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Complete Expansion Idea.


casirabit's Avatar


casirabit
09.24.2018 , 08:27 AM | #21
Not sure this will appeal to a lot of people unless you don't play force users. While they are mention they are mentioned only in passing. Most of the ideas seem to revolve around military types and while that is good not everyone plays a military type and one of the complaints I heard from the last expansion is that it focused too much on force users and left others out. This seems to be doing the same thing at least from my personal opinion.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing.

AOrdo's Avatar


AOrdo
02.28.2019 , 07:14 AM | #22
Indeed I do agree with you on that it's based on a military oriented conflict.

But since I've reflect a bit on this I figure a solution.
We have established new classes. While joining the conflict on Onderon old classes will be presenting a choice siding with their former allegiance (Republic for a Smuggler) or secede and join the empire...Or desert.... Could be a real possibility your character will just not join the war effort and while still being attached to the Republic would be used as a emissary , smuggler etc.
Which can provide quests based on this.
You've quit , either the jedi order, the army of the republic etc , you still are in touch with it but no implication whatsoever. At each new planet (so galactic conflict) you'll be offered a choice (or many choices) that would move you to a branch of quests.
-You decide to help the military and you join the main quest.
-You decide to help the ennemy (factions etc)
-You decide to support the war effort with a questline proper to your first "quitting" choice.
Meaning if you're a rogue jedi (jedi gray whatever) you will have quest that made you help people, do some diplomacy etc , being a "agent" (smuggler , spy etc) you'll have the opportunity to help the civilians , smuggle food (or keep it and make profit , dark side choice )

For a more logical way of doing it you will be able to join the conflict after the main quest would be avalaible.
If Onderon launch in February , you will choose , if you join the military (main quest) you'll be able to do it immediately , if not you'll have to wait a month.
As far as RP is concerned it seems logical that all the activity outside of military start a bit after , and gameplay speaking it allow you to do the main quest with some of your other character quietly.

You will still have the possiility of switching weapons , joining a medium faction etc. Here we just add the possibility of choosing your way of participating to the Event. (still the Daily missions are the same for all)

What do you think ?

AOrdo's Avatar


AOrdo
02.28.2019 , 07:20 AM | #23
I just copy here what I've wrote by mistake on the old topic.


I will now talk a bit more about the "Galactique Explorer" part.
I mean by that add a bit more of descriptions to some of the planetes I see implemented in the game.
I won't explain the decorations or things like that but how I see the developpement of the Area.

1) Arrival.
In my opinion there's a common way to be launched into action. I think there can be options still.
A) Arrival right in the middle of a conflict between Republic and Empire , much like the Onderon situation in Kotor II, you have a phased mission to help whichever side you've agreed on helping. And then moved to the main base of the faction (either republic or Empire).
B) You fly to the planete and decide the faction to help during a mission (helping a local faction like I've explained for the wookies on kashyyk)
N:B: Once the starting area is done it can't be done again the area won't be reachable (a bit like on Rise of The Hutt)

2) Main camp and mission field.
The whole are would be build very much like on Darvannis (in KotFE) however there would be two camps. Each away and unreachable (like the main camp on Yavin IV), between these two camps a large area (or multiple areas like on Yavin) filled with PNJ and villages etc , (depending on the planetes many things can be done, as such adding some new areas only reachable on a speeder (like an PVP area or a Ragkoul infested camp/town).
With all this not only you'll have a new planet but you also adress every part of the game (PVP / PVE daily / RP / Events / Operations etc). Possibly adding a RP slide is very much a possibility (i believe it works the same as the PVP one already existing ? Would be without the Daily missions , only NPC and environnements)

3) Added areas.
As I've explained on 2) there would be a very easy way to add new area on existing planets (tatooin Alderaan etc) and also do that on the new one.
For what would you ask ? well first I've explained that if the devs want to add a new story (like the Valkorion saga) they shouldn't mix with existing area , and more important not do too much changes on the galaxy (the balance of powers) so adding extra events on specifics area on existing planets could be a hit. It would allow player to go there and totally be free from the former area (Corellia , Belsavis are exemple that they have already done that in the game so it's possible)

4) Quick Travel pass
If you create a new galaxy (by that I mean new worlds, and new areas on already existing ones) you have the task to ease the access to it. Since you create a reputation related to new worlds (Ossus is the last exemple of that) add to the reputation vendor the possibility to transport immediately to your destination (could be ticket usable only once for the first level of reputation , going to a permanent "back to" you can add to your abilities.

As I have said before a lot (if not all of it) already exist in the game. But it could open a door for the devs to add content more often and expand the galaxy while updating old planets in the process.
The game would be funnier for old players and would be challenging to new ones (they also could start early at level 70 and so launch right into the new things).


Tell me what you think of all that ^^

AOrdo's Avatar


AOrdo
03.01.2019 , 04:40 PM | #24
Story Arc.

Since we've established how the game content will be added to the game it mainly refers to existing planets , old planets from Kotor 1&2 and some about the Lore it's time to talk about the "Kotfe Kotet" like scenario.

