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Option to solo OPS quest with A.I. group


RazorBladecontra

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True, but 6.0 will have a fix for this and will make ops solo able again from the sounds of it.

Do you realize how hard and time consuming it is to make AI that's decent? Like I said, other mmo devs have put the time into AI and they didn't get the returns, so why would SWTOR?

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y.

 

That is true in most of the operations, but not so with the Oricon story line. If you don't have the chance to do the op on that you have no idea how the story ends. The mission on Oricon just leaves you in limbo unless you can find some people to take those that want the story through and unfortunately even with story mode we have groups of people that demand this or that and refuse to help a new player or a person that doesn't do much operations through the story mode for that operation.

 

People are doing the oricon OPs on SM difficulty all the time. Stop being lazy.

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Few things:

1 - solo players didn't kill the game. Bioware killed it. There wasn't enough end game content to do, and they made it worse by trying to make the game just for them. Second biggest mistake bioware did was this. First is this piece of....... Engine.

 

2- there won't be any solo ops. Not for the old ones nor new ones. It just won't work. How are you gonna solo izax or anything for that matter. Making them a solo mode is harder than making a new ops all together, so financially it's impossible too.

 

3- learn to play already. You already have a solo mod, it's called story mode. You join a group you press basic attacks and don't stand in red, that's it. It's done. No voice, no knowledge, nothing else is required. Or if you are that bad, just join a guild, really people are explaining every mechanic.

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Yeah I agree on the learn to play part. The game is 8 years old, plenty of guides on how to play the game. So maybe, just maybe, instead of asking Bioware to waste their time on a stupid feature, maybe take the same time to just get good while we let Bioware make content. Edited by ZIMMOZMAN
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Few things:

1 - solo players didn't kill the game. Bioware killed it. There wasn't enough end game content to do, and they made it worse by trying to make the game just for them. Second biggest mistake bioware did was this. First is this piece of....... Engine.

 

2- there won't be any solo ops. Not for the old ones nor new ones. It just won't work. How are you gonna solo izax or anything for that matter. Making them a solo mode is harder than making a new ops all together, so financially it's impossible too.

 

3- learn to play already. You already have a solo mod, it's called story mode. You join a group you press basic attacks and don't stand in red, that's it. It's done. No voice, no knowledge, nothing else is required. Or if you are that bad, just join a guild, really people are explaining every mechanic.

An idea - there ARE guilds and teams who are able to clear these ops (or more specifically players who have access to teams/players willing to run them), so for SOLO STORY- MODE, why not implement a video cutscene of our character WATCHING a shortened video of another team beating the boss. Hell, as a tribute to world first NIM teams, why not have the last 15 seconds of server first killshot serve as the cutscene for the solo story mode? They dont have to even release that mode until after a specific amount of time to encourage group-play after content is first released. No new questing or development time needed, and the end-game community actually has a tangible goal that can be strived for.

Edited by olagatonjedi
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People are doing the oricon OPs on SM difficulty all the time. Stop being lazy.

 

Stop being a Mr.Know It All believing that people that suggest an solo version for Oricon haven't done it. This one is just like the story of Revan where they gave them a solo version to finish the story. I have done operations since after launch in fact I rarely did the story ones. So stuff it.

Edited by casirabit
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Stop being a Mr.Know It All believing that people that suggest an story mode for Oricon haven't done it. I have done operations since after launch in fact I rarely did the story ones. So stuff it.

 

Your last post was worded exactly in a way saying you haven't done it. Maybe you should be more articulate in your posts?

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  • 2 weeks later...

+1 to having story mode operations. As for the arguments against:

 

"No, learn to get a group"

 

Y'know, when you move out of your parent's house, you will have RL obligations beyond trying to herd 8-16 cats through an Operation. A group of 4 is one thing (and, as I was reminded of last night with Kaon MM, if your healer decides to drop 20 mins in, you're still done for.) but 8-16 is an issue. As soon as 1 drops, 2-5 decide to drop as well. At that point, the whole thing becomes a waste of time. People who have RL obligations and have limited gaming time swiftly learn to not bother.

 

"Solo focus will/did destroy the game. Look at KOTFE's effect."

 

The game was also considered "dead" before KOTFE. People were leaving the game because there wasn't enough solo content. The loss of population has little to do with the game's solo/group focus and more to do with other BW decisions.

 

"WOW Classic blah blah blah"

 

WOW Classic is fueled by nostalgia and Blizzard's own mistakes from Cataclysm on. While there will always be a niche group that hankers for the "Good Old Days", complaints are already beginning to surface about the loss of various Quality of Life upgrades. My prediction is that WOW Classic will be a niche thing again in a year.

 

"I have insecurities about letting people play the way they want to and feel it will harm my experience"

 

First, get over yourself. Second, the addition of a solo mode will not affect your grouping experience as long as they keep it like solo mode FPs (No drops so it's just good for exp and story). I don't play OPs as it is. All story mode ops do is give people like me the option to go through the ops as well instead of just Youtubing the relevant story sections. Much like the issue with the Seeds/Shroud end mission, a solo mode would give people who aren't inclined towards cat herding the option to see how the story works.

