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Some Advice For PvP Please


Altaire

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Hey all.

 

Firstly, this isnt a moan thread, albeit its easy to do with what feels like the state of PvP nowadays - I am after some advice / help.

 

Im a returning player after a couple years off game. Been playing since launch on and off and have always had 1 toon as a PvP character - this normally being a commando. Last time I focus played PvP was when the valor cap was 60 (which i reached and had played at for some time - I appreciate is a long time ago). Since returning ive read countless forum posts, guides from other websites, spoken to players in game (when they respond) for some advice in the current build of the game. Ive done this for 4 weeks or so trying to find an answer.

 

What i cant get my head round is no matter the build or set gear - mando's seem horrendously under powered. So much so that my only current option that i feel i can even contribute to the team is by going healer. So I am currently using both Tech Medic / Conc Fire sets respectively to try and up my heals and see what works. Ive tried focusing on a crit build and then swapping to the 1.3 GCD alc build. Tried both and both still seem awful.

 

Now i do not proclaim to be the best pvp-er in the world but when i cant outheal single target dps i just feel like something is wrong. I have tried ranked but its beyond a joke, either i get burnt in a matter of seconds or i just cant keep my team up. Thus, I am resigning myself to the pain the is random warzones.

 

My biggest query is something i see regularly and this is mainly Imp side classes topping the dps and heals for a warzone and not by a small margin. I am after some advice as to what it is im doing wrong as eventhough i normally end up top or near top for heals for my team im so drastically below others.

 

Heres an example of what i mean (names redacted for privacy):

 

Scoreboard.jpg

 

This match in question I sat hidden healing on average 5 players for the entire match so I assumed my overall healing would be insane but yet again, the person above does almost twice as much.

 

This seems to be the same nearly every warzone match and I'm at a total loss. My gear is fully aug-ed in 286 and ive followed the builds as per exact copy from guides.

 

When trying to go assault or gunnery, although it was fun, again my damage was awful, whereby im lucking if i crit for 34-36k. Last night whilst playing i took a killing blow from someone for 65k which became a regular occurence and then theres Sorcs........who seem to sneeze and i fall over. I am aware of defensive CD's and use them sparingly and as required but for an example i pop my damage reduction and start self healing and still my i cant out heal a single target hitting me.

 

For reference my stats currently as follows:

Mastery 12,453

End 17,112

Power 8,868

Crit 2,775

Alc 3,220

 

Crit Chance 45.70

Crit Multi 67.98

 

Thanks in advance for any suggestions - and please, any "gitgud" trolls, dont waste the energy typing a response - see enough of that BS in ranked.

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i haven't toyed with heals yet. alas. but healing is pretty balanced from what I've seen.

 

mando/merc are not underpowered, but they have been steadily nerfed since gunnery/arsenal was overtuned in the season 10-11 era.

 

IO/assault specialist has steadily become more viable since then as well, but it's still the more difficult of the two specs to play in pvp b/c of resource management, the nature of its dot spread, and the nature of dots vs. burst in pvp generally.

 

one thing you'll notice right off the bat is that while the concentrated fire gear set is generally the set most players have for both specs (apex predator is bis for gunnery but it has to be farmed and cannot be purchased). second, concentrated fire works A LOT better for Assault Specialist than Gunnery (it's like it was designed to pair with the supercharger buffed tactical! :) ).

 

gunnery is pretty simplistic. it's easy to swap targets. with your full gear set you may want to pay attention to what you do with HIB once you pop supercharger, but nothing has really changed with gunnery in a while. it's just that the burst has been slowly reduced.

 

assault is a lot more fun. and since it looks like you're just running regs, I don't think you'll have any problems with it. you can have more fun with dot spread in regs.

 

I'm not sure what utilities you're taking, but if you run gunnery, I'd recommend the extra tech override skill found in the second tier ("overclocked"). It helps immensely when casting a slew of abilities on the move, whether you simply want to double-up on Grav Round, or you need to CC a melee on your tail (instant Concussive Round + instant med probe/grav round, or double-up on med probes). There's just a slew of combos you can use 2 tech overrides with. I would not recommend this skill for Assault spec though. It will melt your ammo stores.

