Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Do you support a Mac OS X client in Star Wars the Old Republic?

STAR WARS: The Old Republic > English > General Discussion
Do you support a Mac OS X client in Star Wars the Old Republic?

schwiz's Avatar


schwiz
03.14.2012 , 11:37 PM | #481
Yes, but even more so I would love to see a linux client. Even though it will never happen :*(

Dosblade's Avatar


Dosblade
03.14.2012 , 11:38 PM | #482
I think I will stay away from la la land aka "proof"

All anyone has to do is look at Blizzard when WOW started, when they launched it for MAC and look now. So is there any other thing Blizzard is putting out that will also work on MAC? Hmm gee why would they keep doing something that didn't make money? HAHA yeah its was NEVER to make PLAYERS happy. If it works you don't fix it.

Now look at SWTOR for PC. Going to MAC will not bring in extra money. I am sure they went through all this months and years before launch. Its easy to look from the outside and ..well say anything and it sounds like truth.

Work and music .. Mac.. though I would play SWTOR on Mac.

kjfett's Avatar


kjfett
03.15.2012 , 12:01 AM | #483
Quote: Originally Posted by Pencilvania View Post
The proof for a need of Mac support is not complex. It is simply good business. Any company with a "fastest growing market" should be taken advantage of. Simply for monetary gain. Is this really so hard to grasp?

Users who post here ask for proof that the Mac platform should be supported. Well you could look at the stock market if you are searching for figures. The company in question has been removed from stock numbers in order to give a more realistic view of the market. Apple has been so successful during the recession that analysts are ruling out their gains in order to show what the market picture really is.

Forget the Apple name, label it company X. If company X was gaining that kind of stock share AND it was a computer company would it simply not make sense to improve revenue stream by adding support to a fast growing, well supported platform?

PC users call for numbers and figures, I refer you to the NYSE. There is money to be made, that is the simple argument.

Those of us Mac users who are creative professionals resent the labels given by PC users. Would it really be fair to label Alienware users as nothing more than grossly overweight gaming nerds who pay for over priced plastic computers? I don't think that is a fair assessment nor do I think that all Mac users are trendy hipsters, a great many of use work for a living.

Be respectful and you will be treated likewise.
You assumption fails to take into account that company X is doing well because of a product line unrelated to gaming, unless you are in fact proposing an iOS ipad client. The computer sales can not be translated into their stocks when their sales pail in comparison to ipads, ipods which are in fact the reason the company is growing at all. One only needs to look at the company X before their trendy little windows CE knockoffs to see how little their computer sales are in the scheme of things.

Oh and Alienware owner's are trendy hipsters smart enough to get actual power for their money, not waste it on an apple logo. Gaming geeks build their own PCs, spend a lot less on hardwarr that makes company X's product look like company F.

Anyways, you bought Mac knowing full well that game devs as a whole did not code for it. Learn to adapt with tools already available instead of demanding someone else foot the bill for you. They arenot obligated to provide you with a Mac client(period)
Harbinger Server- Wild Legacy
Thornz
< Burning Chaos >

Lethality's Avatar


Lethality
03.15.2012 , 03:55 AM | #484
Quote: Originally Posted by kjfett View Post
You assumption fails to take into account that company X is doing well because of a product line unrelated to gaming, unless you are in fact proposing an iOS ipad client. The computer sales can not be translated into their stocks when their sales pail in comparison to ipads, ipods which are in fact the reason the company is growing at all. One only needs to look at the company X before their trendy little windows CE knockoffs to see how little their computer sales are in the scheme of things.

Oh and Alienware owner's are trendy hipsters smart enough to get actual power for their money, not waste it on an apple logo. Gaming geeks build their own PCs, spend a lot less on hardwarr that makes company X's product look like company F.

Anyways, you bought Mac knowing full well that game devs as a whole did not code for it. Learn to adapt with tools already available instead of demanding someone else foot the bill for you. They arenot obligated to provide you with a Mac client(period)
Your assumption doesn't take into account that the computer portion of their business has been growing exponentially.

Your assumption doesn't take into account that the Mac market share has increased by at least 600% since Jobs came back to turn it around.

Your assumption doesn't take into account that games were already being made and were profitable back then.

