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2015 Cantina Code crates and Black/Black dye.


diggity_dug

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Hello all!

I am returning to the game after about four years away. I started back in 2015 and got the four celebration cantina codes. Each crate was opened to give you a chance at a speeder, a gonk droid, a carbonate chamber and a few other things. One item there was a rare chance of was a Character-Bound black/black dye. I have several characters that used this for outfits back in the day.

 

Well starting out a new character this week, I have been farming a black/black due out of these crates. I have a particular look I want my new character to have. I have opened about a hundred of them and no luck. I have gotten all the other items, but not the black/black dye.

 

Have they changed the loot tables since I was gone? It just bad RNG? Has anyone gotten a black/black dye out of a 2015 cantina code crate recently?

Edited by diggity_dug
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Maybe they should lower the price of dyes on the CM, so that the black/black dye doesn't cost the equivalent of $11 USD. Over one-forth the cost of an entire MMO expansion for a non-reusable item that goes on one armor slot. EA's reputation is well-earned indeed.
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Maybe they should lower the price of dyes on the CM, so that the black/black dye doesn't cost the equivalent of $11 USD. Over one-forth the cost of an entire MMO expansion for a non-reusable item that goes on one armor slot. EA's reputation is well-earned indeed.

 

They won't, it makes them too much money

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It was never a black/black dye reward. It was just an RNG chance on a cartel market dye. I’ve over 200 characters and only ever received 1 black/black dye from that pack. Most of the dyes that I seem to get are green/brown or purple/pink.

A *rare* (or rarer than that) RNG chance. An ideal opportunity for the Mistress of Pain to show us how casually malicious She can be.

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Well I finally got one. It took me about 3 days at two hours a day if rerolling toons. But considering the black/black dye costs 600 million - 1 billion credits, and I had about 2 million, it was worth it. Also I only need to do that once per new character, I’m good.
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I got the black/black dye on 2 existing characters back then from the cantina crates, out of a total of roughly 12 characters.

 

When making new characters more recently, I've never seen them. While it's possible it was very lucky to get the dyes in 2015, it's also possible BW reduced the chances to get black/black to almost nil.

 

After all, a lot of cosmetic items (like the Galactic Command armor/weapon shells, pre-4.0 loot tables, rewards, and vendor items) and changes generally have been made to in-game items that may affect CC sales a lot less directly than free black/black dyes would.

 

In short, it's probably a combination of a reduced drop rate and bad luck if you don't see black/black dyes any longer.

Edited by arunav
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Maybe they should lower the price of dyes on the CM, so that the black/black dye doesn't cost the equivalent of $11 USD. Over one-forth the cost of an entire MMO expansion for a non-reusable item that goes on one armor slot. EA's reputation is well-earned indeed.

Ya know $11 is about the cost of 2 Happy Meals. It just a matter of perspective. I'd rather spend $11 than waste 3 days rerolling characters. But, whatev🙄

Edited by JediQuaker
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Last week I created two new characters and each got one black/black dye.

 

Over the years I think I created around 80 characters and from those maybe 4-5 got black/black dyes, although once I got two on the same character.

 

So I don't think they changed the odds, it just RNG.

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Ya know $11 is about the cost of 2 Happy Meals. It just a matter of perspective. I'd rather spend $11 than waste 3 days rerolling characters. But, whatev🙄

 

It's a rip-off, but I understand. Better to justify the purchase than acknowledge the absurdity of it. No one wants to feel bad about their spending practices.

 

Sad to see what crazed monetization has done to the video game industry and the minds of gamers. It's so abnormal and unhealthy.

 

If the price were actually reasonable, maybe players wouldn't be making hundreds of characters trying to score one from crates. Who can blame them? $11 is ridiculous.

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It's a rip-off, but I understand. Better to justify the purchase than acknowledge the absurdity of it. No one wants to feel bad about their spending practices.

 

Sad to see what crazed monetization has done to the video game industry and the minds of gamers. It's so abnormal and unhealthy.

 

If the price were actually reasonable, maybe players wouldn't be making hundreds of characters trying to score one from crates. Who can blame them? $11 is ridiculous.

 

I have to agree that CM dyes are a rip off. If you could reuse them or unlock them in collections, then they would be a reasonable price.

Also, that $11.00 US is closer to $15 in Australia and that’s 3 happy meals. It all comes down to perspective and your own personal financial circumstances or values. But dyes are a rip off. I have never and will never buy a CM dye with CC’s. That doesn’t mean I don’t have hundreds of them I buy from the GTN 😉

Edited by TrixxieTriss
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Just as a further point of comparison, I spent $12.54 (cdn) on a yummy Mushroom Mozarella Mama Burger combo at A&W for lunch. But I couldn't add it to Collections either - just one use and it was gone. 🙄

 

I spend between $8 to $20 every day on lunch - drive throughs mostly - and you expect me to be concerned that you spend a whole $11 (us) on a dye? 😂😂

 

It's not as if it's $600 for snow tires, or some other 'real' expense. 😂😂

Edited by JediQuaker
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You really hate to see it. Players who indulge regularly in absurd microtransactions always take issue with criticism toward excessive monetization, in order to justify their spending practices. "This is mere chump change for me!" "The game needs money to survive, right?"

 

These companies have them dancing like puppets in the palm of their hand.

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You really hate to see it. Players who indulge regularly in absurd microtransactions always take issue with criticism toward excessive monetization, in order to justify their spending practices. "This is mere chump change for me!" "The game needs money to survive, right?"

 

These companies have them dancing like puppets in the palm of their hand.

