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Marauder Feedback Thread

First BioWare Post First BioWare Post

igonnakillya's Avatar


igonnakillya
11.14.2021 , 10:05 PM | #41
Hey guys!

Thank you again! Just did another run through with the Annihilation Marauder. I still feel the damage/self-sustain is lacking. The heals needs a little more buffing to be on the right track. Also Rupture buffs in the ability tree are a good start but need more. The Blood Wave is good and fun when it works. It doesn't always tick even if I have multiple enemies next to me. Probably just a bug fix for that one.

For Force Fracture, I like the animation and what the ability does; however, it becomes disruptive to the rotation because it is not a saber strike but a force ability. As stated multiple times throughout all of the forums related to the Annihilation Marauder Combat Style, this Combat style is not the best and hasn't been for almost 10 years. Because you have to apply your major DoTs before using Fracture, this causes Fracture to be used minimally when absolutely necessary instead of often like it should be used. Rupture is an ESSENTIAL ability to the ANNIHILATION tree. I'm all for trying to change it up and to refresh something old into something new, but losing out on a major component to the rotation for virtually the same damage/sustain is not worth it to me.

If this were a saber strike, I would pick it in a heartbeat. But because it's not, I lose out on a major DoT which Annihilation sorely needs. This will cause each person who dares to try Annihilation to instantly pick Blood Wave. It should feel like we actually have 3 viable options. In its current state, it feels like we only have one.

Side note: Rage regeneration seems to be lacking and I have to dip into using my baseline saber hit. Whereas I didn't have to do that before. I don't currently have to use it at all on the Live servers.

Thank you for your time and everything that you guys do!

ObscureEmpyre's Avatar


ObscureEmpyre
11.15.2021 , 07:43 PM | #42
I play Carnage marauder the most. In fact, I have around 20 of them across the three English servers. Please, for the sake my of my continued interest in the game, do away with forcing me to select between Mad Dash, Force Choke, and Undying Rage! I use all three regularly and having to choose between them is a bit of a deal-breaker for me. I remember when Mad Dash was introduced to help with PvP, and it can obviously be used for PvE as well. It was definitely a worthwhile addition. Also, what happened to Intimidating Roar and Obfuscate? Having to choose between the three aforementioned skills not having those last two pretty much castrates the survivability of the class when doing heroics or dailies, let alone PvP or clearing trash in Veteran/Master Mode whatever.

Jeyyboi's Avatar


Jeyyboi
11.21.2021 , 01:02 AM | #43
Hello Jackie. Im with everyone that says that you shouldn't make your LOYAL SUBSCRIBERS choose between Undying Rage, Mad Rush and Force Choke . Personally, I don't mind not having Mad Rush as I use Force Rush more often, but please please please PLEASE let us have Force Choke and Undying Rage simultaneously. I'm pretty sure you wouldn't want people to be flocking over to another class leaving the Marauder player count little to none (maybe a bit dramatic). Anyways, I hope to see this change soon as I am very much looking forward to playing the expansion.

(Either I stay a Mara or I go play Sin which by the way I wouldn't like because I prefer the voice actor for Sith Warrior haha)

Anyways heres my 2 cents of a dramatic post.

Flamenfrom's Avatar


Flamenfrom
11.21.2021 , 02:52 PM | #44
This is gonna be from endgame nim perspective of Anni spec as it stands atm on pts

Tier lv27
1.Juyo Rend- 18%flat dmg increase,10stacks of fury on use of force rend - decent
2.Draining center- force rend builds 10 fury stacks,rend deals 400% during zerk window - pointless utility point since you will have all 3 dots on target so zerk will hit only one or two of your rend dots
3.Critical bleed- while force rend is on target all your bleed have +10% crit - trash in to option 1
issue with this tier- lack of real option everybody will pick juyo rend for other two options are trash

Tier lv35
1.Snaring slash-slash slows targets by 10%- useless remove this utility from game(nobody uses it pvp or pve wise)
2.Overwhelming slashes- ravage roots target for 3s and builds 1 rage- underwhelming pvp only utility
3.Predation- 80% mov. speed,root break on use
issue with this tier- everybody will pick option 3,other two options are quite useless

Tier lv43
1.Blood wave Aoe bleed cleave- decent for trash clearing,trash for everything else
2.Force fracture- useless does not work in the dot spec, trading one of your strongest dots for attack is moronic(dps loss)- rework or remove
3.Rapturing rage- Rapture refunds rage if zerk is acctive - do i even have to talk about this?beyond useless designed by somebody who knows nothing about anni spec
issue with this tier- all three options are beyond useless,mara's will be forced to pick blood wave as the least useless option

