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Birthday Suggestions


Zarahemla

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Today is my RL birthday, and I thought I would celebrate by finally sharing a few ideas I had about this game. In no particular order, here are some suggestions.

 

1) When searching for vanity mounts/pets/titles/emotes, on the GTN, allow filtering so collectors don’t have to search through pages of items they already collected. For example, if players can use the “useable by” filter, and select the “me” option, that filters out the items that character already has unlocked.

 

2) When leaving a bank tab (personal bank, guild bank, legacy bank) and then come back to it, it should stay on the tab you were just looking at, like how it is for the personal bank. Please do that for the legacy and guild banks.

 

3) Have the crew skill missions learned from the Mission Discovery items gained from slicing be at the top of the list, so players don’t have to scroll down and look for them.

 

4) Implement a way to link a player’s recipe book in Trade Chat, as well as party / operation / and whispers.

 

5) Fix the bug where the mail doesn’t tell you who bought what item when there is a server restart.

 

6) Make the cartel escrow unlocks be a permanent unlock, so the cap would go from 350k to 950k permanently, instead of having to buy an escrow unlock every time the player wants to buy a mount or unlock a room in the player house (stronghold). [Retracted - This suggestion would make credit sellers able to have F2P accounts]

 

7) Have a clock so players know how long they have been in que for warzones, starships, instances, and operations LFG. This clock can appear whenever the player clicks on the que button.

 

😎 When in a stronghold, and hover the mouse over an object (exactly the same as when you mouse over a pet) it tells you the name of what that object is, so people visiting your stronghold can know what your decorations are called.

 

9) Add a way to post things in the GTN as price per unit, instead of how it is now, where it is the price per stack. This will make it easier to sell crafting mats.

 

10) When searching for things on the GTN, have the default be price per unit, lowers price first, so players don’t have to constantly filter it by lowest price per unit.

 

11) Be able to donate floor safes / wall safes to the guild stronghold, just like how you are able to donate the Collector’s Edition housing decoration to the guild stronghold. Basically all decorations should be able to be copied to the guild. (This suggestion has been implemented).

 

12) When buying BOP mounts/pets/schematics from a vendor that the player already has, those items should be shaded, to let the player know they already have that item. (This suggestion has been implemented).

 

13) When posting things to the GTN, have the default (suggested?) price that is auto filled in, be the price that item sold for last. This suggestion could more easily be implemented if the sell price was set to price per item instead of how it is now (total cost for the stack). This is especially helpful for sellers who are selling things from chance cubes where they may be selling something that is the only one on the GTN, and they may not know what to list it for.

 

14) Be able to give companion gifts in stacks, just like how you are able to RE stacks of stims, to speed up the process.

 

15) Allow players to put stacks in the GTN, and then click a box to “post individually” so players don’t have to spend time cutting a stack of 5000 to sell them individually.

 

16) Update the picture of your companions in the crew skill window to reflect the companion customization that the companions are using.

 

17) The Random Name Generator should not include names that are already taken.

 

18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not. (This suggestion has been implemented - hurray!)

 

19) Make unassembled tokens from operations BOA (People already take out the armorings and mods, might as well let them keep the shell). (This suggestion was basically implemented when they made gear legacy bound).

 

20) As strongholds diminish the importance of the fleet, perhaps adding a LFG channel, like how there are trade and pvp channels already in place.

 

21) Friend and Ignore lists should be account wide. This means that if I like (or didn't like) playing with John Doe, I don't have to add "John Doe" to my friends (or ignore) list on all 40+ of my characters. (Part way implemented, ignore lists are now legacy wide, but you should be able to add characters (maybe not legacy to avoid stalking) to your friend's list, and that character is now added on all your alt's friend's list too).

 

22) Have the GTN sell price be broken up into several boxes, like a box for hundreds, thousands, millions, billions, that can be filled out, instead of one long box as it is now, so it is easier for sellers to post prices for 100M credits, instead of 10M credits by accident. (This suggestion was implemented - hurray!)

 

23) Make a cartel market item or legacy ability where you don’t get dismounted from taking damage, for PvE damage at the very least. This way players can ride through mobs, and their HP may go down as they are being attacked, but they wont be dismounted from that damage.

 

24) Make the 2 man heroic teleporter cooldown 5 minutes down from 1 hour. This will help groups where a member went to the wrong heroic by accident.

 

25) Be able to que for pvp and Galactic Star Fighter at the same time.

 

26) Make all chair and couch decorations clickable so avatars can sit in them when they click the chair.

 

27) Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward. You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it. (This suggestion is redundant with the changes to conquest, but essential there should be conquest objectives for killing operation bosses, so people don't just que for TC to get a ton of conquest in 5 min, and never do the full operations with multiple bosses).

 

28) When the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance.

 

29) Have vendor trash be sold at the Light Side / Dark Side vendors for the Light Side / Dark Side tokens. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned. (This suggestion was basically implemented with the weekly gear crates you can now buy for 100 tokens).

 

30) For a quality of life suggestion, order the daily operations in order of when they were first released. This allows old players to know when the next time an operation will be the daily operation, and will teach new players the order the operations were released.

 

31) Bring back reputation items in cartel packs, and have the venders in the cartel bazaar sell all the items that drop from those packs. Make the value of cartel certificates be 5-10 million credits, and price the items from the packs accordingly. Get rid of companion gifts and jawa junk in packs, like they got rid of crafting mats in packs. (Suggestion was partially implemented now that new hypercrates have all items that have ever been released, so there is still a way (although unreliable) to get old items, also crafting mats no longer drop from hypercates).

 

32) Make a tab in GSF, where players can use ship and fleet requisition to buy exotic crafting mats. This allows both Warzone PvPers and Space PvPers the opportunity to make in-game credits, doing what they love.

 

33) Make social vendor (requiring social points to buy things) on the fleet sell all social items, so we don't have to go from planet to planet looking for social items. (This suggestion has been implemented).

 

34) Have the default when searching for things on the GTN filter by unit price. (This suggestion is a repeat of suggestion #4, and I didn't notice, guess this suggestion is really important to me).

 

35) Have repair droids by the speeder at the entrance of the flashpoint / operation for ease of repairs.

 

36) Say how many recipes the player has at the top right corner, to distinguish crafters.