 

Ultimately, more choices > fewer choices.

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"No, learn to get a group"

 

Y'know, when you move out of your parent's house, you will have RL obligations beyond trying to herd 8-16 cats through an Operation. A group of 4 is one thing (and, as I was reminded of last night with Kaon MM, if your healer decides to drop 20 mins in, you're still done for.) but 8-16 is an issue. As soon as 1 drops, 2-5 decide to drop as well. At that point, the whole thing becomes a waste of time. People who have RL obligations and have limited gaming time swiftly learn to not bother.

 

This is a nonsense argument. If you have time to run an hour long raid you have time to spend the 10 minutes putting a group together.

 

"Solo focus will/did destroy the game. Look at KOTFE's effect."

 

The game was also considered "dead" before KOTFE. People were leaving the game because there wasn't enough solo content. The loss of population has little to do with the game's solo/group focus and more to do with other BW decisions.

 

Hate to break it to you buddy, but you got this backwards. The game's population dropped significantly after the game went on its full on solo focus. Nearly 3 years of no new end game content and the solo players just did their stories and then unsubbed. Focusing on solo play was the worst thing this dev team ever did and its why they switched gears and started treating the game like an MMO again.

 

"WOW Classic blah blah blah"

 

WOW Classic is fueled by nostalgia and Blizzard's own mistakes from Cataclysm on. While there will always be a niche group that hankers for the "Good Old Days", complaints are already beginning to surface about the loss of various Quality of Life upgrades. My prediction is that WOW Classic will be a niche thing again in a year.

 

Servers are still hitting massive queues. There's literally more people playing classic wow than retail wow. Fact is, classic wow holds up really well and its proof that mmo fans want that sort of content and not the coddling and "QoL" (i.e. lazy features) of retail wow

 

"I have insecurities about letting people play the way they want to and feel it will harm my experience"

 

First, get over yourself. Second, the addition of a solo mode will not affect your grouping experience as long as they keep it like solo mode FPs (No drops so it's just good for exp and story). I don't play OPs as it is. All story mode ops do is give people like me the option to go through the ops as well instead of just Youtubing the relevant story sections. Much like the issue with the Seeds/Shroud end mission, a solo mode would give people who aren't inclined towards cat herding the option to see how the story works.

 

Ultimately, more choices > fewer choices.

 

Solo mode FP's shouldn't exist either imo. This is an mmo and should be treated as such. Learn to socialize or go player a different genre.

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*edit* On second thought, trying to reason with someone who just wants to stomp his feet and say "No, this is how it should be" while avoiding any issues actually brought up isn't actually rewarding.

 

So +1 to solo ops.

 

To an earlier poster: I imagine we won't start getting any form of solo op until late 2021/early 2022 when the 2023 license deadline starts looming and EA starts looking into ways to get a little more money out of the game by selling a solo version for retail price.

Edited by Thepyrethatburns
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  • 3 weeks later...

I'd like to be able to do solo OPS, because I play on all servers, and sometimes there are just not enough people to get a group together, particularly on the European servers at certain times of day/night.

Plus as others have mentioned, there are things (lore) you might want to pick up along the way (Ravagers), or storylines that complete in an Operation (the whole Dread fortress line).

So let us do it with 8 of our companions. :-) Heck, it would make playing my trooper worthwhile to have all of havoc squad in there doing it (plus added companions from the KOTFE/KOTET that fit with the motif- i.e sgt Rusk)

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  • 4 weeks later...
Ya its not supposed to give them an option. Raids are group content, end of story. If you don't want to be social in end game then you're playing the wrong genre.

Yes and no. A previous comment was made that when using gf you sometimes get into a group that is not pleasant. Unless you are a raider, and have run an op numerous times you get nothing but grief in the group. Lately I've run with some very cool groups but in years past most of the ops groups I joined were full of bullies. I gave up on ops until this expansion. So maybe those of you who don't want "solo" operations should be a little more kind and patient to those who are not as familiar with the ops as you are.

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I agree 100%. I don't mind joining group, but unfortunately I've had some very negative group interactions just because they are new flashpoints to me or ops. I don't appreciate the attitude of those who never solo and don't want to, that's fine if that's what they prefer. But unfortuntately OPS players and hard core PVPers tend to be pretty rude. I respect their right to play the game their way, I expect the same respect back. It doesn't happen. I've wanted to play some of the later ops because the seem important to the storyline, but I've found unless you are hard core ops you aren't very welcome.

 

This is exactly why ops should not be part of the "story". They can be bonuses .... but for the story no, unless there is a solo option. It hinders the experience. I felt this most notably on Oricon and Iokath. Tried groups for both and the nastiness of the players turned me off.

 

So I agree those who want to play solo should be given the same opportunities and respect as those who only pvp and raid. It's not like solo players pay any less to play that raiders.

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  • 4 weeks later...

ITT:

 

"Can we have this thing?"

