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PTS Cookie Cutter with Less Abilities = NGE All over again.


OrionSol

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Bioware. You ever heard of SOE and SWG?

 

You ever hear of the tragedy of the NGE?

 

You give us less skills, less complexity, cookie cutter classes and you are repeating the NGE.

 

These PTS presets are HORRIBLE. Let me make this a simple equation for ya

 

take away tons of skills/abilities (= nerf)

+

force everyone into preset designs (= lack of character diversity)

=

People unsub.

 

 

 

 

It's that simple.

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force everyone into preset designs (= lack of character diversity)

You ever heard of reading comprehension?

 

Hello everyone,

 

A new patch is available for PTS which includes a high level look into the Jedi Sentinel Combat Style. In case you missed it, we go through a bit of the philosophy behind the updates we’re making to Combat Styles in this article.

 

As with the Jedi Guardian, we are still focused on two main goals: Streamlining ability sets in order to enable more player choice and maintaining the unique identity of the class. The following spoiler tag will house the breakdown for the ability paths that are available for the Jedi Sentinel. I have included the breakdown for all three Disciplines, so it’s easier to see the ability paths.

 

 

 

This will follow the same format that was provided for Jedi Guardian, however, a breakdown of all three Disciplines will be provided instead. Please keep in mind that this is all very initial and we expect this will change a lot between now and launch based on your feedback (so please share your thoughts).

 

When choosing your Discipline you will get the option to select one of two defaulted sets of choices. "A" focuses on more offensive abilities while "B" will lean more on defense. Review the info below to see exactly which skills and passives you will receive based on your selection. In future PTS patches, you will be able to change these choices and play around with the class possibilities. Until that interface is ready, these default choices are available:

 

 

*Levels tied to ability grants in PTS are not set in stone and subject to change*

*The A and B markers indicate the two ability path options that are chosen for this phase of PTS. *

 

Watchman - Attacks single targets with burn attacks, dealing significant damage over a short period of time

 

  • Level 1-5
  • Strike (1)
  • Slash (1)
  • Force Leap (1)
  • Blade Storm (4)
  • Blade Barrage (5)

 

~Level 10

Gain Zen and Force Melt

 

~Level 15

Gain Saber Ward and choose one passive (applies to Force Melt)

  • [A] Melting Center - Force Melt’s initial damage is quadrupled when it consumes a Zen charge.
  • Critical Melt - While Force Melt is on a target, the crit chance of all your burn attacks on that target increases
  • Juyo Melt - Force Melt immediately builds 6 Juyo Form stacks. Force Melt damage is increased per Juyo Form stack.

~Level 20

Choose one starting ability to upgrade

Slash + Snaring Slash - Slash now slows the target by 50% for 10 seconds.

[A] Blade Barrage + Burning Barrage - Blade Barrage deals additional burning damage on each hit and immobilizes the target for 3 seconds.

Transcendence - Requires Centering. Grants raid-wide speed and defense buff. Also breaks roots and snares

 

~Level 25

Gain Cauterize

 

~Level 30

Gain Dispatch and choose one (applies to Cauterize)

  • Force Lash - Direct Force attack that’s damage and crit chance are scaled by the number of burns currently on the target
  • [A] Cauterizing Focus - When activating Cauterize consumes a Zen charge, it immediately refunds 2 Focus. Applies trauma.
  • Flaming Wave - Cauterize procs a Flaming Wave version of Force Sweep when activated.

~Level 35

Gain Valorous Call and choose one passive

  • Burning Center - Build Centering even during Zen. Consuming a charge of Zen builds 1 Centering.
  • [A] Burning Zen - Activating Zen immediately maxes out your Focus and makes your next direct attack critically hit. Periodic burn damage no longer consumes Zen charges.
  • Force Clarity / Furious Power - Next attack deals 25% more damage

~Level 40

Gain Merciless Slash

 

~Level 45

Gain Twin Saber Throw

 

~Level 50

Choose one passive

  • [A] Adamant - Builds Focus when crowd controlled
  • Intercessor -Charge grants extra charge, now grants 2 Centering.
  • Defensive Roll - Reduces AOE damage taken.

~Level 55

Gain Overload Saber

 

~Level 60

Choose one option

  • Jedi Crusader - While Rebuke is active, it generates 1 Focus whenever you are attacked.
  • [A] Trailblazer - Increases certain AOE damage.
  • Zealous Ward - Getting hit during Saber Ward heals you and grants crowd control immunity.

