Dogjutsu Posted December 14, 2011 Share Posted December 14, 2011 I got to play for a couple of weekends but never figured this out (and my wave hasn't hit yet). In the key bind options, you could assign a key to "Cover Fire". Is it still there, does it correspond to a functioning feature, and if so, how exactly does it work? Thanks! Link to comment Share on other sites More sharing options...
Sarfux Posted December 14, 2011 Share Posted December 14, 2011 I got to play for a couple of weekends but never figured this out (and my wave hasn't hit yet). In the key bind options, you could assign a key to "Cover Fire". Is it still there, does it correspond to a functioning feature, and if so, how exactly does it work? Thanks! basically the same thing as take cover Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 basically the same thing as take cover Thanks for the reply... So is it completely redundant, then (like maybe a feature they never flushed out)? Link to comment Share on other sites More sharing options...
Savriel Posted December 14, 2011 Share Posted December 14, 2011 It is a feature only usable by the smuggler and imperial agent. totally useless for any other class. Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 It is a feature only usable by the smuggler and imperial agent. totally useless for any other class. So, I was able to get an IA/Sniper to 18 or so during test weekend, so I'm fairly familiar with the cover mechanic, etc. Can anybody clarify if "cover fire" does something distinct from "take cover"? If they are the same thing as stated above, I'm curious as to why there are distinct binds (maybe there is no good reason, and it is just left over from something they never implemented or something). I just want to make sure there isn't a whole mechanic I'm missing here! Thanks. Link to comment Share on other sites More sharing options...
Savriel Posted December 14, 2011 Share Posted December 14, 2011 I haven't got into the game yet. But i remember there being 2 binds. One was the "roll and take cover" Other was "crouch in place". Not sure on the actual names of them. If you are playing now you could check them out with an agent or smuggler. Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 I haven't got into the game yet. But i remember there being 2 binds. One was the "roll and take cover" Other was "crouch in place". Not sure on the actual names of them. If you are playing now you could check them out with an agent or smuggler. Not playing yet You're right that there is a bind for "Take Cover" and "Cover in Place", both of which I used. There's another one called "Cover Fire" which is what is baffling me. Link to comment Share on other sites More sharing options...
Savriel Posted December 14, 2011 Share Posted December 14, 2011 (edited) I don't remember it and played a sniper till 20. Unbound most of those keys on my bounty hunter. Do you remember which key it was bound to? Edit: If it was not bound to anything. Then you are probably right. It was probably a Trooper/Bounty Hunter mechanic that was taken out in one of the really early betas. Edited December 14, 2011 by Savriel Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 I don't remember it and played a sniper till 20. Unbound most of those keys on my bounty hunter. Do you remember which key it was bound to? Nearly certain it was unbound by default. Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 You can see it here @ :31 (looks like it is indeed unbound by default, assuming this guy didn't previously change his binds) -- Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 I'll bump this once since it fell off the front page. Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 One more shameless bump, can anybody answer this definitively? Recap: What does "cover fire" keybind do (unbound by default, it is separate from "take cover" and "take cover in place" binds)? An early reply said it is the same as Smuggler/IA "take cover", but why then does it have its own distinct key binding? Is this just the remnants of something that never got implemented? Link to comment Share on other sites More sharing options...
jeremiahjd Posted December 14, 2011 Share Posted December 14, 2011 ... then (like maybe a feature they never flushed out)? http://theoatmeal.com/comics/flesh_vs_flush Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 http://theoatmeal.com/comics/flesh_vs_flush If they never implemented it, then they should have flushed the keybind Thanks I guess. Link to comment Share on other sites More sharing options...
jeremiahjd Posted December 14, 2011 Share Posted December 14, 2011 sorry.... bored.... still waiting for EGA..... Link to comment Share on other sites More sharing options...
VanorDM Posted December 14, 2011 Share Posted December 14, 2011 There was a post, in the general class boards I think... About how using the cover button your power tray was actually slower then using the bind. Here's the link. http://taugrim.com/2011/12/12/smugglers-and-imperial-agents-keybind-your-cover-thank-me-later/ He explains how using the hot key can be a bit slower to respond then using the keybind. Link to comment Share on other sites More sharing options...
Dogjutsu Posted December 14, 2011 Author Share Posted December 14, 2011 There was a post, in the general class boards I think... About how using the cover button your power tray was actually slower then using the bind. Here's the link. http://taugrim.com/2011/12/12/smugglers-and-imperial-agents-keybind-your-cover-thank-me-later/ He explains how using the hot key can be a bit slower to respond then using the keybind. Thanks... but to clarify, I'm asking about the "Cover Fire" keybind, which is a separate keybind from both the "Take Cover" and "Take Cover in Place" (it may actually do the same thing, but I'm looking for confirmation that it is the same thing, or if not, what, if anything, it actually does). Link to comment Share on other sites More sharing options...
Thelic Posted December 17, 2011 Share Posted December 17, 2011 Bump, because I'm still curious about the definite answer on this keybind. Binding a key to it did not appear to do anything in or out of cover. Link to comment Share on other sites More sharing options...
FloydPink Posted December 25, 2011 Share Posted December 25, 2011 bump again, the game is out but its still there. just rolled an agent and dont know what to use it for Link to comment Share on other sites More sharing options...
funeralunicorn Posted December 25, 2011 Share Posted December 25, 2011 (edited) I am amazed how many posts tried to answer this while having no idea what the actual question was. Whatever it does, and whether or not it is effectively the same as anything else, it is definitely not necessary. The reason no one knows what it does is because no one has ever had to use it. So don't worry about rolling a cover class and being ignorant of its function, pretty much everyone is. And that's not to say, "It's useless, don't ask what it does," I am curious too--but it won't significantly impact your play. Edited December 25, 2011 by funeralunicorn Link to comment Share on other sites More sharing options...
illgot Posted December 26, 2011 Share Posted December 26, 2011 (edited) it seems to do nothing, I can't seem to get it to work personally. I bound 'Take Cover in Place' - just crouches you 'Take Cover' - rolls to available cover 'Cover Fire' - does nothing Cover Fire testing: Sent out my companion after a mob, deselected everything and hit the 'cover fire' hotkey, nothing. Selected my companion while she was fighting, hit the 'cover fire' hotkey, nothing. Selected the mob my companion was fighting, hit the 'cover fire' hotkey, nothing. I think Bio combined Take Cover in place and Take Cover but didn't eliminate the extra hotkey option. Cover Fire, I can't even assume what this is except something that was not properly implemented. Edited December 26, 2011 by illgot Link to comment Share on other sites More sharing options...
cashmoneh Posted January 8, 2012 Share Posted January 8, 2012 For anybody who cares about "Cover Fire" I found that it assists your focus target. Link to comment Share on other sites More sharing options...
Dogjutsu Posted January 10, 2012 Author Share Posted January 10, 2012 For anybody who cares about "Cover Fire" I found that it assists your focus target. Woah, thanks! I'll test it myself, but can you provide any details? Link to comment Share on other sites More sharing options...
Owsley Posted January 10, 2012 Share Posted January 10, 2012 Woah, thanks! I'll test it myself, but can you provide any details? I'm curious about your test results. Please post them when you find out. If it is linked Focus Target, it sounds like it will fire at focus target's traget. Link to comment Share on other sites More sharing options...
Dogjutsu Posted January 11, 2012 Author Share Posted January 11, 2012 I'm curious about your test results. Please post them when you find out. If it is linked Focus Target, it sounds like it will fire at focus target's traget. Have not had a chance to try it yet, but I will definitely report back when I have. Link to comment Share on other sites More sharing options...
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