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the 4 billion credit cap for Subscribers is worse than F2P limits

STAR WARS: The Old Republic > English > General Discussion
the 4 billion credit cap for Subscribers is worse than F2P limits

Carba's Avatar


Carba
12.12.2020 , 09:51 AM | #1
4 billion used to be way out of reach. Now it is less than the cost of 5 level 77 augments. Crafters must be careful when collecting sales proceeds to not exceed the cap. That cap can easily be exceeded by one crafting run set of augments. Not well thought out. Worse than F2P which at least was purpose designed.

EllieAnne's Avatar


EllieAnne
12.12.2020 , 11:08 AM | #2
Wait?! There is a cap on subscriber banking? How does that even remotely make sense? Is it the legacy or individual holding?

TrixxieTriss's Avatar


TrixxieTriss
12.12.2020 , 11:23 AM | #3
Quote: Originally Posted by EllieAnne View Post
Wait?! There is a cap on subscriber banking? How does that even remotely make sense? Is it the legacy or individual holding?
Individual and legacy. Each character can have 4 billion and your legacy can have 4 billion.

Mubrak's Avatar


Mubrak
12.12.2020 , 11:28 AM | #4
Quote: Originally Posted by EllieAnne View Post
Wait?! There is a cap on subscriber banking? How does that even remotely make sense?
It's a programming limit. The highest possible number in a 32 bit integer is 2^32-1 = 4,294,967,295.
You can't have more than that, if you get more credits, they vanish. (Could be worse: could roll over to 0.)

The legacy bank can hold more, that's likely a 64 bit float, so it can hold ridiculous numbers but starts rounding down the lowest digits once you're past 15 zeroes. So, even with the current inflation, it will still take a while before the first whales complain about losing 5 credits in the legacy bank
Let us turn off that gaudy flashing icon over every vendor's head.
Let us sort our companion list and hide or kick out the unwanted ones!

Ominovin's Avatar


Ominovin
12.12.2020 , 11:35 AM | #5
Quote: Originally Posted by EllieAnne View Post
Wait?! There is a cap on subscriber banking? How does that even remotely make sense? Is it the legacy or individual holding?
Computer games typically have to reserve a certain amount of 'space' to store your currency total, which means there is going to be a maximum value it can physically store: The only question is "is this 'cap' is high enough to be basically irrelevant in actual play?"

DarkTergon's Avatar


DarkTergon
12.12.2020 , 11:43 AM | #6
Quote: Originally Posted by EllieAnne View Post
Wait?! There is a cap on subscriber banking? How does that even remotely make sense? Is it the legacy or individual holding?
Your char can hold 4 billion, but the bank can hold a lot more, not sure what the limit on that is.

DeannaVoyager's Avatar


DeannaVoyager
12.12.2020 , 12:57 PM | #7
Quote: Originally Posted by Carba View Post
4 billion used to be way out of reach. Now it is less than the cost of 5 level 77 augments. Crafters must be careful when collecting sales proceeds to not exceed the cap. That cap can easily be exceeded by one crafting run set of augments. Not well thought out. Worse than F2P which at least was purpose designed.
Sounds like first world problems. I wonder how many crafters there are who might not have even noticed they are getting capped on creds.

But back to the topic... you can always list less at a time, list them from different toons, or the most obvious: list them cheaper.

SteveTheCynic's Avatar


SteveTheCynic
12.12.2020 , 01:31 PM | #8
Quote: Originally Posted by Mubrak View Post
It's a programming limit. The highest possible number in a 32 bit integer is 2^32-1 = 4,294,967,295.
You can't have more than that, if you get more credits, they vanish. (Could be worse: could roll over to 0.)

The legacy bank can hold more, that's likely a 64 bit float, so it can hold ridiculous numbers but starts rounding down the lowest digits once you're past 15 zeroes. So, even with the current inflation, it will still take a while before the first whales complain about losing 5 credits in the legacy bank
It's more likely a 64-bit *integer* (there's no virtue in being able to represent fractional credits).
Not really what you think.
To go to Belsavis, you must go to Belsavis.
?REDO FROM START
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Mubrak's Avatar


Mubrak
12.12.2020 , 01:49 PM | #9
Quote: Originally Posted by SteveTheCynic View Post
It's more likely a 64-bit *integer* (there's no virtue in being able to represent fractional credits).
Keep in mind, though, that a double can not only have fractions, but also up to 307 digits on the left side of the decimal point. That's tens of thousands of centillions, while a 64 bit integer can hold a mere 18 quintilion (or trillion depending on how you count)

Okay, okay, actually I was just assuming it's a double, because it's still large enough at 100% precision, and less effort to use in 32 bit code than a 64 bit int.
Let us turn off that gaudy flashing icon over every vendor's head.
Let us sort our companion list and hide or kick out the unwanted ones!

BrigOrion's Avatar


BrigOrion
12.12.2020 , 02:32 PM | #10
Quote: Originally Posted by Mubrak View Post
It's a programming limit. The highest possible number in a 32 bit integer is 2^32-1 = 4,294,967,295.
You can't have more than that, if you get more credits, they vanish. (Could be worse: could roll over to 0.)

The legacy bank can hold more, that's likely a 64 bit float, so it can hold ridiculous numbers but starts rounding down the lowest digits once you're past 15 zeroes. So, even with the current inflation, it will still take a while before the first whales complain about losing 5 credits in the legacy bank
32 bits in 2020. I knew they were incompetent, but that takes the cake. This is what you get with the trophy generation. Morons with no capacity to actually think.