~Level 65

New ability granted but there is no choice to be made and it is not discipline specific

 

~Level 70

Choose one Ability.

  • Blade Blitz - Quickly rush forward and deal weapon damage to enemies and increasing your defense change by 100% while blitzing
  • [A]Guarded by the Force - Reduces damage taken for a short time.
  • Force Camouflage - Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Removes all cleansable effects when activated.

~Level 75

New ability granted but there is no choice to be made and it is not discipline specific

 

Level 80

Choose a passive

[A] Stoic - Increases damage reduction, builds centering when attacked.

Contemplation - Resting increases Fury/Centering.

Incisor - Adds snare to certain attacks.

 

Combat - Speed and precision. Use attacks to buff themselves and deal damage before they unleash their strongest attacks

 

  • Level 1-5
  • Strike (1)
  • Slash (1)
  • Force Leap (1)
  • Blade Storm (4)
  • Blade Barrage (5)

~Level 10

Gain Abilities

Lance and Zen

 

~Level 15

Gain Saber Ward and choose one option (applies to Lance)

  • [A] Zen Lance - Whenever Lance consumes a stack of Zen, its cooldown is reset.
  • Driving Lance - Lance now leaps to target, deals more damage and deals additional damage for each 10% of movement speed you have over 100%.
  • Puncture - Lance deals force energy damage in a straight line behind the target, piercing through multiple enemies.

~Level 20

Choose one starting ability to upgrade

  • Slash - Slash now slows the target by 50% for 10 seconds.
  • [A] Blade Barrage - Now deals additional force energy damage on each hit.
  • Transcendence - Grants raid-wide speed and defense buff. Breaks roots and snares

~Level 25

Gain Blade Rush

 

~Level 30

Gain Dispatch and choose one option

  • [A] Valor Blade - Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds and its critical hit chance is increased.
  • Rush Down - Blade Rush deals more damage for each 10% movement speed you have over 100%.
  • Defensive Flourish - Activating Blade Rush increases your damage reduction slightly after each use.

~Level 35

Gain Valorous Call and choose one passive

  • Swiftness - Whenever you critically hit, your movement speed increases by 5% and crit chance by 2%, stacking up to 5 times.
  • [A] Quickness - Dealing energy damage reduces the cooldown of each of your Focus spending attacks by 1 second.
  • Force Clarity - Next attack deals 25% more damage

~Level 40

Gain Ability

Precision

 

~Level 45

Gain Twin Saber Throw

 

~Level 50

Choose one

  • Adamant - Build 4 Focus when crowd controlled.
  • Intercessor - Charge grants extra charge, now grants 2 Centering.
  • [A] Defensive Roll - Reduces AOE damage taken and increases damage reduction.

~Level 55

Gain Clashing Blast

 

~Level 60

Choose one option

  • Jedi Crusader. While Rebuke is active, it generates 1 Focus whenever you are attacked.
  • Trailblazer. Increases certain AOE damage.
  • [A] Zealous Ward. Getting hit during Saber Ward heals you and grants crowd control immunity.

~Level 65

New ability granted but there is no choice to be made and it is not discipline specific

 

~Level 70

Choose one option.

  • [A] Blade Blitz - Quickly rush forward and deal weapon damage to enemies and increasing your defense change by 100% while blitzing
  • Guarded by the Force - Reduces damage taken
  • Force Camouflage - Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 50%.

~Level 75

New ability granted but there is no choice to be made and it is not discipline specific

 

Level 80

Choose a passive

  • Stoic - Reduces damage taken and builds centering when attacked.
  • Contemplation - Resting increases Centering.
  • [A] Incisor - Adds snare to certain attacks.

Concentration - Burst damage and control. Incredibly high damage abilities and also generate Focus quickly

 

  • Level 1-5
  • Strike (1)
  • Slash (1)
  • Force Leap (1)
  • Blade Storm (4)
  • Blade Barrage (5)

~Level 10

Gain Focused Burst and Zen

 

~Level 15

Gain Saber Ward and choose one option

  • [A] Zenith - Modifies Heightened Power to also increase crit chance by 20% in addition to increasing damage by 5%.
  • Focusing Strike - Focused Burst deals more damage the more Focus you have and applies trauma.
  • Unstable Focus - Focused Burst does AOE damage to enemies around the primary target.

