the Agent Trainer becomes an Operative or Sniper trainer, and then six more trainers are added to Hutta to cover the remaining Combat Styles.

 

 

Thoughts?

Edited by turbomagnus
Link to comment
Share on other sites

I've developed a question regarding Combat Styles myself; it comes from running Starter Planet Heroics today and seeing them standing there as I went past...

 

With the different Advanced Classes/Combat Styles now basically open-game, what will happen to the various Class Trainers? Will they be removed completely? Redone to handle all possible Combat Styles instead of their former focus on specific classes? Will new Trainers be added and each one given a particular Combat Style?

 

 

 

Overcomplicated example...

Current: Hutta has two Class Trainers, one for Bounty Hunters and one for Agents, who teach both basic and advanced skills for those classes.

 

Possiblity A: They're both removed.

 

Possibility B1: They both are made able to teach all 'Tech' Combat Styles

Possibility B2: They both are made able to teach all Combat Styles, Tech and Force.

Possibility B3: One is removed and the other teaches all Tech Combat Styles.

Possibility B4; One is removed and the other teaches all Combat Styles.

 

Possiblity C: The Bounty Hunter Trainer is converted to a Mercenary or Powertech Trainer, the Agent Trainer becomes an Operative or Sniper trainer, and then six more trainers are added to Hutta to cover the remaining Combat Styles.

 

 

Thoughts?

 

There are a total of 16 combat styles for tech. I doubt they'll want to make an individual trainer for all of them. I suspect that they'll either go for 1 trainer for all tech combat styles or they'll keep the current ones and let them have all tech styles as to not confuse people about their class roots. (same for force styles).

Edited by Tsillah
Link to comment
Share on other sites

I've developed a question regarding Combat Styles myself; it comes from running Starter Planet Heroics today and seeing them standing there as I went past...

 

With the different Advanced Classes/Combat Styles now basically open-game, what will happen to the various Class Trainers? Will they be removed completely? Redone to handle all possible Combat Styles instead of their former focus on specific classes? Will new Trainers be added and each one given a particular Combat Style?

 

I don't think it will be a problem. They'll either remove the trainers completely, and have everything work like your spec abilities do where you gain them automatically, or just make them all universal trainers like the holo trainers are.

Link to comment
Share on other sites

I find myself disappointed, if this is how it ends up, but I can't say I'm surprised.

 

It's the usual Bioware thing, giving us what we ask for by not giving us what we wanted.

 

We'd love to be able to fly our ships.

Hey, here's Galactic Starfighter, you can pvp in fighters!

We... wanted to fly our SHIP... you know, to do cargo runs, explore, fight pirates, go and do what we want.

 

We'd love to have housing, to put a little farm on Tatooine or Alderaan.

Hey, here's Strongholds! They're instanced, and don't appear anywhere on the planet, and you can't have one for all your characters, they'll all use the same ones! AND they're so expensive you can brag about how much real money you gave us for the right to decorate it!

But... I just wanted a little farmhouse, kind of like in Galaxies.

 

We'd love to use whatever weapon we want with our characters, my Merc should be using a rifle.

Hey, we're letting you use a rifle! Of course, your merc won't BE a merc anymore, but you can use a rifle, isn't that great?

 

Sigh.

Link to comment
Share on other sites

I find myself disappointed, if this is how it ends up, but I can't say I'm surprised.

 

It's the usual Bioware thing, giving us what we ask for by not giving us what we wanted.

 

We'd love to be able to fly our ships.

Hey, here's Galactic Starfighter, you can pvp in fighters!

We... wanted to fly our SHIP... you know, to do cargo runs, explore, fight pirates, go and do what we want.

 

We'd love to have housing, to put a little farm on Tatooine or Alderaan.

Hey, here's Strongholds! They're instanced, and don't appear anywhere on the planet, and you can't have one for all your characters, they'll all use the same ones! AND they're so expensive you can brag about how much real money you gave us for the right to decorate it!

But... I just wanted a little farmhouse, kind of like in Galaxies.

 

We'd love to use whatever weapon we want with our characters, my Merc should be using a rifle.

Hey, we're letting you use a rifle! Of course, your merc won't BE a merc anymore, but you can use a rifle, isn't that great?

 

Sigh.

 

You Bounty Hunter however, will still be a Bounty Hunter.

 

Also, I don't see why not every character can't have their own place. Isn't Nar Shadaa a cheap, basically free one?

 

Mind you, I wanted a Shadow/Assassin who used single blade light saber, so I know the feeling, but this is a step in a direction that can lead to it.

Link to comment
Share on other sites

Being a bounty hunter isn't just being on the bounty hunter storyline. It's also the abilities related to the class... the missiles, the flamethrowers... the stuff we associate with the likes of Boba Fett. If we lose that stuff in order to get access to a rifle (which Boba Fett used...), then we're losing something critical to being a bounty hunter.
Link to comment
Share on other sites

Being a bounty hunter isn't just being on the bounty hunter storyline. It's also the abilities related to the class... the missiles, the flamethrowers... the stuff we associate with the likes of Boba Fett. If we lose that stuff in order to get access to a rifle (which Boba Fett used...), then we're losing something critical to being a bounty hunter.

 

Other Hunters besides Boba. And there's the desire by people for melee Hunters. So obviously, many have a feeling for other things on being a Hunter.

 

I know I never felt like an Agent with a Rifle.

Link to comment
Share on other sites

I just had a thought that I wondered about... it's probably obvious, but I'm asking anyway.

 

So, my main is a Consular. I prefer the Consular abilities and playstyle. However, if I'd had a choice, I would have preferred to play the Consular in the KNIGHT story arc. The story is just more appealing, and there's an actual romance plot with a character worth romancing (Kira).

 

With 7.0, that choice will now be possible... but it's likely it would mean starting a NEW character... something I'm not willing to do. It's not the loss of xp or story progress, it's the loss of the various things I've unlocked or acquired over the years.

 

So, my question is, will it be possible to change the "origin story" of existing characters, allowing us to play through the new stories?

How would this affect the character as a whole, and story progress in general?

 

Just kind of thinking ahead.

Link to comment
Share on other sites

So, my question is, will it be possible to change the "origin story" of existing characters, allowing us to play through the new stories?

How would this affect the character as a whole, and story progress in general?

 

Just kind of thinking ahead.

 

No, it will not be possible. Origin Stories will be the fixed progression arch of your character including the companions that you will get.

Link to comment
Share on other sites

I expected that would be the case.

 

Too bad there's no way to reset the character back to L1 and start fresh (while keeping all the doodads he's unlocked). Like I say, I would be willing to lose all the progress, all the xp, and start fresh, if I could keep my stuff.

 

What stuff is this that's been unlocked?

Link to comment
Share on other sites

×
×
  • Create New...