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My experience with GSF as a new (GSF) player

STAR WARS: The Old Republic > English > Galactic Starfighter
My experience with GSF as a new (GSF) player

Ahwassa's Avatar


Ahwassa
05.03.2021 , 04:53 AM | #1
I play SWTOR since 5 years and I never even wanted to try GSF because itīs so completly different from everything else. My first game was just me crashing into stuff and dying and slowly trying to get to where the action was at. So I never tried again. Years later I wanted to try again because cheevos. And I heard that you can play healer and I love healing.

Soo Iīm now 20 games in, 8 ships at least at T3 and I have to say it surprisingly fun. (Iīm still trying to find my preferred ship though.)

I use this for my builds http://www.swtor.com/community/showthread.php?t=729222. Hope thats still ok?

What I would suggest to change though:
- make the last upgrades cheaper
It will now take many weeklys to max out everything. And I want to so that I can choose which ship I like the most.

- rework the tutorial - maybe one for each ship type?
I still donīt know how to shoot the secondary weapons. Sometimes I snipe things? Sometime I donīt shoot?

- make the exchange for currencies cheaper or free
I have green currency on many ships (IDK how I got it) but I want the purple one for the ship Iīm flying.
But it costs cc to exchange that.

Thank you

Stradlin's Avatar


Stradlin
05.03.2021 , 05:11 AM | #2
Glad to hear you having fun! It can be terrible to figure GSF out. Once you do, it is awesome. As you noticed,It throws you right to the deep end from the get go,it can be rough to learn the basics at deep end.

Quote: Originally Posted by Ahwassa View Post
I still donīt know how to shoot the secondary weapons. Sometimes I snipe things? Sometime I donīt shoot?
It depens on secondary weapon selected. If you are using missiles, press right mouse button down to begin acquiring a lock. Once lock is established, release RMB to fire. Depending on missile, it'l take you like 2-3 seconds to acquire lock. Sound will indicate once lock is established. You have to keep aiming at the enemy until lock is established. Those two big blue circles at center of your screen are your firing arcs. Larger circle is firing arc of your lasers. Smaller arc is for missiles. You must keep enemy inside this smaller arc in order to acquire the target lock.

For Gunships, clicking RMB produces the scope of your railgun. When in snipe mode, keep LMB pressed down to charge railgun, release to fire. Mouse wheel zooms in and out when you have scope of GS filling your screen. Zoom sounds pretty nice in theory, but in practice it is best to get used to firing from max. zoom out.

Some scouts might have rocket pods as a secondary, one can think of pods as slow moving hard hitting lasers for close range combat. For bombers, RMB typically drops mines.

Posts you are using for builds is obsolete! Take it all with heavy grains of salt. Most of it is prolly somewhat functional, but you can do better. There was a huge patch to GSF around 2018, changed components, builds. Vulkk's site has current recommendations. However, iirc some of Vulkk's builds are pretty..specialized let's say. As opposed to starter friendly. In general, pay attention to dates guides are written. Ones made before 2018 won't serve you well when it comes to stuff like component recommendations.

Following is prolly subjective but hey,
Rycer/starguard and Quell/Pike are very versatile and lethal ships and prolly best options for learning GSF in. Fairly easy to fly to boot.

I just wrote about my Starguard/Rycer build in another thread, Components listed here amount to a good and a starter friendly build I claims.
http://www.swtor.com/community/showp...34&postcount=9


However, you might really wanna switch concussion missiles for Proton torps as mentioned in that post. Concussion missiles aren't bad or anything, but I'm using them purely for sake of variety there. Proton torpedos are very good rn, generally good idea to use those. Cluster missiles are lackluster in most situations, however, using those might be efficient in teaching you the..logic of missiles and get used at firing them.

If you rather use Pike/Quell, it is a great idea to build it around heavy lasers, EMP missiles and Proton torpedoes. Use EMP to disable engines, proton torpedo to ruin their day and finish up with heavies. You have very easy time operating this build once you get used to firing missiles. For Pike, use either barrel roll or koi. turn for engine. KT for defensive play, Barrel Roll for more mobile, offensive hit and fade stuff.


If you wanna start your GSF healer career,(which idd is a valid path to pursue just as well), there are three options available for you.

Rep/Imp
Clarion/Imperium - Strikefighter
Spearpoint/Bloodmark - Scout
Warcarrier/Legion - Bomber

Scout and bomber healers both rely on drones - You drop a nifty small healer drone to a good location and your teammates come visit your little gas station for heals and ammo. This can be very handy, but enemies can easily target and destroy your drone.

Clarion/Imp healer is different. There, your heal is an AoE heal-over-time spell, basically. Enemies can do nothing about it. Affects yourself and your friends that are close enough. Very useful in heat of combat. Drone based healing is more about maintanence inbetween fights.

GSF doesn't tell you much about condition of your friends. One has to figure out when to heal via sheer instinct and experience. All healing can also restore ammo, ppl will love you for it.

Green currency is ship req. Purple is fleet req. Basically, use purple for buying ships and crew. Once you have em all, use it for components. Green is ship specific and used for upgrading each ship. Purple is universal and can be used for any ships. But idd, priotize buying ships themselves. Popping daily and weekly mission reward tokens gives you green currency for all ships you own, even if you dont yet use them.


There is a GSF tutorial event of sorts coming up:
https://www.reddit.com/r/swtor/comme...hter_pilotgsf/
If time and date suits you, show up!

Here is a very good video tutorial.

Entire channel is great for learning GSF. However, videos are out of date. They do great job at covering the basics. However, ignore everything they say about ship balance, which ship is great, which isn't. those aspects are obsolete.