 

one thing I've noticed since coming back (it's now s14 and I last played s11) is that despite getting an extra propulsion round/rocket out, mandos/mercs feel extra slow. I think it's more b/c sorcs/sages can run around like humming birds on crack, and most melee are highly mobile with a lot of tricks to circumvent CC. it's not like you can't kite, but I haven't felt this slow since...gawd, 2.0 era? (was worse then, ofc)

Edited by foxmob
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Thanks for the reply Fox.

 

Out of the 2 dps builds, i did enjoy assault more and as you mentioned i followed the pvp build guide using the Conc Fire set. Although i could 1v1 "adequately" well, it still felt too less bursty than most the other dps classes and you are 100% right that mobility is a massive issue.

 

That being said, I am now solely focused on the healing aspect of mando hence the total respec from assault (including amps). I just want to know what im doing wrong to not be hitting the 9m healing levels that i regularly see Mercs/Sorcs hitting. If it were purely Sorcs i could feel confident in that its purely a class thing but when Mercs are regularly up there and as of yet - I have never seen a mando near that, there must be something I am missing. If it were a 10-15% difference i could put that down to skill/situation/cd's but we are talking 5m difference - which is the equivalent of a whole other healer!

 

/shrug

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Looks like you may have some HP heavy enhancements or mods, or even armoring. I would fix that first as you go, as for getting better.. It's honestly something you will really have to try at, considering you made this post I will assume you are willing to put in the effort. There isn't just some magic thing you can learn to become great and it's hard to give specific advice without seeing your gameplay.

 

The first thing I would recommend is parsing, seeing where you stand and try to improve from there and how to improve from here. Plenty of guides out there to teach fundamentals, then when it comes to PvP there's quite a difference still. The best thing I can say is keeping your APM high, using CDs every time you can to avoid dying unless it's strategically better you die and reset.

 

I would recommend also recording and reviewing your own gameplay, or asking someone else to help you - at least someone who PvPs, but also can play and perform on said class/spec.

When reviewing look for these things.

 

 

 


  • Wasted GCDs (Not using abilities, dead time, there's always something you can do)
    Understanding and awareness of the resolve system? (Are you knocking after a stun?? Don't.. Are you using CC when you need to?)
     
  • DCD usage (Are you overlapping a lot of defensives? Are you dying through them because you underestimate damage?)
     
  • Making use of LoS and Kiting (For example jet out shortly after a leap and applying a slow, or line of sighting casters mid cast to make it difficult to hit you. Making yourself not easily hittable when it's needed is very important.)
     
  • Guard mechanics (Do you understand how it works? Do you know the distance? Do you know how good it is? Are you aware when it's taken off you?)
     
  • Cleanses (What can you cleanse? Every class with a cleanse can cleanse different things, for example, an operative can cleanse sniper automatic cover pulse root. It can also cleanse flashbang. There's more info on cleansing I recommend looking up.)

 

Either way, there's a lot to consider and it's hard to just give blanket advice because you don't know where everyone stands in experience. I would also recommend try your preferred utilities and swap them for other recommend utilities, especially if you find yourself barely making use of one or the other.

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Looks like you may have some HP heavy enhancements or mods, or even armoring. I would fix that first as you go, as for getting better.. It's honestly something you will really have to try at, considering you made this post I will assume you are willing to put in the effort. There isn't just some magic thing you can learn to become great and it's hard to give specific advice without seeing your gameplay.

 

The first thing I would recommend is parsing, seeing where you stand and try to improve from there and how to improve from here. Plenty of guides out there to teach fundamentals, then when it comes to PvP there's quite a difference still. The best thing I can say is keeping your APM high, using CDs every time you can to avoid dying unless it's strategically better you die and reset.

 

I would recommend also recording and reviewing your own gameplay, or asking someone else to help you - at least someone who PvPs, but also can play and perform on said class/spec.

When reviewing look for these things.