~Level 20

Pick one starting ability to upgrade

  • Slash - Slash now slows the target by 50% for 10 seconds.
  • [A] Kinetic Barrage - Blade Barrage deals additional Force kinetic damage.]
  • Transcendence - Requires Centering. Grants raid-wide speed and defense buff. Also breaks roots and snares

~Level 25

Gain Zealous Leap

 

~Level 30

Gain Dispatch and choose one option

  • Zealous Discovery - Zealous Leap immediately builds 10 Centering.
  • [A] Zealous Annihilation - Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets its cooldown and increases its damage by 25% for 6 seconds.
  • Zealous Defense - Zealous Leap puts a mini Saber Ward on you for 2 seconds.

~Level 35

Gain Valorous Call and choose one passive

  • [A] Focused Meditation - Each time you deal damage with a force energy attack, you generate 1 Focus.
  • Criticality - Critically hitting with a force energy attack builds 1 Centering. You can build Centering even during Zen.
  • Force Camouflage. Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%.

~Level 40

Gain Force Exhaustion - Slow the target and apply a high damage DoT.

 

~Level 45

Gain Twin Saber Throw

 

~Level 50

Choose one option

  • [A] Adamant - Build 4 Focus when crowd controlled
  • Intercessor - Charge gets an extra charge, now grants 2 Centering.
  • Defensive Roll - Reduces AOE damage taken and increases damage reduction.

~Level 55

Gain Concentrated Slice

 

~Level 60

Choose one passive

  • Jedi Crusader - While Rebuke is active, it generates 1 Focus whenever you are attacked.
  • [A] Trailblazer - Increases certain AOE damage.
  • Zealous Ward. Getting hit during Saber Ward heals you and grants crowd control immunity.

~Level 65

New ability granted but there is no choice to be made and it is not discipline specific

 

~Level 70

Choose one Ability.

  • [A] Inspiration - Requires Centering. Grants a raid-wide damage and healing buff.
  • Guarded by the Force - Reduces damage taken
  • Force Clarity - Next attack deals 25% more damage. 4 charges.

~Level 75

New ability granted but there is no choice to be made and it is not discipline specific

 

Level 80

Choose a passive

  • [A] Stoic - Increases damage reduction, builds centering when attacked.
  • Contemplation - Resting increases Centering.
  • Incisor - Adds snare to certain attacks.

 

 

 

 

Special notes regarding this patch:

 

  • Just like with the Jedi Guardian, this is super high level and not a deep dive
  • Jedi Guardian is still available to test
  • All three Jedi Sentinel Disciplines will be available; however flexibility in ability choices will be heavily restricted for this first phase of testing. Please see the breakdowns provided above
  • Each Discipline has two ability paths available and you can select one of the two options to get a taste for different playstyles
  • Your character will be capped at level 75 still.
  • Reiterating from a previous post that Breakers and Interrupts are added back in
  • The companion provided is at a higher influence level

 

Please take your time in familiarizing yourself with all the data provided and let us know your thoughts.

 

  • If this is your first time experiencing PTS, be sure that you read up on how to access the server by reading this post.
  • For details on how to try out the Jedi Guardian/Sentinel, please go here.
  • Jedi SENTINEL feedback can be provided here
     
  • Jedi GUARDIAN feedback can still be provided here

Thanks all.

 

EDIT: Slight ability change for levels 35 and 70.

 

 

It's that simple.

Edited by FumblesPhD
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You do realize that the A or B options on the PTS are only temporary right? they don't have the UI set up for choosing abilities at the levels they're set up for currently. Once that is set up you'll see more choices.
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You do realize that the A or B options on the PTS are only temporary right? they don't have the UI set up for choosing abilities at the levels they're set up for currently. Once that is set up you'll see more choices.

 

lmao devs already stated they remove many abilities and interface has little to do with it. I bet when they fix it we will have more choices but the problem is that we talk about CHOICES which means you can choose 1 ability out of 3 while everyone wants to have ALL 3 ABILITIES

Edited by bladech
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Bioware. You ever heard of SOE and SWG?

 

You ever hear of the tragedy of the NGE?

 

First off, i played through all 3 incarnations of SWG (still play Legends too) and the NGE (IMO) ended up being the best version of the 3 in the long run. Sure not the first year after the changes, but this update will not be as drastic.

 

Secondly everyone remembers JEDL on Bria. The guild was also the most populated and active during the NGE and from what i remember of you, i only knew of you during the NGE. So why hate on the NGE so much?

