Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Ability pruning will lead to subscribers pruning

STAR WARS: The Old Republic > English > Public Test Server
Ability pruning will lead to subscribers pruning

omaan's Avatar


omaan
07.14.2021 , 05:38 AM | #11
Quote: Originally Posted by xordevoreaux View Post
I agree with that statement. But 60 buttons on 6 bars isn't content.
and who said that big quantity of abilities is a content? No one did lol. But you see it's better to have many abilities than not to have because every player will decide himself what he needs and what he doesn't need. There was a great example when someone wrote about lightning chain ability on lightning sorcerer spec. Yes lightning chain doesn't fit in rotation of a lightning sorcerer but many players using it when playing story content just because they like to see how pure lightning chain is executed from their fingers, they feel themselves as Darth Sidious. Yes, this ability fits only madness rotation but useless for lightning SO WHAT? Let people decide what they want themselves since it is always better to have something even if it's useless than not to have when it comes to MMO. Why? Because those players who would think they don't need certain abilities will just throw them away from their bar but those who willing to use these abilities will take them. Both sides are happy. And if devs will do ability pruning, first group of players i mentioned before won't see any difference but the second group will suffer since they will be deprived of abilities they want to use!

Not even mentioning that devs are planning to take away substential, crucial abilities which are separating different classes making them unique (such as choice between reflect and mad dash or taking force clarity away). This is even worse than taking insignificant abilities of certain specs.
Lost your transcendence? You have to choose between camouflage and other important and cool abilities? Playing guardian feels same as playing sentinel? I think there is no sense to continue. Final Fantasy XIV has different and unique classes which are absolutely different! Try free trial which includes access up to the end of its first expansion!

Nee-Elder's Avatar


Nee-Elder
07.14.2021 , 07:59 AM | #12
Quote: Originally Posted by omaan View Post
But you see it's better to have many abilities than not to have because every player will decide himself what he needs and what he doesn't need.

And if devs will do ability pruning, first group of players i mentioned before won't see any difference but the second group will suffer since they will be deprived of abilities they want to use!

Not even mentioning that devs are planning to take away substential, crucial abilities which are separating different classes making them unique (such as choice between reflect and mad dash or taking force clarity away).

This is even worse than taking insignificant abilities of certain specs.
Can't believe i haven't mentioned this yet (and, as far as i've noticed , no one else has mentioned this yet either) ....

What about HEALERS?!?!

I have a Guardian alt, but my main has always been a healer (Sage) since 2011 , never respec'd (except when the game forced me to upon 1st login after new update----see 4.0 & such) And , particularly in PVP & NiM ops (or other Level 75+ content) , every single 'heal' skill on my toolbar is useful & significant.

Again , we still don't know the extent of what exactly BioWare is up to with this whole LotS 7.0 update, so i'm def. NOT one of those "game is gonna die" types ( *especially since people have been claiming "SWTOR will die" since 2012 lol ) .

I'm just a bit skeptical and, as a healer main, i'm very very curious/confused as to how the heck BioWare is gonna handle all this. I don't have the Livestream link handy at the moment but does anyone recall whether or not BioWare mentioned the effect 7.0 might have on HEALERS specifically ?

p.s. i hope they "prune" god-bubble so i won't be tempted to use it in Ranked PVP anymore
Never tell me the odds! - (Fix SPACE! 4.0ur *Community*)

arunav's Avatar


arunav
07.14.2021 , 09:11 AM | #13
Quote: Originally Posted by xordevoreaux View Post
I agree with that statement. But 60 buttons on 6 bars isn't content.
What classes are you playing specifically you feel have too many abilities?

I play dps and tank specs. My main is a Shadow, Infiltration spec. All the primary abilities, including spec rotation, CCs and stuns, stun break, defensives, interrupt, used during PVE or PVP combat, fit on 2 bars. There are some extra that are more situational that I put on a 3rd, and it also includes including healing pack, adrenals. A 4th bar has mounts, and QoL features like Fleet pass and quick travel.

So, 2 bars, and half of a 3rd for actual combat abilities. The most used combat abilities are basically on 1 bar, and supplemented by others depending on what content type.

Most of my dps classes are this way. An exception is Arsenal Merc, which has more situational abilities like stealth scan or fusion missile, or the grenade you can throw (whatever the Imp version of sticky grenade is called). Sniper/Gunslinger specs can also take up a little more room. But if Arsenal Merc, the simplest dps spec in the game, is considered to be overwhelming to some players, there's no amount of pruning that can fix this problem.

Instead, the game needs an easy to understand summary of what abilities do what in a given spec. In-game guides, essentailly. This way, new players or those that get confused can reference it without having to alt tab out of the game and search for a SWTOR class guide, which they may not know how to do. A revamp of how well abilities light up in PVE might help too.

I agree with what someone else mentioned in this thread: the game needs to revive dead content types, and add more content like story updates, planets to explore, new PVP 8v8 modes, a GSF map more than once 4 or more years, at least 1 boss Ops that are in addition to whatever Op comes with an expansion (though I'm not sure how large the remaining Ops community is, since so many left in 4.x and 5.x). New or updated systems and their assocaited quests and stories, like when Macrobinoculars were introduced. Cosmetics and items to grind for in-game. Enjoyable new events/mini-games, like the Hutt cooking event last fall.

I was really looking forward to the expansion, and even the abilitiy to switch into other Force or Tech specs (though I was a little confused why development time/money went into a feature that couldn't implement what folks actually wanted, to use any Force or Tech weapon type with the current classes and specs, something we know is too expensive to ever do, since it would require so many new animations).

