Cavadus Posted September 3, 2021 Share Posted September 3, 2021 (edited) Seriously, the soldier class can't even use a rifle in endgame after all this time? And we're about to open up *all* of the ACs? Please just lemme use a rifle without losing abilities and DPS. Edited September 3, 2021 by Cavadus Link to comment Share on other sites More sharing options...
Davook Posted November 21, 2021 Share Posted November 21, 2021 (edited) Seriously, the soldier class can't even use a rifle in endgame after all this time? And we're about to open up *all* of the ACs? Please just lemme use a rifle without losing abilities and DPS. It's the same problem with sniper on imperial side. Simple solution is to add passive to commando(and sniper) class that increase damage with blaster rifle to have the same base damage as using assault cannon or sniper rifle. All animation for rifle skills that somehow require assault cannon are in the game. Same goes with blaster rifle sniper(single blaster merc and gunslinger are more complicated couse there have to be special stat stick for those classes into offhand weapon slot). It's just lazyness at his point. Edited November 21, 2021 by Davook Link to comment Share on other sites More sharing options...
Tenacity Posted December 11, 2021 Share Posted December 11, 2021 This is part of why I'm waiting on 7.0 to continue my trooper (she's level 15 currently, though I did complete trooper story on a commando ages ago). I'm going to be running sniper as the combat style, and there's plenty of sniper rifles that look fairly close to a standard blaster rifle, plus the crouch/cover mechanics and energy shields seem so much more fitting for a proper soldier gameplay mechanic. Link to comment Share on other sites More sharing options...
Metaphasic Posted December 28, 2021 Share Posted December 28, 2021 It's the same problem with sniper on imperial side. Simple solution is to add passive to commando(and sniper) class that increase damage with blaster rifle to have the same base damage as using assault cannon or sniper rifle. All animation for rifle skills that somehow require assault cannon are in the game. Same goes with blaster rifle sniper(single blaster merc and gunslinger are more complicated couse there have to be special stat stick for those classes into offhand weapon slot). It's just lazyness at his point. I agree. I love my commando, but would really like the option of using a blaster rifle like a real stormtrooper. Link to comment Share on other sites More sharing options...
Zechalakazam Posted December 29, 2021 Share Posted December 29, 2021 (edited) Am I missing something or my English suddenly broke? VG/Com can in fact use a rifle tho. Edited December 29, 2021 by Zechalakazam Necro Link to comment Share on other sites More sharing options...
turbomagnus Posted December 29, 2021 Share Posted December 29, 2021 Am I missing something or my English suddenly broke? VG/Com can in fact use a rifle tho. They're talking about the fact that while Commando and Sniper can equip Blaster Rifles, they lose access to certain abilities that are tied to the Assault Cannon and Sniper Rifle when they do. Link to comment Share on other sites More sharing options...
Zechalakazam Posted December 30, 2021 Share Posted December 30, 2021 They're talking about the fact that while Commando and Sniper can equip Blaster Rifles, they lose access to certain abilities that are tied to the Assault Cannon and Sniper Rifle when they do. Ah I see, thanks for the clarification. Link to comment Share on other sites More sharing options...
Metaphasic Posted December 31, 2021 Share Posted December 31, 2021 The funny thing is, none of the abilities that require the cannon are physically tied to a cannon. A rifle should be able to do the same thing. The abilities that SHOULD be affected are grenades. They way it's set up is that your cannon launches them, they aren't thrown. That much ordinance wouldn't fit on a rifle. But Hail of Bolts? Even a magazine gun, today, can do that. I'm with the core that say we should be able to use rifles without a DPS loss. So, they should either eliminate the dependencies, or switch them for more logical choices. Link to comment Share on other sites More sharing options...
Gyronamics Posted December 31, 2021 Share Posted December 31, 2021 When the devs take a look they'll realise the purpose of Commandos and Snipers using rifles (because we had baseline classes) is long dead and will remove the rifle proficiency passive in another round of pruning. Link to comment Share on other sites More sharing options...
BelorfinSiana Posted February 19, 2022 Share Posted February 19, 2022 I agree 100% with the sentiment. Personally I HATE the sound effects on the assault cannons and pistols in this game. The blaster rifles have all the best sound effects. For my commando, I've kept him using the cannon, but I gave the commando combat style to my smuggler and mercenary, and I have them both using the rifle. Link to comment Share on other sites More sharing options...
olusiek Posted February 26, 2022 Share Posted February 26, 2022 I don't know who told you that guys, but snipers don't loose any abilities, nor access to any of their skills while using a rifle instead of sniper rifle. I've been running my virulence sniper like a trooper given that this spec is more like if it was lmg rather than a sniper rifle. But I recommend you Sniper/Operative combo for Trooper, since both can use rifle but they do it in different way, while sniper sets up in place and from there assaults enemies, operative(Also virulence) is more mobile which compensates for the shorter range, so while running they are also gunning the enemies down. Link to comment Share on other sites More sharing options...
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