Tier lv47
1.Furious power- 4stacks,takes 30s to build additional stack(should have been rolled with Dotf setbonus to become usefull)
2.Bleeding center- crit bleed build 2fury even during zerk window(2s internal cd)- seems underwhelming
3.Blood fury- during zerk window weapon attacks deal extra yellow dmg - worst of three options you will mostly get 2 attacks with little yellow tick- trash tier
issue with this tier- blood fury is useless,everybody will most likely pick option 1

Tier lv60
1Ineoxorable - 30s off stun breaker,build 4 rage when stuned,knock,pushed etc (pvp utility,rare pve useage-brontes)
2.Interloper-useless utility should have been deleted long time ago
3.Def.roll- must have for majority of pve content,usefull in pvp as well
issue with this tier- delete interloper from game for it is useless replace with force choke in this tier,it will make more sense,

Tier lv68
1.Cloak of Anni. - increases dmg. dealt by Cop by 15% adds 4s to duration - roll it together with Cloak of rage(which afaik has been for whatever reason deleted)
2.Path carver- sweeping slash deals 15% more- useless option for anni delete and replace with some other def. ability/point in this tier
3.Blood ward(vanilla) - solid pvp utility,sometimes used in pve
issue with this tier- path carver is useless and out of place delete and replace it with some def. utility

Tier lv73
1.Force choke- stun (out of place move it instead of interloper nobody competent will pick it in this tier)
2.Mad dash- solid,but overshadowed by undying
3.Undying -6s 99% dmg reduction
issue with this tier- everybody with half a brain is gonna pick undying,lack of choice lack of creativity

Tier lv78
1.Thirst for rage- 12rage when class buff is activated,every rage consuming ability heals for 1% - mediocre useless for pvp
2.Interceptor-force charge,rend,dev blast and obliterate slow targer by 50% for 6s - uselees delete this utility point from game and replace it with something normal
3.Brazen- dmg.reduction increased by 2% you build 2 fury when attacked(1.5 internal cd)
issue with this tier- everybody will once again pick option 3 for it is vastly superior, 1 and 2 are both utterly dead points(interceptor should be deleted from the game and replaced with something else)


missing/deleted abilities/utilities
Obfuscate - roll both ruthless aggressor and subjugation into basic ability and replace with it interloper(this way tier lv60 will be choices between three def abilities)
hidden savagery - decent dmg boost either roll it into basic Force camouflage or add it as a utility as a replacement for one of the useless ones (interloper,interceptor,thirst for rage,path carver- take your pick)

Aethyriel's Avatar


Aethyriel
11.22.2021 , 07:16 PM | #45
Quote: Originally Posted by Flamenfrom View Post
This is gonna be from endgame nim perspective of Anni spec as it stands atm on pts

Tier lv27
1.Juyo Rend- 18%flat dmg increase,10stacks of fury on use of force rend - decent
2.Draining center- force rend builds 10 fury stacks,rend deals 400% during zerk window - pointless utility point since you will have all 3 dots on target so zerk will hit only one or two of your rend dots
3.Critical bleed- while force rend is on target all your bleed have +10% crit - trash in to option 1
issue with this tier- lack of real option everybody will pick juyo rend for other two options are trash
Could you explain to me how FR dealing 18% more damage overall is better than e.g. 1 stack of it dealing 400% more damage with a guaranteed crit at that (because of Berserk)? Even if FR had 10 ticks of damage and you only hit 1 tick during Berserk with 400% increase, you'd still have a 40% overall dmg increase (1/10 x 400). Maxing our Juyo with virtually your first GCD is really nice but the longer the fight lasts (w/o losing the stacks), the less of an impact it has. 2 minutes in the impact is virtually zero.

When you combine Draining Centre with Bleeding Center you'll basically be able to use Berserk every time with Force Rend, so your 400% dmg increased Force Rend will crit for about the same as an Annihilate does every time and ofc with a 100% crit chance. Right now, only the first tick is ever increased anyway.

Purely dmg wise, this is superior. It also adds a second high burst damage ability which is really nice for fights with adds that need to go down quickly. You also gain way more HPS for both grp but especially yourself as you heal % of your dmg done on bleeds and the almost constant use of Berserk offers steady heal to the group.

It's basically the only thing I like at all in terms of Marauder changes. Agree with mostly everything else you write though. Force Fracture is probably the worst skill ever introduced. I've never seen an ability / talent actually make you flat out worse when you have it. It's worse for single target DPS in every scenario - even burst heavy fights. It's much worse for any type of AE with 2+ targets as you can't spread a second dot. It is the biggest show of incompetence I have ever seen in an mmo. They would need to ~ triple the dmg for it to make any sense for single target and it would play really ugly as you would use it with 2 dots active and then have to use VS or another main ability in between dot downtime.

