Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Raising the Stronghold cap limit

First BioWare Post First BioWare Post

xmarcusprimex's Avatar


xmarcusprimex
02.13.2020 , 11:07 AM | #1
Was all excited to go and get the Alderaan stronghold today, but first the first time ever ran into the stronghold cap limit. I have one duplicate stronghold (Tattooine) from the server merge way back, but I have even with this one duplicate failed to bump into the stronghold limit before. Was the limit not going to be raised with the release of the new stronghold? I want it badly and I am willing to pay money for it, however I am not deactivating one just to get it. (pretty attached to what I have). Any word on this?

TrixxieTriss's Avatar


TrixxieTriss
02.13.2020 , 11:37 AM | #2
It would seem such a logical thing for Bioware to think of in their preplanning stage, but alas, Bioware aren’t known for logical planning.
If it wasn’t mentioned on the pts by a player, they probably didn’t even consider that some people may have maxed out their strong holds with duplicates.
I really hope they can fix this for you.

SteveTheCynic's Avatar


SteveTheCynic
02.13.2020 , 12:14 PM | #3
I know the limit is at least nine(1), but I thought they said it had been raised all the way to ten (which suggests you have at least two duplicates - how many on the third page if you open your stronghold list?).

(1) I have nine open strongholds including Alderaan, which is one of each.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
Up the Universe!

TrixxieTriss's Avatar


TrixxieTriss
02.13.2020 , 12:15 PM | #4
Quote: Originally Posted by SteveTheCynic View Post
I know the limit is at least nine(1), but I thought they said it had been raised all the way to ten (which suggests you have at least two duplicates - how many on the third page if you open your stronghold list?).

(1) I have nine open strongholds including Alderaan, which is one of each.
He did say he had a duplicate from the merge.

xmarcusprimex's Avatar


xmarcusprimex
02.13.2020 , 12:21 PM | #5
I have a total of 9. 8 original, and one extra Tattooine. However when I go to purchase Alderaan it says I have to deactivate one to purchase a new one. So I am assuming they forgot to raise the limit. Was it missing from patch notes?

JediBoadicea's Avatar


JediBoadicea
02.13.2020 , 01:36 PM | #6
Quote: Originally Posted by xmarcusprimex View Post
I have a total of 9. 8 original, and one extra Tattooine. However when I go to purchase Alderaan it says I have to deactivate one to purchase a new one. So I am assuming they forgot to raise the limit. Was it missing from patch notes?
It was not missing from patch notes, I'm sorry to say. They simply haven't done it. (Edited: Happy to say my assumption on this was partly wrong, based on a different dev note that that they hadn't changed the cap for guilds. See the post below from Eric for an update.)

And it has absolutely been mentioned in the past. I mentioned it vociferously during the PTS feedback for Alderaan, but more importantly I've mentioned it many times outside of even the PTS. I'm not the only one who has, but as someone who has been capped out of any new Strongholds since the merge, and who feels very passionately about this, I've mentioned it a lot. Here are just three threads going back to May of 2018 where I banged this drum (linking them in an effort to remind the devs here that this has hardly been a "new" concern"):

From May of 2018
From August of 2018
From May of 2019

And it's also mentioned in other threads many times in just regular posts. I bolded it in angry underlined RED in all my posts during the PTS feedback (for both Rishi and Alderaan).

Although I still strongly believe that the best option is giving us the ability to purchase additional stronghold unlock slots via the CM and purchase duplicates of specific strongholds we like (for those who didn't get that from the merge but who might want additional stages to play with), at the very least some answer needs to be found for people who are already capped out even without that option.

In one of those older threads I suggested just raising the cap to 36, which isn't really a joke suggestion; provided we are still unable to buy duplicates, that means the only people who would be affected by a cap raise to 36 would be people who have inherited strongholds from the merge. The most SHs someone could have from the merge is 35. Raising it to 36 (or 37 now, since I made that suggestion from back before Alderaan) would therefore only affect people already at cap and would as such mean minimal load add to the client/server/game because the most those people could buy (in absence of a more robust system where we can purchase duplicates/unlocks) would be ONE Rishi and ONE Alderaan.

As I have stated ad nauseum in all of my earlier posts arguing for a cap raise, the server merge proved the game can absolutely support a single player having up to 35 strongholds. I accept that a hard cap for performance or logistics issues must exist at some point, but the game is already proving that cap is NOT 10.

By choosing to not revisit this issue and invest some time in even the simplest of number-changing solutions, the studio is simply locking out a segment of stronghold enthusiasts that is only going to grow in size. I predicted you'd see more people with this problem with the release of Alderaan than you did with the release of Rishi, and this post is an example of that. In the meantime, I myself still don't have Rishi, won't have Alderaan, and unless this changes I'm frankly done with Strongholds altogether.

When they server merged, they let people keep their strongholds because they knew that no one would want to lose the decorating work they'd invested in since it can't be easily duplicated and it can't be layout-saved (and because people may have paid for some of that stuff with real money across servers). And yet, they haven't revisited the question of the stronghold cap since BEFORE the merge; it was raised to 10 with Umbara and hasn't been addressed since. It NEEDS to be addressed.