 

37) Bind on Pickup gear for crafters should be Bind on Legacy instead, so crafters have a reason to have every profession on all their alts, instead of just Biochem on all toons. (Suggestion is redundant, as all gear is now bind on legacy, although there should be a reason to have professions other than Biochem).

 

38) Bought 8 hypercrates and didn't get a single new item from the new packs. Make it so you have a 100% chance of getting a new item in the new packs. Like of the 4 items, 1 is a new item, and 3 are from old packs. (This suggestion is redundant now that you can buy all new items through direct purchase on the cartel market).

 

39) If decos come from deco bundles, don't include those in the pool of items that can drop out of a hypercrate. If people want those items, they will just buy the deco bundle, no reason to lower the quality of hypercrates by doubling up.

 

40) In the guild interface, have a way to see when someone's legacy first joined the guild. Also have a way to show what stance a player is in, from the guild window, to more easily see if any tanks or healers are on.

 

41) Show a Guild's top conquest points for that week, and the points earned the last week that event came up.. So for Rakghoul Resurgence: Tattoine it will say "top conquest points ever earned for this guild: X" That way guild leaders (officers and master) can make informed decisions if they want to go for a large yield or medium yield (or even small yield) for conquest, by what the guild was able to do before. Regular members would be able to see that number, and make it a goal to improve their best week. You can also show how many points the guild earned last time the event happened, so dying guilds can still be motivated to improve on their score the last time that event came up.

 

42) Be able to do the GSF tutorial in multiple ships, so players can try out the different types of ships (i.e. Scout, Strike Fighter, Gunship, Bomber).

 

43) In the UI make the buffs you put on bigger (easier to see) and make the temporary buffs you get bigger. That way players know if their DoT they put on the boss is about to wear off, or if it is someone else's DoT that is about to wear off. Also players can more easily see how many stacks of Tactical advantage (or some other temporary buff) they have in an operation setting where they have many buffs and debuffs on their screen.

 

44) Make the end game scoreboard for GSF more like the Warzone end game scoreboard from a 4v4 arena. Have the player's team stats highlighted in green. Break-up tabs for each team's stats.

 

45) Be able to whisper all guild members (specifically guild members who unique characters in their name) from the guild page, like how you can from the /who page. That way if you want to whisper a guild member who has unique characters in their name, you can just right click their name form the guild window and whisper them. Right now it bugs, and you have to do /who your guild name to pull up the members of your guild and then whisper them from that window. (And hope there are enough people online that it pulls up the /who window and doesn't just list 1-3 names.) (This suggestion has been Implemented).

 

46) When typing /played show more information. Show that character's played time and also the /played time for all Empire characters in that legacy (if typing /who on an Empire character), and all Repulblc characters in that legacy (if on a Republic character) And then the /played time for all characters in that legacy. That way players can have information, more easily accessible and not have to log out and back in on all 40+ of their alts to see how much time they have put into the game.

 

47) Make Story Mode operations prepare you for Hard Mode operations, and Hard Mode operations prepare you for Nightmare Mode operations. Have the same mechanics in NiM as you do in SM but have them hit harder in NiM.

 

48) Have Operations achievements show the first time you cleared an achievement as well as the last time you cleared that operation.

 

49) More quests in the quest log

 

50) GSF match making by win % and assemble teams after people accept the que pop

 

51) Penalty for leaving GSF que like how there is a penalty for leaving a flashpoint early.

 

52) Filter in collections that sorts by items unlocked for account.

 

53) An operation that has a mount drop from it, should have that mount be a 100% drop chance from the last boss.

 

54) All guild perks should be available all the time, and in all parts of the ship, to give players more flexibility (can't pick the same perk in different bays though).

 

55) On the guild roster page, show how many accounts are in the guild, like how it was before. Also show how many accounts have logged in the last 24 hours, last week and last month, to help guild leaders know how active their guild is.

 

56) Be able to whisper guild members from the guild roster page, even when they have a weird character in their name. (This is the same suggestion as #45, and I didn't notice until just now, guess this suggestion is important to me). (This suggestion has been implemented).

 

57) Now that people will be storing all 14 gear slots in their legacy bank, thanks to all slots being legacy bound, please increase the size of the legacy bank (or all banks for quality of life) to be 14 by 14 slots instead of the current 10 by 8 spaces in the legacy bank.

 

58) Fix tanking gear so tanks don't have to augment their gear with DPS mods / relics / weapons / etc to do NiM content.

 

59) Gear that crits (and has an augment slot) has a double chance of learning a recipe when you reverse engineer it.

 

60) If you are going to make "evergreen" content, then give evergreen rewards, don't remove decorations and other rewards from the game.

 

61) Make the trophy decorations for operation bosses big if you did it in 16 man, and small if you did it in story mode.

 

62) The cost of rerolling amplifiers should reset on Tuesday, this way people who have rare armor sets can get the amplifiers they want without having to spend billions on them. (This suggestion has been implemented - hurray!)

 

63) Have group finder rewards for 16 man operation, not just 8 man operations, to accommodate large guilds, for the group finder.

 

64) Have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations.

 

65) In collections, in the cartel market, have a drop down option for "Show Unlocked for Account." (This is the same suggestion as #52, and I didn't notice, guess this suggestion is important to me).

 

66) Squelching needs to be reworked.

 

67) Yellow guild perks that give rewards for being in a full guild group, should not require you to be in a full guild group.

 

68) Getting rare gear from the weekend vender (Kai Zykken) needs to be more viable.

 

69) Achievements should have a counter for how many times you killed a boss, as well as the date for the last time you killed that boss, in addition to how it is now, where it just says when you killed the boss for the first time. (This suggestion is the same as #48, and I didn't notice, guess this suggestion is important to me).

 

70) Guild perks should be from a pool, and then when you select a section of the ship to buy a guild perk, all the perks are eligible from that window. (This suggestion is the same as #54, and I didn't notice, guess this suggestion is important to me).

 

71) Make titles, that you select from the character sheet, be in alphabetical order, so players can more easily find the one they want.

 

72) When you do a random group finder operation / flashpoint, make the group leader be the person who has the most /played time, instead of how it is now, where it is randomly assigned.

 

73) Make a SWTOR armory on the official forums so players can look up other characters and see their armor, amplifiers, augments, and talent choices, similar to WoW's armory.

 

74) Add a last played tab to the friend's list, so we know how long our friend have played, so when our list gets full, we know who to drop, same with legacy ignore, so we know who to drop when our list gets too full.