Since game content would be on a regular basis it can be possible for the devs to work on a story in the way of Kotfe. The question would be how to develop it , since new planets are already a thing , adding just events on a foreign world would be just well "light"...
So I look on the game itself , willing to know how he would do it , and I found a idea.
Pretty simple I took for inspiration the "between-planets-events" during the Class Story on SWTOR 1 (level 1-50) when you have to go to the free spaceport as an Smuggler , some assaulted capital ships on many classes story.
So , since after it's Star Wars , why not adding some Questline , facing an ennemy (threat, terrorists, whatever plot you wish to add), they won't operate on a particular planet (and if they do they would do it on added area like I've explained recently) but most of the time they will just be on ships , space station, maybe other things like asteroids etc. Much like the episodes of Kotfe you will have to do it alone.......

OKay....I know how you feel.....Alone...

So....Since it's a possibility in the game....since more people would love to play chapters with their friend , guildmates , lover or else...Why not, why not adding a Group mod for all this ?
Only probleme would be the choices , so far all characters have been facing faction-related choices, or story-logical choices , but in this scenario , your independant smuggler could join a Jedi of the Republic and ...oh wait this isn't a problem since the mission would be presented as "extra" and because of it you'll all be treated as "emissary" from either the Republic or the Empire (which bring an idea....)

So these mini-story could be over a whole year , new chapter about every two month , adding new things on the game and a more original way for the devs to developp the Lore outside of the Cold War that the "Diplomatic war" (SWTOR3 ^^) would be. These stories could be as alert on your starship and Faction Main Station , you could chose the way you want to play.

Also I didn't remember if I said it but new groupe size would be 3 (6 for large groupe and 9 or 12 for Operations).
I will be back with more ideas or can developp or explain some things I've read already if you want (for the two people reading this thread )

CKNORTH's Avatar


CKNORTH
03.01.2019 , 06:07 PM | #25
For expansion idea for me and I feel they left a ton of it out in the loop would be 2 ideas, something extremely dark and deep into The Rakata. secondly a Very Canon look into the planet Kesel and the Maw. personally I would like to see Kesel and The Maw the most I haven't seen any of the new movies skipped them all and haven't heard or seen many spoilers. However from what I do know of both topics is that both places/races have only been lightly touched on.

What would be cool is that they bring spice into the game as a form of black market trading currency perhaps for a type of game time like, 7 spice gives 7 day game time. 1 spice would be one day game time stackable up to crafting stacks...

just a idea.
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AOrdo's Avatar


AOrdo
03.01.2019 , 07:17 PM | #26
Well they developp a bit the Rakatas on Belsavis and one of the Ops , plus it was the Rakatas story on Kotor 1 in a way. Nonetheless it could be very interesting to have some mini-strory about the Rakatas indeed since the devs have shown having no trouble bringing some alive specimens .

For the Black Markets spices or others goods...it's interesting....I wonder if mayve something could be done in this way.
If I go back to my sub-factions some could very well have a spice-war going on...

What do you think of this :

Black Market War (a part of the Expansion indeed).
Factions such as the Hutt Cartel , Black Sun and the Exchange would base their activity on smuggling Black Markets goods.
They would have a special indicator (much like the Light vs Dark one). Each Faction main base would grant players some daily / Weekly quest (who help players level their reputation with their faction). These quest would regroup farming (always some) , PVP (players victory in PVP would grant point much like conquest points), and some weekly quest would bring the character to the ennemy territory to steal some supplies, stocks etc..
This Faction-related Event would be one week by month (much like the events already in place) and works like conquest. Some mini-story chapter related to your faction could be bought from Reputation vendor.
The other factions couldn't play these quest (rerolling is a key there ^^) but (I don't know if the game mechanics would allow that) they could be grouped by the smuggler and will benefit with some reputation with the faction (Hutt for exemple by ..let's say 50% less than the smuggler , but gain 25% more money (mercenaries..... ). An alert can be placed on fleet to informed all players that there's a "run" at spices (or other stuff).

In the same way , there could be missions for mercenary factions (Bounty Hunter Guild , Mandalorians etc...).
Like the pvp it would require to do quest of specific faction (Syndicates, Armed Force , Jedi/Sith etc) doing 5missions give you a reward etc.

While thinking of it the system could work just as the reputation with the Alliance Commander (hello Hylo ^^) we get stuff (non character bind) and have to bring it to your Boss (hello again Hylo) granting reputation....Maybe with the boss...maybe developping your position in the organization ....Maybe some level of reputation could unlock chapter of the mini-story....hum ? just guessing here that's another option.
This system would mainly look very much like we had on odessen ....except this time we choose to work for the faction we want.

Thinking of the people who want to still run the alliance in the next post.....( yeah I've some ideas for them too)

Tell me what you think

CKNORTH's Avatar


CKNORTH
03.01.2019 , 07:52 PM | #27
Quote: Originally Posted by AOrdo View Post
Well they developp a bit the Rakatas on Belsavis and one of the Ops , plus it was the Rakatas story on Kotor 1 in a way. Nonetheless it could be very interesting to have some mini-strory about the Rakatas indeed since the devs have shown having no trouble bringing some alive specimens .

