HamadKyron Posted September 16, 2021 Share Posted September 16, 2021 (edited) Am I missing something here? It doesn't look like Shadow Tanks have lost anything important, and they're also getting a buff to their Kinetic Ward. Meanwhile, Guardian has lost at least 2 important DCDs, and almost all of their new passives relate to the damage they do, only one makes them even a little bit tankier. Why are we doing this? Shadows are already the preferred class for almost every NiM boss because of how potent their DCDs are for resisting certain mechanics, and now we're making them stronger while nerfing the alternative? (And no, PT isn't really an alternative when we have mechanics like Contagion that they can't cleanse, it's not worth the effort) Edited September 16, 2021 by HamadKyron Link to comment Share on other sites More sharing options...
ExarSun Posted September 16, 2021 Share Posted September 16, 2021 Its the same with DPS Guardians - ridiculous nerfs. And for the most part Sentinels. Other classes for the most part got buffed not nerfed. IT seems the "devs" have favourites amongst the classes (or somebody got killed too much in warzones). Link to comment Share on other sites More sharing options...
Strathkin Posted September 17, 2021 Share Posted September 17, 2021 (edited) I've heard the same about Republic Tanks, though I haven't had time to check them out myself yet. One friend made the comment, "if you're playing Tank you're not going to be picking the one ATTACK skill at level 20" and then added, "you're going to pick the pathetic defense skill that does almost nothing". I typically don't TANK though, so I need to spend some time exploring this... ...still most of what I've heard the last little while, is many class / combat styles, loose far more than they gain! I'd rather stay 6.3 than go 7.0 myself, unless they make some serious revisions to a # of things. *sigh* Edited September 17, 2021 by Strathkin Link to comment Share on other sites More sharing options...
DeannaVoyager Posted September 17, 2021 Share Posted September 17, 2021 Am I missing something here? It doesn't look like Shadow Tanks have lost anything important, and they're also getting a buff to their Kinetic Ward. Meanwhile, Guardian has lost at least 2 important DCDs, and almost all of their new passives relate to the damage they do, only one makes them even a little bit tankier. Why are we doing this? Shadows are already the preferred class for almost every NiM boss because of how potent their DCDs are for resisting certain mechanics, and now we're making them stronger while nerfing the alternative? (And no, PT isn't really an alternative when we have mechanics like Contagion that they can't cleanse, it's not worth the effort) This... I can't believe they are butchering guardian/jugg tanks so badly, and buff shadow/sin tanks even more? Either they don't like guardians/juggs, or they've never played them, because nothing else explains this insanity. At least give us a terminal where we can reroll our existing guardians/juggs to shadows and sins, since guardians and juggs are no longer viable classes after 7.0. Link to comment Share on other sites More sharing options...
Strathkin Posted September 19, 2021 Share Posted September 19, 2021 (edited) This... I can't believe they are butchering guardian/jugg tanks so badly, and buff shadow/sin tanks even more? Either they don't like guardians/juggs, or they've never played them, because nothing else explains this insanity. At least give us a terminal where we can reroll our existing guardians/juggs to shadows and sins, since guardians and juggs are no longer viable classes after 7.0. Yea rather sad, I don't have one myself. But certainly won't be creating one in 7.0 either. They are going to see everyone switch them to more damage and even then most not play them; like it's NOT hard enough already, to find a good tank! Truly very sad... Edited September 19, 2021 by Strathkin Grammar Link to comment Share on other sites More sharing options...
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