Sideblaze Posted February 21, 2021 Share Posted February 21, 2021 Pure evil that the most fitting class besides BH can't use it. :\ Link to comment Share on other sites More sharing options...
DarkTergon Posted February 21, 2021 Share Posted February 21, 2021 Pure evil that the most fitting class besides BH can't use it. :\ ?????????????????? why can't they use it, I've a sniper using the sabac rifle, a blaster rifle, the same as the amban, and none of his abilities are blocked? Link to comment Share on other sites More sharing options...
robertthebard Posted February 22, 2021 Share Posted February 22, 2021 ?????????????????? why can't they use it, I've a sniper using the sabac rifle, a blaster rifle, the same as the amban, and none of his abilities are blocked? Yeah, I used a bowcaster on mine for years... Link to comment Share on other sites More sharing options...
DarkTergon Posted February 22, 2021 Share Posted February 22, 2021 Yeah, I used a bowcaster on mine for years... Me too, was even tempted to make a modern day robin hood, someday in the future..lol Link to comment Share on other sites More sharing options...
Enticy Posted February 22, 2021 Share Posted February 22, 2021 ?????????????????? why can't they use it, I've a sniper using the sabac rifle, a blaster rifle, the same as the amban, and none of his abilities are blocked? Snipers can use blaster rifles or sniper rifles because Imperial Agents can use both. Bounty Hunters can only use blaster pistols, and the Amban rifle is specifically a sniper rifle. So the problem is that the class that inspired the armor and weapon can’t use the weapon at all because they aren’t proficient with it. Link to comment Share on other sites More sharing options...
robertthebard Posted February 22, 2021 Share Posted February 22, 2021 Snipers can use blaster rifles or sniper rifles because Imperial Agents can use both. Bounty Hunters can only use blaster pistols, and the Amban rifle is specifically a sniper rifle. So the problem is that the class that inspired the armor and weapon can’t use the weapon at all because they aren’t proficient with it. Every time one of my agents draws a weapon in a cutscene, it's a blaster pistol... Link to comment Share on other sites More sharing options...
DarkTergon Posted February 22, 2021 Share Posted February 22, 2021 Snipers can use blaster rifles or sniper rifles because Imperial Agents can use both. Bounty Hunters can only use blaster pistols, and the Amban rifle is specifically a sniper rifle. So the problem is that the class that inspired the armor and weapon can’t use the weapon at all because they aren’t proficient with it. first of all, it is a [Amban JP Blaster Rifle] *Blaster rifle, available in collections as.....wait for it...a blaster rifle...whatever you think it is in the mandalorian doesn't make it here. Secondly, he acknowledged the BH can't use it, but was complaining that the sniper couldn't either, which we know is wrong, cause they can use it. Link to comment Share on other sites More sharing options...
Sideblaze Posted February 22, 2021 Author Share Posted February 22, 2021 ?????????????????? why can't they use it, I've a sniper using the sabac rifle, a blaster rifle, the same as the amban, and none of his abilities are blocked? Because it's a -20% damage loss, effectively. Kind of a big deal. Link to comment Share on other sites More sharing options...
Sareeph Posted February 22, 2021 Share Posted February 22, 2021 first of all, it is a [Amban JP Blaster Rifle] *Blaster rifle, available in collections as.....wait for it...a blaster rifle...whatever you think it is in the mandalorian doesn't make it here. Secondly, he acknowledged the BH can't use it, but was complaining that the sniper couldn't either, which we know is wrong, cause they can use it. They may be able to use a blaster rifle but by doing so they gimp their dps. A sniper rifle with the exact same mods in it does more damage than the blaster rifle in the hands of a Sniper. Same holds true with a Assault Cannon vs a Blaster Rifle in the hands of a Commando. The variance range for my Sniper is 550 less minimum damage and 236 less maximum damage with the blaster rifle. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted February 22, 2021 Share Posted February 22, 2021 They may be able to use a blaster rifle but by doing so they gimp their dps. A sniper rifle with the exact same mods in it does more damage than the blaster rifle in the hands of a Sniper. Same holds true with a Assault Cannon vs a Blaster Rifle in the hands of a Commando. The variance range for my Sniper is 550 less minimum damage and 236 less maximum damage with the blaster rifle. It's more serious for Commandos, since there's a bunch of abilities that don't work if you use a blaster rifle. Link to comment Share on other sites More sharing options...
