NicoleMay Posted January 21, 2022 Share Posted January 21, 2022 Yknow those giant turrets at the end of the train segment? Designed to be unkillable and force you to drop down? Yeah they still pull no matter what. And since you can't exit combat in stealth anymore, it softlocks you in the FP. Doomed to /stuck or jump off the side and keep trying to click the door until you give up and leave the FP. Gotta fix those turrets. Link to comment Share on other sites More sharing options...
CrazyScruffy Posted January 21, 2022 Share Posted January 21, 2022 Yknow those giant turrets at the end of the train segment? Designed to be unkillable and force you to drop down? Yeah they still pull no matter what. And since you can't exit combat in stealth anymore, it softlocks you in the FP. Doomed to /stuck or jump off the side and keep trying to click the door until you give up and leave the FP. Gotta fix those turrets. weird, I didn't have any issues running Umbara. hey didn't pull. And all 4 of us were nonstealths Link to comment Share on other sites More sharing options...
iFenris Posted January 21, 2022 Share Posted January 21, 2022 (edited) weird, I didn't have any issues running Umbara. hey didn't pull. And all 4 of us were nonstealths Yeah, as to what the OP said, they don’t aggro on to non stealthed players unless ran directly into their LoS. Lol Edited January 21, 2022 by iFenris Link to comment Share on other sites More sharing options...
demotivator Posted January 22, 2022 Share Posted January 22, 2022 (edited) This is nothing new (except for the fact that stealth no longer drops combat in FPs/ops): never stealth when getting near the last car, it has always be known to agro the turrets. Edited January 22, 2022 by demotivator Link to comment Share on other sites More sharing options...
Recommended Posts