 

75) When people quit the guild, have a way to ban them from the guild after they already left the guild.

 

76) When people put stackable items in the guild bank, like companion gifts and crafting mats, have them auto stack, so someone with guild bank permissions does not have to go back and manually stack them, so the guild bank doesn't get full of single items that could be stacked.

 

77) Be able to put emotes on an action bar for quicker emotes.

 

78) Return the conquest objectives of vendor trash and giving companion gifts to max level characters. Most players do not max out companion affection until they are max level, and taking away the vendor trash objective is annoying to players who bought the legacy perk to do so quicker.

 

79) Add a conquest objective to looting a log-in reward. That way players who have alts they rarely play can farm conquest on a specific toon by making sure they log into that toon first.

 

80) When the raid leader chooses the loot system, add an option for "GDKP" so when loot drops that players would normally roll on, instead the players bid on it. Highest bidder wins the item and the credits are evenly divided among all the players. You could even take a % of the pot, to help curb inflation.

 

81) When a ready check is prematurely cancelled because someone entered combat, say in red letters the name of the person who started combat.

 

82) Have a hide hood and hide cape option in the character sheet, like there is a hide helmet option.

 

83) When we add someone to the legacy ignore list, prompt us to give a reason why we are ignoring that legacy. This will help us remember why we ignored them, and help big brother know of problem players.

 

84) When you get log-in rewards, like companion gifts, and other consumables, don't make them legacy bound, allow us to sell them on the GTN.

 

85) In the guild leaderboard, for conquest, post the character's legacy, not just the toon's name. That way players who have 20+ toons in the guild can be recognized for their contributions, and players who only have one character don't grief players who are getting conquest on multiple toons for the guild. This will also make it easier for guild leadership to give conquest prizes to top contributors.

 

86) As a split off suggestion from #64, to incentivize players from running more than group finder TC (which is already incentivized by tech fragments) have the muli boss raids drop cartel market items from each boss, that are /rolled on. Story Mode would drop a random bronze item, with the last boss dropping a silver item. Hard Mode would drop a silver cartel market item, with the last boss dropping a gold item. NiM operations would drop gold items, with the last boss dropping a platinum item.

 

87) With log-in rewards, we need another tab in our legacy bank, to store all those rewards.

 

88) Now that Gina Carano no longer works on the Mandalorian, hire her as a voice actress for SWTOR. This would be a great surprise for the 10 year anniversary.

 

89) When giving keys to the guild ship / guild stronghold, order the names of the players by alphabetical order This will make it easier for the guild master to search through the roster to hand out keys to specific players.

 

90) Interrupts and knockbacks should not require accuracy (healer problem).

 

91) When searching for dyes, like black and black, only show black and black, not black and red, etc.

 

92) When doing group content, and especially harder group content, make those activities more profitable.

 

93) Remove the cap on the number of strongholds players and guilds are allowed to have. (Guilds can have multiple strongholds and players can have a capital ship).

 

94) Have all cartel market items be available through direct sale on the cartel market, and have all cartel market items be available for purchase with cartel certificate in the cartel bazar. Increasing the supply of the cartel market items would lower the cost of those items on the GTN The items bought with cartel certificates would still be bound to legacy.

 

95) Have all planets be available to be invaded every week, for conquest.

 

96) Make the in-game family tree more useful by including information such as alignment, item rating, conquest points, etc.

 

97) When someone uses your refer-a-friend link, they get a "jump start bundle" which includes some vendor trash that sells for 1,000 credits. Increase that to 5,000 credits so that new players can immediately buy a stronghold right away. (This suggestion is not such a high priority anymore, since the refer-a-friend program has been removed).

 

98) When you have all gold +0.75% successful gathering amplifiers, make it impossible for your companions to fail when they go on a gathering mission, otherwise what is the point of spending 50+ million credits getting all gold amplifiers? This assumes that your companions are also rank 50. (This suggestion is redundant, as they removed amplifiers).

 

99) With Galactic Seasons out, let us decide if we want to keep the daily / weekly objective we rerolled or pick the new one that is now available, similar to how rerolling an amplifier is. We reroll, and have the choice of two new objectives, or we can keep the one we had originally, since we don't like either of the two new options.

 

100) When you stealth, have your companion get a buff, similar to Force Shroud, where all debuffs / damage-over-times fall off your companion, so that you can actually leave combat, instead of your companion bringing you back into combat.

 

101) Once you enter combat, the raid leader can not change the loot system. This is important for HM Xeno where pug raid leaders ninja the mount by changing it to master looter right before the boss dies. (This suggestion is redundant as they removed master looter).

 

102) With Galactic Seasons forcing players to go back to places like Section X and Black Hole etc, it would be a sign of good will for players that have 100% achievement completion to auto complete that Galactic Seasons objective, so they don't have to go back and do it yet again.

 

103) Add more NPCs that we can have lasting romance scenes with.

 

104) Add going up a level in social and Valor as a conquest objective, like how going up a level in renown is a repeatable objective.

 

105) Make the ships you can buy in Galactic Star Fighter (GSF) for cartel coins have an option to unlock them for your account, not just player specific.

 

106) When you are clicking a quest objective, be immune to knock backs or interrupts, so you can click quest objectives while mobs are attacking you, so other players don't steal your quest objectives while you are fighting.

 

107) When filtering flashpoints for the activity finder, have the flashpoints listed in alphabetical order.

 

108) When you ignore someone's legacy, have a prompt to have the player explain why they are ignoring that legacy and the date they ignored them. That will give info to the developers as well as help players decide when / if they should take someone off their ignore list. (This is the same suggestion as #83).

 

109) When you que for an operation, and you don't have a full group, show what roles people are quing as, so we know if we have too many tanks / healers or some other incompatible group, making it so the que will never pop.

 

110) When doing POs for operations and flashpoints, allow for both Veteran and Master Mode, so players can do harder content and get credit for POs. We should be incentivizing players to do harder content, not punishing them when they do harder content.

 

111) Make the Galactic Seasons Rewards, that you buy from the vendors for galactic seasons tokens, be bind on equip, so players who already have all the subscriber rewards from being subbed for these last 10 years, have something they can spend their galactic season tokens on.

 

112) Don't let Customer Service (CS) agents to close tickets unless the customer is happy. Let players reopen tickets if the Customer Service agent didn't solve the problem.