Your assumption doesn't take into account that TOR's largest competitor has a hugely profitable Mac subscriber-ship for their game.

Your assumption that people (other than kiddies) buy computers purely for gaming is flawed.

Your assumptions are wrong. Period.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

BrunoLogan's Avatar


BrunoLogan
03.15.2012 , 04:38 AM | #485
Quote: Originally Posted by schwiz View Post
Yes, but even more so I would love to see a linux client. Even though it will never happen :*(
I believe that if a Mac version comes out, a Linux port should be easy by then. But don't waste your hope on that too much. Even the Mac version might never come to be.

LordRahlik's Avatar


LordRahlik
03.15.2012 , 12:53 PM | #486
Quote: Originally Posted by StephenReid View Post
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
I must say that I am hugely disappointed by this news. I really thought BW was way smarter than this. 30% of the gamers in the world own a Mac, in Asia the number will soon be over 50%, that means more people will own a Mac than any other type of computer (*not* counting pads to computer, mind you).

Anyone who claims the Mac is not a platform that a lot of serious gamers choose doesn't know what they are talking about.

Anyone who claims that there is no reason to buy a Mac has absolutely no clue what so ever what they are talking about.

Micro$oft = the devil of the world. Bugs, crappy coding, worthless OS, everything bad. Mac = everything right from the beginning and a great environment to work in.
There is a reason Blizzard has chosen to develop their code base on the Mac and then port it over to Windows. Since windows development take longer time, cost more, is more volatile and will more often result in unresonable and unexplainable bugs.

How can you, BW, can justify the decision you have taken?
You will loose money on this. Not maybe, not perhaps, not a little - you will loose a HUGE chunk of money as a result of this decision.

Why am I not part of this discussion on this forum more? Cause people who cling to the outdate, crappy M$ OS is blinded by their god icon Windows and cannot be made to listen to reason. It's just too frustrating.
EVERYONE (100%) - every single one who has tried to work in a Mac environment around me (and those are many many many) have decided to never ever go back, Mac (or Linux) is so vastly superior in every single way that it's just mindboggling.
But M$ fanboys are too gullible to even wanna try.
And no, I am not an Apple fan boy - I use a lot more OS than only Mac OS. I work with windows (yes, I use it to, to be updated on what crap M$ dishes out), several different Linux dialects, different Unix version and of course Android and iOS. I would like to see a game client for Windows, Linux, Unix and Mac OS.

To not develop for Windows would also be a huge failure of course. I don't deny that the market for Windows is still significantly larger than for Mac and I can respect that you wish to release your product first on Windows since they sale would be higher than if you first released it on Mac. Your development process will be more expensive due to the high number of problems that comes with development on the Windows platform, but you'll get your money back faster.

So Windows and Mac is a given, every serious game developer knows this.
Ok, Windows might have to come first if you want to spend more money developing and then get return faster, but Mac has to come soon after.
Linux and Unix clients should be developed for most games, there are many many many people who would start playing much more and purchase much more games if you started to develop for Linux/Unix too.
And don't come with the crap that Linux/Unix gamers are only an insignificant number of users - you know that there are no games for those platforms so it's irrelevant how the statistics look today.

Developing for Mac OS (which is based on a Unix core) will make it easy to port to Linux/Unix and from there you can also convert it over to Windows.
Viola - less development time, less bugs, less developer frustration, more money, more subscribers, everyone happy.

Why not?
Societies in decline tend not to innovate. I just wish we had cellphones to report quests. Guess light speed tech and cell phone tech are mutually exclusive.
I know this image is supposed to be an insult, but it's not.
Two similar games and yet SW:ToR is so much better.

Voodoo_Papa's Avatar


Voodoo_Papa
03.15.2012 , 04:52 PM | #487
For what its worth, Codeweavers who makes Crossover Games finally got this working on their latest client.

It cost money, sure, but it runs a lot better than anything you could play under parallels and is worth looking into for some of you Mac users. Theres a free trial so you dont have much to lose.

http://www.codeweavers.com/compatibi...me?app_id=7626

Iandayen's Avatar


Iandayen
03.15.2012 , 05:06 PM | #488
Mac users are grossly overstating the actual number of mac gamers vs pc gamers.

