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Let's Talk About PvP - Podcast ft Snave, Shek'shas, N1ghtrain and Krea

STAR WARS: The Old Republic > English > PvP
Let's Talk About PvP - Podcast ft Snave, Shek'shas, N1ghtrain and Krea
First BioWare Post First BioWare Post

Sirolos's Avatar


Sirolos
03.29.2019 , 03:10 AM | #71
Was there a dev that was supposed to reply in this thread.
Did I miss it?
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

merovejec's Avatar


merovejec
03.29.2019 , 03:16 AM | #72
Quote: Originally Posted by Sirolos View Post
Was there a dev that was supposed to reply in this thread.
Did I miss it?
No reply, you can also see those in Dev Tracter.
Merovejec
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Lundorff's Avatar


Lundorff
03.29.2019 , 04:23 AM | #73
Quote: Originally Posted by Sirolos View Post
Was there a dev that was supposed to reply in this thread.
Did I miss it?
Mike commented back on page 4 if that is what you meant:

Quote: Originally Posted by MikeBradley View Post

Thanks for this, I am a sucker for constructive feedback. I should have time this weekend to get through all of it, I'll chime back in next week to prove it.

...or maybe I'll record a few hours of my thoughts for you to watch / listen to...

nah, I'll just make a post

<3 the 🅱️

MikeBradley's Avatar


MikeBradley
03.29.2019 , 04:28 PM | #74 This is the last staff post in this thread.  

Hey All,

This video and thread are full of useful information, constructive commentary, and helpful perspective, so thanks for that. As there was a lot of different ground covered, I want to personally dig in on the areas that I believe we can potentially make the most progress towards, and let Eric speak to the aspects of engagement, communication, and event support.

Matchmaking Adjustments

As there was a lot of talk about this area in particular, I wanted to share some thoughts here. Our systems for matching players into PvP games have evolved along with our total number of players and their overall participation in PvP. Balancing a desire for quick que times and ideal class/rating composition is a seesaw that we are always checking in on. I have seen many different people expressing concern about class imbalance, rating disparity, and overall satisfaction with matches that, combined with very few complaints about length of que times, leads me to believe that we need to look at adjusting the scale here.

I believe that certain adjustments could go a long way towards addressing the concerns that have been raised, but I want to be clear that as we look at adding additional rules and requirements for matchmaking, a byproduct of these proposed changes will almost certainly be an increase in average que times. In the video you all expressed some level of willingness to tolerate longer que times if the resulting matches felt more balanced, and I appreciate you acknowledging that probable trade-off.

Seemingly Popular Ideas

It was very helpful of you to gather up as many proposed ideas as you could find on these threads and talk them over. Some of these ideas have previously bounced around within the team, but some others are new and deserve attention. These are the ideas that it sounded like there was a degree of consensus on (both in your video and throughout the forums), and I’ll be chasing down more information regarding:

  • Adding a Ranked PvP cooldown to que if you quit a match (similar to the flashpoint cooldown)
  • Minimum games required for each rank tier (exact numbers still to be calculated)
  • Perhaps a rating decay for above gold tier that would still respect our current ‘highest earned rank’ system (so that nobody who ever earned gold, silver, or bronze tier at least once in the season would lose that if they stopped playing or played less)
  • Matchmaking improvements that work harder to prevent the worst class imbalances, uneven teams, and large rating disparities

There was a lot of other very detailed feedback provided about classes, PvP vs PvE gearing, the PvP metagame, Utilities, Abilities, modes, and balance. Please know that even though I haven’t elaborated on those areas in this post, that feedback (as well as ideas and comments posted elsewhere) has been heard, documented, and is being discussed with the relevant members of the team.

Until next time…
Mike Bradley | Associate Producer
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EricMusco's Avatar


EricMusco
03.29.2019 , 04:40 PM | #75
Hey folks,

Mike relayed some of the specific points that came up around feedback and our engagement with all of you for PvP. One thing that seemed to jump out a lot was support for PvP focused content creators and organizers. I know we have talked about the Influencer program in the past, look for an article soon with guidelines and program details. There are plenty of great PvP content creators who could carve a path into the program!

However, any content creator or organizer can get support from us, even outside of that program. We have worked in the past to help provide things like giveaways, rewards, or promotion for tournaments within the PvP community. Hit me up in any avenue you would like (forum PM, twitter, etc) and we can talk about how we can help! This community especially has driven a large number of player run events over the years and we want to help grow that in any way we can.

On the topic of communication, I hope that you have already seen an increase on that front. Keep providing feedback, we will keep looking for more ways to improve.

-eric
Eric Musco | Community Manager
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Kirtastropohe's Avatar


Kirtastropohe
03.29.2019 , 04:54 PM | #76
I am really pleased with a lot of what I've seen in this thread. Thank you to Snave, SHek'shas, N1ghtrain, and Krea for making it and sharing your insights. Thank you to Mike and Eric for reviewing it and giving attention to some of the things addressed in there.

I am glad there seems to be more attention and focus on PvP, as well as offering of support as can be provided.

One area that I really feel can be done to assist in these efforts is updated or new guides created by those who excel with their classes.

merovejec's Avatar


merovejec
03.29.2019 , 06:29 PM | #77
Thank you for the reaction guys! Keep up the good work
Merovejec
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TrixxieTriss's Avatar


TrixxieTriss
03.29.2019 , 06:34 PM | #78
Quote: Originally Posted by MikeBradley View Post

Matchmaking Adjustments
Hey Mike,

I know the stream was ranked focused and I understand you need to do one thing at a time. But is there any possibility you can look at the reg match making too and even let us know how it’s supposed to work because many of us believe it’s not working properly. ie, the hidden skill stat doesn’t represent player skill.

Jinre_the_Jedi's Avatar


Jinre_the_Jedi
03.29.2019 , 10:42 PM | #79
Glad to see that the community’s feedback has been considered.

varietasplus's Avatar


varietasplus
03.30.2019 , 04:04 AM | #80
I find it imperative to make ranked queue ban for 24-hours long for any player leaving after/during first round or stuck the secound before it starts. It is also beyond me why you let 3 vs 4 matches start, totally pointless and in a certain way, humiliating, this is the most disgusting design decision, only matching the introduction of CXP and Ossus.

Either wait for second round to start until a 4th player is filled in or immediately finish the arena. Count a win for the winning team, but don't punish the other team for the ragequitter.