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[Panel Discussion] Player vs. Player (3:00PM CST)


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My question: Is Bioware planning to implement any sort of system to resolve world PVP imbalance in terms of numbers of players?

 

Something in terms of health bonuses to republic if they are outnumbered 3 to 1?

Edited by DenonSix
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Question :

 

Will we see Any risk in PvP? So we can have maybe (partially) Full loot ?

Maybe a special map be builded for it, so people have a choice to participate or not in it.

 

thanks from belgium!

Edited by Kozzmozz
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Question: Are there any plans to add diminishing returns based on the resolve meter in the future?

 

For example, CC's last shorter time based on how full the resolve bar is until the bar is full, thus making the player immune temporarly to CC's.

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Surge rating was recently changed because of pvp and the diminishing return soft cap for it is ridiculously low ( around 300 rating ). Are you planning on raising the diminishing return rating cap for surge? At the moment you can get 300 surge in like 5 piece of gear.
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Question: Are there any plans to add diminishing returns based on the resolve meter in the future?

 

For example, CC's last shorter time based on how full the resolve bar is until the bar is full, thus making the player immune temporarly to CC's.

 

The general CC issue is the biggest deal breaker for me in 1.2. It is just not fun with the amount of CC is around.

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