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Legacy of the Sith PTS Status Updates/Known Issues


JackieKo

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  • Dev Post

Hello everyone,

 

This post will serve as a one stop check-in that will provide a snapshot status report of all components that are being tested in PTS for the remainder of the year. There are four levels that will indicate where each phase is as far as availability and testability. Expect this post to be updated on an ongoing basis to reflect changes and updates regarding PTS as time passes.

 

 

UPDATED: As of 12/8/21

 

LEVEL 1. Content is complete and shippable

 

N/A

 

LEVEL 2. Playable/functional. May have known issues and bugs.

 

  • [NEW] Galactic Seasons 2
  • [NEW] Activity Finder
  • Character Sheet/Inventory Window
  • Elom Flashpoint - Veteran Mode
     

  • Character Creation
  • Loadouts
  • Gunslinger
  • Shadow
  • Commando
  • Sage
  • Scoundrel
  • Vanguard
  • Guardian
  • Sentinel
  • Sniper
  • Operative
  • Sorcerer
  • Assassin
  • Powertech
  • Mercenary
  • Juggernaut
  • Marauder
  • Ability tree for all the above
     
  • Legendary Items
  • Game scaling available for: Planets, daily areas, Story Mode, Flashpoints, and Chapters.

 

LEVEL 3. Partially available. Likely to see WIP markers or placeholder UI where applicable, etc...

 


  •  
  • Boost package/PTS boosts updated to bring you to level 80
  • Level 80 gear vendor available
     

 

LEVEL 4. Not available to be tested

 

  • Manaan Daily Area
  • R-4 Operation
  • Elom Flashpoint - Story/Master mode

 

Known Issues:

 

  • Regarding shared tagging, some players will not receive loot if they tag a boss
  • The name of each character is missing from the reward window when a world boss is defeated by solo characters
  • All UI art and layout are a work-in-progress. Please don’t worry yet if words or elements are cutoff!
  • Newer windows may not be hooked up to the “Interface Editor” system.
  • Many mods are using duplicate icons
  • Weapons in Outfitter does not behave as expected. Stay tuned for fixes in an upcoming PTS build.

 

Changelog

 

Operative/Scoundrel

  • [NEW] Balance changes to Operative Legendary items
  • [NEW] Lethality / Ruffian
    • Increased the critical chance bonus of the Critical Grenade mod by 10%
    • Added a cooldown reduction to Tactical Stims passive mod
    • Added crit chance bonus to Tactical Offense passive mod

     

    [*]Overload Shot / Quick Shot is now a standard ability at level 1.

    [*]Cloaking Screen / Vanishing Act now purge all hostile removable effects upon activation.

    [*]Utility changes: Evasive Screen / Skedaddle replaces Escape Plan / Smuggled Defenses as a utility choice

    [*]Infiltrate / Smuggle cooldown has been reduced by 60 seconds baseline. This ability remains an opt-in choice at level 73

    [*]Lethality Operative now has Revitalizers as part of their base kit. Revitalizers activate when using Stim Boost and regenerate health and boost defense.

    [*]Concealment “Advanced Stealth” passive mod now correctly applies.

 

Sniper/Gunslinger

  • Entrench / Hunker Down now reduce area of effect damage by 60% while active.
  • Maim now grants Executioner for Marksmanship and Virulence disciplines allowing Takedown to be used regardless of target’s remaining health and deal more damage.
  • Maim additionally slows the target’s movement speed by 75% for 3 seconds after the effect wears off for the Engineering discipline.
  • Orbital Strike is now a baseline ability for Engineering Sniper discipline.

 

Assassin/Sorcerer

 

  • Force Cloak now purges all hostile removable effects upon activation.
  • Fixed an issue where “Energized Blade” ability mod was proccing too often.
  • Updating “Severing Slash” to include unique effects per discipline:
    • Darkness gets a defensive buff when it deals damage
    • Hatred gets a lifesteal component to damage
    • Deception gets a force damage buff when it deals damage

    [*]Force Magnetism now works off Force Cloak and Force Speed and extends Force Speed’s duration.

    [*]Force Speed now slows targets instead.

    [*]The Speed Surge utility has been replaced with “Obfuscating Speed”, a combined version of the old Speed Surge and the Obfuscation utilities.

    [*]Obfuscating Speed grants a baseline speed and stealth level improvement and activating certain abilities grants a short speed burst.

 

Guardian/Juggernaut

  • Rage / Focus
    • Rebalanced and modified various ability tree passives.


