Farbauti_GER Posted November 10, 2019 Share Posted November 10, 2019 When I now deconstruct "Grade 10" materials, I no longer get Augmentation Slot Components MK-10. I want to deconstruct 110x "Iridescent Bondar Synth Bonded Attachments". These used to provide "Augmentation Slot Components MK-10" one-to-one. So I expected to get 110 "Augmentation Slot Components MK-10". But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. First I didn't realize this bug. And the last 110 where spend on this test, creating the screenshots. This is really frustrating. a) Please fix this bug immediately b) I'd like to see some kind of refund for the destroyed "Iridescent Bondar Synth Bonded Attachments" Farbauti. Link to comment Share on other sites More sharing options...
ytrenor Posted November 10, 2019 Share Posted November 10, 2019 I wasn't "farming" those Augmentation slot component before, so I'm not sure how it worked before 6.0. However, I do get them when I deconstruct crafted gear (the blue ones, not the simple bounded attachment). Link to comment Share on other sites More sharing options...
Farbauti_GER Posted November 11, 2019 Author Share Posted November 11, 2019 I heard, it only works any longer if you make the Bonded Attachments directly into your inventory. If you retrieve Bonded Attachments from the stash back into your inventory, it fails. But hey, why do the users/gamers have to do the troubleshooting here? Link to comment Share on other sites More sharing options...
Maxarmstrong Posted November 13, 2019 Share Posted November 13, 2019 (edited) I heard, it only works any longer if you make the Bonded Attachments directly into your inventory. If you retrieve Bonded Attachments from the stash back into your inventory, it fails. Hey Farbauti, thanks for the tip. I'm having the same problem too. ----- Yep, confirmed. Your tip works, Farbauti. I'm now getting the components. Thanks Man! Edited November 13, 2019 by Maxarmstrong added new info Link to comment Share on other sites More sharing options...
Farbauti_GER Posted November 14, 2019 Author Share Posted November 14, 2019 Glad, it helped. But I'm a bit pissed that Bioware/EA does not give a sith... Link to comment Share on other sites More sharing options...
RobCFrame Posted April 3, 2020 Share Posted April 3, 2020 I have also lost a few hundred [iridescent Bondar Synth Bonded Attachment]'s that I pulled from the new Materials inventory and deconstructed -- before I figured out that you can only get the MK-10 components for deconstructing ones that have NEVER been in Materials inventory, just you personal toon inventory. This is a MAJOR bug. I would expect this to get fixed ASAP. But given that it has been 5-6 months there, I am not holing my breadth. Thx a lot BioWare! A disgusted 8+ year subscriber! Link to comment Share on other sites More sharing options...
Stervo Posted October 7, 2020 Share Posted October 7, 2020 (edited) Similarly lost (traded to scrap) 70 Prototype Duranium Arms Assembly Component p.s. And by the way, they weren't in the vault. They were put up for auction, returned as not sold and it was decided to break them. EA, are you turning your "royal" attention to serious bugs or just visual flaws like a flair of a different color squaring portals, extra signs in the field or crooked pants? With all respect and veneration, O Great! Edited October 7, 2020 by Stervo Link to comment Share on other sites More sharing options...
Princess_Ruth Posted January 13, 2021 Share Posted January 13, 2021 Late to this thread but I've tried to deconstruct to get mats for mk-10 , mk-11. Any mat having touched my materials inventory won't work. Another interesting development. When opening a satchel, the mats go directly to material inventory not my bag. I can't find a way around this either. So any Prototype or Premium I need to deconstruct - you guessed it - won't work. If this isn't in the correct thread I apologize. I'll find another way to communicate to GMs. But if it is in right place, good god why hasn't it been fixed?? Link to comment Share on other sites More sharing options...
Nee-Elder Posted November 28, 2022 Share Posted November 28, 2022 On 1/12/2021 at 6:35 PM, Princess_Ruth said: Late to this thread but , good god why hasn't it been fixed?? i'm not sure tbqh, unless it requires some massive CODE refactoring or redesign. However i'm hoping @CommunityTeam can now add this longstanding BUG to the current 'Known Issues' list please...? Also, here is an old related thread: https://forums.swtor.com/topic/793270-synthweaving-reverse-engineering And, more importantly, here is the old work-a-round from another thread: https://forums.swtor.com/topic/890898-augmentation-slot-component-mk-11/?do=findComment&comment=9618008 ...which thankfully still works ( just re-tested myself ) . 2 Link to comment Share on other sites More sharing options...