 

 

 


  • Wasted GCDs (Not using abilities, dead time, there's always something you can do)
    Understanding and awareness of the resolve system? (Are you knocking after a stun?? Don't.. Are you using CC when you need to?)
     
  • DCD usage (Are you overlapping a lot of defensives? Are you dying through them because you underestimate damage?)
     
  • Making use of LoS and Kiting (For example jet out shortly after a leap and applying a slow, or line of sighting casters mid cast to make it difficult to hit you. Making yourself not easily hittable when it's needed is very important.)
     
  • Guard mechanics (Do you understand how it works? Do you know the distance? Do you know how good it is? Are you aware when it's taken off you?)
     
  • Cleanses (What can you cleanse? Every class with a cleanse can cleanse different things, for example, an operative can cleanse sniper automatic cover pulse root. It can also cleanse flashbang. There's more info on cleansing I recommend looking up.)

 

Either way, there's a lot to consider and it's hard to just give blanket advice because you don't know where everyone stands in experience. I would also recommend try your preferred utilities and swap them for other recommend utilities, especially if you find yourself barely making use of one or the other.

 

Thanks for the reply. All your points are valid and taken note of and i appreciate your time taken to help.

 

However they key thing I still cant understand as mentioned above - the healing amount. All your points cover basic play - ie situational, positioning, movement - based for my own survivability. On the imaged warzone report - i stood still for the entire match, no one saw me/targeted me. I spammed heals for the entire match. Used CD's as needed and was spamming Recharge Cells on CD due to so much cell usage for heals. However, i end up 4 million heals below the Merc at the top. If im not mistaken, Merc is the carbon copy Imp alternative to mando (i say this as i dont play imp and never have done other than for legendary status).

 

Im not an amazing pvp player but ive pvp-ed in mmo's since Dark Age of Camelot - so ive got some years under my belt. It just seems theres a massive disparity in the healing amounts between what im pushing out in comparison to Mercs/Sorcs.

 

I will take on board your notes of HP and will swap out some mods to compensate but i read that Mastery is capped/levelled in pvp so therefore i should put into power? And if so - would this power differential compensate the 4 million in lost heals based on the imaged warzone?! I cant see it but im more than willing to try it.

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Small update:

 

Just did a voidstar, came top again on my team with 6m heals. However, opposing teams merc got 10.5mil heals.

 

Logged an imp and he was kind enough to take time out and chat with me. Chewed his brains for 10 minutes. Compared stats, gear, abilities and rotations etc etc.

 

We are almost carbon copy and yet still theres a MASSIVE difference in heal output. Only thing i can suggest is if anyone see's a Mando healer pumping more than 9m heals in a warzone, could they send me their name so i can figure out what I am clearly doing wrong.

 

Thanks again to the people that have responded! You are appreciated.

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There's the issue - is there anything to heal?

But, that didn't look like that was the case.

I would assume your HPS parses may not be that high and there's room for improvement more than you think.

I by no means, mean that in a bad way, I just don't know how else to say it. (I am certain you understand the importance of parses and building good muscle memory to allow you to focus more on awareness of the match.)

As I said before, there's no trick to suddenly getting more HPS - Healing as you keep referring to as overall healing.

It's way less about overall healing and your HPS, which is healing per second.

 

Time and time again I've seen healers seemingly hard-capped at 12k HPS even though that was considered really really good LAST expansion. I am more than certain it's because of APM, which is actions per minute and a combination of too little AoE heals. Since you're a mando, shells for example are really important for inflating HPS numbers even if you don't intend of keeping a said person alive.

 

Any way you could share gameplay? That'd be immensely helpful to give proper help in areas you may need it.

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We are almost carbon copy and yet still theres a MASSIVE difference in heal output. Only thing i can suggest is if anyone see's a Mando healer pumping more than 9m heals in a warzone, could they send me their name so i can figure out what I am clearly doing wrong.