 

113) If you are a healer, and you are in combat, have your companion attack, instead of standing there, waiting for you to attack.

 

114) In the guild window, where you have "officer notes" and "member notes" also have a drop down window for "player notes" that can only be seen by that player who writes those notes. That way players can make notes to remind themselves who their guild members are.

 

115) Have a "Claim All" button for Galactic Season rewards.

 

116) When Galactic Seasons ends, have all rewards that were not claimed, be auto claimed, so if a player forgot to claim a reward, they are not punished.

 

117) Add things like the ability to buy things from the collector's edition vendor and getting the Founder's Title to the possible rewards for future Galactic Seasons. Players should not have fear of missing out on anything.

 

118) Make it so talent points that make abilities have additional effects (like the sorcerer's / sage's bubble doing reflect damage) work when other people buff you with that ability (another sorc / sage puts a bubble on you).

 

119) Make Galactic Star Fighter (GSF) power ups respawn randomly, so veteran pilots can not memorize where the damage over charge power ups spawn.

 

120) Up the one billion credit maximum posting of things on the Galactic Trade Network (GTN), so players can sell things that are worth more than one billion credits (like the outlaw' boots from the cartel market).

 

121) Make mounts and companions increase prestige for decorations in strongholds.

 

122) Allow Force Lightning for light side Sith Inquisitors. (This suggestion has been implemented).

 

123) Balance your Battle Pass for players who have 8 hours and 27 minutes a week to play your game. (This suggestion has been implemented).

 

124) Add a conquest objective for completing an achievement, to further incentivize progression.

 

125) Add a new inventory for just companion gifts, like how there is for crafting materials.

 

126) If you do an achievement on Master Mode, have it auto complete the achievement on Veteran and Story Modes.

 

127) When you space bar cut scenes, let us know who is not space baring.

 

128) Implement double bladed lightsabers with different color blades, so if your color crystal is red-black, one blade would be red, the other black.

 

129) Remove the shared cooldown for the legacy Dark Side (Sacrifice) and Light Side (Unity) abilities. To allow players to use both Unity and Sacrifice in the same boss fight.

 

130) Don't log characters out when they are making copies of decorations for their guild, or making notes in the guild roster: recognize those activities as being active, and not afk.

 

131) Increase credit cap for character and guild banks. 4,294,967,295 credits is just too low for a credit cap in today's inflation.

 

132) Now that the Light Side / Dark Side toggle is gone, allow us to lock our alignment, so we don't have to remember which of our 30+ alts is Light Side or Dark Side.

 

133) More tabs for the outfit designer, 16 isn't enough. (This suggestion has been implemented).

 

134) If you ignore someone's legacy, that person cannot friend you, and if you are already on their friend's list, then your name is removed from that list.

 

135) Allow a toggle for Light Side / Dark Side corruption when using the Appearance Modification station.

 

136) Remove the option to give bronze keys to guild members for guild strongholds and flagships, and start with the silver key, so guild members can use the crafting nodes in the guild flagships and strongholds.

 

137) Allow gear to be imprinted and then shared with alts, like with the outfit designer, so when changing loadouts, you don't need the gear in your inventory, to equip it, you have the gear stats imprinted, so you don't have to keep your gear in your legacy bank, and share it with your alts. You just imprint it, then imprint the upgrades as you get them. Players no longer have to keep gear.

 

138) Give special mounts for every 25 mounts collected, so players who are mount collectors, can ride around on mounts that show off their achievements of collecting a bunch of mounts.

 

139) Give players cartel coins for doing objectives in the PTS, like how you reward players for doing galactic seasons.

 

140) Make more operations that have little trash, where every player counts, and are quick to complete, and have a short walk back if you wipe.

 

141) When players link their guild hyperlink, and other players click on that hyperlink, have an option in that hyperlink to visit the guild stronghold / guild flagship.

 

142) Have a vendor outside every operation, which sells the vanity items that drop from that operation. Players can only buy those vanity items if they have the achievement for killing the boss who drops those vanity items.

 

143) When buying things from the Jawa vendors, have an option to buy the max amount of something, based on the number of Jawa Junk you have in your character's inventory, so players don't have to pull out the calculator every time they want to buy a bunch of solid resource matrix.

 

144) Increase range of out-of-combat rezes to be equal to the in-combat rez.

 

145) Rotate which operation is the "easiest" two operations, every major expansion.

 

146) New Guild Perks (See This Thread for specific suggestions)

 

147) Make an achievement for killing an operation boss without anyone in your group using a NiM crystal, also bring back NiM crystals.

 

148) When buying account unlock items from the cartel market, if a player already has that account unlock, have the item grayed out, so players don't buy multiple of them not knowing, like with the HK account unlock.

 

149) Be able to buy cartel items directly from the collections window (with cartel coins). This will allow all cartel market items to be obtained at all times, with cartel coins.

 

150) Have separate outfit designer slots for duel spec, effectively doubling the number of outfit slots a character has.

 

151) Have a credit sink item that gives a lockout, so raid groups that only have time to raid once a week for one hour don't have to waste time on bosses they already cleared. This lockout token could be bought from the same vendor that is outside every operation which sells the vanity items from suggestion #142.

 

152) Reset the cooldown on battle rez if the character rezes at the med center. That way players don't have to wait for the battle rez cooldown before pulling the boss again, after a wipe.

153) The Seeker Droid quest should count in a group, and when you find it, assuming you are close enough to your group members, both of you should get a copy of the found item.  Both of you should also get credit when doing this objective in Galactic Seasons (Battle Pass).

154) Killing enemies (mobs) in an area where your seeker droid detects something should have items that improve you finding things with your seeker droid in their loot table.

155) Players should be able to have an unlimited number of reactions on the forums, and not have a weekly cap.

156) When players go to their abilities page and hit the "vehicles" or "pets" tab, there should be a number at the top of that tab, that shows how many mounts or pets that character has, and how many of those mounts are "favorited."  This way players don't have to manually count to 578+ to know how many mounts / pets they have collected.

157) When a player gets the achievement for clearing a flashpoint 25x for whichever difficulty mode they are doing, if they do that flashpoint, on that difficulty, again, they should have a temporary ability bar ability similar to predation, but stacks with predation that allows the whole party to run faster in that flashpoint, to allow for faster runs of content they have cleared that many times.

