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When will the next PTS phase be available for testing?

STAR WARS: The Old Republic > English > Public Test Server
When will the next PTS phase be available for testing?
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LordCamTheGreat's Avatar


LordCamTheGreat
09.30.2021 , 10:03 AM | #1
Hey Jackie, is there any news regarding when we might expect the next PTS iteration to be available for testing as it has been a couple weeks with no updates. Whether it contains changes for the current combat styles based on player feedback, or the final two combat styles, we would appreciate an update.

It would also be nice to know if there are still plans for a deep dive into the combat styles considering what we have provided feedback for so far are the high level overviews, and how that might differ to what we've seen over the past few months.
Jack of all classes, master of some. Always remember that cake is a lie.

JackieKo's Avatar


JackieKo
09.30.2021 , 03:54 PM | #2 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by LordCamTheGreat View Post
Hey Jackie, is there any news regarding when we might expect the next PTS iteration to be available for testing as it has been a couple weeks with no updates. Whether it contains changes for the current combat styles based on player feedback, or the final two combat styles, we would appreciate an update.

It would also be nice to know if there are still plans for a deep dive into the combat styles considering what we have provided feedback for so far are the high level overviews, and how that might differ to what we've seen over the past few months.
Hey LordCamTheGreat,

I don't have an update today, but I will have more concrete details to share sometime next week.

Thanks!
Jackie | Community Manager
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HKtheindomitable's Avatar


HKtheindomitable
09.30.2021 , 08:07 PM | #3
Oh sweet! I look forward to it. I hope planet level sync is fixed for it. It's made it difficult to test the current phase.
PAX REPUBLICA
Casual PVP&PVE
Star Forge | Captain |International Guild

LordCamTheGreat's Avatar


LordCamTheGreat
10.01.2021 , 03:36 AM | #4
Thanks for the response!
Jack of all classes, master of some. Always remember that cake is a lie.

TonyTricicolo's Avatar


TonyTricicolo
10.01.2021 , 09:34 AM | #5
If it follows the sequence(Republic: Guardian/Sentinel, Imperial: Operative/Sniper, Imperial: Assassin/Sorcerer) the next combat style on the PTS should be Republic: Vanguard/Commando.
My John Handcock

LordCamTheGreat's Avatar


LordCamTheGreat
10.01.2021 , 09:47 AM | #6
Quote: Originally Posted by TonyTricicolo View Post
If it follows the sequence(Republic: Guardian/Sentinel, Imperial: Operative/Sniper, Imperial: Assassin/Sorcerer) the next combat style on the PTS should be Republic: Vanguard/Commando.
I'm expecting Vanguard and Commando too, makes sense to have half and half. (Only slight bias because I prefer the vanguard and commando animations )
Jack of all classes, master of some. Always remember that cake is a lie.

Dyne-'s Avatar


Dyne-
10.01.2021 , 05:36 PM | #7
Quote: Originally Posted by JackieKo View Post
Hey LordCamTheGreat,

I don't have an update today, but I will have more concrete details to share sometime next week.

Thanks!
Hey Jackie, any update on whether or not Guardians / Sentinels are going to be saved? This isn't a good look at the moment.

https://www.youtube.com/watch?v=b46EtQE0hsg

Might want to recommend the dev team look at how quickly resolve kicks in, or make it so melee can leap to snipers in cover. It's looking like we'll barely survive the duration of a hard stun.

No mad dash out of diversion, no intercede to an ally, no enure cleanse, no freezing force to slow the operatives. He could have played it better with awe, force push, and force stasis, but even so this isn't looking good for melee players.

JackieKo's Avatar


JackieKo
10.07.2021 , 01:34 PM | #8 This is the last staff post in this thread.  
Hi again,

For the next phase of PTS, we will have the Marauder, Juggernaut, Mercenary, and Powertech Combat Styles available. Our aim is to have PTS available tomorrow and I will be posting all the relevant threads and updates. Should that change, I will update this thread.


Quote: Originally Posted by Dyne- View Post
Might want to recommend the dev team look at how quickly resolve kicks in, or make it so melee can leap to snipers in cover. It's looking like we'll barely survive the duration of a hard stun.

No mad dash out of diversion, no intercede to an ally, no enure cleanse, no freezing force to slow the operatives. He could have played it better with awe, force push, and force stasis, but even so this isn't looking good for melee players.
Hi Dyne,

Wanted to say that I've passed along this feedback.
Jackie | Community Manager
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LordCamTheGreat's Avatar


LordCamTheGreat
10.07.2021 , 01:52 PM | #9
Quote: Originally Posted by JackieKo View Post
Hi again,

For the next phase of PTS, we will have the Marauder, Juggernaut, Mercenary, and Powertech Combat Styles available. Our aim is to have PTS available tomorrow and I will be posting all the relevant threads and updates. Should that change, I will update this thread.
Thanks for the update! I did notice the PTS updating on Steam

Does this mean that Marauder and Juggernaut are receiving another round of changes based on feedback?
Secondly, will Sorcerer, Assassin, Sniper and Operative be temporarily unavailable while they potentially also receive changes?

Lastly I'd also like to say that I wholeheartedly agree that resolve should kick in faster with 7.0 not just because it is more difficult for melee combat styles to stick to targets, but also because the amount of hard stuns in the game are being reduced. This means that you might end up being nearly permanently slowed because slows don't interact with the resolve bar to the same capacity that hard stuns do - resulting in you not getting white bar'd despite constant cc pressure.
Jack of all classes, master of some. Always remember that cake is a lie.

theJudeAbides's Avatar


theJudeAbides
10.07.2021 , 04:44 PM | #10
Quote: Originally Posted by Dyne- View Post
Hey Jackie, any update on whether or not Guardians / Sentinels are going to be saved? This isn't a good look at the moment.

https://www.youtube.com/watch?v=b46EtQE0hsg

Might want to recommend the dev team look at how quickly resolve kicks in, or make it so melee can leap to snipers in cover. It's looking like we'll barely survive the duration of a hard stun.

No mad dash out of diversion, no intercede to an ally, no enure cleanse, no freezing force to slow the operatives. He could have played it better with awe, force push, and force stasis, but even so this isn't looking good for melee players.
I've been saying this for YEARS: They need to nerf operatives' utilities. Operatives were already OP even when we had defensives/more utilities to try to deal with some of their BS. Now you take away most of what allowed us to survive against their stun lock BS, but don't nerf any of operatives bajillion+ utilities? How is that fair?

As for Snipers, yeah, the inability of melee to jump to them when they're in cover has NEVER made any sense to me, gameplay-wise or lore-wise. "I'm this fiercesome Jedi/Sith with COMPLETE mastery of the force, but OH NO, this little shooty-boi over here has erected a small energy shield which has completely negated my ability to use the force to leap to someone. Guess I'll die now, then."

I'm thinking PVP is gonna be unplayable in the first 2-3 months of the expansion unless your play the 1-2 FOTM classes (probably operatives) due to horrid balancing.