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Changes and New Features in 7.0

STAR WARS: The Old Republic > English > General Discussion
Changes and New Features in 7.0
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EricMusco's Avatar

10.27.2021 , 12:18 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

I wanted to share some of the new features and changes coming in 7.0 that we haven’t talked about yet. There is a lot to share and the team is really excited to share them with you, some of these we have been eager to talk about for quite some time! Read on .

Daily and Weekly Mission Reset
First, we’re making some changes to how Daily and Weekly Missions reset. Currently, uncompleted Daily and Weekly Missions sit in that character’s logs until the Mission is completed. Once the Mission is completed, that character can no longer pick up the Weekly again for that week (or daily for that day).

In 7.0, uncompleted Daily and Weekly Missions will be removed from players once the Daily or Weekly reset time passes (currently Tuesday, 12:00am UTC). The primary reason for this change is that we are restructuring the way we present content each week. Weekly Missions will rotate in availability each week in 7.0, and we want to ensure that all players are on the same Weekly Missions each week in order keep those Mission areas feeling dynamic and filled with other people to group or share Mission credit with. This should result in content like Heroic Missions being completed more quickly and efficiently. You can still access Missions that aren’t a part of the rotation if you choose, they will just have reduced rewards.

Alongside this change we will also introduce a number of quality of life improvements, including auto-completing Missions where we are able to when characters are on the turn-in step.

Economy Adjustments
We have been studying and measuring economic indicators around the game’s economy, specifically in regards to Credit inflation. What this means is that more Credits are being created in the economy than are being spent, which drives the GTN prices upwards over time on all items. One of the steps we’re taking to address this is the reduction of credits awarded by completing Conquests.

We’re also planning on removing Solid Resource Matrix items from Conquest rewards and instead putting them on Jawa vendors available for purchase with Jawa Junk.

This will help address Credit creation issues in the economy. We will be sharing more details on these changes in a follow up post in the near future.

Shared Tagging
Another big improvement supporting the new weekly content rotation is Shared Tagging.

When we refer to ‘tagging’, we’re talking about who gets credit for defeating an NPC (Mission credit and ability to loot primarily). Currently, the default tagging behavior is tied to whether or not the player is in a group or not. So if you are grouped with other players, and someone in that group does damage to an NPC, credit is shared for the entire group.

For 7.0, we are changing this default behavior to be tied to the faction instead. So if a player is attacking an NPC, and another player of the same faction helps kill the NPC whether grouped up or not, both players will share Mission credit and loot on that NPC.

In some cases, we will allow credit to be shared with any player regardless of faction. The first content that will take advantage of this ‘open tagging’ will be World Bosses. This should minimize griefing opportunities and really encourage players to help each other out in order to defeat these bosses!

As an added bonus, we’ve also updated the rules for tagging to include healers. In addition to dealing damage to an NPC in order to tag it for credit, healing another player who has damaged that NPC will also grant credit.

Combat Change - Vanish
Currently, Vanish allows players to circumvent intended game mechanics, especially ones that require a target. It also allows for players to revive out of combat, and change their ability/discipline in the middle of an encounter. Vanish abilities are being slightly redesigned to remove unintended use, specifically dropping from combat and reviving in specified situations.

For all Flashpoints and Operations, Vanish abilities will instantly drop all threat and allow players to enter stealth at max level, however, players will no longer exit combat. This restriction does not apply to the open world PvE/PvP or Warzones.

We understand the benefit of resurrecting more frequently in group content, so we are removing the Operation wide lockout timer from combat rezzing. As a balance measure, we've made it so only healing disciplines have access to combat revives. We'll be monitoring this and will adjust the cooldown as needed.

Weapons in Outfitter
Finally, we’re excited to share details with you around one of the most requested features of the past several years: Weapons in Outfitter!

Beginning in 7.0, you’ll now be able to use Weapons in a similar way to Armor in our existing Outfitter system. This means you can have one weapon equipped which will determine the stats applied to your character, and stamp the appearance of another weapon of the same type via Outfitter.

Weapons have several properties that are unique to them as compared to Armor. They can have unique audio, Color Crystals, and Weapon Tunings. The weapon assigned to the Outfitter slot, or slots for dual-wielding combat styles, will determine which of these customization options are seen and heard in the game. If a weapon is not assigned to an Outfitter slot, the game will use the options from the currently equipped weapon instead.

The team has been working very hard to make these features a reality, and we’re eager to get them into your hands! You will be able to check some of this out on PTS in the next patch, keep an eye on the PTS forums for more details.

Eric Musco | Game Producer
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BenKatarn's Avatar

10.27.2021 , 12:30 PM | #2
Weapons in the outfitter. Finally, some good news about 7.0.
- = = The Katarn Legacy = = -

JLazarillo's Avatar

10.27.2021 , 12:33 PM | #3
Heroic resets:
Eep, well there goes my habit of spread Heroics across two days. Probably fair, though.

Conquest credit reduction:
I'm not sure how much difference that'll make, but it's worth a shot.

Shared tagging:
Sounds great. Heck, I don't see much reason to faction-lock it either, but hey, it's a nice start!

Vanish changes:
You had me scared there until you mentioned it's Flashpoints and Ops only. Seems fair. We'll see how it plays out.

Outfit weapons:
And here comes my one question: how does this interact with combat styles that use different weapons.
If I, say, have a Juggernaut and Assassin Combat Style on a character, can I stamp both a single saber and a dualsaber on the same outfit? Or will I default to the equipped weapon if I use it with an "invalid" outfit?

casirabit's Avatar

10.27.2021 , 12:40 PM | #4
Speaking of a person from wow,
Shared tagging is good. It helps that you don't have to be in a group and it should eliminate the griefing. I would do this regardless of faction.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing.