158) When you earn levels of Galactic Seasons as a subscriber, but don't collect the rewards before your account goes back to F2P (preferred), you should still be able to collect any rewards you earned while you were a subscriber.

159) Add /played time to forum posts, not just when the account was created.  

160) Bring back ranked PvP, but make it so legacy ignoring a player prevents you from being grouped with or against that legacy. 

161) When a player has been identified as a win trader, hard wire ban that player, otherwise they just make a new account.

162) Now that the game allows you to have 32 outfit slots, increase the personal bank storage space to hold all of those outfits.  

163) Add GSF to the weekly objectives for the PvP Seasons, as some players like GSF but don't like the "Ground PvP."

164) When Allowing players to buy tiers, for Galactic Seasons and PvP Seasons, allow them to buy a set number of tiers, instead of buying up to level a specific tier level.  

165) Say on the PvP Seasons Tab how many days are left for the PvP Seasons, as some players will not know that it ends the same time as the regular Galactic Seasons.

166) Change the achievements in the regular Galactic Seasons for maxing out that season's reputation faction, during the event, to just being maxing out the reputation, so it can be earned after the event is over. 

167) Add more characters for the outfit designer names.

Edited by Zarahemla
added more suggestions
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Never been a fan of Thought #21.

 

I don't want people be able to know all my characters with a click of a button. Friend or non-friend, when I want to be anonymous, it doesn't matter who you are ... and you have the same ability.

 

Edit: If you mean your own personal lists should be on all your own characters, I can't see a problem with that. Maybe an import feature like key bindings have could work.

Edited by BRKMSN
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Never been a fan of Thought #21.

 

I don't want people be able to know all my characters with a click of a button. Friend or non-friend, when I want to be anonymous, it doesn't matter who you are ... and you have the same ability.

 

Edit: If you mean your own personal lists should be on all your own characters, I can't see a problem with that. Maybe an import feature like key bindings have could work.

It's necessary to separate ignore and friend in this discussion.

 

For ignore lists, there's a strong case for ignore to mean "My legacy ignores his legacy". There, that's all that needs to be said. (The display would be "{character name} and legacy". It can't be "The X legacy", since that's ambiguous: which X legacy do we mean?)

 

For friend lists, there's a sense in saying that if I friend *that* character on one of mine, it happens on the friend lists of all of mine on the same faction, but only toward that character. In some other games (e.g. GW2), friending is *mutual*, requires permission, and applies to the whole account. (Or to the whole server in the case of server-oriented games.) This model seems ill-suited to the existing structure of SWTOR.

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Never been a fan of Thought #21.

 

I don't want people be able to know all my characters with a click of a button. Friend or non-friend, when I want to be anonymous, it doesn't matter who you are ... and you have the same ability.

 

Edit: If you mean your own personal lists should be on all your own characters, I can't see a problem with that. Maybe an import feature like key bindings have could work.

 

Yes, I mean all of my personal lists for all of my characters. If I meet a cool guy, I don't want to have to log in and log out on all of my toons, to add that person to my friends list on all of those characters. That goes double for adding someone to an ignore list on every single toon.

 

And here is another suggestion, that I meant to add but forgot.

 

27) Do away with the conquest objective to complete a group finder operation. This incentives players to do lockout runs, of only the last boss. Instead, change that to be kill an operation boss for (example) 500 points. That way players can do the whole operation if they want. Also it allows guilds who are just starting to raid, to bash their heads on the first boss, and still get some conquest points. Finally, by saying "kill a boss in an operation" it allows guilds who have progressed beyond story mode operations to get conquest points. I know I have been in guilds where we had to decide if we wanted to begin the chore of bashing our heads against hard mode bosses, or farm story mode operations for conquest points.

TL;DR - Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward." You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it.

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That way players can do the whole operation if they want.

I don't believe there is anything in the system that prevents that, even now. :rak_01: :rak_01: :rak_01:

 

(It's OK, I'm teasing. I understand what you're saying, and yeah, it's probably a good idea to change it along the lines that you suggest.)

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  • 3 weeks later...

18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not.

 

Suggestion implemented! Thanks Bioware :)

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28) Force dominance: as the force changes between Light Side winning and Dark Side winning, players can earn LS and DS tokens if they are of that alignment, and earn a command crate. However, there are no tokens awarded for when the force is in balance. Because the force being in balance seems to be the goal of the movies, I recommend that when the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance.
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29) Have vender trash be sold at the Light Side / Dark Side venders for the Light Side / Dark Side tokens that are earned by command XP when you get a command crate. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned. This will also give opportunity cost to getting those vanity items, and choices are always good.
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Change the order of the daily operation list to be 1) Eternity Vault 2) Karagga's Palace 3) Explosive Conflict 4) Terror from Beyond 5) Scum and Villainy 6) Dread Fortress 7) Dread Palace 8) Ravagers 9) Temple of Sacrifice 10) Gods of the Machines. This will reflect the order the operations were released, instead of the hodgepodge of operations that is the current list, which is: 1) Gods of the Machines 2) Temple of Sacrifice 3) Terror from Beyond 4) Dread Palace 5) Scum and Villainy 6) Eternity Vault 7) Dread Fortress 8) Ravagers 9) Karagga's Palace and 10) Explosive Conflict. The current list is difficult to plan the guild's operation schedule, weeks in advance, unless you have kept a list as I have. Ordering it in the way that the operations were released will not only teach new players the order that the operations were released, but it will make it easier for guilds to plan their operation schedule.
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31) The cartel hypercrates are not a good deal right now. You get 5 items per pack, but only one of them is from the current pack. Two of them are from old packs and the other two are Jawa Junk and a companion gift. So basically we are paying for 3 items, 2 of which are old items. I am part of Bioware's target audience for Hypercrates. I have every single cartel market mount in the game. I buy 3-10 hypercrates every time a new hypercrate is released. That said, I think there can be some improvement to hypercrates.

 

A) First they should bring back reputation in cartel packs. That way players who don't get what they want, can go to a vender in the cartel bazaar and buy what they want, if there are no items on the GTN. We don't need to bring back cartel certificates. Just place a value on cartel certificates, say 5-10 million credits. Then price the cartel items for that vender accordingly. I wanted the Holo-rancor mount, since I'm a mount collector. But there were none on the GTN, at any price. So I had to buy nine hypercrates before I got it to drop. That did not feel good. Selling that item in the cartel bazaar would have fixed that problem.