KaellSolaris's Avatar


KaellSolaris
11.27.2021 , 05:03 PM | #46
Am I the only one who feel we are going into the dark times?

I mean the pruning is too hard on Marauder, it was THE class who has the less abilities, and now it has even less, all of that for what?

  • The was majorities of choice on different tier are worthless, everyone will pick the same making the whole "choice" irrelevant.
  • Base mobility is far inferior to many other classes making us forced to pick predation and making the other options useless.
  • Survival is nerfed to the ground half of defensive CD are gone making us currently more fragile than a sorcerer… (WHO CAN HEAL TO FULL!)
  • PVP is going to be a nightmare, I don’t see anything except Fury doing something else than being a target dummy and die time and time again.
  • Control? seriously putting force choke on the same tier as undying is probably the most insane thing I saw.

As it is now Marauder feels like a PVE only class, like a Paper Tiger … in space : Frustrating and not fun to play at all.

Savej's Avatar


Savej
11.28.2021 , 01:20 PM | #47
Quote: Originally Posted by KaellSolaris View Post
Am I the only one who feel we are going into the dark times?
...
Feel free to read through this thread or the Sentinel one, Reddit or Discord. The only people happy with the changes to knights/warriors are the players of other classes. If I had to pick the worst things for their lagging game for BW to do in their 10-year anniversary expansion, they're checking off all the boxes.

Xhuuyaa's Avatar


Xhuuyaa
11.30.2021 , 02:06 AM | #48
Quote: Originally Posted by KaellSolaris View Post
As it is now Marauder feels like a PVE only class, like a Paper Tiger … in space : Frustrating and not fun to play at all.
I don't think they will perform very well in PVE.

as someone already wrote;
Quote: Originally Posted by Llacertus View Post
Every mara main I've talked to thinks the devs either hate the class or have completely given up on mara's.

Strathkin's Avatar


Strathkin
11.30.2021 , 05:01 PM | #49
Quote: Originally Posted by KaellSolaris View Post
Am I the only one who feel we are going into the dark times?

I mean the pruning is too hard on Marauder, it was THE class who has the less abilities, and now it has even less, all of that for what?

  • The was majorities of choice on different tier are worthless, everyone will pick the same making the whole "choice" irrelevant.
  • Base mobility is far inferior to many other classes making us forced to pick predation and making the other options useless.
  • Survival is nerfed to the ground half of defensive CD are gone making us currently more fragile than a sorcerer… (WHO CAN HEAL TO FULL!)
  • PVP is going to be a nightmare, I don’t see anything except Fury doing something else than being a target dummy and die time and time again.
  • Control? seriously putting force choke on the same tier as undying is probably the most insane thing I saw.

As it is now Marauder feels like a PVE only class, like a Paper Tiger … in space : Frustrating and not fun to play at all.
The PRUNING is very dark times, like Legacy of the Sith is teaching them the LIGHT side of the Force; to Weaken Sith. While Jedi have to take class at the Sith Academy to learn the Power of the Dark Side, as a ploy to weaken the Jedi Master's to resist their training.

While loosing Combat Proficiency is really sad, they should have been WISE to only slightly reduced it. Reducing it a little would have also made it slightly easier, yet that's not the reason people leave, stop playing or never subscribe. They should ask those who haven't subscribed in six to nine months a email survey, what might get them to consider it more? I had a friend try the game in Sept/Oct of this year, but in deciding to Subscribe he first liked more customization in other games. And here they are eliminating that far more with 7.0 I guess what he read, or explained.

And those other games also offer a bit more to F2P, than SWTOR. I mean maybe they should RAISE the cap on how far F2P can go, perhaps NOT other Planetary Systems! But at least let people go to 70, especially now that were going to 80! Lets them experience the game at the point where they can start earning Epic Gear. Will that work as a better teaser can't say, it wouldn't open new FlashPoints beyond those available at End of Free-to-Play content either. But see there character's learn a few new abilities or skills, and perhaps some better Gear...

Still many wished 7.0 they were more limited in reducing abilities for all Class:
Discipline ONE - Get's ability A1 & A3.
Discipline TWO - Get's ability A2 & A3.
Discipline THREE - Get's ability A1 & A2.

Or simply only reduced, not eliminated Combat Proficiency. Example 3, 2, 2 of the three types...

*sigh*
A constant supporter of Baby Yoda!