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2020 Greetings from Keith!

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JediMasterAlex
01.28.2020 , 01:19 PM | #21
Keith, fix the vents that are killing people in ranked on Mandalorian Battle Ring.

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Estelindis
01.28.2020 , 01:19 PM | #22
Quote: Originally Posted by xordevoreaux View Post
As in updated old stories? Yes? Or just continuation of the ones we have?
Personally I am hoping for updates in the sense of new stories. The class stories I find generally perfect, and the kinds of changes I'd want to story content like KotFE/ET are so comprehensive that massive retcons would be required (which I can't see BW doing). So new content taking the current story forward is what I hope Keith meant.
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merovejec
01.28.2020 , 01:44 PM | #23
Thank you Keith for the info! We are all looking forward for the improvements, lets hope you guys get it right! As some people mentioned it would be nice if future content wouldnt mean farming/grinding the 1st flashpoint the game introduced
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xordevoreaux
01.28.2020 , 01:51 PM | #24
Quote: Originally Posted by Estelindis View Post
Personally I am hoping for updates in the sense of new stories. The class stories I find generally perfect, and the kinds of changes I'd want to story content like KotFE/ET are so comprehensive that massive retcons would be required (which I can't see BW doing). So new content taking the current story forward is what I hope Keith meant.
My one big fantasy is that somehow the original class stories at some point are updated to tie in better with KOTFE/KOTET and beyond, and that might take a bit of explaining.

From a force user perspective, it seems that we have a case of grade inflation with the force. Force inflation, if you will. On Tython, we have Flingeld struggling to channel the force and feeling as though he must cheat in the process, while a woman on Tython had no idea she was force-sensitive until an adult. We go from that to the emperor who's essentially a god in KOTFE/KOTET.

Along that spectrum, we have our hapless padawan we're playing, diddling around on various planets trying to stop a plague, but doing interesting things along the way that give us pause regarding situations in later stories.

For example, on Taris, our hero must get open a huge metal door in a chemical plant to rescue some workers, and to do so, uses the force to shred the absolute crap out of a metal door easily a meter thick. But on Ziost, this same force user requires an over-the-shoulder launcher to blow open a circular door in order to get to the upper reaches of a tower in order to continue the fight. Um... why didn't he just use the force to shred that door to pieces as well? Just to accommodate a story that might be played by a smuggler who needs the stupid weapon? Can't we even have such a little bit of variation in the story there as to accommodate a force wielder shredding open a metal door versus a force-blind person like a smuggler or trooper having to grab a weapon to achieve the same affect? Really people?

Another example, Arn, on Onderon, is asked to sense who is where by his newly acquired master. He senses kitchen help on a lower level (but can't find Lana nearby via his force clairvoyance because she's actually out by the main gate and nowhere near him). The force user we play, however, at no point in any of the original class stories displays such force clairvoyance, to any degree, for had he (or she) done so, we'd have known almost immediately certain situations without having to go investigate --- shall I go look for Qyzen, Master? Ah, I need to find Lars Baddig! I need to track down (fill in the blank). The original class stories are chuck full of cases where our hapless hero must track someone down. Physically. Without any force clairvoyance.

I call that force inflation. The more the story progresses, the more varied the ways the force is depicted in use, but not by our character. People like Arn. And to various degrees.

I suppose I'm asking for a retcon of the original class stories to bring them more in line with the potential variety of use of the force, even if our pre-Barsen'thor character may not necessarily be strong enough on his/her own to manifest such abilities.

Just seems like there's this constant disconnect between the old and new stories that I'd like to see better-woven into something that's in less contention with itself.
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Rion_Starkiller
01.28.2020 , 02:14 PM | #25
Quote: Originally Posted by merovejec View Post
Thank you Keith for the info! We are all looking forward for the improvements, lets hope you guys get it right! As some people mentioned it would be nice if future content wouldnt mean farming/grinding the 1st flashpoint the game introduced
Scusi....but isn't Esseles/Black Talon the 1st? Hammertime Station 2nd? 🤓🤓
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casirabit
01.28.2020 , 02:21 PM | #26
Quote: Originally Posted by Stookydroid View Post
So a stronghold gets over a month of pts testing and its own update, bit NiM Dxun, most likely the only raid we’re getting for a year (or more), is just thrown out there as “oh yeah, that’s also coming in 6.1.2”?
Dxun needs to have extensive pts testing or the launch is going to be filled with bugs and poor tuning
Please don’t sweet the most important content of the year under the rug
Over a month? It was on PTS for a few days before Christmas 12-17-2019 - 12-20-2019 which meant it was up for 3 days and then it was put up on again on 1-17-20, and so was the changes for the classes and that will be taken down tomorrow (https://www.swtor.com/community/show...99#edit9816899) which meant this PTS was up for about 12 days for people to check out the stronghold and the changes to the classes as well, no where over a month like you tried to make it sound.
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Pirana
01.28.2020 , 02:27 PM | #27
Quote: Originally Posted by Rion_Starkiller View Post
Scusi....but isn't Esseles/Black Talon the 1st? Hammertime Station 2nd? 🤓🤓
I pretty sure you're right and EV was the first Op.
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fushnchips
01.28.2020 , 02:33 PM | #28
SWTOR needs to open up about content and stop hiding behind walls we want to get excited but right now a new stronghold isn't anything great and once again the content cycle is bare I don't see anything promising wanting to make me resub when my sub dies in just over 30 days.
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JattaGin
01.28.2020 , 02:35 PM | #29
Dear Keith,

