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why is the deserter lockout still present in regs?

STAR WARS: The Old Republic > English > PvP
why is the deserter lockout still present in regs?

TrixxieTriss's Avatar


TrixxieTriss
05.03.2021 , 09:26 PM | #11
The issue for me isn’t the lock out by itself. It’s the way it’s been implemented with a win only requirement to advance your missions. As well as not giving players some form or map choice or taking into account players who DC because the server has an issue or they have a flaky connection to the servers they can’t control.

The lock out would be liveable if you still got some progress towards to missions and we had semi maps choice and the game could tell if you DC. But having it the way it is now with out the support systems in place feels overly heavy handed and soul destroying sometimes.

Lastly, this is worse for back fillers because they get shafted as soon as they enter pvp.

LordMakis's Avatar


LordMakis
05.04.2021 , 10:16 AM | #12
Its like they only know extremes. Either only win requirment, super long and legacy-wide lockout (***?) which turn on even if u dc, no map selection or nothing. Same with balancing classes: heavy nerfs or overbuffs. Concept of middleground is not known in Bioware i guess.

The most funny thing is regs are even worse than before (than ever, actually). People ignore objectives same as in the past, but it seems like pug these days are only clueless newbies. Combine that with overload of stuns, roots, slows and ridiculous amount of defensive cds and you have pretty dreadful experience. At least compared to what we used to have.

You can rework it, like for example: greatly reduce lockout duration (5 min is max imo), make it only character-wide, give people opportunity to leave warzone at the beginning without punishment and for a love of God give us option to choose map we queue for (or at least type of map, like for example huttballs in one bracket, novare and civil war in other).
If reworking is too demanding for you, just remove it from regs. But at least do something.

Screaming_Ziva's Avatar


Screaming_Ziva
05.04.2021 , 10:40 AM | #13
Quote: Originally Posted by chosonman View Post
No point in having the lockout in regs since you are forcing ppl to stay in a match for no rewards if they're on the losing side.
This is probably why they put it in. Once you get three capped or steamrolled, they don't want the entire losing team to just up and leave.

TrixxieTriss's Avatar


TrixxieTriss
05.04.2021 , 10:52 AM | #14
Quote: Originally Posted by LordMakis View Post
Its like they only know extremes. Either only win requirment, super long and legacy-wide lockout (***?) which turn on even if u dc, no map selection or nothing. Same with balancing classes: heavy nerfs or overbuffs. Concept of middleground is not known in Bioware i guess.

The most funny thing is regs are even worse than before (than ever, actually). People ignore objectives same as in the past, but it seems like pug these days are only clueless newbies. Combine that with overload of stuns, roots, slows and ridiculous amount of defensive cds and you have pretty dreadful experience. At least compared to what we used to have.

You can rework it, like for example: greatly reduce lockout duration (5 min is max imo), make it only character-wide, give people opportunity to leave warzone at the beginning without punishment and for a love of God give us option to choose map we queue for (or at least type of map, like for example huttballs in one bracket, novare and civil war in other).
If reworking is too demanding for you, just remove it from regs. But at least do something.
This is true. The whole experiment in its current form is a huge failure IMO. Not sure what Bioware gages as a success. It makes me wonder if they really are tracking it like they said they were or if that was just fake platitudes to shut us up for a bit.

CrazyGreggy's Avatar


CrazyGreggy
05.04.2021 , 11:41 AM | #15
Would be nice if you didn't get the lockout when you die, hit return to medcenter and get booted from the WZ instead.

foxmob's Avatar


foxmob
05.04.2021 , 03:07 PM | #16
Quote: Originally Posted by CrazyGreggy View Post
Would be nice if you didn't get the lockout when you die, hit return to medcenter and get booted from the WZ instead.
lol been there. rare, but been there.

changing gear ought to be allowed in regs. you know, respecing used to be a thing. and it made for really interesting ranked matches. tanks would go dps and dps go tank between hyper gate explosions. it was cool to watch.

but really, I can't equip a weapon that wasn't equipped already? I assume this has to do with bolster and it's amateurish implementation, which come to think of it, is probably related to why the asinine gear drops cannot read the ilvl of stuff in your bags as opposed to what's you have equipped. so when I was leveling, an aug'd 258 was a better relic for me than the 270's stuff that was dropping, or the 300 b/c it was an on-use relic. so if I didn't remember to swap out the useless higher ilvl relic for my 258, it screwed me on the ilvl of w/e gear I got from the reward chest. just...like...it's 2021. you should be able to determine maximum ilvl of gear in inventory AND equipped.
Krack

Raansu's Avatar


Raansu
05.04.2021 , 08:06 PM | #17
Quote: Originally Posted by Screaming_Ziva View Post
This is probably why they put it in. Once you get three capped or steamrolled, they don't want the entire losing team to just up and leave.
This.

