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Traitor Arc?


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Is this ever going to be revisited? It had potential to give people more story options. I wouldn't mind switching factions. I mean we just got combat styles, why not take it a touch further? Introduce a short quest and viola some more variety. Welp, here's to dreaming :p
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I think you mean the Saboteur Arc. The Traitor Arc has a specific meaning for the story arc of Return to Iokath to Nathema Conspiracy.

 

Right now no one knows if they'll conclude the story of it or simply abandon it. It is accepted knowledge that you can't officially in game switch sides completely due to programming limitations. It matters your character is flagged Republic or Imperial that affects which Fleet you can go to and possibly NPC reactions on the various planets. A Sith on Tython or a Jedi on Korriban wouldn't work. The entire game would need reprogramming as it is 10 years old. If the game was made today improvement in coding possibly could have allowed the switch. Bioware doesn't have that luxury of time and money to change the game so thoroughly let alone the will to do it.

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If they did something like this it would probably be similar to how they set up Iokath. In all previous planets you would visit you would appear with your original faction. On Iokath after completing the story you can choose which faction to complete missions for. (on Iokath only). A new planet might give you those type of options. At least I'm hoping my sabateurs on both sides have those sorts of options.
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I think you mean the Saboteur Arc. The Traitor Arc has a specific meaning for the story arc of Return to Iokath to Nathema Conspiracy.

 

Right now no one knows if they'll conclude the story of it or simply abandon it. It is accepted knowledge that you can't officially in game switch sides completely due to programming limitations. It matters your character is flagged Republic or Imperial that affects which Fleet you can go to and possibly NPC reactions on the various planets. A Sith on Tython or a Jedi on Korriban wouldn't work. The entire game would need reprogramming as it is 10 years old. If the game was made today improvement in coding possibly could have allowed the switch. Bioware doesn't have that luxury of time and money to change the game so thoroughly let alone the will to do it.

One analysis says it might not be as hard as you think, and Combat Styles makes this analysis *easier*:

  • Let's suppose the addition of eight new origins:
    • Defected Jedi Consular
    • Defected Jedi Knight
    • Defected Trooper
    • Defected Smuggler
    • Defected Sith Inquisitor
    • Defected Sith Warrior
    • Defected Bounty Hunter
    • Defected Imperial Agent

    [*]None of these are available for new characters.

    [*]Each is available for any character that reaches a particular point in the story, where a special NPC becomes accessible on the character's Fleet or capital world.

    [*]This NPC offers a special mission that allows the character to switch its origin from X to Defected X (e.g. Trooper to Defected Trooper).

    [*]As part of this mission, the character is transferred to the opposite Fleet and becomes a member of the destination faction.

    [*]The defection mission *either* doesn't change the character's selected combat styles *or* allows them to *both* be switched to the opposite of what they are. (Note: taking Knight as an example, if you have Shadow and Juggernaut, and you Defect, you become a Defected Jedi Knight. If you pick the "switch styles" option, your styles become Assassin and Guardian.)

    [*]Old one-shot mission content is blocked for Defected characters (to reduce issues with inappropriate greetings).

    [*]Alternatively, and in any event for e.g. Heroics and so on, they record new class-specific dialogue lines for greetings and such for Defected origins.

    [*]Alternatively, we have to put up with incorrect greetings and other origin-specific dialogue in all existing playable and replayable content, as existing characters must do when they play old content e.g. running missions on Coruscant as a late-story or post-story Trooper (where NPCs call you "Lieutenant" even though you're a Major or even a Colonel).

    [*]New content includes the eight additional origin-specific dialogue sets.

    [*]No matter whether you are a Saboteur or a Loyalist before the switch, you are a Loyalist (in the opposite faction) afterwards.

In essence, it would rewrite the "which faction are you part of" flags, but otherwise reduce the impact as far as possible. We'd likely have complaints about there being no "double agent" option, but at least there could be a faction switch.

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