 

Cease already suggested this, but you may want to try parsing on a dummy. You can check out http://parsely.io/parser/healer-leaderboard/1/commando/3250000/all/live/0/ for pve rotations. They're probably not 100% applicable for pvp, but it's probably a good place to start looking for improvements and to make sure your apm is high, etc.

Edited by JediMasterAlex
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Thanks both - i will certainly try the parse to check the heals. I hit a wall earlier and gave up on it so jumped to an Imp for a change of scenery!

 

In relation to the AE focused abilities - i do use them and also use the channelled heal with ae at the end (forget the name) and kolto bomb is always on CD. I try and focus the group rather than single target which is what the merc said he does also.

 

Will give the parse a look and post back the findings! Thanks once more! :)

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Your mastery and power are significantly less than my Merc (13k, 10k) and your crit seems about 200 pts higher than it should be with BIS gear and a 1.3gcd build. Endurance also seems high but I'm not on my PC to check the exact stats.

 

Tech medic is good for fluff HPS in PVP if you are good at spreading the HOT around.

 

The screenshot you shared was a really low damage game with too many healers, so not a good one to judge. Normally I'd expect about 16-18k HPS for a good Merc/mando healer in a cleave 8v8 with quality DPS on both sides. 20k plus is possible in the right situations, and the absolute cap is somewhere around 28-30k if I recall correctly.

 

Ultimately I wouldn't worry about your numbers and just focus on keeping one or two players up in addition to yourself. Try to identify the top DPS on your team and dump all your heals into them. Use "acquire focus target's target" to net on cooldown. As you get better at keeping one player up, expand your focus to two, three, etc. The numbers will follow.

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I'm not an ace on PvP, in fact I am quite average with some shining performances here and there.

The only advice I can give is a three step one:

Forget about getting good fast (doesn't mean that you won't, just means that you don't care if you do and when) - start playing PvE without rotation but on priority GCD instead, after you are used to that, start PvEing without healing companions -> survive.

 

That basically trains you for the much harsher environment of PvP, to realize your Priority rotation DO NOT, and I repeat, DO NOT RELY ON GUIDES. Read the skills instead, open your Spec window and read all the utilities, see what skill does what, you must understand everything, even passives. After that you can start deciding on utility by 2 factors: How you play + perform (which shows what are your weaknesses, either as a player or as a spec/class) -> given that you can decide to switch utilities to better compensate your flaws. Second factor would be by observation/situation, which basically translates into understanding team compositions and what better suits that match. The latter is only useful for Arenas, because for Warzones you'll be better off focusing on buffing your strengths to reach the objectives better (defend, cap, carry ball, movement, speed, being CC immune, CC harder, etc.)

Edited by xdjinn
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So i hit the Starparse route this morning.

 

With 10 stack of supercharge and not using Supercharge Cell, starparse is showing 400k and 20k HPS respectively over a 30 rotation. Thats based on a single target. Now add in the likes of dropping Supercharge Cell (which i didnt do as i wanted a base rate to work off), these numbers should spike and are relatively maintainable with cell management.

 

I didnt think those numbers are bad so its confused me even more.

 

Tried a few stat changes already and currently sitting at:

Mastery 12.5k

End 17k

Power 10k

Crit 3531

Alc 2336

 

Only other option i could imagine is to drop Alc even more so to put into Mastery through aug's maybe. The endurance part isnt a focused number, its just whats coming out using the Mods suggest and at hand. All my mods are the low Endurance higher secondary and tertiary stats.

 

Im not majorly bothered by my numbers from a team perspective as i always seem to end up top healer for my team which is all i can focus on doing, but when i see merc's doing such incredibly higher numbers regularly, i cant help but think something is amiss and this is what is bugging me. Is it me or is it the class.

 

At the current trend of things i firmly believe its the class as I am still yet to see a mando do the numbers that mercs are pushing out.

 

As always - appreciate your guys time and posts. All points are noted and taken on board. Much love to you all!