Editing to add that this is where we stand on SH count:

1. Coruscant
2. Dromund Kaas
3. Nar Shaddaa
4. Tatooine
5. Yavin 4
6. Manaan
7. Umbara Train
8. Rishi
9. Alderaan

All it would take is for someone to have two duplicates to now be locked out.

If they intend to keep releasing strongholds, an answer is required for the next go around. If they just choose to ignore this and WAIT until next year (after already ignoring it for two years), then they are making the choice to simply kill off all the money and goodwill and player retention they could have cultivated in the meantime from stronghold enthusiasts who want to play with the shiny new while it's new and who would want to buy all those new deco bundles to fill their new SHs with. It's agonizingly short sighted.

EricMusco's Avatar


EricMusco
02.13.2020 , 01:58 PM | #7 This is the last staff post in this thread.  
Hey all,

Although it wasn't captured in the patch notes, we did raise the Stronghold Cap in 6.1 to 15 so that we could account for not only the addition of Alderaan but also have some buffer for duplicates.

I will raise this to the team for investigation.

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

JediBoadicea's Avatar


JediBoadicea
02.13.2020 , 02:24 PM | #8
Quote: Originally Posted by EricMusco View Post
Hey all,

Although it wasn't captured in the patch notes, we did raise the Stronghold Cap in 6.1 to 15 so that we could account for not only the addition of Alderaan but also have some buffer for duplicates.

I will raise this to the team for investigation.

-eric
This is encouraging, thank you so much for taking the time to dev post on this, I can't tell you what a difference it makes to get even a kernel and not feel like one is being ignored.

And I don't mean to sound at all ungrateful, but if you could raise it to 15, is there any reason you can't just raise it to 20?

As I mentioned above I'd say just raise it to 37, since in either case you're still only affecting the people who are currently at cap which means the most any of those people could add would be a 2 count (Rishi and Alderaan).

But if that's just simply not possible, then at least a 20 count would allow me to keep most of my already fully decorated strongholds. At a cap of 15, even discarding the SHs I use as on-demand craftable stages for RP purposes (although I'd be very sad to see those go, as an RP organizer), I'd have to still also delete about three-to-four fully/permanently decorated SHs. A cap of 15 doesn't do me much good. Whereas a cap of 20 would force me to thresh out the truly unneeded but let me keep most of what I've invested time and money into. I hope you'll consider it!

casirabit's Avatar


casirabit
02.13.2020 , 03:21 PM | #9
Quote: Originally Posted by EricMusco View Post
Hey all,

Although it wasn't captured in the patch notes, we did raise the Stronghold Cap in 6.1 to 15 so that we could account for not only the addition of Alderaan but also have some buffer for duplicates.

I will raise this to the team for investigation.

-eric
When will you raise the guild stronghold limit? pretty please? I send the devs some homemade brownies if you can do this. (Yes a bribe lol)
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing. If you like redheads click my Referral link Referral: http://www.swtor.com/r/VkfKqj https://poshmark.com/closet/tmcevoy1121

Sorrai's Avatar


Sorrai
02.13.2020 , 09:06 PM | #10
Quote: Originally Posted by EricMusco View Post
Hey all,

Although it wasn't captured in the patch notes, we did raise the Stronghold Cap in 6.1 to 15 so that we could account for not only the addition of Alderaan but also have some buffer for duplicates.

I will raise this to the team for investigation.

-eric

Eric,

This issue has been an enormous source of frustration for me ever since Rishi was released and I discovered I could not unlock that stronghold without deleting several strongholds in order to meet the current cap limitations. I presently have 18 strongholds that were grandfathered in from the big server merge. Because the current stronghold cap is at a measly 10, that would mean I would have to delete 10 of those stronghold in order to make room for both Rishi and now Alderaan.

Some people out there don't understand why players would "need" multiple copies of strongholds and it is apparent to me that the Dev team seems to have a really hard time understanding why many players want this. If this is true, is it really that much of a mystery? Having an extra copy of a stronghold is like having an extra canvas for an artist to create a new painting. The server merge has PROVEN that it is possible for players to possess multiple copies of strongholds so why hasn't this been made a feature of the game? Many of us regard stronghold decorating as a fun and creative activity and would like multiple copies so we can decorate them in several ways. It's a simple concept to understand yet this issue has been ignored over and over again and it makes me incredibly angry and frustrated that we have not had ANY communication or dialogue of any kind about stronghold QoL despite PAGES AND PAGES of vital, constructive feedback from the community.

I would really love to unlock Rishi and Alderaan, but why should I be forced to sacrifice my current stronghold collection in order to do so? If the server merge created some disparity in fairness and equality for all players because too many weren't savvy enough to capitalize on the benefits of the server merge then why don't you simply allow multiple SH copies to be made available for purchase on the Cartel Market so ALL players can have the choice of how many additional copies they need.

Something needs to be done. Everything I have stated in this post has been stated by several others and met with absolute silence from the Devs and it absolutely sucks.