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Resolve bar rework

STAR WARS: The Old Republic > English > PvP
Resolve bar rework

Crazykidddd's Avatar


Crazykidddd
06.01.2022 , 02:10 AM | #1
I'll just get straight to the point, resolve is absolute crap with the way things are atm.
Please make the resolve bar activate after any hard stun and last for at least 15 seconds.
For roots it should be at least 1/3rd of your bar every time you get rooted, and slows should be worked into there too.
There is way too much cc atm, at least in PvP, and taking people's abilities away isn't the answer, just make the resolve bar useful please.

ZUHFB's Avatar


ZUHFB
06.01.2022 , 03:29 AM | #2
No because you can't defend yourself while stunned, but you can while rooted. Many classes don't even have stuns anymore. If roots and slows would fill the bar it most definitely shouldn't be 15s.

You are probably just mad you got killed in a stunlock anyway.
professional combat rez farmer
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Crazykidddd's Avatar


Crazykidddd
06.01.2022 , 03:52 AM | #3
Lol every class has access to stuns, and this isn't coming from getting stunlocked a couple of times, its from the new meta where everything slows/roots/stuns you to infinity and beyond.
Dealing with a 1v1 on some classes is bad enough, as ops and sins sorely lack in mobility and gap closers (especially against certain classes), but the problem is most of the time you are fighting multiple enemies at once, which is enough cc to completely lock you out of a fight until youre basically already dead, and this happens on repeat.

Skettitangles's Avatar


Skettitangles
06.09.2022 , 01:00 AM | #4
I agree the Resolve Bar needs some tweaking. Basically build faster and possibly last longer. The excessive stuns, roots, slows, and grenades popping off right now do impact the gameplay of everyone in a negative way. If Resolve worked in a reliable way it would benefit everyone equally and impact people's choices away from the default cc priority. Sure everyone will still probably take their strongest cc skill choice, it just won't be as high of a priority if it isn't as powerful a choice as it is now.

PVPsage's Avatar


PVPsage
06.09.2022 , 04:11 AM | #5
Resolve bar is fine. Shoo

Skettitangles's Avatar


Skettitangles
06.10.2022 , 01:30 AM | #6
No u!

PVPsage's Avatar


PVPsage
06.10.2022 , 06:53 AM | #7
Quote: Originally Posted by Skettitangles View Post
No u!
The resolve bar is fine. Its a case of 2/3 ccs and you get a 15 second immunity. Most classes also have root and stun evasion somewhere in their ability options.... stuns themselves have been nerfed to be less prevalent in warzones so you're mostly dealing with roots which also.... fill the resolve bar almost the same way. Force slow has the tiniest effect duration and doesn't last long enough or exist on enough classes to merit it being debuffed.

So you want to go down to what, 2ccs to whitebar? 1cc to whitebar?
To having Force Slow = a hardstun when the other player gets so little from it?

Gotta agree with Zuh here, guys trolling.
Quote: Originally Posted by ZUHFB View Post
You are probably just mad you got killed in a stunlock anyway.

Skettitangles's Avatar


Skettitangles
06.10.2022 , 10:56 PM | #8
Quote: Originally Posted by PVPsage View Post
The resolve bar is fine. Its a case of 2/3 ccs and you get a 15 second immunity. Most classes also have root and stun evasion somewhere in their ability options.... stuns themselves have been nerfed to be less prevalent in warzones so you're mostly dealing with roots which also.... fill the resolve bar almost the same way. Force slow has the tiniest effect duration and doesn't last long enough or exist on enough classes to merit it being debuffed.

So you want to go down to what, 2ccs to whitebar? 1cc to whitebar?
To having Force Slow = a hardstun when the other player gets so little from it?

Gotta agree with Zuh here, guys trolling.
Cool story... which stuns were nerfed?

septru's Avatar


septru
06.11.2022 , 12:06 AM | #9
Quote: Originally Posted by Skettitangles View Post
Cool story... which stuns were nerfed?
operative, marauder, snipers, deception (didn't lose its cc, just got a weaker version), and powertechs...............

all either completely lost their hardstun or can't choose it over other things that are more important

Skettitangles's Avatar


Skettitangles
06.11.2022 , 05:57 AM | #10
Quote: Originally Posted by septru View Post
operative, marauder, snipers, deception (didn't lose its cc, just got a weaker version), and powertechs...............

all either completely lost their hardstun or can't choose it over other things that are more important
LAMO... other than the choice aspect, which stuns are weaker than their previous version and which specs have a build choice that completely locks them off from taking their respective hard stun for pvp? asking for a freind