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Another update - Please dont get annoyed with my constant posts - dont know where else to turn and want to get to the bottom of this :D

 

So i ran the parse during a warzone. Was stood unimpeded, had 4 team members fighting infront of me - all taking damage with avg 70% health (so health to be restored). Decided to focus on 1 player and commenced rotation whilst adding in the affects of kolto bomb etc for the ae heal on the other 3 players. My HPS parse never got above 9k. Thats 11k HPS difference from the dummy parse.

 

Now i could understand these numbers if i was moving to avoid fire or taking stuns etc therefore interrupting the rotation - but i was stood still and unseen so very much like healing the warzone dummy. So how on earth can that be right? Tried it twice to confirm findings and most i got was 9.9kish.

 

Do the devs ever read these forums? - as it would be nice to see an official viewpoint on this.

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At the current trend of things i firmly believe its the class as I am still yet to see a mando do the numbers that mercs are pushing out.

 

It's not the class. Mandos and mercs are exactly the same (except for extremely minor variability because of mercs having two weapons, but I'm not even sure that applies to healing).

 

Another update - Please dont get annoyed with my constant posts - dont know where else to turn and want to get to the bottom of this :D

 

So i ran the parse during a warzone. Was stood unimpeded, had 4 team members fighting infront of me - all taking damage with avg 70% health (so health to be restored). Decided to focus on 1 player and commenced rotation whilst adding in the affects of kolto bomb etc for the ae heal on the other 3 players. My HPS parse never got above 9k. Thats 11k HPS difference from the dummy parse.

 

Now i could understand these numbers if i was moving to avoid fire or taking stuns etc therefore interrupting the rotation - but i was stood still and unseen so very much like healing the warzone dummy. So how on earth can that be right? Tried it twice to confirm findings and most i got was 9.9kish.

 

Do the devs ever read these forums? - as it would be nice to see an official viewpoint on this.

 

Record yourself and post the footage for people to look at.

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It's not the class. Mandos and mercs are exactly the same (except for extremely minor variability because of mercs having two weapons, but I'm not even sure that applies to healing).

 

 

 

Record yourself and post the footage for people to look at.

 

 

I had a pocket healer near the end hence not worrying too much about self heals. I was as usual desperately trying to up the overall heals. Cant see much more i can do. Ended on around 5m heals and most of the match was similar to this.

Edited by Altaire
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It's not the class. Mandos and mercs are exactly the same (except for extremely minor variability because of mercs having two weapons, but I'm not even sure that applies to healing).

 

afaik, only animation differences affect them. for example, the aoe death from above seems to hit faster for mandos than mercs b/c of the animation delay. but even that is uncertain because of video lag being what it is.

 

but I think all the significant animation delay differences were evened out ages ago (like sorcs having to do a somersault before their punt took affect).

 

edit: I see you're not using key binds. that speeds things up. ;)

using your mouse to click abilities is slow, but it's especially bad as a healer b/c you're moving from the ops frame to the heal button. that's two clicks + the time to move your mouse cursor. using keybinds, you only have to mouse over your ops frame (not having to move it between ops frame and ability buttons, and you can also mash keys faster than mouse clicks in order to get abils off the millisecond they come off gcd).

Edited by foxmob
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afaik, only animation differences affect them. for example, the aoe death from above seems to hit faster for mandos than mercs b/c of the animation delay. but even that is uncertain because of video lag being what it is.

 

but I think all the significant animation delay differences were evened out ages ago (like sorcs having to do a somersault before their punt took affect).

 

edit: I see you're not using key binds. that speeds things up. ;)

 

I use keybinds on my sawbones for pve but would it speed things up enough to get another 5 million healing on this ^^

:D

 

I agree with what you are saying about speeding up but as per video im AoE healing which doesnt require much mouse movement, and cooldown on mando is still cooldown that cant be changed. I feel the benefit with Sawbones due to insta casting up raid team but im not sure i agree that mando healing will be drastically increased because of millisecond frame target changing.

 

If i remember rightly, near the end of the video im just targeting same player and keeping the 2 ae's on CD via mouse, not sure how that can be improved with the use of keybinds.

 

The mercs ive now spoken to that are doing 9-11mil healing are focusing only on the AE heals - which is what i did through the vid.