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I tested the sentinel last night (Combat) both Loadout A and Loadout B. They are not that bad for the items I tested it on. Now I am not a pvp player. I already posted my thoughts along with the list of abilities in the correct forum (sorry the chart couldn't be copied correctly into the forums) but there is not that much I have a problem with due to my playstyle.
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First off, i played through all 3 incarnations of SWG (still play Legends too) and the NGE (IMO) ended up being the best version of the 3 in the long run. Sure not the first year after the changes, but this update will not be as drastic.

 

Secondly everyone remembers JEDL on Bria. The guild was also the most populated and active during the NGE and from what i remember of you, i only knew of you during the NGE. So why hate on the NGE so much?

 

The guild thrives and does so over now 17 years because of its own community.

 

The NGE was an absolute nuke on the population of the game. The game died after that, sure we stuck around and did good for a few years, but the game as a whole was in horrible shape after the NGE.

 

It is the nature of MMOs to live in cycles and phases and eventually do something that causes its population to leave.

 

Whenever the next SW MMO comes out, our guild will be there too...

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You do realize that the A or B options on the PTS are only temporary right? they don't have the UI set up for choosing abilities at the levels they're set up for currently. Once that is set up you'll see more choices.

 

I know, but the end game here is to remove abilities, and then make you decide to take them back at a rate of 1/3 to 1/2.

 

This amounts to a skill nerf AND a lowering of diversification.

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lmao devs already stated they remove many abilities and interface has little to do with it. I bet when they fix it we will have more choices but the problem is that we talk about CHOICES which means you can choose 1 ability out of 3 while everyone wants to have ALL 3 ABILITIES

 

This is the problem.

 

Lets say you have 30 abilities, and can choose from 20 skill modifiers

 

then you go to 40 abilities, but only thing is... you can only take 25 of them.

 

 

That is a net loss.

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The end result will be in a net loss of abilities.

 

Your point being?

 

My point to OP was that the PTS notes need to be read in order to understand that the 'cookie cutter' A/B choices right now are temporary. Your pseudo-mathematical equation, therefore, is inherently incorrect.

Edited by FumblesPhD
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Your point being?

 

My point to OP was that the PTS notes need to be read in order to understand that the 'cookie cutter' A/B choices right now are temporary. Your pseudo-mathematical equation, therefore, is inherently incorrect.

 

You're missing the point.

 

There will still be a "best" pick for PVE, PVP, or solo/casual PVE, even when the system is fully implemented. The builds will, indeed, be cookie cutter. This isn't terribly different from what is on live currently, since there is a best tactical, a best set bonus, and optimal utility picks in most circumstances, depending on what part of the game someone is playing.

 

The difference is class abilities are being changed and removed in a way and on a scale that's never occurred since 1.0. BW is redesigning classes 10 years in, with a small team and few resources, compared to when the classes were designed and the vast majority of the leveling game and endgame content was designed.

 

If you're not inferring how substantially different combat will be compared to what SWTOR has been for the entire time it's been live, I don't think you're understanding what BW is doing. These changes will also affect how all PVE and PVP content works (or more importantly doesn't) for all combat specs, without the time or budget to actually test or revise what amounts to the entire game to correspond with the changes being made.

 

On a seperate note, similar to "choices matter" during the KotFE era and how its story was promoted before 4.0, telling players this increases player choice and customization for combat is simply not true. BW is removing basic skills from all class specs, some of which will be given back in the from of necessary builds for PVE or PVP, and others of which essentially can't be chosen without negatively affecting your role in combat, or because they've simply been removed entirely from current live specs.

 

To make matters worse, this is in all likelihood being done to sell the game again to new players on different, potentially non-PC platforms, not to improve it. EA/BW can profit off all the old CM items again, all the old content again, without having to invest much in new updates at level cap.

Edited by arunav
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You're missing the point.

 

There will still be a "best" pick for PVE, PVP, or solo/casual PVE, even when the system is fully implemented. The builds will, indeed, be cookie-cutter. This isn't terribly different from what is on live currently, since there is a best tactical, a best set bonus, and optimal utility picks in most circumstances, depending on what part of the game someone is playing.

Objectively there is no argument for or against cookie cutter meta.

The difference is class abilities are being changes and removed in a way that's never occurred since 1.0. It's redesigning classes 10 years in, with a small team with few resources, compared to when the classes were designed and the vast majority of the leveling game and endgame content was designed.

You imply that any of those alleged factors are going to negatively impact the outcome. These are subjective assumptions on your part.