Dev Post CommunityTeam Posted November 28, 2022 Dev Post Share Posted November 28, 2022 Hi folks, Our team is aware of this bug, I'll add it to the known issues list for visibility: Deconstructing items from the Material Inventory does not grant Augment Slot Components. 2 Link to comment Share on other sites More sharing options...
codydmaan Posted November 28, 2022 Share Posted November 28, 2022 Ouch this a huge deal please fix soon Link to comment Share on other sites More sharing options...
SteveTheCynic Posted November 28, 2022 Share Posted November 28, 2022 DISCLAIMER: Some speculation is involved, but my developer's head(1) can't see any other explanation. Most probably, the problem arises from the Materials Storage just storing one counter per type of item, showing how many of that material / base component you have in there. Because it doesn't show *who* made them, the game currently assumes that they weren't made by *this* character's crew, and as a consequence it won't let this character obtain aug kit components from the deconstruction. Workaround: (not speculation, it really works) Grab them from the mat storage and craft just one more with the stack in your inventory. The extra one adds the "crafted by this character's crew" flag to the *whole* stack, and you can then deconstruct the whole stack for aug kit components. (1) The one people have been paying me to use since 1989. Link to comment Share on other sites More sharing options...
Nee-Elder Posted November 28, 2022 Share Posted November 28, 2022 1 hour ago, SteveTheCynic said: Workaround: (not speculation, it really works) i already posted the work-a-round in my above reply ^^ https://forums.swtor.com/topic/888545-deconstruction-does-not-provide-augmentation-slot-components-anymore/?do=findComment&comment=9730381 ... unless you're talking about a different situation? ( or some wrinkle within the same issue? ) Link to comment Share on other sites More sharing options...
SteveTheCynic Posted November 28, 2022 Share Posted November 28, 2022 1 hour ago, Nee-Elder said: i already posted the work-a-round in my above reply ^^ https://forums.swtor.com/topic/888545-deconstruction-does-not-provide-augmentation-slot-components-anymore/?do=findComment&comment=9730381 ... unless you're talking about a different situation? ( or some wrinkle within the same issue? ) Fair enough, although I posted the actual workaround rather than "it's in that other thread"... Link to comment Share on other sites More sharing options...
Nee-Elder Posted November 28, 2022 Share Posted November 28, 2022 (edited) 27 minutes ago, SteveTheCynic said: Fair enough, although I posted the actual workaround rather than "it's in that other thread"... ok you win the forums then Steve Did it ever occur to you that i linked to the other thread to provide better context (for both BioWare & Community) AND to give proper credit to it's original poster? jeez smh Edited November 28, 2022 by Nee-Elder Reason: some people won't ever change, nor look past their own personal need. Link to comment Share on other sites More sharing options...
denavin Posted November 29, 2022 Share Posted November 29, 2022 (edited) 3 hours ago, Nee-Elder said: i already posted the work-a-round in my above reply ^^ https://forums.swtor.com/topic/888545-deconstruction-does-not-provide-augmentation-slot-components-anymore/?do=findComment&comment=9730381 ... unless you're talking about a different situation? ( or some wrinkle within the same issue? ) 2 hours ago, SteveTheCynic said: Fair enough, although I posted the actual workaround rather than "it's in that other thread"... 1 hour ago, Nee-Elder said: ok you win the forums then Steve Did it ever occur to you that i linked to the other thread to provide better context (for both BioWare & Community) AND to give proper credit to it's original poster? jeez smh My word are you two actually competing for WHO posted the workaround FIRST? Really..... Edited November 29, 2022 by denavin 1 Link to comment Share on other sites More sharing options...
Nee-Elder Posted November 29, 2022 Share Posted November 29, 2022 7 minutes ago, denavin said: My word are you two actually competing for WHO posted the workaround FIRST? "competing" ? Hardly. Hope you enjoyed the entertainment though. Link to comment Share on other sites More sharing options...
Alexandrozingsw Posted December 5, 2022 Share Posted December 5, 2022 On 11/28/2022 at 6:35 AM, Nee-Elder said: i'm not sure tbqh, unless it requires some massive CODE refactoring or redesign. nah the bag is legacy wide so it just need to track the number of "legacy crafted" things, not even the who-crafted-dis tag Link to comment Share on other sites More sharing options...
SteveTheCynic Posted December 5, 2022 Share Posted December 5, 2022 14 hours ago, Alexandrozingsw said: nah the bag is legacy wide so it just need to track the number of "legacy crafted" things, not even the who-crafted-dis tag Except that the "who crafted this" tag is part of the puzzle because you can only get kit components from items *this* character crafted. Link to comment Share on other sites More sharing options...
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