Eommer Posted May 21, 2022 Share Posted May 21, 2022 (edited) Hi Swtor and Bioware, In the hope to contribute to the game, I would like to share my experience after 3-4 weeks of playing the game again after 4.5 years break. Pros New content expansion: Great job with expansion and main storylines. It's such a pleasure to enjoy the storyline content. I'm glad to see old characters back in the main storyline. Customization matters: really cool job here, especially on the bazaar items. For example, I'm so happy to finally play using Darth Malgus armor and the lightsaber. Advanced classes: amazing, even though I personally don't need them since I have all the classes Sharing craft resources between all chars: /salute Choosing which gear you loot based on the discipline: /salute New warzones maps. yay! Cons Gear progression: Very confusing. There are too many currencies/tokens and vendors. It can be subjective but I feel that the old system was easy to grasp. Now, I find myself constantly going to google to discover where do I get this type of token/matrix/stabilizer? Also, solo, veteran, master? In short: Less is more and I really think we could simplify the system here!. Space Battles: It seems that not much changed. I don't see new ship models (one maybe?) and the customization could get some sugar. Ships models, especially on the Empire side, look all the same, especially the Strike Fighters. Space Battles mechanics: It still does not feel like a fighter-simulator. Controlling the ship it's a weird mouse-elasticity-camera experience. I really don't feel that I'm flying the ship. It's fun, but I can't really immerse. No first-person and cockpit view. No real chaffs / countermeasures - The barrel-roll (key 3) skills just do not add for me. Except for a few ships, you actually don't control your shield. For instance, you can't say to your droid: put 70% in the front and 30% in the back.In short, I do a lot of space PVP on SWG Legends, and the experience there is far better for me. Maybe we could inspire there a bit. [*] The aspect ratio bug for wide-monitors still exists. It took me days to fix and I wrote the solution here if you are interested. Edited May 21, 2022 by Eommer Link to comment Share on other sites More sharing options...
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