 

B) Getting rid of cartel certificates and raising the price of cartel items from the vender by 5-10m credits per certificate would give a credit sink to the game, which some players feel is needed after the companion gift exploit. It is intended that the vender would sell these items for more than they would sell for on the GTN. This would also make it easier for decoration enthusiasts to get as many decorations as they want to make their strongholds pretty. If they want 20 lights, they can just go to the vender. This will also help Dye collectors.

 

C) Get rid of the Jawa Junk and companion gifts from the packs, as those items are basically useless. There can still be 5 items inside a pack, but one item can be a reputation item, and two items can be from the current pack, with the remaining two items being from old packs (random chance of one of those old items being in a chance cube). This makes it feel like the current pack is giving items from the current pack, as the majority of items (3) are from the current pack.

 

D) The vender in the cartel bazaar should sell all the items in the hypercrate, with each tab being one a different pack in the shipment. So one vender per shipment, with multiple tabs to accommodate all the packs.

 

E) Up to Bioware on how much reputation you need to buy platinum items, but my recommendation is 2-4 hypercrates to get max reputation.

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1) When searching for vanity mounts/pets/titles/emotes, on the GTN, allow filtering so collectors don’t have to search through pages of items they already collected. For example, if players can use the “useable by” filter, and select the “me” option, that filters out the items that character already has unlocked.

 

You have no idea how often I have wished for this option.

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Another year, and a few more suggestions:

 

32) Make a tab in GSF, where players can use ship and fleet requisition to buy exotic crafting mats. This allows both Warzone PvPers and Space PvPers the opportunity to make in-game credits, doing what they love. This will also incentivize more novice players to que for GSF because of the rewards, just like what you did when making Ranked PvP drop exotic crafting mats for completing the weekly.

 

33) Make social vender (requiring social points to buy things) on the fleet sell all social items, so we don't have to go from planet to planet looking for social items. Hate having to go to 3rd party websites to find out things in the game, it should be more intuitive. Have all the social venders, sell all the social items, and you just can't buy them unless you have the required rank.

 

34) Have the default when searching for things on the GTN filter by unit price. People click this anyway, when they are trying to buy something, make the game less clicky.

 

35) Have repair droids by the speeder at the entrance of the flashpoint / operation for ease of repairs. I know the game is old, and everyone has a Revan statue to repair now, but this is a nice quality of life change for new players.

 

36) Say how many recipes the player has at the top right corner, to distinguish crafters. This would also give pride to crafters who spent hours and millions to get every recipe in the game.

 

37) Bind on Pickup gear for crafters should be Bind on Legacy instead, so crafters have a reason to have every profession on all their alts, instead of just Biochem on all toons.

 

38) Bought 8 hypercrates and didn't get a single new item from the new packs. Make it so you have a 100% chance of getting a new item in the new packs. Like of the 4 items, 1 is a new item, and 3 are from old packs, unless you don't have max cartel market rep. Then you get 1 rep item, and 3 old items. The new item / rep item can also be a cartel market certificate..

 

39) If decos come from deco bundles, don't include those in the pool of items that can drop out of a hypercrate. If people want those items, they will just buy the deco bundle, no reason to lower the quality of hypercrates by doubling up.

 

40) First thing I do when I invite a new member to the guild, is I make a officer note for the date they joined the guild, then I make a member note what role they play. It would be great if those things were auto filled in. A way to track when people first joined the guild, by legacy. And also a way to track what stance they are in, in the guild interface.

Edited by Zarahemla
doubled suggestion 32, so changed it out for a new suggestion
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  • 1 month later...
Today is my RL birthday, and I thought I would celebrate by finally sharing a few ideas I had about this game. In no particular order, here are some suggestions.

 

1) When searching for vanity mounts/pets/titles/emotes, on the GTN, allow filtering so collectors don’t have to search through pages of items they already collected. For example, if players can use the “useable by” filter, and select the “me” option, that filters out the items that character already has unlocked.

 

2) When leaving a bank tab (personal bank, guild bank, legacy bank) and then come back to it, it should stay on the tab you were just looking at, like how it is for the personal bank. Please do that for the legacy and guild banks.

 

3) Have the crew skill missions learned from the Mission Discovery items gained from slicing be at the top of the list, so players don’t have to scroll down and look for them.

 

4) Implement a way to link a player’s recipe book in Trade Chat, as well as party / operation / and whispers.

 

5) Fix the bug where the mail doesn’t tell you who bought what item when there is a server restart.

 

6) Make the cartel escrow unlocks be a permanent unlock, so the cap would go from 350k to 950k permanently, instead of having to buy an escrow unlock every time the player wants to buy a mount or unlock a room in the player house (stronghold).

 

7) Have a clock so players know how long they have been in que for warzones, starships, instances, and operations LFG. This clock can appear whenever the player clicks on the que button.

 

8) When in a stronghold, and hover the mouse over an object (exactly the same as when you mouse over a pet) it tells you the name of what that object is, so people visiting your stronghold can know what your decorations are called.

 

9) Add a way to post things in the GTN as price per unit, instead of how it is now, where it is the price per stack. This will make it easier to sell crafting mats.

 

10) When searching for things on the GTN, have the default be price per unit, lowers price first, so players don’t have to constantly filter it by lowest price per unit.

 

11) Be able to donate floor safes / wall safes to the guild stronghold, just like how you are able to donate the Collector’s Edition housing decoration to the guild stronghold. Basically all decorations should be able to be copied to the guild.

 

12) When buying BOP mounts/pets/schematics from a vendor that the player already has, those items should be shaded, to let the player know they already have that item.

 

13) When posting things to the GTN, have the default (suggested?) price that is auto filled in, be the price that item sold for last. This suggestion could more easily be implemented if the sell price was set to price per item instead of how it is now (total cost for the stack). This is especially helpful for sellers who are selling things from chance cubes where they may be selling something that is the only one on the GTN, and they may not know what to list it for.

 

14) Be able to give companion gifts in stacks, just like how you are able to RE stacks of stims, to speed up the process.

 

15) Allow players to put stacks in the GTN, and then click a box to “post individually” so players don’t have to spend time cutting a stack of 5000 to sell them individually.

 

16) Update the picture of your companions in the crewskil window to reflect the companion customization that the companions are using.

 

17) The Random Name Generator should not include names that are already taken.

 

18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not.