"OMG NO THAT WOULD BE WRONG YOU'D BE HAVING FUN WRONG"

"But it wouldn't affect you in any way. You wouldn't have to solo ops if you didn't want to."

"NOPE NEVER YOU'RE JUST TRYING TO HAVE FUN WRONG AND I'LL UNSUB IF THEY EVER LET YOU"

Edited by Uruare
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Ya its not supposed to give them an option. Raids are group content, end of story. If you don't want to be social in end game then you're playing the wrong genre.

 

Yeah, then the raid start raging, if someone stops to listen the story. Sure create group only content, but in that case remove the story value. Make it purely for gearing, and beating up the big bad guy. Or place all related story outside of it.

 

For example the Dread masters. In story it is behind a bunch of operations. So unless you got an RP guild, that gets you through the story there is no way to fully see it.

 

FPs already got solo mode for most cases, and because of this it would be welcome, if skipping would be automatic, or voted stuff. If 2 players skip the dialogue, then other 2 get auto skipped. You want story? Go story mode, and listen, and chose carefuly, but don't waste the grinders' time.

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People in this thread keep saying having solo ops wouldnt affect the end game community at all and that is simply not true.

 

Forcing people who are reticent to do so group to experience content increases the amount of people trying to do that content. Some of those people become great HM heroes, others worthless meat shields.

 

I shudder at the thought of queue times without all those meat shields...

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Solo mode FP's shouldn't exist either imo. This is an mmo and should be treated as such. Learn to socialize or go player a different genre.

 

The best thing about having options is the flexibility of playing. Some players are not like to socialize, or don't have 6 hours each day to satisfy the guild's needs for gearing. In that light making everything solo-able is the best course of action. As long as the soloing is not much as rewardable as the group content. Making the group content wield bigger, and better rewards will push the power-players into guilds, and force them to socialize. Especially, if you put top-end gear there.

 

WoW also made pretty much "solo-able" by group finder. The only difference is, that on SWTOR operations don't have enough player, or too hard for group finder.

 

If it were up to me, then i would release the server version, and allow player to go fully offline, and cheat/mod their own little world as they see fit, or create non-official servers with their own rules. Maybe forcing a suscribtion to maintain your own server, if it goes online.

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I think the oricon operations must have story option. But... Only oricon. They are in fact one of the character story arc, all other operations - are not. There are story flashpoint, like foundry - and only vet/master like czerka, and it is fine.

 

I can understand that some people prefer not see solo content in raids, but, in oricon - it is already there. Just without solo mod, but with story.

Iokath operation is about choice for player: want he this ending with gods or not, and just go to all this "conspiracy arc".

Oricon just say: "now, go conquer fortress!". And player, who play first time soon realize - without best gear, he cant do it. Quest abandon, story broken. Sad. If there will be even 1 time story quest "dread fortress" and "dread palace", it will be right.

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. And player, who play first time soon realize - without best gear, he cant do it. Quest abandon, story broken. Sad. If there will be even 1 time story quest "dread fortress" and "dread palace", it will be right.

 

no one needs BIS gear for that... you can actually go in naked and you are able to perform well enough....

 

there are plenty of groups for those two operations..

 

and 1 question: how the hell should it work with the AI playing the mechanics?

 

you guys be like: I want solo mode! makke solo mode! is it even possible? I DONT CARE

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They gave the storyline for Revan a solo option since it was part of the story, they could have done the same thing for Oricon and then people would have been able to see the end of the story. Most story individuals will only do it once and then move on.

 

I know there are some stubborn individuals stomping their feet (like 2 year olds) saying no no but I don't see the problem for story lines like Oricon to have them.

Edited by casirabit
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  • 1 year later...
How about no? Its an MMO, learn to socialize.

What do you mean, "socialise"? I've been a member since the beginning and still have not completed the macrobinocular or seeker droid quests because no one will do them with me. I once signed onto a group and was booted by the leader, who called me a "noob retard", because I didn't know the fights. As another player on here observed, the attitude in-game is very much "I've got mine, sucks to be you". I've long argued that everything needs to be soloable with no loss of rewards, because otherwise some of us will never be able to complete certain missions or quests. Star fortresses are a case in point. As one player observed, he's done all of the star fortresses 12 times each (once for each of his characters) and was so sick of them, he's never do another star fortress again. So other people (myself included) can never complete the star fortress missions. Soloing is the only way to go.

Edited by Jaren_Kincaid
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  • 1 month later...

I have to agree with the above poster. Some form of solo content is a must for Oricon and Iokath Ops, also for macrobinaculars and seeker droid final quests. Finding a group for the latter is very hard. Ops can probably be run with a group if I lived in another country with a more suitable time zone. I like this game very much and want to experience as much of the story as possible, but I definitely will not be looking for an Ops group in 12 PM - 2 AM time frame.

It could be some short, watered-down, gearless version of the quests and Ops in question but with ALL the relevant cutscenes. Unlike watching Youtube, actually doing such things on a character is much more gratifying and a must for RP reasons too.

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  • 5 weeks later...

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