DarkTergon Posted February 22, 2021 Share Posted February 22, 2021 Because it's a -20% damage loss, effectively. Kind of a big deal. I compared my sabbac rifle, with a sniper rifle, on my sniper, both unmodded, with only a [Advanced White Eviscerating Crystal] in each, all the stats are the same except Damage (pri), the blaster rifle (307 - 321), sniper rifle (317-325) Doesn't seem that big of a difference, so where does the -20 come in? *Not saying you are wrong, just wondering if it's in a stat I haven't seen, or does it increase with mods, etc. As I don't play NiM/PvP or any hard content where stats really matter, I've never noticed any difference. Link to comment Share on other sites More sharing options...
Ranadiel_Marius Posted February 22, 2021 Share Posted February 22, 2021 Because it's a -20% damage loss, effectively. Kind of a big deal. I've done the math before, and the difference at level 70 and 75 is in the neighborhood of a 3% drop of min damage and a 5% drop on max damage based on the tooltip damage numbers (or maybe I got those backwards) on abilities that use weapon damage. No loss on abilities that don't use weapon damage. So in a worst case scenario of every attack being max damage, Marksman Snipers, who only have one non-weapon damage ability in their rotation, should lose less than 5% of their damage. That number decreases further if they have Agitating Energies since Corrosive Dart doesn't use weapon damage. If you are doing progression raiding, then yeah that is probably significant, but for other content it is barely noticeable. It's more serious for Commandos, since there's a bunch of abilities that don't work if you use a blaster rifle. Commandos only lose two abilities if they are using an Assault Rifle instead of an Assault Cannon, Hail of Bolts, their AOE ability, and that ability where they shoot their gun to jump backwards...I never use it so I don't remember its name. Link to comment Share on other sites More sharing options...
robertthebard Posted February 22, 2021 Share Posted February 22, 2021 I've done the math before, and the difference at level 70 and 75 is in the neighborhood of a 3% drop of min damage and a 5% drop on max damage based on the tooltip damage numbers (or maybe I got those backwards) on abilities that use weapon damage. No loss on abilities that don't use weapon damage. So in a worst case scenario of every attack being max damage, Marksman Snipers, who only have one non-weapon damage ability in their rotation, should lose less than 5% of their damage. That number decreases further if they have Agitating Energies since Corrosive Dart doesn't use weapon damage. If you are doing progression raiding, then yeah that is probably significant, but for other content it is barely noticeable. Commandos only lose two abilities if they are using an Assault Rifle instead of an Assault Cannon, Hail of Bolts, their AOE ability, and that ability where they shoot their gun to jump backwards...I never use it so I don't remember its name. I only quit using my bowcaster because I noticed there were actual sniper rifles. None of the math, pun incoming, entered into the equation. I was progression raiding at the time, and nobody said "your damage sucks". I'm totally sure I would have noticed a 20% increase in overall DPS, if there had been such a thing. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted February 22, 2021 Share Posted February 22, 2021 Commandos only lose two abilities if they are using an Assault Rifle instead of an Assault Cannon, Hail of Bolts, their AOE ability, and that ability where they shoot their gun to jump backwards...I never use it so I don't remember its name. Huh. I thought I remembered that Boltstorm required the HBG, but apparently it doesn't now. (Dunno if that's a change or a misremembering, sadly.) And the backjump is Propulsion Round. Link to comment Share on other sites More sharing options...
Ranadiel_Marius Posted February 22, 2021 Share Posted February 22, 2021 Huh. I thought I remembered that Boltstorm required the HBG, but apparently it doesn't now. (Dunno if that's a change or a misremembering, sadly.) And the backjump is Propulsion Round. I think they used to need it for Boltstorm a long time ago, but it was changed at some point prior to when I came back to the game, which was before Onslaught. Link to comment Share on other sites More sharing options...
mike_carton Posted February 22, 2021 Share Posted February 22, 2021 (edited) I only quit using my bowcaster because I noticed there were actual sniper rifles. One of my Snipers uses the Assassin's Bowcaster which is a Sniper Rifle. From the BBA vendor. Edited February 22, 2021 by mike_carton Link to comment Share on other sites More sharing options...
robertthebard Posted February 23, 2021 Share Posted February 23, 2021 One of my Snipers uses the Assassin's Bowcaster which is a Sniper Rifle. From the BBA vendor. Well crap, now I have to find that one. Link to comment Share on other sites More sharing options...
wademillion Posted October 26, 2021 Share Posted October 26, 2021 Bump! Totally agree - they need a sniper rifle variant of this. Link to comment Share on other sites More sharing options...
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