 

19) Make unassembled tokens from operations BOA (People already take out the armorings and mods, might as well let them keep the shell).

 

20) As strongholds diminish the importance of the fleet, perhaps adding a LFG channel, like how there are trade and pvp channels already in place.

 

21) Friend and Ignore lists should be account wide.

 

22) Have the GTN sell price be broken up into several boxes, like a box for hundreds, thousands, millions, billions, that can be filled out, instead of one long box as it is now, so it is easier for sellers to post prices for 100M credits, instead of 10M credits by accident.

 

23) Make a cartel market item or legacy ability where you don’t get dismounted from taking damage, for PvE damage at the very least. This way players can ride through mobs, and their HP may go down as they are being attacked, but they wont be dismounted from that damage.

 

24) Make the 2 man heroic teleporter cooldown 5 minutes down from 1 hour. This will help groups where a member went to the wrong heroic by accident.

 

25) Be able to que for pvp and Galactic Star Fighter at the same time.

 

26) Make all chair decorations clickable so avatars can sit in them when they click the chair.

 

27) Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward. You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it.

 

28) When the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance.

 

29) Have vender trash be sold at the Light Side / Dark Side venders for the Light Side / Dark Side tokens. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned.

 

30) For a quality of life suggestion, order the daily operations in order of when they were first released. This allows old players to know when the next time an operation will be the daily operation, and will teach new players the order the operations were released.

 

31) Bring back reputation items in cartel packs, and have the venders in the cartel bazaar sell all the items that drop from those packs. Make the value of cartel certificates be 5-10 million credits, and price the items from the packs accordingly. Get rid of companion gifts and jawa junk in packs, like they got rid of crafting mats in packs.

 

32) Be able to link crafting book in general chat.

 

33) Make social vender (requiring social points to buy things) on the fleet sell all social items, so we don't have to go from planet to planet looking for social items.

 

34) Have the default when searching for things on the GTN filter by unit price.

 

35) Have repair droids by the speeder at the entrance of the flashpoint / operation for ease of repairs.

 

36) Say how many recipes the player has at the top right corner, to distinguish crafters.

 

37) Bind on Pickup gear for crafters should be Bind on Legacy instead, so crafters have a reason to have every profession on all their alts, instead of just Biochem on all toons.

 

38) Bought 8 hypercrates and didn't get a single new item from the new packs. Make it so you have a 100% chance of getting a new item in the new packs. Like of the 4 items, 1 is a new item, and 3 are from old packs.

 

39) If decos come from deco bundles, don't include those in the pool of items that can drop out of a hypercrate. If people want those items, they will just buy the deco bundle, no reason to lower the quality of hypercrates by doubling up.

 

40) In the guild interface, have a way to see when someone's legacy first joined the guild. Also have a way to show what stance a player is in, from the guild window, to more easily see if any tanks or healers are on.

 

Happy Birthday and all but, how does any of this help fix and correct the bugs that already exist in game? You're asking entirely too much of a skeleton crew dev team that is already totally incapable of fixing pre-existing bugs in game.

 

I've been reporting and making threads for the same Mag Shot bug for over 3 years with seemingly no fix in sight.

 

You're asking them to make F2P features less like F2P when the point of those restrictions is to force you into paying for the game to have access to all the features.

 

If you're finding the game to be too "costly" and things are "too pricey" it might be time to look into a new game.

 

Anyways hope your birthday was a good one.

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  • 1 month later...
Happy Birthday and all but, how does any of this help fix and correct the bugs that already exist in game? You're asking entirely too much of a skeleton crew dev team that is already totally incapable of fixing pre-existing bugs in game.

 

I've been reporting and making threads for the same Mag Shot bug for over 3 years with seemingly no fix in sight.

 

You're asking them to make F2P features less like F2P when the point of those restrictions is to force you into paying for the game to have access to all the features.

 

If you're finding the game to be too "costly" and things are "too pricey" it might be time to look into a new game.

 

Anyways hope your birthday was a good one.

 

 

I didn't think I was giving off the vibe of "finding this game to be 'too costly," after all - I did say that I bought 8 hypercrates in one sitting. I understand you are upset at Mag Shot, you have mentioned it in several threads now, but there are other valid suggestions that could improve on this game. That said, I thought of some more.

 

 

41) Show a Guild's top conquest points for that week, and the points earned the last week that event came up.. So for Rakghoul Resurgence: Tattoine it will say "top conquest points ever earned for this guild: X" That way guild leaders (officers and master) can make informed decisions if they want to go for a large yield or medium yield (or even small yield) for conquest, by what the guild was able to do before. Regular members would be able to see that number, and make it a goal to improve their best week. You can also show how many points the guild earned last time the event happened, so dying guilds can still be motivated to improve on their score the last time that event came up.

 

42) Be able to do the GSF tutorial in multiple ships, so players can try out the different types of ships (i.e. Scout, Strike Fighter, Gunship, Bomber). That way players can customize the ship they play, then fly that ship arouond solo in a tutorial for practice or luls.

 

43) In the UI make the buffs you trigger, bigger (easier to see) and make the temporary buffs you get bigger. That way players know if their DoT they put on the boss is about to wear off, or if it is someone else's DoT that is about to wear off. Also players can more easily if how many stacks of Tactical advantage (or some other temporary buff) they have in an operation setting, where they have many buffs and debuffs on their screen, more easily seen.

 

44) Make the end game scoreboard for GSF more like the Warzone end game scoreboard from a 4v4 arena. Have the player's team stats highlighted in green. Break-up tabs for each team's stats.

 

45) Be able to whisper all guild members (specifically guild members who unique characters in their name) from the guild page, like how you can from the /who page. That way if you want to whisper a guild member who has unique characters in their name, you can just right click their name form the guild window and whisper them. Right now it bugs, and you have to do /who your guild name to pull up the members of your guild and then whisper them from that window. (And hope there are enough people online that it pulls up the /who window and doesn't just list 1-3 names.

 

46) When typing /played show more information. Show that character's played time and also the /played time for all Empire characters in that legacy (if typing /who on an Empire character), and all Repulblc characters in that legacy (if on a Republic character) And then the /played time for all characters in that legacy. That way players can have information, more easily accessible and not have to log out and back in on all 40+ of their alts to see how much time they have put into the game.

Edited by Zarahemla
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  • 8 months later...

