Xneco Posted February 14, 2012 Share Posted February 14, 2012 Pretty basic mechanic here... no reason for this not to be in game yet... Link to comment Share on other sites More sharing options...
JonasJ Posted February 14, 2012 Share Posted February 14, 2012 yeah they really need to add a /roll function. and make a way to override that auto loot distribution in regular ops. i really hate when i get a piece of gear im already wearing when my sorc healer could really use it. it makes it very hard to gear up a guild for HM/NM Link to comment Share on other sites More sharing options...
vandana_ Posted February 14, 2012 Share Posted February 14, 2012 and make a way to override that auto loot distribution in regular ops. i really hate when i get a piece of gear im already wearing when my sorc healer could really use it. it makes it very hard to gear up a guild for HM/NM this too Link to comment Share on other sites More sharing options...
zalanii Posted February 14, 2012 Share Posted February 14, 2012 I am tired of your socialist loot distribution and a lack of a /roll mechanic. This is an MMORPG yes?How do your solo RPG's have more MMO content than your actual MMO? Link to comment Share on other sites More sharing options...
Berezo Posted February 14, 2012 Share Posted February 14, 2012 it would break the game. A ready check wouldn't hurt either, but it probably would. Link to comment Share on other sites More sharing options...
ouTJumped Posted February 14, 2012 Share Posted February 14, 2012 /signed. I mean really? Come on. Link to comment Share on other sites More sharing options...
HarvardAce Posted February 14, 2012 Share Posted February 14, 2012 I'm a software engineer. int roll(int max) { return rand() % (max) + 1; } int roll() { return roll(100); } That code will cost you $200. Thanks If you're a software engineer, then you should know that taking the modulo of a pseudo-random number is a very bad way to generate a random number. Depending on the method used to generate the "random" number, it may be that the number returned by the system always alternates between an odd and an even number. If you then did roll(2), you would always alternate between 1 and 2. The "proper" way to do it would be: int roll(int max) { return (int) (rand() / (RAND_MAX) * max + 1); } Additionally, many random functions in modern languages return a float between 0 and 1, so the act of multiplying by RAND_MAX is not needed, and many of those languages also provide built-in random functions that return integers between two specified numbers. Link to comment Share on other sites More sharing options...
ouTJumped Posted February 14, 2012 Share Posted February 14, 2012 Want to keep this front page so it might get attention. Link to comment Share on other sites More sharing options...
AndrewHanderson Posted February 17, 2012 Share Posted February 17, 2012 /signed Link to comment Share on other sites More sharing options...
CzaplaM Posted February 20, 2012 Share Posted February 20, 2012 It is here Darthinfimus: Do you plan to implement a /roll or /random command for use in master looter situations? Damion Schubert: Diceslingers of the world rejoice! /roll has already been implemented on our internal development servers and should be coming to you guys Real Soon Now (in an upcoming weekly patch). Link to comment Share on other sites More sharing options...
Wanabrutbeer Posted February 24, 2012 Share Posted February 24, 2012 (edited) Hey guys, didnt read this whole thread to see if this was mentioned already, but if your guild is using Teamspeak instead of Ventrillo, then there is an addon for the Teamspeak chat window that gives you dice rolling functionality http://addons.teamspeak.com/directory/plugins/miscellaneous/Dice-Bot.html Only one person has to actually install the addon, probably the raid leader, or master looter. I agree SWTOR should have this built in, its quite simple, but until they do, this could make things easier for you. EDIT - Also, upon updating TS, this stopped working, but there are a few other dice addons for TS, one's a LUA script, it works http://addons.teamspeak.com/directory/plugins/miscellaneous/Dice-Rolling-Lua-Script.html This one you would just use the command (d100) in TS chat to roll for 100. Everyone in TS can see the rolls, should suffice until SWTOR gets it together. Edited February 24, 2012 by Wanabrutbeer Link to comment Share on other sites More sharing options...
Atanvardo Posted February 26, 2012 Share Posted February 26, 2012 second this nomination.. /roll ftw please. Link to comment Share on other sites More sharing options...
KingFink Posted February 26, 2012 Share Posted February 26, 2012 1.1.5 Link to comment Share on other sites More sharing options...
Talorra Posted February 26, 2012 Share Posted February 26, 2012 Yep, roll is coming in the next patch. /thread Link to comment Share on other sites More sharing options...
_tegrof Posted February 27, 2012 Share Posted February 27, 2012 Not reading all the way through this thread, but adding my voice to this... What a bone-head move this was. Seriously? No roll? Here's my "constructive" criticism: Whoever overlooked this, or let it go without something so simple, yet so crucial.....should be taken outside and flogged. What a total joke. Link to comment Share on other sites More sharing options...
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