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Story Class-specific Strongholds

STAR WARS: The Old Republic > English > Galactic Strongholds
Story Class-specific Strongholds

Zojak's Avatar

07.22.2022 , 09:52 AM | #1
As the title implies, I'd like to get an idea from the community on the idea of Story Class-specific Strongholds. The idea occurred to me personally when I finished the Smuggler storyline (for the billionth time) and recalled that there's mention that, canonically, the Smuggler player takes over Port Nowhere.

Of course, if you actually travel to Port Nowhere following this, you're greeted with a red force field and can't do much more than stare into it. But wouldn't it be cool if, instead, you got a deed to Port Nowhere and could then turn it into your stronghold among the stars?

Giving the Smuggler this means we'd have to have something for the rest of the classes too. Here are some of my suggestions:

Jedi Knight / Consular - A Tython Chambers space of some kind, away from the temple (so we don't mess up the Shadows of Revan stuff). For the Consular's part, it would be a Jedi Council thing.

Smuggler - Port Nowhere

Trooper - A Base of some kind (think Fort Garnik styled, doesn't have to be Ord Mantel)

Sith Warrior / Inquisitor - Sith Chambers on Dromund Kaas, perhaps with an outdoor space that has aesthetics similar to the Dark Temple

Imperial Agent - Not sure on this one, I'd love to hear your thoughts.

Bounty Hunter - The Spirit of Vengeance style ship maybe? Or a compound similar to Torch's Compound in Shadows of Revan?

Anywho, I'd love to hear your thoughts on this idea. Cheers.
"The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men." A.J.Durai

Donaldar's Avatar

08.05.2022 , 05:08 PM | #2
Love this idea

casirabit's Avatar

08.06.2022 , 12:22 PM | #3
While nice, they would have to add a new cap for strongholds as some are already at cap, after mergers and some have all the strongholds so adding extra ones would put them at cap or over.
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