Now, I'm almost dreading what will happen to all the classes and specs that have been in the game since launch.
"In the end, cowards are those that follow the dark side."

Hambunctious's Avatar


Hambunctious
07.20.2021 , 03:49 PM | #14
I left the game 8 years ago because of stupid decisions by the devs. They removed or altered many things I enjoyed doing daily. I still miss being able to solo old flashpoints to farm unique gear styles. No, story mode isn't the same thing. I came back 2 months ago to give the game another chance. Looks like I'll be leaving again.

TrixxieTriss's Avatar


TrixxieTriss
07.20.2021 , 07:47 PM | #15
Every expansion we lose more players than we gain from unpopular changes Bioware make to “improve” or “change the direction” of the game.

When we had plenty of players, this wasn’t a massive issue because there was a buffer there.
But now we are down to one semi full US server, one half full US server, one semi full English EU server and two half dead Language EU servers.

So there really isn’t a margin for error this time. Sure we will lose some players, it’s expected every expansion that we get a bump in numbers and then a few months later end up with less than before the expansion.

In the past, BioWare have been really arrogant towards players feed back and outright ignored it and that’s why we’ve got an on going reduction in player numbers. While other games like FFXIV are always gaining more players each expansion because they listen to their community and are willing to change direction.

I’m hoping that BioWare have realised they have no buffer this time to ignore player feedback to just go ahead with unpopular ideas. If they do, I have grave fears the game won’t recover from another mass exodus.

OlBuzzard's Avatar


OlBuzzard
07.20.2021 , 08:51 PM | #16
Maybe they'll install a "magic win" button to counter everything else ... Then .. whoever mashes that first well ... wins ?

Sorry for the sarcasm. But a lot of this sort of sounds like it (from a certain stand point of view).

Reducing the number of buttons to mash is one thing .. but preventing breaking something like stun so that a player just has to sit there and take crap with no way to defend??

I can tell you where that leads in two seconds ...

(notices that there is no one around to listen)

And I'm still baffled at the lack of new stuff that many folks would welcome with open arms !!

(It must be the new math .. two negatives make it positive ... right ?? )
I sense a disturbance in the force ....
What was ... is no longer
"Tear down this wall"

KumbayaGOD's Avatar


KumbayaGOD
07.20.2021 , 08:59 PM | #17
Quote: Originally Posted by bladech View Post
No, iam not talking about plot of a horror film where subscribers of this game are cutted in pieces (they already suffered here enough), iam talking that ability pruning in wow resulted in subscribers leaving the game. People just didn't like what happened to their classes and devs there made a typical mistake which many did in the past - they thought that by pruning abilities and making the game more CASUAL they will draw attention of new players who aren't playing mmo games because of how "hard" and complicated such games are. But this is a mistake. Players want more ways to play the game, more content, more feeling that content is rewarding enough, class balance, and alive end game content. Swtor always provided enough abilities for players to play ALL TYPES OF CONTENT as they wish or want to play. It is one of advantages of this game, the advantage many mmo games lacking now.

Players leaving this game, same as new players aren't not because of ability sets but due to: 1. lack of content, 2. lots of bugs,3. certain types of content are in DEAD state (for example, team ranked, uprisings, star fortress etc). If you think that ability quantity is the problem you just lying to yourself, it is not the reason why this game has problems. And what you are doing is just taking away one of advantages this game still has.
i dont think people will un sub just because of ability pruning , it is people need to adapt because frankly there are too many bloated abilities and need to be tone down

my suggestion is just combining some abilities and some to passive or just completely remove it
http://www.swtor.com/r/vczzh2 click here for referal code you you get: FREE TRANSFER , FREE STUFFS, FREE 7 DAYS SUBSCRIPTION, FREE UNLOCK AND MORE

ssupercid's Avatar


ssupercid
07.20.2021 , 10:58 PM | #18
Quote: Originally Posted by TrixxieTriss View Post
Every expansion we lose more players than we gain from unpopular changes Bioware make to “improve” or “change the direction” of the game.

When we had plenty of players, this wasn’t a massive issue because there was a buffer there.
But now we are down to one semi full US server, one half full US server, one semi full English EU server and two half dead Language EU servers.
Lets take one of the dead EU language servers and make it our Classic Server
Classic 2.x Swtor pls

TrixxieTriss's Avatar


TrixxieTriss
07.21.2021 , 07:49 AM | #19
Quote: Originally Posted by ssupercid View Post
Lets take one of the dead EU language servers and make it our Classic Server
I’d be happy with classic 3.6 server. PvP was a little more balanced with better pvp gearing

TevosisHot's Avatar


TevosisHot
07.21.2021 , 07:52 AM | #20
Quote: Originally Posted by KumbayaGOD View Post
i dont think people will un sub just because of ability pruning , it is people need to adapt because frankly there are too many bloated abilities and need to be tone down

my suggestion is just combining some abilities and some to passive or just completely remove it
Just like people werent gonna unsub because of command, lack of raids, etc, spoiler alert: they did.

I was in a day one raiding guild that went from 5 active teams all doing prog to dead in less than 6 months, and I know of about a few more like that in my server. They werent small guilds either.

Funny some posters here seem bent on ability bloat but frankly, the people that might find too many abilities a thing aren't playing the content that requires more than 10 abilities, they can just remove what they don't want, why is that so hard to grasp?
The people that don't want can remove abilites from their bars, the people that want them won't be able to add them in the future if this goes live
My suggestion is don't touch abilities, tweak set bonuses and tacticals (some of them are frankly broken), the whole decoupling of story from gameplay class plus the new content will be enough to keep the game fresh and it will save them time trying to not **** over the balance for the whole game.