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Do you support a Mac OS X client in Star Wars the Old Republic?

STAR WARS: The Old Republic > English > General Discussion
Do you support a Mac OS X client in Star Wars the Old Republic?

Belbullab's Avatar


Belbullab
03.09.2012 , 11:18 AM | #391
Quote: Originally Posted by StephenReid View Post
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.

OWNED. time for angry birds on the tablet.

Lethality's Avatar


Lethality
03.09.2012 , 11:26 AM | #392
Quote: Originally Posted by DarthTHC View Post
Here's why: Steam survey finds more than 8% of gamers use Mac OSX

OK so let's call that 9%. Now let's say that half of those will be happy using bootstrap so 4.5%.

Let's say the game has sold about 2 million copies so far. If that's the case, BioWare has lost revenue from 90,000 Mac-only players to date. Assume BioWare's portion of the box revenue is $25 per box. They've elected to forego $2,250,000 by not supporting Mac directly.

I assume they can do math and surveys and they know the real numbers better than these estimates. However, if these estimates are anywhere near close, when you consider everything they'd have to do to support a Mac client - hardware, ongoing engineering, testing, and support - it's probably not worth it.

Edit: Choosing to game on a Mac is like choosing to drive a diesel powered automobile. There are simply going to be some gas stations you can't fill up at.
Hold on there... you just cast out a whole lot of assumptions specifically to make the numbers look lower.

First of all, use the full 9% (lets use 10% because its easy math and I'm lazy) - because they could use Boot Camp for steam too, but they don't.

Second, consider the full revenue for the box sales... that's what other numbers are calculated by. Not cost.

Third, count an annual subscription for each purchaser. It's not just box sales with a subscription MMO.

This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn't be paid off in the first few months. it would cost no where near that to do a Mac port.

I have been through this for more than 3 years. I've seen every argument and calculation, and proven them all wrong.

EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I've expressed my dissatisfaction directly as well.

Money is being left on the table, or more specifically lining the pockets of our largest competitor.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Lasani's Avatar


Lasani
03.09.2012 , 11:54 AM | #393
Quote: Originally Posted by StephenReid View Post
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
Then there is currently no money going from my pocket to your company (or indeed not only this game all other EA games (i will pirate all of them) )

I don't hate EA (in fact , many of use like EA) but not working\useless port of the game is no good for me , all mac users.


Therefore enjoy making a half baked game better when you are able to support Mac , I will be back.

Time for WOW ....


Toxen's Avatar


Toxen
03.09.2012 , 12:02 PM | #394
If EA/BW are like any other company in the world, they'll make a mac client the moment they realize it'll make them a profit. In the meantime, I'll continue playing on Bootcamp until Mists of Pandaria or GW2 comes out, whichever comes first.
"Peace is a lie, there is only pancake."

RyZaMa's Avatar


RyZaMa
03.09.2012 , 12:05 PM | #395
Quote: Originally Posted by Lethality View Post
Hold on there... you just cast out a whole lot of assumptions specifically to make the numbers look lower.

First of all, use the full 9% (lets use 10% because its easy math and I'm lazy) - because they could use Boot Camp for steam too, but they don't.

Second, consider the full revenue for the box sales... that's what other numbers are calculated by. Not cost.

Third, count an annual subscription for each purchaser. It's not just box sales with a subscription MMO.

This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn't be paid off in the first few months. it would cost nowhere near that to do a Mac port.

I have been through this for more than 3 years. I've seen every argument and calculation, and proven them all wrong.

EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I've expressed my dissatisfaction directly as well.

Money is being left on the table, or more specifically lining the pockets of our largest competitor.
You guys are assuming all 10% (which i think is too high a number) will buy SWTOR. Keep in mind, gamers don't all buy every single game released. It be safer to take that number and cut it in half. So 8%, lets say 4% at best. I still think that number is too high.

Stat counters show 8% total MAC OS market share. It just doesn't make good business sense to develop for Mac OS. Which is why MAC OS software is far and few between.

Blizzard is a nice company, also a somewhat of a Mac-loving company. Most game development companies never release MAC OS at the same time as the PC version, it is usually a delayed release if at all.

Look at Blackberry, higher market share then MAC OS comparatively, yet such a small number of Apps compared to iOS. Same principle. This has nothing to do with hate or love. Just isn't simply worth it at this point in time. We will probably see a MAC OS client a year or 2 down the road.

DarthTHC's Avatar


DarthTHC
03.09.2012 , 12:09 PM | #396
Quote: Originally Posted by Lethality View Post
Hold on there... you just cast out a whole lot of assumptions specifically to make the numbers look lower.

First of all, use the full 9% (lets use 10% because its easy math and I'm lazy) - because they could use Boot Camp for steam too, but they don't.

Second, consider the full revenue for the box sales... that's what other numbers are calculated by. Not cost.

Third, count an annual subscription for each purchaser. It's not just box sales with a subscription MMO.

This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn't be paid off in the first few months. it would cost no where near that to do a Mac port.

I have been through this for more than 3 years. I've seen every argument and calculation, and proven them all wrong.

EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I've expressed my dissatisfaction directly as well.

Money is being left on the table, or more specifically lining the pockets of our largest competitor.


BioWare and EA are for-profit businesses. If they thought they could support a Mac client profitably, they'd be working on a Mac client.

SR said they're not working on a Mac client. Ergo, they don't believe they can do it profitably.

Seems simple enough to understand.

The solution seems simple enough too. Well, there are two.

1) Apple could ship a big cheque to BioWare to offset the development costs. Lord knows they've made enough profit off the sweat and tears of Chinese children to afford to ship a few million.

2) More gamers could buy Apple instead of PC, thus increasing the number of gamers who'd buy a Mac instead of PC version, thus shifting more revenue toward that side of the equation.

Neoforcer's Avatar


Neoforcer
03.09.2012 , 12:14 PM | #397
Quote: Originally Posted by StephenReid View Post
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
Just wanted to say keep up the good work love what on the way with 1.2

StephenReid's Avatar


StephenReid
03.09.2012 , 12:17 PM | #398
Quote: Originally Posted by DarthTHC View Post
BioWare and EA are for-profit businesses. If they thought they could support a Mac client profitably, they'd be working on a Mac client.

SR said they're not working on a Mac client. Ergo, they don't believe they can do it profitably.
Don't make assumptions, please.

I said we're not currently working on a Mac client. That doesn't rule out the possibility of a Mac client in the future; as various interviews have stated, it's always possible.

However, currently, there are no development efforts directed towards a Mac client. Unless it's being done in an underground bunker far from here by stealth-suited developers.

Mineria's Avatar


Mineria
03.09.2012 , 12:19 PM | #399
Quote: Originally Posted by DarthTHC View Post
BioWare is a business that is owned by a greedy sumbatch of a business called EA. If they believed there was profit to be made by supporting Mac, they'd support Mac. It's really that simple.
Not really, first it's success on the PC, if it's big enough a Mac version will come, like every other "greedy" company does or has done in the past.
I don't get what there is so greedy about it, it's more a question of playing your cards safe, but I guess your not much into business strategies?

Mineria's Avatar


Mineria
03.09.2012 , 12:22 PM | #400
Quote: Originally Posted by StephenReid View Post

However, currently, there are no development efforts directed towards a Mac client. Unless it's being done in an underground bunker far from here by stealth-suited developers.
Totally of topic
I always wondered what a stealth-suited developer looks alike...