Jump to content

7.0+ Set Bonuses


SOULCASTER

Recommended Posts

(Recently returning to the game, sorry if this was discussed)

 

Typically the way I use Ear Pieces and Implants, is:

HEALING = Green/Alacrity Implants and Ear pieces.

DPS = Either Red/Power-Crit ones or Yellow Accuracy ones (depending on PvP or PvE)

TANKING = Blue Shielding or Absorb Implants Ear pieces.

 

This way, makes things clean and simple for me; i know what is what and I can have the rest of my armor mods/enh (when that was a thing) set up how I like and simply just switch the implants and ear pieces for the activity that i've been doing. I've done this for almost 10 years now.

 

However now with 7.0 and set bonuses: I really don't like having to buy DPS or Alacrity Implants on my tank, just to get the set bonuses that I want. There are also not any Accuracy Implants either, and I don't like having 110% accuracy in my PvP gear (which by the way in warzones is somehow 107% acc. But it's also why i used to simply just switch out my yellow ear/implants).

 

There is also a very poor selection of quantity and quality when it comes to set bonuses per class. I assume this is being worked on improving.

 

Is it not possible to go back to having the set bonuses tied to armor pieces? :confused:

Edited by SOULCASTER
Link to comment
Share on other sites

×
×
  • Create New...