      • Indignant Rumination / Focused Meditation now grants a cooldown buff upon activating Enrage / Combat Focus.
      • Domination / Critical Conditions now additionally allows Dominate / Felling Blow to stack up to 2 times. Dominate / Felling stacks increase your critical hit chance of Raging Burst / Focused Burst by 100%.

[*]Vengeance / Vigilance

  • Various balance changes.

[*]Immortal / Defense

  • Various balance changes.

[*]Vengeance / Vigilance in development mods are now implemented:

  • Skewering Strike and Leaping Strike modify Impale and Overhead Slash

[*]Endure Pain / Enure is now standard, gained at level 30

[*]Furious Focus / Force Clarity is now a choice at 35 for the non-tank Disciplines, replacing the Intimidating Roar / Awe choice

[*]Intimidating Roar / Awe is now a choice at 70, replacing the Endure Pain / Enure choice

[*]Guardian Leap now a baseline ability for all disciplines

[*]Defense Guardians now can choose between two passives or the Thwart utility at level 35

[*]The Blade Barrage modification at level 20 is now Debilitating Slashes, adding an immobilize to Blade Barrage and causing it to generate 1 focus.

[*]Vigilance discipline mods have been slightly altered.

  • “Searing Meditation” passive has been redesigned

[*]Focus discipline mods have been slightly altered.

[*]Various in-development mods have now been added and are functional.

[*]Saber Throw is now standard across all Guardian disciplines, gained at level 35.

[*]Enure / Endure Pain is now a standard ability for the Defense discipline, gained at level 30.

[*]Enure / Endure Pain now removes all cleansable effects when activated, for all disciplines.

[*]Cyclone Slash / Force Sweep replaces Saber Throw as the level 20 choice. Its damage has been increased by 10%.

[*]Trailblazer / Path Carver utility has been removed from Guardians.

[*]Unyielding Justice / Extending Roar utility has been added as a choice. This improves Force Push damage and increases the range of Blade Storm.

[*]Preparation / Seething Hatred is now becoming a standard passive across all disciplines without having to take the utility. This allows a faster and better PVE experience.

  • This utility resets the cooldown of Combat Focus, Force Charge, and Saber Throw when out of combat.

[*]Stalwart Defense / Hardened Defense is now being included in the utility choices. This serves to replace where Preparation / Seething Hatred was. This utility improves AOE defense for DPS disciplines and defense while stunned for the Tank discipline.

[*]Guardian Leap / Intercede is now a level 35 choice for Defense discipline only. It replaces Awe from the old PTS build.

[*]Defense Guardians can now opt into Awe / Intimidating Roar at level 70. This replaces the previous choice of Enure, which is now standard for Defense Guardians.

[*]Note that Enure is still an opt in choice for Focus and Vigilance disciplines at level 70.

[*]Some Guardian utility choices have been shifted to different levels to account for the above changes.

 

Sentinel/Marauder

  • Various balance changes.
  • The “Force Lash” ability choice that could replace Rupture / Cauterize has been reworked. It now deals force energy damage instead of weapon damage and additional internal / elemental damage for each periodic effect on the target. Additionally, this ability has been renamed Force Fracture and has new visuals.
  • The Dispatcher Legendary has been updated to be:
  • Activating Dual Saber Throw / Twin Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw / Dispatch or Vicious Slash / Slash critically hit. Critically hitting with a weapon attack generates 1 rage / focus. This effect cannot occur more than once every 3 seconds.
  • Force Camo is now standard, gained at level 30
  • Force Choke/ Stasis is now a choice at 70, replacing the Force Camo choice
  • Various mod value tweaks.
  • Level 35 passive adjustments have been made for each discipline.
  • Updated various mod tooltips for clarity.
  • Various in-development mods have now been added and are functional.
  • Cyclone Slash / Force Sweep damage has been increased by 10%.
  • Trailblazer / Path Carver utility has changed from a 25% damage increase to Cyclone Slash to a 15% damage increase.
  • Transcendence / Predation has been updated to have a 30 second cooldown instead of using Centering. Additionally, it now increases movement speed by 80% instead of 50% and purges movement-impairing effects. This secondary effect has been carried over from the Fleetfooted / Unbound utility. It remains an opt in ability at level 20.
  • Contemplation / Brooding is now becoming a standard passive across all disciplines without having to take the utility. This allows a faster and better PVE experience.
  • This builds Centering/Fury while using the rest ability.

 

Various

 

  • Fixed a handful of display issues where certain abilities and mods were not properly displayed in the ability list section.
  • Various tooltip typo fixing and clarifications.
  • Renamed various mods.

Edited by JackieKo
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