Jump to content

Plz Don't Assume My Combat Style...


BigBack

Recommended Posts

Dear Bioware

 

Please don't assume existing toons want to keep their original advanced class/combat style. New toons get to pick 2 new combat styles so should existing toons. If your intent here is partly to separate Origin Story from Combat Styles why are you forcing a combat style on existing toons that already have an Origin story? This makes no sense to me.

 

Please give our existing toons the choice of 2 new combat styles.

 

Thank you

Jeremy

Link to comment
Share on other sites

  • Replies 260
  • Created
  • Last Reply

Top Posters In This Topic

Dear Bioware

 

Please don't assume existing toons want to keep their original advanced class/combat style. New toons get to pick 2 new combat styles so should existing toons. If your intent here is partly to separate Origin Story from Combat Styles why are you forcing a combat style on existing toons that already have an Origin story? This makes no sense to me.

 

Please give our existing toons the choice of 2 new combat styles.

 

Thank you

Jeremy

 

My initial understanding was that existing and new characters would get the same ability to pick two new fighting styles. But the PTS does seem to indicate otherwise at the moment. I haven’t seen any clarification yet as to whether wats currently on PTS being the intended end result or just an incomplete mock up allowing us to see the basic idea.

Link to comment
Share on other sites

It's possible that it's simply not possible to allow the change of an initial, first combat style after character creation. I don't know -- none of us do -- but I could certainly see it being the case that making the class of all existing characters "null" upon the release of 7.0 could cause a lot of problems, or changing that first class after it's been locked in.

 

That said, I don't really get the big problem. You obviously made that character that class for a reason prior to 7.0; if you want two completely different combat styles for them, why not just make a new character?

Link to comment
Share on other sites

It's possible that it's simply not possible to allow the change of an initial, first combat style after character creation. I don't know -- none of us do -- but I could certainly see it being the case that making the class of all existing characters "null" upon the release of 7.0 could cause a lot of problems, or changing that first class after it's been locked in.

 

That said, I don't really get the big problem. You obviously made that character that class for a reason prior to 7.0; if you want two completely different combat styles for them, why not just make a new character?

 

I made the toon because my guild raids pub side and PowerTech AP is my fav "combat style" which meant VG was my only option. I really don't like the VG animations or sound effects at all. I tolerate them to play with my guild. I got so excited about combat styles because I assumed based on the information we got that I could change my VG to PowerTech, and supplement that with another new combat style.

 

I am leveling a new toon now because it doesn't appear that existing toons will have the option to change their existing combat style....and well I prefer Smuggler to Trooper anyways. So a Smuggler with Scoundrel and PowerTech will work out fine. Still it doesn't seem fair that new toons get to pick 2 new combat styles where existing toons don't. It feels punishing to existing players to me and honestly doesn't make sense if they are trying to separate Origin story from combat style.

 

Cheers,

Jeremy

Link to comment
Share on other sites

That said, I don't really get the big problem. You obviously made that character that class for a reason prior to 7.0; if you want two completely different combat styles for them, why not just make a new character?

 

There are times where it would be nice to swap out an initial fighting style. Say for my Trooper whose main function is as a medic. I prefer the commando/mercenary healing styles but a medic slinging an autocannon ha never really sat well with me. It’s doesn’t make sense to pick up the merc style and more or less waste the second slot just to swap to pistols. Nor do I want to reroll and start over a character I’ve had since game start, although that is much more feasible for newer characters I tried a style on and simply didn’t care for.

Link to comment
Share on other sites

This strikes me as a, "we said you'd be able to do it, but we've since discovered that we don't know how to make that happen."

 

Or a chance to sell an unlock on the CM. I would be fine with that, but it's not really the right thing to do.

Link to comment
Share on other sites

There are times where it would be nice to swap out an initial fighting style. Say for my Trooper whose main function is as a medic. I prefer the commando/mercenary healing styles but a medic slinging an autocannon ha never really sat well with me. It’s doesn’t make sense to pick up the merc style and more or less waste the second slot just to swap to pistols. Nor do I want to reroll and start over a character I’ve had since game start, although that is much more feasible for newer characters I tried a style on and simply didn’t care for.