Trust me on this - Mac users are the 1%ers.

You are a HUGE minority - and from a monetary standpoint it is not worth it.

kjfett's Avatar


kjfett
03.15.2012 , 05:09 PM | #489
Quote: Originally Posted by LordRahlik View Post
I must say that I am hugely disappointed by this news. I really thought BW was way smarter than this. 30% of the gamers in the world own a Mac, in Asia the number will soon be over 50%, that means more people will own a Mac than any other type of computer (*not* counting pads to computer, mind you).

Anyone who claims the Mac is not a platform that a lot of serious gamers choose doesn't know what they are talking about.

Anyone who claims that there is no reason to buy a Mac has absolutely no clue what so ever what they are talking about.

Micro$oft = the devil of the world. Bugs, crappy coding, worthless OS, everything bad. Mac = everything right from the beginning and a great environment to work in.
There is a reason Blizzard has chosen to develop their code base on the Mac and then port it over to Windows. Since windows development take longer time, cost more, is more volatile and will more often result in unresonable and unexplainable bugs.

How can you, BW, can justify the decision you have taken?
You will loose money on this. Not maybe, not perhaps, not a little - you will loose a HUGE chunk of money as a result of this decision.

Why am I not part of this discussion on this forum more? Cause people who cling to the outdate, crappy M$ OS is blinded by their god icon Windows and cannot be made to listen to reason. It's just too frustrating.
EVERYONE (100%) - every single one who has tried to work in a Mac environment around me (and those are many many many) have decided to never ever go back, Mac (or Linux) is so vastly superior in every single way that it's just mindboggling.
But M$ fanboys are too gullible to even wanna try.
And no, I am not an Apple fan boy - I use a lot more OS than only Mac OS. I work with windows (yes, I use it to, to be updated on what crap M$ dishes out), several different Linux dialects, different Unix version and of course Android and iOS. I would like to see a game client for Windows, Linux, Unix and Mac OS.

To not develop for Windows would also be a huge failure of course. I don't deny that the market for Windows is still significantly larger than for Mac and I can respect that you wish to release your product first on Windows since they sale would be higher than if you first released it on Mac. Your development process will be more expensive due to the high number of problems that comes with development on the Windows platform, but you'll get your money back faster.

So Windows and Mac is a given, every serious game developer knows this.
Ok, Windows might have to come first if you want to spend more money developing and then get return faster, but Mac has to come soon after.
Linux and Unix clients should be developed for most games, there are many many many people who would start playing much more and purchase much more games if you started to develop for Linux/Unix too.
And don't come with the crap that Linux/Unix gamers are only an insignificant number of users - you know that there are no games for those platforms so it's irrelevant how the statistics look today.

Developing for Mac OS (which is based on a Unix core) will make it easy to port to Linux/Unix and from there you can also convert it over to Windows.
Viola - less development time, less bugs, less developer frustration, more money, more subscribers, everyone happy.

Why not?
It's been explain numerous times already that the current design won't port because of hooks in code by MS. I'm no MS fanboi. I would drop MS for Linux the moment games become playable on them, but let's be honest. I recognize I can't get these games on Linux so I have an MS machine to play them, much in the same way I realize certain games can only be played on Xbox and not PS3 and I need an Xbox to play them or I simply don't play the. It is foolish to demand MS make games usable on the PS3 for example. These same rules apply to you. You can play this game on your Mac using certain tools or you can play it on a secondary gaming rig. You already do this with console games so why the rage?
Harbinger Server- Wild Legacy
Thornz
< Burning Chaos >

kjfett's Avatar


kjfett
03.15.2012 , 05:12 PM | #490
Quote: Originally Posted by Iandayen View Post
Mac users are grossly overstating the actual number of mac gamers vs pc gamers.

Trust me on this - Mac users are the 1%ers.

You are a HUGE minority - and from a monetary standpoint it is not worth it.
True, I used their own Mac/fuzzy logic and determined there are actually more Mac users that would prefer to flame MS on the BW forums than there are Mac users that would buy the game because it had a Mac client. Interestingly, that number was a negative figure, but I did use the square root of PIE in the equation so it could be even less.
Harbinger Server- Wild Legacy
Thornz
< Burning Chaos >