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Time to officially explain Voidstar tie.


_Miriya_

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You're never gonna get a dev response, of course :)

 

it's been the same since 1.2:

 

Voidstar

  • (snip)
  • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
  • The game now ends as soon as the Round 2 attacker's progress exceeds the progress made by the other team in Round 1.
  • (snip)

 

https://www.swtor.com/patchnotes/1.2.0/legacy

 

The thing not clear here is that it doesn't include the bridges or forcefields in the time calculation. If only first door and bridges are capped, whoever capped the first door first wins. If second door and forcefields are capped, whoever capped the second door first wins.

 

You can tell this is the way it works by how the game behaves if the Round 2 attacking team caps the first door slower than the R1 attackers, but then caps the bridges very quickly. The game continues until the end of timer or second doors are capped. If the doors never get capped, R1 team will get the W.

 

If no doors are capped, it's whoever gets most kills.

Edited by abhaxus
added 0 door capped tie
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