KianSri Posted August 2, 2022 Share Posted August 2, 2022 (edited) Edit: Preview/outfit viewer dragging DOES work with right click, excellent. THANK YOU for the weapons toggle, and for moving the outfit list to the side. Both extremely good changes. But PLEASE, please, please move the commit/cancel confirmation button. It's literally impossible to properly see what any new shoe options look like before committing because that button pops up and covers them. This is such a glaringly obvious layout issue. So, thank you, now keep going please! Edited August 3, 2022 by KianSri Link to comment Share on other sites More sharing options...
Gyronamics Posted August 3, 2022 Share Posted August 3, 2022 (edited) all we've got is crotch zoom. What more could you want If crotches are not good enough then you can right click and drag view to feet or something Edited August 3, 2022 by Gyronamics Link to comment Share on other sites More sharing options...
KianSri Posted August 3, 2022 Author Share Posted August 3, 2022 (edited) If crotches are not good enough then you can right click and drag view to feet or something Genuinely didn't realise they'd fixed that, I'd just been doing left click with obviously no effect lol. That's a huge relief, thanks for pointing it out. Edited August 3, 2022 by KianSri Link to comment Share on other sites More sharing options...
Dev Post AlanCopeland Posted August 8, 2022 Dev Post Share Posted August 8, 2022 Edit: Preview/outfit viewer dragging DOES work with right click, excellent. THANK YOU for the weapons toggle, and for moving the outfit list to the side. Both extremely good changes. But PLEASE, please, please move the commit/cancel confirmation button. It's literally impossible to properly see what any new shoe options look like before committing because that button pops up and covers them. This is such a glaringly obvious layout issue. So, thank you, now keep going please! Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases. Link to comment Share on other sites More sharing options...
A_Guy_Called_Bob Posted August 8, 2022 Share Posted August 8, 2022 Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases. I understand that it's still something you're working on, but can you give us any hints on what sort of changes? I've mentioned it before, but weapon sound customisation - being able to modify the sounds of your weapons - would be an amazing change. It'd also be nice to be able to preview weapon sounds in the preview window, since each weapon has a different sound that the interested player might not like (another thing customising weapon sounds could fix). Loving the changes so far. Link to comment Share on other sites More sharing options...
Darthjantom Posted August 8, 2022 Share Posted August 8, 2022 Since you guys announced plans to increase the outfit slots in the near future, I am hoping you will also consider adding the ability to name outfit slots (like how you can name loadouts), that would make it way easier to find specific outfits. Especially since otufits activate immediately when you click on them now so you can't even preview/check if you clicked the right one. Link to comment Share on other sites More sharing options...
Davgoso Posted August 8, 2022 Share Posted August 8, 2022 Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases. Is there any chance you’d let us have different lightsaber styles in the outfitter? For example a double bladed one with a Sith Warrior? Link to comment Share on other sites More sharing options...
Dev Post AlanCopeland Posted August 8, 2022 Dev Post Share Posted August 8, 2022 Since you guys announced plans to increase the outfit slots in the near future, I am hoping you will also consider adding the ability to name outfit slots (like how you can name loadouts), that would make it way easier to find specific outfits. Especially since otufits activate immediately when you click on them now so you can't even preview/check if you clicked the right one. I can't get into spoilers but I'm looking forward to what you think in our next couple of updates. :-) Link to comment Share on other sites More sharing options...
Shayddow Posted August 8, 2022 Share Posted August 8, 2022 I concur on being able to name outfits. Since some of my outfits don't match the combat style-weapon, for example my IA: Vanguard Trooper uses blaster rifle/ IA Sniper uses Sniper Rifle - would be much easier if I can name outfit "Sniper" or "trooper". Sorcerer/Assassin I can name "Palpatine" and "Darth Maul" - etc.:D Link to comment Share on other sites More sharing options...
Darthjantom Posted August 9, 2022 Share Posted August 9, 2022 (edited) I can't get into spoilers but I'm looking forward to what you think in our next couple of updates. :-) Nice, that sounds promising^^ After all, making outfits is the real endgame of SWTOR anyways so keep those updates/additions to the outfitter coming. Edited August 9, 2022 by Darthjantom Link to comment Share on other sites More sharing options...
