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need to post a official sticky about this or a post

STAR WARS: The Old Republic > English > PvP
need to post a official sticky about this or a post

Voraxus's Avatar


Voraxus
03.12.2012 , 06:42 AM | #101
Quote: Originally Posted by StephenReid View Post
Ilum is being deprecated in Game Update 1.2. The Open World PvP area on Ilum will still be present in 1.2, but rewards previously gained in Ilum will be available in Warzones and that's where we expect the bulk of PvP to take place for now.

As we said during the Guild Summit, the PvP team is 'going back to the drawing board' with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we'll share it.

The PvP team definitely monitors these Forums and would love to see constructive feedback on Open World PvP and how you feel it could be improved. They have their own ideas, of course, and they've read many of the posts here but more feedback is always welcome.
HOW TO FIX ILUM:

1. Remove Northern and Southern capture points. Ilum is too pointlessly huge.
2. Utilize all of those cool tunnels you have that lead to nowhere. Ilum's backstory seems pretty open ended in terms of the Jedi and Sith; have the tunnels spiral downward below the center of the map into a Jedi or Sith academy where players battle over an objective in a room(s) with lots of death traps (thinking Qui-Gonn, Obi-Wan and Maul's final battle in Episode 1). Lots of risk of falling, being pushed off, stasis doors (maybe), and stick the objective smack dab in the center.
3. Build on the Republic & Empire bases so they are just North and South base, not faction specific. Make the bases not so linear, but dynamic, with multiple entrances (possibly secret/hidden ones) and obviously remove the auto-kill turrets. Since the bases are no longer faction specific, camping bases won't be an issue. The objective for capping the bases should be an increased stream of valor, commendations, or whatever your end-game PvP incentive will be for 1.2 onward.
4. Throughout Ilum, build on those psuedo-structures you have lying around with no reason to currently be there. Players don't need an enormous incentive to start a fight; putting a usable object in there that grants valor on use or something. People will fight over them. Have them in multiple, scattered locations (and in buildings--we like having our fights in structures) so small skirmishes can occur, in addition to large scale pvp, which would ideally be going on underneath Central.
5. More bridges, more high rises, more reasons to Force Push or Overload or whatever.

That's my two cents. Hope BioWare considers this!
VOX
<Audacious>
Sith Assassin

Prophecy of Five

Phaeris's Avatar


Phaeris
03.12.2012 , 07:04 AM | #102
It's interesting to see how this thread is divided into 2 categories:

1) Those who played Daoc and know how good open world pvp can be.

2) Those who seem to think pvp is what Warcraft gave them.


Easy to see why people are satisfied with grinding the same 3 warzones ad infinitum to gain gear to grind the same 3 warzones more effectively. Am I the only one who can see this? I feel like i'm going crazy sometimes. The same **** happened in Rift.

Kourage's Avatar


Kourage
03.12.2012 , 07:12 AM | #103
Quote: Originally Posted by hargrave View Post
The majority of people myself included up to the guild summit believe ilum and open world pvp is being thrown out the window permanently. Based on what i heard at the guild summit and seeing this http://www.theimperialnetwork.com/wp...12/03/ilum.jpg and people still thinking ilum/open world pvp is bieng phased out permanently you really need to make a sticky or at least make it known on here.


Im not sure if youve realized this or are not aware of this bieng peoples view? Either way gabe or someone needs to post and say what was said at the guild summit about ilum.

On a side note like i said i thought open world pvp/ilum was bieng phased out myself until the guild summit. Please let people know this isnt true in the pvp forum with a sticky or post thank you.


First of all, I think you should change your title to something that describes your topic.

Second, it is horrible to read with the run on sentences and errors. I'd go back and edit it. I can not understand these moderators forcing people to stick to one thread for a discussion, and choosing one that is written so poorly and not even properly titled.



Suggested editing.

Quote:
The majority of people, myself included at the guild summit believe Ilum and open world PvP is being thrown out the window permanently. Based on what i heard at the guild summit and seeing this http://www.theimperialnetwork.com/wp...12/03/ilum.jpg. People are thinking Ilum/open world PvP is being phased out permanently. You really need to make a sticky or at least make it known on here.


Are you aware of this being peoples view? Either way, Gabe or someone needs to post and say what was said at the guild summit about Ilum.

On a side note, I thought open world PvP/Ilum was being phased out myself until the guild summit. Please let people know this isn't true in the PvP forum with a sticky or post thank you.
Third, Where are these people who "believe Ilum and open world PvP is being thrown out the window permanently"? I don't know any of them.
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
((Please send picture of boat and motor))

hargrave's Avatar


hargrave
03.12.2012 , 12:04 PM | #104
First of all you might want look into the situation your posting about and get some info about it.

If it so horrible to read then dont everyone else seems to be ok doing it just fine even stephen reid.