 

Why not? It's not like it would hurt to do it and gives one the ability to change it up on the weapons when wanted :)

Link to comment
Share on other sites

It's possible that it's simply not possible to allow the change of an initial, first combat style after character creation. I don't know -- none of us do -- but I could certainly see it being the case that making the class of all existing characters "null" upon the release of 7.0 could cause a lot of problems, or changing that first class after it's been locked in.

 

That said, I don't really get the big problem. You obviously made that character that class for a reason prior to 7.0; if you want two completely different combat styles for them, why not just make a new character?

 

Well, it is possible to change to opposing faction combat style for your

if you are a force user and have the relevant achievement on the pts. Not an option for the tech user though. Just watch the options that show in the bottom left of the screen to see. As I stated in another thread, hopefully the tech not having the option is a bug.

 

**Warning, please consider the link a spoiler if you do not wish to view cinematics at this time.**

Edited by Sareeph
Link to comment
Share on other sites

I thought we were going to be able to swap combat styles at will? and not a single opportunity to only choose 2 styles.

 

Also it seems at the moment you can't swap between the light/dark variations of your style as a force user (unless i'm blind and couldnt see it).

 

I keep this at the moment as 'work in progress' but i would be disapointed if the 2 styles you choose on a character are final and unable to change it later.

Link to comment
Share on other sites

We definitely need a dev confirmation if you are gonna be able to change your initial combat style.

 

If not it would imply new characters would be needed to experience the story as a specific class combination.

 

More importantly mirror classes should never take different combat style spaces and should instead replace each other which is what should be happening on old characters

Link to comment
Share on other sites

So all that hype about picking new combat styles and we can't change our first combat style with existing characters? Seriously?

 

If things play out like currently on PTS that would be a big fat nope :( I am trying to lobby for combat style choice here!

 

Bioware plz for the love of all wookies! Give existing toons the choice of 2 combat styles!

 

Cheers,

Jeremy

Link to comment
Share on other sites

I think it is safe to say that most, if not all of us expected to be able to switch BOTH of the combat styles of our existing tech characters, considering that is what the announcements said almost verbatim.

 

Until we know for sure whether this is intended, a bug, or just not yet properly implemented on the PTS I'm probably going to go out of my way to keep this thread bumped

Link to comment
Share on other sites

I think it is safe to say that most, if not all of us expected to be able to switch BOTH of the combat styles of our existing tech characters, considering that is what the announcements said almost verbatim.

 

Until we know for sure whether this is intended, a bug, or just not yet properly implemented on the PTS I'm probably going to go out of my way to keep this thread bumped

 

I think we all should try to keep this thread bumped and maybe even ask the question during the live stream this week. We definitely need an answer here 100% Bioware.

 

Cheers,

Jeremy

Link to comment
Share on other sites

I figured it would be rather obvious that allowing new chars to choose 2 would = allow veteran players to choose 2 with existing chars.

 

They can make this happen easily, the mechanic is already there in pts, let us change it. I want more choice, not less. With ability pruning, this is not going a good direction.

Link to comment
Share on other sites

I think we all should try to keep this thread bumped and maybe even ask the question during the live stream this week. We definitely need an answer here 100% Bioware.

 

Cheers,

Jeremy

The only question is whether every character on live, when 7.0 launches, will be auto-granted the same combat style-choosing quest that occurs on PTS during a live-->PTS transfer. Something akin to that will most likely be case.

 

And how might that work? Let's pretend my PTS transfer was a toon created on live and 7.0 has just hit.

 

First, I have my alignment 5 perks bought on the live server, because the content is without them you can't actually acquire opposite-faction combat styles (and this IS a question I've out to the devs because I don't have a subscriber account without them, and one must be subscriber to copy a toon to PTS):

https://i.postimg.cc/JnB9rLfk/image.png

 

Then I created a level 1 consular sage on a live server. That means he was created under 6.0 and "stuck" with the consular sage combat style because that's how 6.0 works. This is my "pre-eixisting toon on live when 7.0 hits" toon.