 

/shrug

Edited by Altaire
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I have no experience mando healing so I won't comment on that.

 

But I will add, if you are looking to get better at pvping the first and most important step you should take is to learn to keybind all of your characters. It is an enormous advantage that will help you in almost all aspects of PvP. I cannot stress this enough. Keybinding is the singular best thing you can do as a pvper to improve your skill.

Edited by septru
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for any role really but primarily healing, keybinding will be a huge improvement but if you are fine with significantly lower performance clicking is fine, ensure you are constantly using kolto shells (looking at this video you don't, feel free to use the starparse hots overlay if you are struggling with keeping track of them), both in pve and pvp this is by far the most overpowered ability in terms of healing done per cost/global usage. if you are just using numbers then ensure to stay in the middle of the action and not at range, use knockback heal, missle, and consider the progressive scan tactical

 

that said i think what would make your performance better is just playing a lot and gaining more experience, based on your messages and performance it seems you are a bit new/unfamiliar with your class

Edited by RikuvonDrake
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for any role really but primarily healing, keybinding will be a huge improvement but if you are fine with significantly lower performance clicking is fine, ensure you are constantly using kolto shells (looking at this video you don't, feel free to use the starparse hots overlay if you are struggling with keeping track of them), both in pve and pvp this is by far the most overpowered ability in terms of healing done per cost/global usage. if you are just using numbers then ensure to stay in the middle of the action and not at range, use knockback heal, missle, and consider the progressive scan tactical

 

that said i think what would make your performance better is just playing a lot and gaining more experience, based on your messages and performance it seems you are a bit new/unfamiliar with your class

 

Hey thanks for the post. In relation to the AE stuff, i do use progressive scan alot due to the ae at the end, and also kolto bomb. I have only really focused on pvp on my mando since the game launched so i am quite familiar with it through the different game builds. As mentioned i was at Valor 60 when 60 was the cap and was using the Combat Medic set gear. I think this is what makes me more frustrated is i remember what pvp healing on a mando used to be like - and it just seems meh nowadays.

 

One thing i will add is ive been mixing up different tacticals and my overall healing has gone up a mill or 2 depending on situation, but still a long way of the 10mil mark.

 

Ive since used a token and now playing a sith sorc at 75 - first couple of runs in warzone and im pumping out 6-7 mil dps and the gear isnt even optimised which in itself is insane. Its a fun class but i feel dirty playing an imp :D

 

I am also desperately keeping a weathered eye to spot a mando healer doing more than 6mil heals in a warzone - still not seen one!

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Overhealing.

 

One team pumping out way more damage than the other.

 

Unoptimized stat allocation and not BiS gear.

 

Could be a myriad of reasons.

 

Overhealing - I try to avoid healing someone at full, obviously this is easier said than done when AE healing

 

Damage - Games where there is 10mil heals are normally linked with associated damage so i understand your concept but doesnt really stack up on odds of matches; that being even if there is a massive damage gap, i still havent seen mando healers above 6m.

 

Stat / BiS - As mentioned in previous posts, ive chatted at length with a merc who pumped 11m in a match. Our stats are almost identical. So this is a moot point.

 

Myriad of reasons - Yes this could be correct however the nature of what ive been doing the last 4 weeks is trying to negate these myriad of reasons and ive been unsuccessful :D

 

As soon as someone finds a mando pumping over 6m heals a warzone then please send me their contact details! In the meantime, i have an A4 list of Mercs that ive seen doing it :)

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Merc and Mando are mirror classes....They both have the same potential for healing output.

 

In that case - make a mando healer and screenshot for me, you doing 10mil heals. Nuff said.

 

Edit:

Ive spent the last 8 weeks trying to get my gaming community to jump on to SWTOR and to be fair the most have for the PvE part. They have all paid subs and they have all dived in as i begged them. They are all experienced pvp-er's / mmo players (having originated either from DAoC or EQ2).

Unfortunately - the general consensus is this games pvp is fkd - not even remotely fkd but totally and utterly fkd. This totally based on warzone experience and god forbid the total anal annihilation that is "ranked pvp"....

