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6.1.4 Jugg Ranked Arenas survivability buff?


ReinhartRussian

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As title says. I think Jugg DPS is literally on the bottom of viable list. Powertech is just as squishy, maybe a bit more, but at least with 2 stun breaks and amazing 15 seconds burst he can pose a threat, where Jugg DPS does not have a burst of PT and has lowest survivability in the game.

 

This includes that Jugg DPS has to have a defensive tactical Grit Teeth, unlike Sorcs, Mercs, OPs that can go offensive tactical and still live a lot longer.

 

I think with a new guard mechanic 50% DPS nerf it is time to give some survivability to Jugg DPS classes. Possible some defense, 12% armor and invincible across the board. This way we will not replace tanks, but at least live long enough to be useful to the team.

Edited by ReinhartRussian
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As title says. I think Jugg DPS is literally on the bottom of viable list. Powertech is just as squishy, maybe a bit more, but at least with 2 stun breaks and amazing 15 seconds burst he can pose a threat, where Jugg DPS does not have a burst of PT and has lowest survivability in the game.

 

This includes that Jugg DPS has to have a defensive tactical Grit Teeth, unlike Sorcs, Mercs, OPs that can go offensive tactical and still live a lot longer.

 

I think with a new guard mechanic 50% DPS nerf it is time to give some survivability to Jugg DPS classes. Possible some defense, 12% armor and invincible across the board. This way we will not replace tanks, but at least live long enough to be useful to the team.

 

I might be inclined to agree that PT/VG is squishy in PvP but I can't agree with Jugg. Jugg aleady has plenty of DcDs to maintain survivability if you ask me.

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