thank you for writing an update on this forum. Despite what people may think of the content, I'm sure that everyone appreciates that. I have a couple of comments and questions. Maybe you, Eric or just some other fellow forumer can answer or comment.

Quote: Originally Posted by KeithKanneg View Post
I continue to play the game a lot as I believe it’s vitally important to have the same type of experiences as our players. This enables me to leverage what I learn which helps guide future changes with our game.
You keep mentioning that and I notice that there are still many bugs in the game, some for a very long time, that remain unaddressed. Are you never experiencing any of those?

Quote: Originally Posted by KeithKanneg View Post
Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.
The situation is that bad again?

Quote: Originally Posted by KeithKanneg View Post
Game Update 6.1 – Many of you had the chance to check out the Alderaan Stronghold and [...] will launch on Tuesday, February 11th.
Has there been any mention, or has anyone been able to test this on the PTS, about the amount of strongholds you can have? I'm at the maximum of 8. Will that be raised or would I have to deactivate one of the others in order to get the Alderaan one? (I won't deactivate anything, so if 8 is the limit, I won't get Alderaan.)

Quote: Originally Posted by KeithKanneg View Post
Game Update 6.1.1 and 6.1.2 – Our next two game updates are currently scheduled to be pretty quick on the heels of 6.1. You should expect to see these updates in the next couple of months after 6.1 is live.
I am confused. Will 6.1.1 and 6.1.2 come "pretty quick on the heels of 6.1" or will they come within "the next couple of months after 6.1 is live"?

Quote: Originally Posted by KeithKanneg View Post
2020 – The team is working on a lot of exciting things for this year. We will really have a big focus on quality of life, updated stories, PvP improvements and much, much more. We want to ensure your time in SWTOR is very enjoyable by having plenty of activities, goals, and rewards.
Could you please elaborate a bit more detailed on

a) updated stories (e. g. will there be a 6.2 this year and if so, about when? Summer, Autumn, Winter?

b) rewards. I find the rewards when you reached irating 306 very discouraging as you mainly get 300-304 gear. I have asked, mentioned and requested this several times before: Could you please add some shinies to the rewards boxes? Like during the Galactic Command System. Speeders, pets, even just companion gifts. Just something which you don't immediately disassemble. That would be nice.

Bonus idea for Keith and the devs:

* Many players would still like to get some original class content. We know how difficult it is and with the current state of the galaxy, I personally don't think that new class content would even make sense. There is only the Outlander / Commander. But how about some kind of flashback chapters? Some side stories that happened back in the days, but they weren't shown before. I am thinking about chapters like the HK bonus chapter. Just for the original classes. They won't have an effect on the story. They are just something nice to play. The Rishi class missions were wonderful. Those bonus class chapters would focus on stories and conversations, so cutscenes mainly. They can be in instances, so the worlds won't be touched. Companions could be included. If the voice acting is a problem, use the classic conversation interface. What do you think?

Bonus question for Keith and the devs:

* What is your stance on the codex system? Will this finally get some love in 2020? At least a clean-up? I would like an update of the UI, so that it matches all the other UI updates from the last years, as well as fixing the codes box (e. g. unavailable codexes like class-related codexes that show in other classes' lists, too, but you can't get them, not even if you're grouped up). That would be great.

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ruffolofi
01.28.2020 , 02:35 PM | #30
Quote: Originally Posted by KeithKanneg View Post
  • 2021 – SWTOR’s 10th year! This seems like a great target to work towards doing something major…more to come, of course, but I wanted you to know we’re already starting to plan out the next few years.
Something major... new class stories?