Had you spent less time concerned about thread titles and reading the forums here you might realize the majority think that so much that ive given up posting what stephen said on this post. Bioware/ea wants people to believe theat open world pvp is bieng phased out and not put out an official sticky thats thier business.

Its quite easy to criticize i dont see you doing anything but bieng negative and even contributing to the issue at hand. Go make a better "proper" post then if you think you can



Quote: Originally Posted by Kourage View Post
First of all, I think you should change your title to something that describes your topic.

Second, it is horrible to read with the run on sentences and errors. I'd go back and edit it. I can not understand these moderators forcing people to stick to one thread for a discussion, and choosing one that is written so poorly and not even properly titled.



Suggested editing.



Third, Where are these people who "believe Ilum and open world PvP is being thrown out the window permanently"? I don't know any of them.

hargrave's Avatar


hargrave
03.12.2012 , 12:09 PM | #105
Quote: Originally Posted by hargrave View Post
First of all you might want look into the situation your posting about and get some info about it.

If it so horrible to read then dont everyone else seems to be ok doing it just fine even stephen reid.

Had you spent less time concerned about thread titles and reading the forums here you might realize the majority think that so much that ive given up posting what stephen said on this post. Bioware/ea wants people to believe theat open world pvp is bieng phased out and not put out an official sticky thats thier business.

Its quite easy to criticize i dont see you doing anything but bieng negative and even contributing to the issue at hand. Go make a better "proper" post then if you think you can
show me some one who doesnt think that it isnt lol. If i was to post the links to the threads of people thiking it is it would go in the 1,000's

Fieryabyss's Avatar


Fieryabyss
03.12.2012 , 01:20 PM | #106
Quote: Originally Posted by Phaeris View Post
It's interesting to see how this thread is divided into 2 categories:

1) Those who played Daoc and know how good open world pvp can be.

2) Those who seem to think pvp is what Warcraft gave them.


Easy to see why people are satisfied with grinding the same 3 warzones ad infinitum to gain gear to grind the same 3 warzones more effectively. Am I the only one who can see this? I feel like i'm going crazy sometimes. The same **** happened in Rift.
Knock warcraft all you want but wintergrasp did exactly what the developers and the masses wanted. It provided a consistent open world pvp area that was both pvp and objective oriented depending on how you wanted to play it. Plus winning it gave the faction something worth while instead of a lame airshow of ships attacking it

Ozzone's Avatar


Ozzone
03.12.2012 , 02:02 PM | #107
Quote: Originally Posted by hammarus View Post
Ok.

First pvp needs consequences. For there to be reward there needs to be risk. In this I ask you to consider kill looting with a 10% chance of a damaged piece of gear drop, 30% chance of a mod or 2, 30% chance of quality materials dropping and a 50% of basic materials ,dropping. When you kill someone, they go home naked. No more zerging, unless they have endless sets of gear. Remove expertise, you can keep pvp gear make it cheaper so if someone is crazy enough to use it consistently then good for them. It makes crafters happy, it makes the economy happy, it makes the victors happy (loot). It should make you happy too, as it creates a credit sink. Don't worry about RMT, that is the least concern right now.
Uhhh, no. Losing gear is ridiculous in this game because of the difficulty getting it. Players would quickly lose interest in taking that kind of risk just to get some valor. That would only work if gear wasn't a concern but then losing it wouldn't be a concern either and the whole game just changed dramatically.

But you are 100% right that there should be consequences. Currently there is almost zero risk vs. reward in this game (unless you count having to respawn and run back taking some time as a risk).

Consequences can be achieved in other ways. Perhaps a 5 minute debuff where your damage is reduced and your defensive stat is reduced which makes you much squishier. Maybe lose some credits (not a lot but enough that will add up after repeated deaths). Maybe lose some valor (again not a lot but enough). Something that doesn't stop you from wanting to jump back into the fight but doesn't burn you hard. Imagine losing your BM chest piece after getting killed? Uh... no.

But you are on the right track though. Risk vs. reward is needed in pvp and this game seems to not have any.

noodlehaus's Avatar


noodlehaus
03.12.2012 , 07:41 PM | #108
suggestions on making world pvp work

1. make quest zones and objectives overlap, the more we encounter each other, the higher the possibility of getting into battle.
2. create points that can be captured that provide resources/buffs/bonuses in a zone
3. quest that requires you to protect an NPC that is being targeted by the other faction
4. give quests to both sides that require farming of a limited resource or mob

Knockerz's Avatar


Knockerz
03.12.2012 , 07:43 PM | #109
If that's the case might as well turn ilum into a av 24-7 like instances.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

hargrave's Avatar


hargrave
03.12.2012 , 07:54 PM | #110
what would have been a fast and easy short term solution would be to put pvp bases on other planets so if ilum is just reps bieng camped they can go elswhere and the imps who dont like sitting and watching rep base camp bored could go else where and see if theres fights going on at other bases. Its just that ilum is the onl pvp base. I dont know why it would have made it a lot better to have other open world pvp bases to go to while they fix ilum