Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bounty Hunter and Trooper Class Changes in 6.1.1 - Feedback

STAR WARS: The Old Republic > English > Public Test Server
Bounty Hunter and Trooper Class Changes in 6.1.1 - Feedback
First BioWare Post First BioWare Post

DanielSteed's Avatar


DanielSteed
03.18.2020 , 04:08 PM | #1 Click here to go to the next staff post in this thread. Next  
Hello everyone!

In addition to The Nature of Progress Operation getting Master Mode and the new Set Bonuses, Game Update 6.1.1 will see some Class changes. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers. Below you will find a list of these changes that can be found on the most recent PTS build.

Powertech / Vanguard

  • The Veteran Ranger set bonus has changed:
    • 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Mercenary / Commando

Arsenal / Gunnery

  • Power Launcher / Charged Launcher now increases the damage of Rail Shot / High Impact Bolt, Tracer Missile / Grav Round, Heatseeker Missiles / Demolition Round and Electro Net by 10% (up from 5%)

Let us know what your thoughts! Please tell us if you think certain changes make a class overpowered or underpowered. Currently these are all of the planned changes for Bounty Hunters and Troopers. If any more changes are made, I will be sure to update this thread accordingly!
Daniel Steed | Community Coordinator
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

PugX's Avatar


PugX
03.18.2020 , 04:22 PM | #2
Quote: Originally Posted by DanielSteed View Post
Hello everyone!

In addition to The Nature of Progress Operation getting Master Mode and the new Set Bonuses, Game Update 6.1.1 will see some Class changes. Primarily our focus is towards adjusting how healing works. Below you will find a list of changes that can be found on the most recent PTS build for Bounty Hunters and Troopers.

Powertech / Vanguard

  • The Veteran Ranger set bonus has changed:
    • 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Mercenary / Commando

Arsenal / Gunnery

  • Power Launcher / Charged Launcher now increases the damage of Rail Shot / High Impact Bolt, Tracer Missile / Grav Round, Heatseeker Missiles / Demolition Round and Electro Net by 10% (up from 5%)

Let us know what your thoughts! Please tell us if you think certain changes make a class overpowered or underpowered. Currently these are all of the planned changes for Bounty Hunters and Troopers. If any more changes are made, I will be sure to update this thread accordingly!
What are the healing changes? These look like damage changes.

bountyhunteerr's Avatar


bountyhunteerr
03.18.2020 , 04:31 PM | #3
Quote: Originally Posted by PugX View Post
What are the healing changes? These look like damage changes.
Arsenal is now the heal spec. Clearly.

DanielSteed's Avatar


DanielSteed
03.18.2020 , 04:52 PM | #4 This is the last staff post in this thread.  
Quote: Originally Posted by PugX View Post
What are the healing changes? These look like damage changes.
I'm sorry for the confusing wording on my end, I have updated the original post. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers.
Daniel Steed | Community Coordinator
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

bountyhunteerr's Avatar


bountyhunteerr
03.18.2020 , 05:09 PM | #5
Quote: Originally Posted by DanielSteed View Post
I'm sorry for the confusing wording on my end, I have updated the original post. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers.
But there are no changes that affect healing, just a 4pc for PT and an update to one arsenal skill.

CliffRedemption's Avatar


CliffRedemption
03.18.2020 , 05:11 PM | #6
Quote: Originally Posted by DanielSteed View Post
Hello everyone!

In addition to The Nature of Progress Operation getting Master Mode and the new Set Bonuses, Game Update 6.1.1 will see some Class changes. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers. Below you will find a list of these changes that can be found on the most recent PTS build.

Powertech / Vanguard

  • The Veteran Ranger set bonus has changed:
    • 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Mercenary / Commando

Arsenal / Gunnery

  • Power Launcher / Charged Launcher now increases the damage of Rail Shot / High Impact Bolt, Tracer Missile / Grav Round, Heatseeker Missiles / Demolition Round and Electro Net by 10% (up from 5%)

Let us know what your thoughts! Please tell us if you think certain changes make a class overpowered or underpowered. Currently these are all of the planned changes for Bounty Hunters and Troopers. If any more changes are made, I will be sure to update this thread accordingly!
This is the lackluster change we are supposed to give feedback on? Lol, mercs haven't had a new ability since calendar year 2016. Make an actual change so we can "react" to it.

omaan's Avatar


omaan
03.18.2020 , 06:06 PM | #7
Quote: Originally Posted by DanielSteed View Post
Hello everyone!

