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Spirit of Vengeance (6.2 Flashpoint)


TreeHuggerHannah's Avatar


TreeHuggerHannah
01.17.2021 , 07:25 PM | #131
Thanks. I know sometimes bugs take time to fix. Just as long as they are at least aware and working on it.

SteveTheCynic's Avatar


SteveTheCynic
01.18.2021 , 05:39 AM | #132
Quote: Originally Posted by TarotMage View Post
Your guess is as good as mine. Servers usually go down on Tuesdays for maintenance and/or updates. The last thing that was mentioned was on 1/8/21 -- Rass Ordo's "Influence level is 1 when it should be 25" bug has returned. They are currently 'looking into it' but since then...crickets (see below).
Yeah, I had that yesterday on a Vengeance Jugg. It was less problematic than I was thinking, in part because:
* My character is in 306s, although no set bonus gear *at*all*.
* His Influence rank can be boosted by gifts.
* You can buy Presence stims from the various vendors inside the FP. They are equivalent to +7 Influence ranks.
* Veng Jugg is pretty strong anyway.

But it *is* overtuned.
Not really what you think.
To go to Belsavis, you must go to Belsavis.
?REDO FROM START
Latest patch notes at http://www.swtor.com/patchnotes

JasterWessteri's Avatar


JasterWessteri
01.22.2021 , 10:18 AM | #133
Quote: Originally Posted by dahyle View Post
How can you say that ? Even MM difficulty feels like SM difficulty (no boss mechanics, skytrooper-like trash mobs).
Ya I gave up. I have level 75 scoundrel Smuggler and i can not get past the first boss even when i run all the way back to the beginning and repair my armor. There is no way for a scoundrel to complete this solo. It sucks that this is the end of the storyline and i can't even get past the first ship; They need to fix this.

mike_carton's Avatar


mike_carton
01.23.2021 , 05:09 PM | #134
Quote: Originally Posted by JasterWessteri View Post
Ya I gave up...They need to fix this.
The MM version is tuned just right; I’ve done it in a group on Day 1 as well as solo (not easy, I can tell you.)

The SM/solo version is off; too difficult for the expected target player. Also, this is particularly difficult on some Disciplines than others.

At this point, the above statements can be considered the player consensus, more or less. Posters like the one you responded to are making one or both of these mistakes:

- assuming it is tuned right on solo/SM just because it is tuned right on MM

- trying to show how leet they are

Is it possible, at this point, to legitimately believe that the SoV solo/SM is tuned just right? I don’t think so; not based on available evidence. But that doesn’t preclude the existence of such players I suppose.
A "Forum troll" posts outrageous messages to bait people into answering, to sow discord and to derail the discussion. Don't feed the troll, add to your Ignore List.

TreeHuggerHannah's Avatar


TreeHuggerHannah
01.25.2021 , 05:54 PM | #135
Quote: Originally Posted by mike_carton View Post
The SM/solo version is off; too difficult for the expected target player.
I agree. Solo/story mode should be accessible to the average player without frustration and stress.

If you (general you) want it to be more difficult than that, choose a harder difficulty. That's the whole point of having settings. It makes no sense to choose the lowest difficulty and then look for it to be harder.

The fact that the bugs made it such a different experience for different players didn't help. Hearing that someone had an easy time of it with a companion who was 25 ranks higher than mine and didn't bug out and stop using skills at a critical moment doesn't convince me that this is functioning well.

JediQuaker's Avatar


JediQuaker
01.27.2021 , 11:28 AM | #136
SoV is available to the 'average' player without undue stress. It's the below average players that have difficulty. 😏
At what point should you tell the below average players to 'increase their game' instead of just pandering to them?
Hold water, a sieve may not, but hold another sieve, it will - Yoda..

Sundown's Avatar


Sundown
01.30.2021 , 02:58 AM | #137
Quote: Originally Posted by JasterWessteri View Post
Ya I gave up. I have level 75 scoundrel Smuggler and i can not get past the first boss even when i run all the way back to the beginning and repair my armor. There is no way for a scoundrel to complete this solo. It sucks that this is the end of the storyline and i can't even get past the first ship; They need to fix this.
That actually got me intrigued, so I went in with a Concealment Op. 306 Tactician set, not augmented and stats all over the place, but I guess decent enough and better than what others might use here. Companion rank 1, yeah, good job, BW.

Anyway, finished without death, still had to use Kolto twice (once at final boss and once in a fight in the middle where one group pulled me out of stealth and I mistakenly attacked another one, ending up pulling the full room). Bosses were easier than some mobs tbh, and to be fair: it actually is harder than your usual story. I would think going in in lower gear, like 270 or so, might really prevent you from succeeding. Definitely it would not be „story“ like.

TyerRhade's Avatar


TyerRhade
01.30.2021 , 11:30 PM | #138
Bosses were definitely harder then normal story, but I beat the first three. Went through the cut scene and once that was over I'm back where the third boss was....... This happened twice, what the hell.

DesertMortician's Avatar


DesertMortician
02.01.2021 , 03:37 PM | #139
Not an expert player by any means, I like to stick to the story mode. But I have a level 75 Sith Marauder with level 270 armor and I get stuck at the same point every time! The mobs of enemies are a real chore to get through already but the lower engine deck after the jumping puzzle on the 2nd ship is ridiculous!
Every enemy swarms the player and your companion. The healing appears to work for a few mins but then suddenly the DPS rapidly skyrockets and no amount of heals can stop the damage. I have tried multiple strategy's including going for different groups of enemy's first and the result is always the same.
At this point the Story version of this FP is broken!

eabevella's Avatar


eabevella
02.01.2021 , 09:56 PM | #140
Quote: Originally Posted by DesertMortician View Post
Not an expert player by any means, I like to stick to the story mode. But I have a level 75 Sith Marauder with level 270 armor and I get stuck at the same point every time! The mobs of enemies are a real chore to get through already but the lower engine deck after the jumping puzzle on the 2nd ship is ridiculous!
Every enemy swarms the player and your companion. The healing appears to work for a few mins but then suddenly the DPS rapidly skyrockets and no amount of heals can stop the damage. I have tried multiple strategy's including going for different groups of enemy's first and the result is always the same.
At this point the Story version of this FP is broken!
Lv1 heal gets burnt out after a while so you gotta reduce the number of enemy before that.
Try to kill the medic first, there's one in each group. Sometimes they hide in the corner/behind box.
Just forget about aoe and focus on killing one enemy at a time asap.
Use all your DCDs one by one. If you have trouble in one fight, you'll probably want to wait pass their CD time. The one that reduces your damage taken by 99% for 4 sec has more than 1min CD time but it might be a life saver.
Be careful about the Throw Saber skill because it might aggros the yellow npc and gives you more trouble.

This FP is, ironically, much easier to run in VM and even MM simply because it's way more easier to kill the trash on the way. I also think the enemy's hp is sill wrong in SM?