The-Kaitou-Kid's Avatar

10.27.2021 , 12:46 PM | #5
Quote: Originally Posted by EricMusco View Post
The team has been working very hard to make these features a reality, and we’re eager to get them into your hands! You will be able to check some of this out on PTS in the next patch, keep an eye on the PTS forums for more details.
Would be nice to have some updates on what's already on the PTS as well. There hasn't been a single dev response in the PTS forum since the day of the last patch almost 3 weeks ago, and one of the classes has major differences between the Republic and Imperial mirrors to the point that people have actively questioning if they will, in fact, still be mirror classes at all. There's a lot of ambiguity and question marks on the PTS right now, so if we're already just moving right along from class balance I'd like to see these questions answered first.
"When you have eliminated the impossible, whatever remains, however improbable, must be the truth."

casirabit's Avatar

10.27.2021 , 12:46 PM | #6
I would also post this on the forums as not everyone goes to twitter.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing.

Floplag's Avatar

10.27.2021 , 12:47 PM | #7
Thanks as always for keeping the lines of communication open.
Here are my thoughts for whatever they are worth.

Daily/Weekly resets
if the quest carries over you should leave it. Some quests take a fair effort to finish, and those of us that play multiple characters will have issues fully completing some within a given week.
For example the PvP weekly, it isnt always done within the week, resetting it makes us lose progress for a quest thats going to still be there week to week to week, unless this would be exempt as a pvp quest?

Economy adjustments
This isnt the issue in my opinion at all. Giving lower rewards only punished those that never did any exploits as we will now be poorer which the rich shrug and move on.
Why does any item in the game need to seel for billions of credits? Limit the GTN cap, make items more affordable, and make the credits people have increase in value. Those with billions upon billions upon billions will still have 100 times what most of us have and the rest of us will get to actually have some cool stuff.

Shared tagging
Nice, Its about time Thank you

Interesting, have to see how that works. I get the idea behind that discipline change prevention, im just not sure about dropping combat, i mean isnt that kind of the point?

Weapons in outfitter
Nice, very helpful

RE the new Legendary items per the twitter post
I like this idea although i wonder if it will work with tacticals the same as the current sets do? i assume?

Finally do we have any info yet on the loadouts? For example how many will we get? Im hoping to have a setup for all 6 specs from the two master styles, plus i will want some pvp centric with different stats, maybe some other specialized ones.. im hoping we will have as many of these as we want similar to the current outfitter? Maybe start with at least 6, 8, 10 and be able to add more if we wish?
Floplag - Merc/Mando
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Darcmoon's Avatar

10.27.2021 , 12:53 PM | #8
I don’t like the weekly changes. From the way I read it, that will include the area ( aka Black Hole, Onderon, Ziost … etc) weeklies. I will run a few different areas to get conquest points since the area conquest reward is only available once a day. Additionally, I sometimes choose an area that doesn’t have a lot of people so that I don’t have to worry about too much competition.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

FlameYOL's Avatar

10.27.2021 , 12:53 PM | #9
I don't really care about the changes done to weeklies or dailies, though I do think its a good way to incentivize certain areas that may be forgotten by players the fact the rest of the missions aren't being removed during that rotation is great though since it allows us as players to still do those missions. Not of a fan of the quests automatically being removed after the weekly rotation though.

While I appreciate something being done about the economy I'm not sure just making it so we can only get the Solid Resource Matrix from Jawa vendors will help that much, at the same time I can't think of a solution that is not extreme (IE credit resetting or higher and higher taxes on GTN or some kind of credit sink so stupidly ludicrous that it would be more punishing to poor players than to rich players).

Shared tagging is a great idea, I'm so glad this is being implemented I remember hearing it long ago from someone who played ESO and they spoke about how the tagging system worked there. I think this is a great change and I hope it improves cooperation between random players.

Combat vanishing are also interesting, on one hand I don't like not being removed from combat (though at least its only in dungeons and warzones) but no timer for healers may actually be a good compromise. I do think resurrection abilities should still be kept for DPS though, perhaps with the 5 minute cooldown while healers don't get cooldowns similar to how classes that have a healer discipline can revive players out of combat without a CD where as classes without healing disciplines can't.

Weapons in outfit designer is something I've been craving for years! Finally I can use just a single lightsaber for all my Sith Assassins for stats of having to equip one per Assassin.
A man can have anything...If he's willing to sacrifice everything

HunterSpetsnaz's Avatar

10.27.2021 , 12:56 PM | #10
- Weekly Resets=
If I have "" [WEEKLY] Galactic Conflicts "" on 2/3, will that quest reset back to 0/3?

- Conquest stuff=
No issues there.

- Shared "Tagging"=
Does that mean, that if a party of 16 people is farming a certain material/item from a world boss, and they are about to kill it, I can come in, shoot it, and I will automaticaly enter into the RNG table and be elegible for that material/item despite not even joining that party? That is literaly stealing, I don't think that's a good idea...

- Vanish changes=
I don't see a point here besides now Operatives and Assassins will have to pay repairs on Ops wipes. Also, you should remove Assassins ability to use Vanish to ignore Boss mechanics (e.g.: Dread Master Brontes' Arcing Assault or ), this change to Vanish feels 100% pointless and useless as of now.

- Outfit Weapons=
The only good thing I've read in this post.