MadDutchman Posted August 9, 2022 Share Posted August 9, 2022 Is there any chance you’d let us have different lightsaber styles in the outfitter? For example a double bladed one with a Sith Warrior? If by Sith Warrior you mean Juggernaut and Marauder, then no, I can confidently say they won't do that (animations don't fit etc.) Otherwise, you already can have a double bladed lightsaber on a Sith Warrior. You just need to pick either the Assassin or Shadow combat style. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted August 9, 2022 Share Posted August 9, 2022 If by Sith Warrior you mean Juggernaut and Marauder, then no, I can confidently say they won't do that (animations don't fit etc.) Otherwise, you already can have a double bladed lightsaber on a Sith Warrior. You just need to pick either the Assassin or Shadow combat style. I suspect that Dave does, indeed, mean "have my Jugg/Mara/Guardian/Senti show a double-blade sabre in the outfitter slot", and as you say, that's not going to happen in a hurry, if at all. (Especially for Sentimara, where the dual-wield is a core part of the styles.) Link to comment Share on other sites More sharing options...
hillerbees Posted August 9, 2022 Share Posted August 9, 2022 Please bring back the ability to preview before equiping an outfit. Its not nice people being able to see your different guises/disguises. Great to see these feedback gold posts. They DO matter. Link to comment Share on other sites More sharing options...
Sarova Posted August 9, 2022 Share Posted August 9, 2022 I concur on being able to name outfits. +1!! I really hope this happens Link to comment Share on other sites More sharing options...
TonyTricicolo Posted August 9, 2022 Share Posted August 9, 2022 Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases. What would be really cool for the weapon appearance slots is the ability to stamp a weapon over off hands that don't display like generators, knives, shotguns, focuses etc. I also wouldn't mind a covert weapon item that hides my off hand. Would be nice to play a Mercenary with the appearance of only one pistol without gimping the playstyle. Link to comment Share on other sites More sharing options...
WHTJunior Posted August 9, 2022 Share Posted August 9, 2022 (edited) I can't get into spoilers but I'm looking forward to what you think in our next couple of updates. :-) What exactly is a spoiler when it comes to QoL? I'm really curious why you would withhold information that we could already be excited about? All this does, is let our minds run rampant over what could be on the way: hood toggle, multiple weapon options per outfit, outfit names, wardrobe to create companion uniforms, saved outfits per account, splitting dyes into single colors to allow manual primary and secondary application... I mean, by not limiting it to what you are actually working on, you can't meet my new expectations. Anyway, looking forward to what you announce. When, exactly, can we expect this announcement? Edited August 9, 2022 by WHTJunior Link to comment Share on other sites More sharing options...
Dev Post AlanCopeland Posted August 9, 2022 Dev Post Share Posted August 9, 2022 What exactly is a spoiler when it comes to QoL? I'm really curious why you would withhold information that we could already be excited about? All this does, is let our minds run rampant over what could be on the way: hood toggle, multiple weapon options per outfit, outfit names, wardrobe to create companion uniforms, saved outfits per account, splitting dyes into single colors to allow manual primary and secondary application... I mean, by not limiting it to what you are actually working on, you can't meet my new expectations. Anyway, looking forward to what you announce. When, exactly, can we expect this announcement? That's very fair. There are a number of reasons we won't always be explicit about changes or features in advance, given the ever changing nature of development schedules and unforeseen challenges. That said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to . Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details. Link to comment Share on other sites More sharing options...
Darthjantom Posted August 9, 2022 Share Posted August 9, 2022 That said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to . Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details. I personally already got that from your response to my original post, but it is nice to have it actually confirmed to be the intention^^ Link to comment Share on other sites More sharing options...
JakRoanin Posted August 9, 2022 Share Posted August 9, 2022 That's very fair. There are a number of reasons we won't always be explicit about changes or features in advance, given the ever changing nature of development schedules and unforeseen challenges. That said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to . Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details. All these improvements won't mean much without new outfits, new dyes, and new styles to play with. We need more hairstyles, more cosmetics and more eye colors, more hair colors, and UPDATE THE PC TEXTERS. Link to comment Share on other sites More sharing options...
WHTJunior Posted October 19, 2022 Share Posted October 19, 2022 On 8/9/2022 at 10:08 AM, AlanCopeland said: t said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to . Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details. Alan, Thanks for the updates to the outfitter that went live yesterday. I have some feedback: 12 characters is not enough, for outfit names. If I want to use an existing armor set for the name, many of them are longer than this. Can outfits without any stamps be demoted, so to speak, below the stamped, but not favorited, outfits? Could we get the "Activate" button back? Sometimes, we want to work on an outfit, without wearing it at that time. Names help, since now I won't be randomly searching through them, to find the one I want, but giving the button back will help. Hood toggle? (Up/Down/Off - or just Up/Off when there is no down version on the model) A similar option to above could be used to show goggles/masks/ventilators on Togruta/Nautolans, maybe. Unify Color option on weapons? Companion option for stamped outfits, so I can apply them to companions. It is complicated to keep a squad uniform, when dyes, non-cartel pieces, etc. are in limited supply. 1 Link to comment Share on other sites More sharing options...
casirabit Posted October 19, 2022 Share Posted October 19, 2022 I agree longer characters for outfit names would be nice. Now, I have tried naming them for specific planets (at least the ones I have already) but I can be highly creative in names and twelve really isn't long enough for me. 1 Link to comment Share on other sites More sharing options...
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