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Master Loot Change with 6.3.2

STAR WARS: The Old Republic > English > General Discussion
Master Loot Change with 6.3.2
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CommunityTeam's Avatar


CommunityTeam
08.25.2021 , 12:53 PM | #1 Click here to go to the next staff post in this thread. Next  
Hi everyone,

We wanted to let you all know about an upcoming change that will be happening with Patch 6.3.2.

Currently, SWTOR has a Master Loot option which allows the party leader to choose who receives each gear piece and a Group Loot option where gear must be rolled on by members of the party and highest roll wins. This has led to unwanted friction during the loot process, so we are working to build an efficient process that removes this type of negative player experience and potentially harmful behaviors. In order to achieve this, we will be removing the Master Loot system to bring us closer to what we are calling the Personal Loot system.

This means that gear you get will go directly into your inventory. No more rolling, no more choosing who wins items. Part of our modernization efforts include improving the loot experience for all players. We know there are groups who used the Master Loot system to distribute gear. We want to reassure you that with these changes gear will still remain tradeable within your group for 2 hours and chat logs will still record who gear was given to.

We took a first step towards Personal Loot during the Onslaught expansion where gear was given based on your discipline. This has worked well, promoted a healthy player experience, and we want to continue building upon this system. Patch 6.3.2 will be the next step along that path as we move towards our 10th anniversary.

6.3.2 is currently targeted for end of the month/early September.
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agnahim's Avatar


agnahim
08.25.2021 , 01:08 PM | #2
Thanks for bringing us one step closer to playing WoW

Please add Torghast and Soul Ash farm in 6.3.3
"Insert Username here" the Revanchist | Sorcerer

RikuvonDrake's Avatar


RikuvonDrake
08.25.2021 , 01:08 PM | #3
Just to confirm, this only affects gear, everything else like decorations, mounts, pets, crafting materials and so on which can drop from content will still be decided via roll?

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Saga - FriendlyFire - Mango

agnahim's Avatar


agnahim
08.25.2021 , 01:10 PM | #4
nvm reread the post.

But still having no master looter is just silly.

Puggin lets say Brontes and anticipating getting the wings only to have them ninja'd sucks. But I cant imagine there are all too many instances of this happening, and with that only very few reports/tickets will be opened.

This is obviously to reduce support workload (which couldnt do anything anyways).

Still you shouldn't take away another system few player like to use only to appease even fewer (and somewhat lowering your workload).
"Insert Username here" the Revanchist | Sorcerer

FlameYOL's Avatar


FlameYOL
08.25.2021 , 01:18 PM | #5
Quote: Originally Posted by RikuvonDrake View Post
Just to confirm, this only affects gear, everything else like decorations, mounts, pets, crafting materials and so on which can drop from content will still be decided via roll?
I'd also like to know.
A man can have anything...If he's willing to sacrifice everything

Zarahemla's Avatar


Zarahemla
08.25.2021 , 01:18 PM | #6
Quote: Originally Posted by CommunityTeam View Post
Hi everyone,

We wanted to let you all know about an upcoming change that will be happening with Patch 6.3.2.

Currently, SWTOR has a Master Loot option which allows the party leader to choose who receives each gear piece and a Group Loot option where gear must be rolled on by members of the party and highest roll wins. This has led to unwanted friction during the loot process, so we are working to build an efficient process that removes this type of negative player experience and potentially harmful behaviors. In order to achieve this, we will be removing the Master Loot system to bring us closer to what we are calling the Personal Loot system.

This means that gear you get will go directly into your inventory. No more rolling, no more choosing who wins items. Part of our modernization efforts include improving the loot experience for all players. We know there are groups who used the Master Loot system to distribute gear. We want to reassure you that with these changes gear will still remain tradeable within your group for 2 hours and chat logs will still record who gear was given to.

We took a first step towards Personal Loot during the Onslaught expansion where gear was given based on your discipline. This has worked well, promoted a healthy player experience, and we want to continue building upon this system. Patch 6.3.2 will be the next step along that path as we move towards our 10th anniversary.

6.3.2 is currently targeted for end of the month/early September.
RIP the GDKP loot system, my favorite loot system in all of MMOs.
Want to hear my suggestions to improve SWTOR? Check out this thread

The_Hightower's Avatar


The_Hightower
08.25.2021 , 01:19 PM | #7
Quote: Originally Posted by CommunityTeam View Post
This means that gear you get will go directly into your inventory. No more rolling, no more choosing who wins items. Part of our modernization efforts include improving the loot experience for all players. We know there are groups who used the Master Loot system to distribute gear. We want to reassure you that with these changes gear will still remain tradeable within your group for 2 hours and chat logs will still record who gear was given to.
Does this mean that loot is completely distributed randomly and need to be traded thereafter? For example, the nightmare mounts (Wings of the Architect, etc.) will go directly to one player's inventory and need to be traded thereafter?
What happens in case the inventory of the player who is intended receive such loot is full?
What about unique items such as Crest of the Dread Master? This cannot go into the inventory of a player who already has it.
What about decorations which currently cannot be traded after someone receives it (Dxun decorations, one of the Izax decorations as far as I remember?)

LordCamTheGreat's Avatar


LordCamTheGreat
08.25.2021 , 01:32 PM | #8
I have been wanting a personal loot system without rolling or master loot since FOREVER. The absolute worst feeling I get when playing a flashpoint or operation is seeing a tactical or set piece I need on a boss, only for the group roll to go poorly and it gets given to someone who isn't even playing the class that uses said item. If this is what I think it is and we don't roll for loot, we just get our own loot, I am really looking forward to this. Allowing people to trade what they get for a brief period would be the cherry on top.
I made a website containing notes about combat styles and ABC choices for reference while testing the PTS
Jack of all classes, master of some. Always remember that cake is a lie.

agnahim's Avatar


agnahim
08.25.2021 , 01:37 PM | #9
Quote: Originally Posted by LordCamTheGreat View Post
I have been wanting a personal loot system without rolling or master loot since FOREVER. The absolute worst feeling I get when playing a flashpoint or operation is seeing a tactical or set piece I need on a boss, only for the group roll to go poorly and it gets given to someone who isn't even playing the class that uses said item. If this is what I think it is and we don't roll for loot, we just get our own loot, I am really looking forward to this. Allowing people to trade what they get for a brief period would be the cherry on top.
What you're describing though isn't even master loot, its the plain 'ol Need/Greed system and if you lose at chance don't start cryin, it was literally as fair as possible.

Master Loot is one person deciding who gets what.
"Insert Username here" the Revanchist | Sorcerer

igor_gdynia's Avatar


igor_gdynia
08.25.2021 , 01:43 PM | #10
yet another change next to the combat styles that nobody asked for

KEKW