Verain Posted July 21, 2021 Share Posted July 21, 2021 GSF is absolutely popping these days, Galactic Seasons and some of the pre-expansion hype (possibly combined with WoW's latest patch being mediocre, who knows) have created a ton of games. This is an amazing time to learn GSF, or come back and play it all over again. Link to comment Share on other sites More sharing options...
DarkTergon Posted July 21, 2021 Share Posted July 21, 2021 GSF is absolutely popping these days, Galactic Seasons and some of the pre-expansion hype (possibly combined with WoW's latest patch being mediocre, who knows) have created a ton of games. This is an amazing time to learn GSF, or come back and play it all over again. It's a combination of CQ points and GS. I think most of the wow players have gone to FF14 though, judging by a lot of the posts on the wow and FF14 forums, plus FF14 has just taken over as the no1 (supposedly) MMO. Link to comment Share on other sites More sharing options...
philwil Posted December 27, 2021 Share Posted December 27, 2021 honestly GSF isn't worth playing atm, they force you to do them with the daily and weekly stuff for the season tokens. but theres no real incentive to try. just get the points. get the token points. move on. there's no reason to play otherwise imo... and before you argue, that's my opinion, not fact. kudos to those who enjoy it without cheating. No one forces you to do anything. Link to comment Share on other sites More sharing options...
GuigeekRhadamant Posted April 21, 2022 Share Posted April 21, 2022 So sad there's no updated guide following the major changes in 5.5 Link to comment Share on other sites More sharing options...
Loadsamonie Posted June 21, 2022 Share Posted June 21, 2022 (edited) Are Pods still superior to Clusters on a T2 Scout in 7.0? I run Lights/Pods on a T1 Scout and double Speed for Jousting, and Bursts/Clusters with double Turning for dogfighting, but I'm wondering if Pods pair better with BLC's at close range, especially if I'm running Wingman. Edited June 21, 2022 by Loadsamonie Link to comment Share on other sites More sharing options...
Sericus Posted October 2, 2022 Share Posted October 2, 2022 (edited) So, is this thread unreadable for anyone else now the the new forum update? Hyperlinks not working, none of the fonts show up on the OP Edited October 2, 2022 by Sericus Link to comment Share on other sites More sharing options...
Nee-Elder Posted October 2, 2022 Share Posted October 2, 2022 1 hour ago, Sericus said: So, is this thread unreadable for anyone else now the the new forum update? It's technically working fine for me , @Sericus , other than the formatting being a little wonky. (taking a bit longer to scroll down & load each long post on entire page 1 , but i dunno ) Link to comment Share on other sites More sharing options...
Sericus Posted October 2, 2022 Share Posted October 2, 2022 It's finally working for me now. sheesh, unsure what was going on. All the text was looking like html code in the post Link to comment Share on other sites More sharing options...
Ramalina Posted October 9, 2023 Share Posted October 9, 2023 Cause this came up in a thread likely to get admin-deleted, and it's probably still useful for some people: Basic diagram of how to shoot people with a gunship in a way that they can't shoot back. Note, there are terrain elements in some of the GSF maps where you can use gunship strafe movement to slide into nooks where pretty much only your railgun sticks out of cover. Also like a lot of older game engines HERO defines collision surfaces with normal vectors of polygons in object meshes. Which means if mapmakers are lazy or careless you can get terrain surfaces where you can shoot through in one direction, but not in the other because from one side you are "inside" what is supposed to be a closed solid. There are a few such places in some of the GSF maps, and if you know where they are you can exploit them a bit against people that don't know the map well enough to fly around the incomplete surface and shoot you from the other side. It's unsporting perhaps, but the blame there lies primarily with the terrain making team at Bioware who has probably never made an environment in SWTOR (that I know of) without some stupid terrain glitch that's just a byproduct of not paying attention to detail. 1 Link to comment Share on other sites More sharing options...
Verain Posted October 9, 2023 Share Posted October 9, 2023 For a second I thought it was finally restickied! Link to comment Share on other sites More sharing options...
Nee-Elder Posted October 9, 2023 Share Posted October 9, 2023 (edited) 14 minutes ago, Verain said: For a second I thought it was finally restickied! lol yeah i had already screenshot'd @Ramalina 's excellent post just in case for the future. p.s. Would be so cool if we could design our own GSF maps , for group/guild challenge matchs & training & such. Oh well, still zero forethought nor attention from Broadsword at all for SPACE unfortunately. Edited October 9, 2023 by Nee-Elder Link to comment Share on other sites More sharing options...
Verain Posted October 9, 2023 Share Posted October 9, 2023 I mean, I don't think Broadsword is gonna change much- definitely I wouldn't expect an editor mode, though that would be great- but if they ARE gonna change something, I would definitely assume (and hope) that it would be after they had many months to study it and have an informed opinion. Last thing I'd want to see is a company that normally takes time to analyze to just start screwing with stuff. Unless it's to fix the hyperlink bug. Remember when we could link our GSF stats into chat, instead of the "link to chat" button doing absolutely nothing? Man, heady times, those. 1 Link to comment Share on other sites More sharing options...
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