 

PVP Tier Balancing:

Tier1 - Hello i know how to hold a pencil

Tier 2 - Hello EA knows how to hold a pencil and draw a pvp dragon donkey

Tier 3 - Hi i play ranked and sneeze and the server dies if i play in a warzone....oh and your pvp dragon donkey dies also....whilst i stand over it corpse and gloat via emotes

Tier 4 - Omg i can warp all over the warzone and blame it on server sync balance eventhough everyone but my own team acknowledges I am a hacker providing i win (filmed that ****)

 

Fyi - I hacked the server and found the algorithm for pvp matching:...

 

EA + European Football Superleague Equation =

:Tier 1 meets Tier 300.

=+-Tier Numpty7 meets Elevnty4

-=+Tier Wassma-name meets Hi im Jim

+-= Tier RankedmeetsToxisbunchopriks

 

So yeah. Im done. F**k this game and f**k EA. PvP is horrendous - theres zero incentive or balance.

 

Bring back expertise or w/e the fk it was called.

 

Dont get me wrong its not unplayable but when i watch 1 PT or Sorc stub their toe and see 6 raid members die from the toenail fallout (hashtag_toenaildeathisrealyo)..

 

well ... game_isfkdyo

 

And as much as i hate to say it - anyone that poo-poos my post.......clearly plays a sorc or a PT :D

 

Peace out Swtor Forum. Genuinely appreciated the people who tried to balance the unbalanceable!

 

PS - did i mention: GFY EA

 

And yes. The wine has been consumed.

 

/thumbs

Edited by Altaire
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guess i play the good role for once.. you came here looking for help.. gonna tell you what not being told..

 

for starters before going any further.. learn to key bind and move with mouse.. in regs you can get away with it to some degree.. but in rank you gonna die fast and your team.. this is reason for key binding.. you need to be looking at the screen at all times checking your team health..

 

it is hard to stare at your skill bar, mouse clicking and watching the screen.. healing in rank is situational awareness at all times.. moving with the mouse let you kite away when pesky dps is on your tail.. first solve this problem before you decide to fix anything else.. this is resulting in about 60% of you under healing..

 

next is priority healing.. your tank and melee you want to keep them healed.. tank is keeping the damage off of you.. mercs, sorcs, and snipers.. if these 30 meter range classes is within 10 meter range.. let them fend for themselves.. there is no reason for range dps to be in that close.. when they have means to escape.. it sound harsh, but it's the truth..

 

next is your dcd's.. if you got a melee class chasing you 24/7.. hit him with electro net or use your 8 second instant cast mezz.. if you get crowded use your aoe knockback.. if all that fails use your rocket out.. that should get you out of range to regroup.. also use your shield and chafe.. take your talents that you need for those skills..

 

your most important cd is your reflect.. the biggest mistake i seen in rank.. mercs popping there reflect shield right after they get stun or mezz the 1st time.. then they get white bar and globaled.. save your reflect shield when you get white bar and your cc breaker is on cooldown.. no merc should ever get globaled dps or healer.. your heal to full dcd pop that if you is low on cells or your med pack on cooldown and you is under attack ..

 

also want to throw in a good healer will also know when to cleanse.. sometimes using a gcd to cleanse your dps can decide life or death.. because being stunned and focus fire.. you wont be able to out heal the damage if they are good dps.. that cleanse could be the way a mara for example can force camo and get away..

 

lastly never play the numbers game in reg warzones.. alot of healers just go in to fluff numbers.. especially if they have alot of tanks and heals.. if your team is killing them fast enough where they don't need healing.. that will also affect your total hps.. i know healers that will stand in the acid in hutt ball middle and just spam aoe heals to fluff big hps numbers..

 

this the basics you should learn.. they have more than this and i could type forever.. alot of it you will get through trial and error.. also they have good guides and videos you can refer to.. but don't expect to play like them.. everybody have different play styles.. get a style that work for you by using there style as a reference..

Edited by Xertasian
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