For the Black Markets spices or others goods...it's interesting....I wonder if mayve something could be done in this way.
If I go back to my sub-factions some could very well have a spice-war going on...

What do you think of this :

Black Market War (a part of the Expansion indeed).
Factions such as the Hutt Cartel , Black Sun and the Exchange would base their activity on smuggling Black Markets goods.
They would have a special indicator (much like the Light vs Dark one). Each Faction main base would grant players some daily / Weekly quest (who help players level their reputation with their faction). These quest would regroup farming (always some) , PVP (players victory in PVP would grant point much like conquest points), and some weekly quest would bring the character to the ennemy territory to steal some supplies, stocks etc..
This Faction-related Event would be one week by month (much like the events already in place) and works like conquest. Some mini-story chapter related to your faction could be bought from Reputation vendor.
The other factions couldn't play these quest (rerolling is a key there ^^) but (I don't know if the game mechanics would allow that) they could be grouped by the smuggler and will benefit with some reputation with the faction (Hutt for exemple by ..let's say 50% less than the smuggler , but gain 25% more money (mercenaries..... ). An alert can be placed on fleet to informed all players that there's a "run" at spices (or other stuff).

In the same way , there could be missions for mercenary factions (Bounty Hunter Guild , Mandalorians etc...).
Like the pvp it would require to do quest of specific faction (Syndicates, Armed Force , Jedi/Sith etc) doing 5missions give you a reward etc.

While thinking of it the system could work just as the reputation with the Alliance Commander (hello Hylo ^^) we get stuff (non character bind) and have to bring it to your Boss (hello again Hylo) granting reputation....Maybe with the boss...maybe developping your position in the organization ....Maybe some level of reputation could unlock chapter of the mini-story....hum ? just guessing here that's another option.
This system would mainly look very much like we had on odessen ....except this time we choose to work for the faction we want.

Thinking of the people who want to still run the alliance in the next post.....( yeah I've some ideas for them too)

Tell me what you think
I will be honest, I find jumping through a lot of hoops for items/gear/credits has been done to the ballz and back. I do miss the old ways of kill x mob get your reward. kill x many of these NPC's get reward. craft x of these get reward. why not add a barter system that includes crafting dailies?? say craft X amount of hilts get some credits and the next tier rare schematic? Seriously things are way to drawn out and overthought these days.

give me a target to kill ill kill it. give me a item to look for ill find it. going here and there and back again please no. LOL, Bring in Czerka to this story too. the troopers, bounty hunters or pretty much non force users have been left in the dark story wise (Almost) as for the spice I see it as a Cartel Market item only that is for game time to ebe exchanged on the GTN. that is as far as that goes you simply pay for 1 at a time or stacks of 100 for days of subscription time. kind of like keeping the SWTOR addiction alive Lol.

in depth doesn't mean overkill in hoops we need to jump. just a thought
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AOrdo's Avatar


AOrdo
03.08.2019 , 07:41 AM | #28
Idea n394 (or so)

"Bingo Book"
Pretty much a simple idea going with the hunting-people thing.

We could add a system with all the main characters of the Lore registered on it. Including the deceased one.
All the main organisations , armies would obviously have their leaders on it. Meaning that the faction leaders would be on it but unreachable for obvious reasons.
The system would generate new targets (from a pre-established database) when you kill some of the list. Pretty much the bounty hunter story but in this case it wouldn't be mission or else just the name of the target and some intels of where to found him.
Could makes you travel the galaxy or not.
Some of the target could require a groupe or a serie of mission to diminish their power (revan-like on Yavin).
Would be very cool if they somehow could make the target list auto-generate names and skins (I don't know if it's possible (it is on Assassin Creed Odyssey for those who see it.
You could only take the contract when having pre-requisite complete (level, reputation, or else). So you won't be able to farm it on one day (or even week).
There would be a lot of different contracts on the first levels and less and more difficult ones in the upper ones.
The rewards would be credits (like a lot of credits) and the very stuff weared by the target (could be for you to choose between keeping the armor and forget the bonus of credits (the big bonus) or giving the stuff back to the contractor in exchange for money and a decoration (looking like the stuff).

Well what do you think ?

AOrdo's Avatar


AOrdo
04.24.2019 , 06:26 AM | #29
It seems some things I suggested will be done , still I'm concerned after having scout Dantooin a bit on the PTS , will everything be so small ?
More important the question is about NPC's , from what I've seen there's just a full load of NPC and the planet look more like the Black Hole sector than a real map, I mean it's smaller than Darvannis it seems or maybe the same size....
What can be done outside of the quest ? Too crowded for RP....too small for just wandering a bit...
Sad.... I really hope they add something a new area or so ....
It raise concerns for Onderon.... and as a whole the future , we need more space on the maps ! to grasp any kind of atmosphere ..

nbucicchia's Avatar


nbucicchia
12.15.2019 , 12:49 PM | #30
I have always thought this was a good idea. I thought more along the lines of adding the Hutt Cartel as a third playable allegience (in addition to Republic & Empire), but i love this idea a little more. Especially with all the detail that was given. I would love to see even a part of this in the game someday, i think it would make the game much more interesting.