47) Make Story Mode operations prepare you for Hard Mode operations, and Hard Mode operations prepare you for Nightmare Mode operations. Have the same mechanics in NiM as you do in SM but have them hit harder in NiM. Right now you have to do some bosses completely different depending on what mode you are doing the operation on, because the mechanics are different. This means people who do story mode operations every week, have no idea how to do hard or nightmare mode versions of the bosses they have done a million times. By having Story Mode have the same mechanics as hard mode, and nightmare mode players are able to see the mechanics, but still ignore the harder mechanics if they choose to. Or they can practice on story mode using the nightmare mode mechanics until they are ready to progress to the harder difficulty.

 

48) Have Operations achievements show the first time you cleared an achievement as well as the last time you cleared that operation. This is to combat elitism. Players see that you beat a boss before level sync and they have no respect for you, even if you killed that boss again last week. By implementing this suggestion, it would prove to elitists that you can still clear content after level sync, as well as give people who have cleared an operation a reason to keep running that content, so they can update their achievement record.

 

49) More quests in the quest log. After seeing Ossus having so many quests, please increase the quest log by at least double.

 

50) GSF match making by win % and assemble teams after people accept the que pop. As it is now, people are matched by who plays the most. But a more balanced way of doing it would be matching people who have a high in % with people who have a low win %.

 

51) Penalty for leaving GSF que like how there is a penalty for leaving a flashpoint early. This is to go along with #50. I have seen an ace pilot on my team, before the match started, and I was like "sweet, we are going to win." Then he said "nope" and dropped group, and then requed and he was put on the other team. If we are going to have balanced teams with a match making system, we can't have people dropping que and requing without a penalty.

 

52) Filter in collections that sorts by items unlocked for account. This way people who have a lot of cartel market items unlocked, who make a new toon, don't have to sort through everything they ever bought to make copies of what they want for their new toon. They can quickly find the things they unlocked by account, like their favorite mounts / color crystals / Revan statue etc. for their new toon.

 

53) An operation that has a mount drop from it, should have that mount be a 100% drop chance from the last boss. Bosses like EC who have a small chance to drop the mount from any mode, or SnV who have a chance to drop the mount from NiM should just be changed to a 100% drop from the last boss, like how Dread Fortress NiM has a 100% chance to drop that mount. I have been playing this game since Beta, and have never seen the mount drop from Xeno or the tank from EC on my main, despite doing that content a ton.

 

54) All guild perks should be available all the time, and in all parts of the ship, to give players more flexibility (can't pick the same perk in different bays though). This way guilds don't have to go to a third party website, every 28 or 14 days to figure out what the next cycle will be, to pick what perks they will want. Also some perks are desired all the time, but are not available during most cycles. This is an unnecessary headache as guild leaders have to field complains from guild members that a perk wasn't picked during a cycle when it wasn't even available. Making all guild perks available all the time, with flexibility in choosing what bay they are in, will allow starter guilds to get the perks they want in the few bays they have, while allowing guilds with fully unlocked ships to get all the perks they want, all the time.

 

55) On the guild roster page, show how many accounts are in the guild, like how it was before. No idea why Bioware got rid of how many qualifying accounts were in the guild. This helped guild leaders know how many individual people were in their guild and give a rough estimate on how active those players were. Also show how many accounts have logged in the last 24 hours, last week and last month, to help guild leaders know how active their guild is. This will make it easier for guild leaders to decide when they should purge their roster to deal with the 1,000 member cap.

 

56) Be able to whisper guild members from the guild roster page, even when they have a weird character in their name. Right now you have to type /who and search the guild name, and then whisper those players ,with weird characters in their name, from that menu. That is annoying, please fix that.

 

57) Now that people will be storing all 14 gear slots in their legacy bank, thanks to all slots being legacy bound, please increase the size of the legacy bank (or all banks for quality of life) to be 14 by 14 slots instead of the current 10 by 8 spaces in the legacy bank. This will allow players to have a designated row for all their toon's gear.

 

58) Fix tanking gear so tanks don't have to augment their gear with DPS mods / relics / weapons / etc to do NiM content.

 

59) When you "crit" on a crafted item, and you get an augment slot in that gear, reverse engineering that piece of gear has a double chance of learning the recipe. So 20% instead of 10%. When you crit on an augment, you get two augments, so a double chance when reverse engineering those augments. Why not do the same with crafted gear?

 

60) If you are going to make "evergreen" content, then give evergreen rewards. Restore the decorations in flashpoints, like Blood Hunt and Colicoid War Games, and the Recovered Relics from the Korriban Incursion / Assault on Tython flashpoints . Also restore the Makeb Gazebo decoration.

 

61) Make the trophy decorations for operation bosses big if you did it in 16 man, and small if you did it in story mode. Right now, Story Mode 16 man trophies are small. Make the 16 man decorations large, and the 8 man decoration small, with the difficulty for the operation, be in the bottom left hand corner.

 

62) The cost of rerolling amplifiers should reset on Tuesday, this way people who have rare armor sets, like the armor sets that only drop in operations or from the weekend vender (like the Emergency Power set) and the no longer obtainable Dark Vs Light (the Victorious Pioneer's set) can get the amplifiers they want without having to spend billions on them.

 

63) Have group finder rewards for 16 man operation, not just 8 man operations, to accommodate large guilds. This gives activates and rewards to larger guilds, without punishing smaller guilds.

 

64) Now that gear is no longer the driving force to progress to harder content in operations; have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations. Have common decorations like lights and small / medium hook decorations be awarded in Story Mode operations. Have larger decorations, like statues be awarded in Hard Mode operations. And Have centerpiece hook decorations be awarded in Nightmare Mode operations. Have these decorations be bind on pick-up so they are not sold on the GTN, but have them vender for a good amount, to reward players who don't decorate.

Edited by Zarahemla
added more suggestions
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  • 8 months later...

64) Have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations.

 

 

do this one pls.

 

Give me a reason to run hm more often

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I'd like my sentinel and maurauder to open boxes that are a quest reward and not find a focus or generator when they duel wield lightsabers. Same thing on gunslinger when they duel wield blaster pistols. I'd like my DPS characters to stop getting tank drops. And BTW even my level 75 DPS with loot set to their DPS tree still get tank gear. So even that is broken.
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I know a lot of the RNG isn't leaving anytime soon, but a lot of these QoL improvements are too easy to implement to be left out. A solid list, especially the extra guild and GTN functionalities.
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