 

If you're not inferring how substantially different combat will be compared to what SWTOR has been for the entire time it's been live, I don't think you're understanding what BW is doing.

 

Just because I am not afraid of change of an unknowable scale you think that I don't understand or follow what BW is doing? I simply don't make the ASSUMPTION that things will be for the worse. It is a logical fallacy to do so.

 

Edit to add:

Since you seem to keep adding to your post instead of making a new one I'll just reply to all of your new tangents with the following:

It's Schrodinger's SWTOR right now and there are people like OP who are calling the cat as dead before the box has been opened. It remains to be seen what will happen.

 

You seem to miss the point I was making so again I'll make it clear:

OP did not read patch notes, made assumptions and logical errors, I pointed it out. He responded with 'the result is a net loss of abilities' without any further elaboration, to which I asked him for elaboration on it. Then you jumped in assuming I was missing a point and here we are.

Edited by FumblesPhD
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Just because I am not afraid of change of an unknowable scale you think that I don't understand or follow what BW is doing? I simply don't make the ASSUMPTION that things will be for the worse. It is a logical fallacy to do so.

 

No, I don't think you do.

 

How often have you logged in over the past few years?

 

With even causal engagement, you must be aware of how poorly even basic changes to the game like a new FP go over on live servers, right? And how well resulting bugs are fixed (or often aren't)?

 

It's entirely logical to infer how radical changes to combat will end up affecting various parts of the game poorly, and that there's no reason to presume bugs will be addressed differently than they are currently. A portion of the worst ones will actually get fixed, and many will not. This is how SWTOR has been run for a long time now, certianly since the 4.x chapter model didn't work out.

 

I'm not sure why anyone would imply preferring a less buggy, functional game is somehow "afraid", especially when class design wasn't broken, unless that person doesn't actually have well-reasoned points to counter what's been documented in recent weeks regarding 7.0.

 

Edit: BW themselves have stated classes will have less abilities. How is this even in need of elaboration?

Edited by arunav
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No, I don't think you do.

 

How often have you logged in over the past few years?

 

With even causal engagement, you must be aware of how poorly even basic changes to the game like a new FP go over on live servers, right? And how well resulting bugs are fixed (or often aren't)?

 

It's entirely logical to infer how radical changes to combat will end up affecting various parts of the game poorly, and that there's no reason to presume bugs will be addressed differently than they are currently. A portion of the worst ones will actually get fixed, and many will not. This is how SWTOR has been run for a long time now, certianly since the 4.x chapter model didn't work out.

 

I'm not sure why anyone would imply preferring a less buggy, functional game is somehow "afraid", especially when class design wasn't broken, unless that person doesn't actually have well-reasoned points to counter what's been documented in recent weeks regarding 7.0.

 

Again, you are making assumptions of things like dev team size, how long these changes have been in development, what the total development timeline for these changes is (if you listen to the livestream it's clear it is not all going to be just at LotS launch, but continued development throughout 2022)... and then infer based off these made up 'figures' that a certain outcome is all but inevitable because they can't hack it. Yet, in the SAME BREATH you are saying that this 'small overworked' team also has the intention and resources to port the game to other platforms? That in and of itself is a huge assumption based on nothing but conspiracy and rumor and has no merit, yet you toss it like it has worth.

 

I do not care for your conspiracy theories. I'm working with objective data and spreadsheets as I examine the changes and then making an informed opinion from that. Hit me back when you want to talk objective facts.

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Edit: BW themselves have stated classes will have less abilities. How is this even in need of elaboration?

 

Exactly, so why are you harping on this? Why are you needing to elaborate on it? Oh, you must be in the camp of trimming arbitrarily excessive abilities being a bad thing. So is that what you are trying to elaborate on? How it is, in your opinion, bad? If so, use your words and elaborate that very thing because not everyone shares this polarizing view and therefore does not jump to the same conclusions as you. It would help the rest of us if you led us along to how you arrived to that conlusion.

Edited by FumblesPhD
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First off, i played through all 3 incarnations of SWG (still play Legends too) and the NGE (IMO) ended up being the best version of the 3 in the long run. Sure not the first year after the changes, but this update will not be as drastic.

 

Secondly everyone remembers JEDL on Bria. The guild was also the most populated and active during the NGE and from what i remember of you, i only knew of you during the NGE. So why hate on the NGE so much?

 

I was on Bria up until the NGE launched I logged in looked at the class system(which I hate in every MMO that uses them including SWTOR) and I logged out and cancelled the subs on all my accounts...there were several.