 

In this case, I chose to lock him in to a TK combat style on 6.0 prior to transfer:

https://i.postimg.cc/yd6Rm1TM/image.png

 

After giving him all the toys (senya holo, revan holo) armor, mounts, weapons, tunings, and other cartel-market things you can't get on PTS (no CM there), I copied him over to PTS:

https://i.postimg.cc/0NG50h5D/image.png

 

Upon reaching PTS, there's a quest he received to change his combat styles. This of this as the moment 7.0 goes live and our existing toons just got auto-granted this very same quest:

https://i.postimg.cc/8cgzdDMR/image.png

 

This is his combat style as it reflected the the combat style that I chose for him on the live server with Telekinetics currently highlighted:

https://i.postimg.cc/HxhQTJGp/image.png

 

I then launch the quest:

https://i.postimg.cc/Hs6DtdCQ/image.png

 

And for the purposes of the question posed, the goal is to move him completely away from consular sage to two other combat styles. No more TK. During that quest, I could change both my original combat style and add a second.

 

As you can see, the very prompt in the quest is whether you wish to abandon your pre-existing combat style:

https://i.postimg.cc/NMFr5gYp/image.png

 

I selected Yes. The choice I'm given after selecting Yes to swap my primary combat style to its mirror:

https://i.postimg.cc/NF4M4Sg5/image.png

 

I selected Yes. I'm then prompted what other combat style I wish to learn:

https://i.postimg.cc/MGVz5N5q/image.png

 

And I'm given a list, absent my original style that I just abandoned:

https://i.postimg.cc/4xv811cj/image.png

 

Just for grins on this disposable for-example character, I pick Jedi Guardian, and I'm supplied a short clip that explains that class:

https://i.postimg.cc/63h2jycW/image.png

 

I'm then prompted to confirm this:

https://i.postimg.cc/02zjmtT2/image.png

 

I'm told this is permanent and prompted again to confirm:

https://i.postimg.cc/0NV1Vvmg/image.png

 

I pick Yes and given a THIRD warning:

https://i.postimg.cc/nLhhF0GJ/image.png

 

I select Continue, the quest ends, and I'm dumped out on Tython in front of the Jedi Temple (regardless where I was prior):

https://i.postimg.cc/FHfTMQ25/image.png

 

And now my combat styles no longer reflect consular sage at all, but the two I selected:

https://i.postimg.cc/0y26tpHb/image.png

 

And I'm freely able to move back and forth between Sorcerer and Guardian combat styles as well as their respective disciplines, and still playing the original jedi consular sage story line because that's what I started off with.

Edited by xordevoreaux
Link to comment
Share on other sites

Except that, currently on PTS, a *tech* class copied over from live cannot change their primary combat style at all. Mirror or no.

 

This has nothing to do with the feature of being able to switch to a mirror class based on alignment that force users get. Such as system has never been on the table for tech classes afaik. This has everything to do with the heavily implied notion that existing characters would be able to select both a second combat style, and replace their primary one that, prior to 7.0, was restricted to class story.

 

ATM, we can't do that.

Link to comment
Share on other sites

Except that, currently on PTS, a *tech* class copied over from live cannot change their primary combat style at all. Mirror or no.

 

My smuggler copied from Live could flip to an operative no problem. I'll copy again to see if can change him off smuggler.

 

Edit: Neither my operative, for which there is a PTS feedback thread, nor my smuggler was offered the choice to move away from their original combat style. Most likely WIP and just something to watch for.

Edited by xordevoreaux
Link to comment
Share on other sites

Edit: Neither my operative, for which there is a PTS feedback thread, nor my smuggler was offered the choice to move away from their original combat style. Most likely WIP and just something to watch for.

Yeah something quite important, otherwise that means anyone who wants to start an origin story with a combat style that wasnt previously available for that origin story has to wait for 7.0 and start from scratch.

Link to comment
Share on other sites

It makes sense, from a new character perspective, that the only possible change to one's starting combat style is "falling to the dark side" or "being redeemed" for Force users, since those mirror styles are the only ones that require an achievement to unlock, and you can otherwise pick whatever you want at character creation.

 

However, since existing characters only got two starting combat styles to choose from when they were created, hopefully they will have some sort of one-time switch for them when 7.0 hits. If not, I think there will be a lot of very disappointed players. This is the sort of thing that I think most people would want to know in advance (I certainly do), so I hope that Bioware clarifies this issue for us before we find out for ourselves when we log in to 7.0.

Link to comment
Share on other sites


×
×
  • Create New...