The lockout timer and the win requirement on the dailies are both good things. PvP has been way better since they implemented that stuff. People actually try now in warzones.

Sappharan's Avatar


Sappharan
05.04.2021 , 08:34 PM | #18
Quote: Originally Posted by Raansu View Post
This.

The lockout timer and the win requirement on the dailies are both good things. PvP has been way better since they implemented that stuff. People actually try now in warzones.
An opinion with which I emphatically disagree. Players that are used to backfill are now trapped in a quagmire of suck from which they cannot escape without penalty. These are virtually always BADLY lopsided games. The deserter debuff also affects people whose connection is severed through no fault of their own, and it disproportionally punishes solo queuers as a result of these two enormous problems.

Then there is the problem of map streaks. Two or three maps will be presented time, and time, and time, and time, and time, and time again...ad nauseam. I know there are maps you dislike. Do you think it's fun getting the map you dislike most time and again, and again, and again, and again, and again, and again, and again, and again, and again? <-- If you think that's obnoxious, queue regs on a map you abhor, and tell me how much fun that is.
I don't mind the deserter debuff too much until this happens, then I despise it and everyone who suggested it.

A few like the deserter debuff, but more and more are coming to loathe it. I have always loathed it, but not because I made a habit of deserting, but because of the problems listed above. The one that particularly disgusts me is playing the same map 5x or 6x in a row. It's the reason I have not PvPd in 2+ weeks.

If nothing else, Bioware needs to make certain there is map variety. I used to like Voidstar AND Ancient Hypergates. Now? No.

Raansu's Avatar


Raansu
05.04.2021 , 09:01 PM | #19
Quote: Originally Posted by Sappharan View Post
An opinion with which I emphatically disagree. Players that are used to backfill are now trapped in a quagmire of suck from which they cannot escape without penalty. These are virtually always BADLY lopsided games.
So what? Backfills suck sometimes, but man up and just finish the match. Lots of times I've backfilled and we actually ended up winning.

Quote: Originally Posted by Sappharan View Post
The deserter debuff also affects people whose connection is severed through no fault of their own, and it disproportionally punishes solo queuers as a result of these two enormous problems.
I've been playing since launch and I can count on one hand the amount of times I've been disconnected. If you have frequent DC issues then you need to talk with your ISP and fix your internet.

Quote: Originally Posted by Sappharan View Post
Then there is the problem of map streaks. Two or three maps will be presented time, and time, and time, and time, and time, and time again...ad nauseam.
So what? It happens sometimes, aint that big of a deal.

Quote: Originally Posted by Sappharan View Post
I know there are maps you dislike. Do you think it's fun getting the map you dislike most time and again, and again, and again, and again, and again, and again, and again, and again, and again?
Hypergate.....and that's about it, but I like pvp so the map rotations don't bother me and getting repeated maps are nowhere near as common as you like to exaggerate it to be.

Quote: Originally Posted by Sappharan View Post
A few like the deserter debuff, but more and more are coming to loathe it. I have always loathed it, but not because I made a habit of deserting, but because of the problems listed above.
I never see anyone in game complain about the deserter debuff. I only ever see it here on the forums.....where about 10 people consistently post. Not exactly a high metric to look at. If it was actually a problem, BW would have removed it.

TrixxieTriss's Avatar


TrixxieTriss
05.04.2021 , 09:25 PM | #20
Quote: Originally Posted by Raansu View Post
This.

The lockout timer and the win requirement on the dailies are both good things. PvP has been way better since they implemented that stuff. People actually try now in warzones.
The concept is good, the implementation of it is horrid because of the other changes that did and didn’t go along with it.