 

If you think the dumbed down NGE at any point was better than the core game at launch (Yes bugs and imbalance included) then you will probably like a SWToR with super pruned combat and simple shallow design focus...no doubt.

 

Launch SWG was designed in a way that MMO(s) coming out this year and next are starting to resemble as far as the systems. Look at Korean based MMO(S) without considering the heavy monetization their game designs are amazing...you can log in and build an empire without ever firing a shot...Or you can become a PvP legend...or a fisherman/hunter/farmer...

 

SWToR you can push a button to farm stuff for crafting while you stand on fleet or in your Stronghold and queue for instanced PvE or PvP....yay!

 

Point is removing depth removes engagement potential...It's a shorter ride to boredom.

Edited by Soljin
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Launch SWG was designed in a way that MMO(s) coming out this year and next are starting to resemble as far as the systems.

 

Point is removing depth removes engagement potential...It's a shorter ride to boredom.

 

QFE ^^ and very well said ^ imo. (especially the underlined)

 

I'm still reserving "final" judgement (obviously) until December or whatever , and what i'm really hoping looking forward to is more Developer DETAILS long-term and level 75-80. (the livestream left me more confused, not less, tbqh )

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QFE ^^ and very well said ^ imo. (especially the underlined)

 

I'm still reserving "final" judgement (obviously) until December or whatever , and what i'm really hoping looking forward to is more Developer DETAILS long-term and level 75-80. (the livestream left me more confused, not less, tbqh )

 

Yeah the Dev announcement was vary vague. I came away from it thinking there would be some cool changes towards character build flexibility but what they put down so far doesn't inspire confidence.

 

I have defended Bioware on changes in the past and they always managed to make me regret it with what they ended up putting to live... That also doesn't help.

Edited by Soljin
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Exactly, so why are you harping on this? Why are you needing to elaborate on it? Oh, you must be in the camp of trimming arbitrarily excessive abilities being a bad thing. So is that what you are trying to elaborate on? How it is, in your opinion, bad? If so, use your words and elaborate that very thing because not everyone shares this polarizing view and therefore does not jump to the same conclusions as you. It would help the rest of us if you led us along to how you arrived to that conlusion.

 

To go back to your original post in this thread, reading comprehension is something you should work on.

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If this goes live the way they've implied it will with these tests I don't know if it will be an NGE but it will be an epic misfire. It's weird how they're picking a ten year anniversary to push changes that many of their most experienced players are going to hate the most.
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If this goes live the way they've implied it will with these tests I don't know if it will be an NGE but it will be an epic misfire. It's weird how they're picking a ten year anniversary to push changes that many of their most experienced players are going to hate the most.

 

There are plenty of newer players, like those that came in from Steam and subscribed, that won't like the changes either.

 

I agree that folks that have played the game off and on for years are the population least likely to be okay with what's being done to abilities.

 

I didn't play SWG and don't think these changes will "kill the game" or whatever other phrases are being used, but the population is likely going to take another significant hit.

Edited by arunav
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Sadly but whatever we do, say or write, devs simply do not care. It becomes more obvious with more iterations of classes on PTS and their responses in the threads. They made their decision and they will stand by it. They don’t care what we think, and classes will be pruned for whatever reason.

 

Unless there is more to this whole update, the future of SWTOR is pretty grim.

Edited by Labranth
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Sadly but whatever we do, say or write, devs simply do not care. It becomes more obvious with more iterations of classes on PTS and their responses in the threads. They made their decision and they will stand by it. They don’t care what we think, and classes will be pruned for whatever reason.

 

Unless there is more to this whole update, the future of SWTOR is pretty grim.

 

The overall systems and design won't change, no. But player feedback can change, if civil and constructive, an ability or passive choice, or save an ability from being removed.

 

If you've tested for previous expansions or other PTS needs, the developers do listen and read over feedback. They're also incredibly busy, and, even if we don't like particular systems or changes, they have their reasons for implementing them (and some may not even agree with the changes like us).

 

It's only for a few seconds, but Keith mentions in the LOTS announcement stream/youtube video that part of their plans include reaching new players. Maybe some EA higher-up saw the numbers from Steam, liked the ROI, and now BW is changing the game to accommodate future plans prioritized by someone who has no idea why people even like playing SWTOR. That makes more sense than alienating a lot of your veteran players with combat changes that aren't needed for a generally small expansion.

Edited by arunav
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