Ahwassa's Avatar


Ahwassa
05.03.2021 , 03:38 PM | #3
Thanks for the resources.

But GOD NOOOOOOOO - Iīm sure I wasted the requisition stuff on the wrong things.

Stradlin's Avatar


Stradlin
05.03.2021 , 06:09 PM | #4
Quote: Originally Posted by Ahwassa View Post
Thanks for the resources.

But GOD NOOOOOOOO - Iīm sure I wasted the requisition stuff on the wrong things.

Mmmaybe. Some builds still rely on more or less the same components and are working out just fine! Just that the components work bit differently now. Some of the old builds are just a no go tho.

You rly wanna make sure your Quell and Bloodmark have EMP missiles for one thing.

Ramalina's Avatar


Ramalina
05.04.2021 , 08:14 AM | #5
Keep in mind that if you play for long enough the selection of "wasted" requisition diminishes. There are components that are most competitive, or that are easiest for a beginner to use, but there plenty that are just fine, and a minority that are actually bad.

Pretty much anything that you see in a guide that was of decent quality at the time it was written should still work. Maybe not as well as it used to, but ok. Mostly what happened with 5.5 is that a enormous amount of things that didn't work before started to work quite well.

Did you get Concussion Missile on your Pike or Quell instead of EMP missile? Don't worry about it. Sure, it's a weaker team utility, but for most matches it'll do just fine for blowing up enemy ships. Took Thermite Torpedo on a scout instead of EMP Missile? Well, it's less useful overall, but again, it's still perfectly capable of hitting a target and doing enough damage to be worth it.

Even if you take say, some of the weakest engine or shield choices, it's not the end of the world. One or two weekly mission rewards, and you should be mostly caught up to where you would have been if you had made a better choice.

GSF doesn't really do gear resets, so the penalty for getting gearing wrong is in a lot softer in some ways than the ground game. Play long enough, and you'll be able to unlock everything on every ship on multiple characters. The other nice thing is that practice counts for more than gear by a large margin in GSF. My the right choices while flying, and any wrong choices in gearing shouldn't matter all that much.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

SgtJeremy's Avatar


SgtJeremy
05.05.2021 , 12:10 PM | #6
Honestly, I am really thankful to Galactic Seasons for coercing me into Galactic Starfighter. It's been a blast and has breathed new life into my SWTOR experience. It's rough for the first 3-5 matches, if you match hardcores. But once you start getting unlocks the experience is very much enjoyable. At least for me. Just wish the CM ships weren't so expensive. 15 dollars a pop, and you gotta buy em multiple times I assume since I can't seem to find them in the collections menu.
"Victory at all costs, Victory inspite of all terror, victory however long and hard the road may be; for without victory, their is no peace."

Ahwassa's Avatar


Ahwassa
05.07.2021 , 02:06 AM | #7
45 games and my motivation has decreased a little.
There are some times where my team gets obliterated and spawn killed in seconds.
I guess I shouldnīt queue in the late evening ...

Stradlin's Avatar


Stradlin
05.07.2021 , 04:52 AM | #8
Quote: Originally Posted by Ahwassa View Post
45 games and my motivation has decreased a little.
There are some times where my team gets obliterated and spawn killed in seconds.
I guess I shouldnīt queue in the late evening ...

Try finding few people to group with. Vet pilots are usually happy to fly with newer pilots. You just have to reach out. Lots of uneven matches to be had, sure. Unfortunately. It is the natue of unranked pvp. And ranked pvp too ig. The good matches tho..are SO good. In bad and uneven matches, some find it bearable or even fun if they turn it into some sort of a ..personal learning experience. That way, it isn't completely wasted. Jump into a scout and see how well you can dodge and frustrsate the bored enemy aces.If it is a 26-2 DM on its way towards 50-3 DM, it is safe to stop trying to win and start making your defeat into a story to remember!

You've seen all the essential online guides and such? I bet you past basics, but stuff such a sbuild guides in Jinnora's manual are prolly a very good read!

This less than 3 min long video teaches you a great deal about flight basics. Entire channel has lots of useful videos made to teach you GSF.


Literal GSF Manual written by Jinnora. < - -**Has good and up to date ship build recommendations**


There's gonna be a GSF tutorial event on SF soon.

mike_carton's Avatar


mike_carton
05.11.2021 , 10:55 AM | #9
Quote: Originally Posted by SgtJeremy View Post
Honestly, I am really thankful to Galactic Seasons for coercing me into Galactic Starfighter. It's been a blast and has breathed new life into my SWTOR experience. It's rough for the first 3-5 matches, if you match hardcores. But once you start getting unlocks the experience is very much enjoyable. At least for me. Just wish the CM ships weren't so expensive. 15 dollars a pop, and you gotta buy em multiple times I assume since I can't seem to find them in the collections menu.
You don't need the CM ships.
A "Forum troll" posts outrageous messages to bait people into answering, to sow discord and to derail the discussion. Don't feed the troll, add to your Ignore List.

Ahwassa's Avatar


Ahwassa
05.21.2021 , 05:34 AM | #10
200 games in and I found my favourite ships: Dustmaker and Mangler because my team gets spawnkilled so much.

Iīm starting to think itīs not the game mode why itīs so unpopular. Itīs because of the players.
My 2nd favorite ships are Imperium and maybe Legion/Decimus.

Donīt get me wrong, some games are really enjoyable, especially the close ones. (I get these games when I list with guildies who have more plan than me.)

But some days you have 5 games in a row where you spawn in enemy mines and drones and get sniped before you can do anything. And since it took me a while to realize you can change spawn points, this is probably very infuriating for new players.
These games are the reason why I just want to equip all ships and then never play again.