 

What's absurb about them? its just as normal as a subscription or anything similar, if someone wants to spend money on an item I dunno why people gotta be salty about it, why care so much about what other people spend their money on :D

 

microtransactions for just cosmetic items is probably something most gamers would agree is the best way to monetize a game

Edited by RikuvonDrake
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What's absurb about them? its just as normal as a subscription or anything similar, if someone wants to spend money on an item I dunno why people gotta be salty about it, why care so much about what other people spend their money on :D

 

microtransactions for just cosmetic items is probably something most gamers would agree is the best way to monetize a game

 

MTX are acceptable for a F2P game, what's absurd is the price tag. Indulging these kinds of monetizations only encourages more of them. I care because it directly impacts what non-whales have to pay too. And because I don't want to see my favorite games turn into shallow, corporate greed-ridden casinos designed around gambling and ripping off players.

 

What happened to the pride of gamers? Items used to be earned through time, skill, and dedicated gameplay. Not that all MTX items need to be like this, but I would absolutely pay money(reasonably) for a challenging, gameplay-oriented questline that rewards a cool weapon, armor set, or mount at the end of it. Buying directly and gambling from silly loot boxes has no merit in it.

 

Thankfully you can obtain most CM items for credits on the GTN, but that demands a more economic kind of skill, as opposed to something like solving a puzzle or defeating an epic enemy. At least having the option would be nice. They could even still allow CM direct purchase versions and just differentiate them from their gameplay-earned counterparts. For example, by removing that gaudy CM logo from the icons.

Edited by Drenovade
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You really hate to see it. Players who indulge regularly in absurd microtransactions always take issue with criticism toward excessive monetization, in order to justify their spending practices. "This is mere chump change for me!" "The game needs money to survive, right?"

 

These companies have them dancing like puppets in the palm of their hand.

And keep that 'dancing puppet' in mind the next time you buy merch from your favorite concert, sports event, or website, etc. 😉

Edited by JediQuaker
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MTX are acceptable for a F2P game, what's absurd is the price tag. Indulging these kinds of monetizations only encourages more of them. I care because it directly impacts what non-whales have to pay too. And because I don't want to see my favorite games turn into shallow, corporate greed-ridden casinos designed around gambling and ripping off players.

 

What happened to the pride of gamers? Items used to be earned through time, skill, and dedicated gameplay. Not that all MTX items need to be like this, but I would absolutely pay money(reasonably) for a challenging, gameplay-oriented questline that rewards a cool weapon, armor set, or mount at the end of it. Buying directly and gambling from silly loot boxes has no merit in it.

 

Thankfully you can obtain most CM items for credits on the GTN, but that demands a more economic kind of skill, as opposed to something like solving a puzzle or defeating an epic enemy. At least having the option would be nice. They could even still allow CM direct purchase versions and just differentiate them from their gameplay-earned counterparts. For example, by removing that gaudy CM logo from the icons.

 

Are the prices for cc really that absurd, its vanity cosmetic items that provide no ingame benefits, if players decide to buy cartel coins to buy these items, which they clearly do consider their presence both in outfits as well as on gtn, wouldn't the prices be pretty reasonable?

 

Pride of gamers? Reminds me a lot of a certain reddit comment by an EA employee :D There are plenty of content in the game that rewards items like armor sets, weapons, mounts and so on, raiding, tech frags, ranked and normal pvp are just a few examples along with the massive amount of items that can be gained through crafting, reputation vendors or drops from open-world content. Cartel Market cosmetic items are a very small part of the overall pool of cosmetic items tbh

 

Cartel markets are on gtn cause people spend irl cash on them and decide to sell them on gtn instead of using the items themselves in order to gain credits for something else, gaining credits in swtor is a very simple task which only requires time and a little bit of effort. Let people do what they want, both with the time they spend in swtor as well as how they spend their money :rak_03:

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Are the prices for cc really that absurd, its vanity cosmetic items that provide no ingame benefits, if players decide to buy cartel coins to buy these items, which they clearly do consider their presence both in outfits as well as on gtn, wouldn't the prices be pretty reasonable?

 

It's insane. $11 to dye an armor slot black(single use only). $28 for a sword with a bugged sheathe. $38 for a pair of blasters with bugged holsters. $5-$20 armor sets, many bugged. $2-3 extra to unlock account-wide in collections. $1-2 to change your character's hair and other appearance options. Money, money, money.

 

In other games, account-wide cosmetics/transmog are a default feature, and they apply to all armor, weapons, mounts, not just the ones from the in-game shop. And appearance changes cost the in-game currency(credits in SWTOR), not the shop currency you have to pay real money for.

 

Crazed monetization is the only way to describe this.

 

Pride of gamers? Reminds me a lot of a certain reddit comment by an EA employee :D

 

Not sure why you'd bring that up when you're the EA employee in this situation. I'm one of the frustrated gamers downvoting your comment. I see dignity in earning items through gameplay, as opposed to opening up one's wallet and receiving it instantly. I explained a middle ground that would be my ideal for monetizing games.

 

There are plenty of content in the game that rewards items like armor sets, weapons, mounts and so on, raiding, tech frags, ranked and normal pvp are just a few examples along with the massive amount of items that can be gained through crafting, reputation vendors or drops from open-world content. Cartel Market cosmetic items are a very small part of the overall pool of cosmetic items tbh

 

As it should be. Though many CM sets are just reskins of armor that they removed from the game in patch 4.0 so as to make them unobtainable through gameplay, forcing players to pay money for them instead.

 

Let people do what they want, both with the time they spend in swtor as well as how they spend their money :rak_03:

 

Who's stopping them from doing what they want? I have opinions, but if players want to engage in unhealthy monetization practices and ensure their continued existence, have at it. To be clear, I'm not contesting the presence of MTX in SWTOR, only criticizing their price tags.

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