In addition to The Nature of Progress Operation getting Master Mode and the new Set Bonuses, Game Update 6.1.1 will see some Class changes. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers. Below you will find a list of these changes that can be found on the most recent PTS build.

Powertech / Vanguard

  • The Veteran Ranger set bonus has changed:
    • 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Mercenary / Commando

Arsenal / Gunnery

  • Power Launcher / Charged Launcher now increases the damage of Rail Shot / High Impact Bolt, Tracer Missile / Grav Round, Heatseeker Missiles / Demolition Round and Electro Net by 10% (up from 5%)

Let us know what your thoughts! Please tell us if you think certain changes make a class overpowered or underpowered. Currently these are all of the planned changes for Bounty Hunters and Troopers. If any more changes are made, I will be sure to update this thread accordingly!
AP pt damage is too huge. Just look at it - https://imgur.com/a/bFjKHZ5 literally one pt can destroy someone in half second. They do same overall dps as dot classes while being able to burst targets with 60k+ hits. Ap pt sustain damage isn't supposed to be that big but now they do same dps as dot pt or dot sorc + big burst hits.
Support the most evil, mad and cruel sith named Stain by clicking this small link http://www.swtor.com/r/wSmNkK You will get additional 7 days of subscription while i get some goodies
May the kek be with you. Save ranked and class balance pls

OM-AR's Avatar


OM-AR
03.18.2020 , 06:11 PM | #8
This is exciting, Im hoping that VR AP will be the go-to single target dps spec now.
The Red Eclipse:
Marauder: OM'AR Assassin: OMAAR Bounty Hunter: Omaar

Beyrahl's Avatar


Beyrahl
03.18.2020 , 06:20 PM | #9
Any chance we can get more sources to get Ranger's set? I only have two pieces and I would rather like to try it.
Instead of giving extra shoulder cannon damage, could we get a flat damage bonus like Meteor Brawler has to make it 100% just as competitive? Brawler already has a nice explosion for free AoE damage, but it ALSO has great heat management AND a flat damage boost. It's really hard to make other sets competitive when you add flat damage boosts and don't do it for the other sets!

toomanyluigis's Avatar


toomanyluigis
03.18.2020 , 07:12 PM | #10
Quote: Originally Posted by DanielSteed View Post
Hello everyone!

In addition to The Nature of Progress Operation getting Master Mode and the new Set Bonuses, Game Update 6.1.1 will see some Class changes. Our main focus with these Class changes across the board are to adjust how healing works. A majority of these changes are focused on other Classes, but there are a few general changes happening for Bounty Hunters and Troopers. Below you will find a list of these changes that can be found on the most recent PTS build.

Powertech / Vanguard

  • The Veteran Ranger set bonus has changed:
    • 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Mercenary / Commando

Arsenal / Gunnery

  • Power Launcher / Charged Launcher now increases the damage of Rail Shot / High Impact Bolt, Tracer Missile / Grav Round, Heatseeker Missiles / Demolition Round and Electro Net by 10% (up from 5%)

Let us know what your thoughts! Please tell us if you think certain changes make a class overpowered or underpowered. Currently these are all of the planned changes for Bounty Hunters and Troopers. If any more changes are made, I will be sure to update this thread accordingly!
These are my opinions, they may not be great but they are mine:

A 5% increase in damage is going to do next to nothing for arsenal, DPS wise it is at the bottom of the list and does the least damage in long fights. Our main problem in PVP was our survivability was too good but you nerfed our damage instead.

I would recommend returning barrage's damage proc of 10% before it was removed back in 5.0, that would make our dps a little better but no OP.

As for set bonuses and tacticals, concentrated fire is the only good merc dps set there is. Apex predator is worthless since it only give the the damage increase and free tracer/PS/RapidScan at 5 stacks and consumes it. It should stay at 5 stacks and refresh with each use since we are comparing concentrated fire which gives a permanent+10% crit chance and 100% rail shot crit all the time.

Primed ignition Tactical is fine as it is damage wise but could have a 2 second increased duration so that it can be refreshed more effectively. Also detailing how much damage it does on the tooltip would be nice.

Burning bright needs more damage as it cannot keep up with primed ignition.

Thermonuclear fusion is a decent AOE tactical but perhaps it should spread the armor debuff to. One other thing to note is that spreading the heat signature with fusion missile does not work until the missile makes contact with the target. If we take sorcs for example, death field spreads their affliction instantly where fusion missile relies on contacting the target, so if the target dies while the missile is traveling towards it, the spread will not occur. This also applies to heatseekers additional missiles.