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Let's Discuss Ranked PvP Ideas...

STAR WARS: The Old Republic > English > PvP
Let's Discuss Ranked PvP Ideas...
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GUN_GAME's Avatar


GUN_GAME
03.15.2019 , 09:14 AM | #61
Quote: Originally Posted by merovejec View Post
That is also a nice point, you dont have those top 3 ppl discussing here on forums.....only a few...... I really wonder why
There is nothing to discuss here for me. Current s-r system is not great, but not as bad as ppl saying here. In my experience 80% of my loss games is lost cuz i ****ed up somethere, 10% ppl were throwing and other 10% are just uncarryable bads who q for whatever reason.
Katrin'ka - DM

Lhancelot's Avatar


Lhancelot
03.15.2019 , 09:24 AM | #62
Quote: Originally Posted by GUN_GAME View Post
There is nothing to discuss here for me. Current s-r system is not great, but not as bad as ppl saying here. In my experience 80% of my loss games is lost cuz i ****ed up somethere, 10% ppl were throwing and other 10% are just uncarryable bads who q for whatever reason.
Luckily our anecdotal evidence proving or disproving how bad ranked is atm isn't taken as the sole source of information regarding the state of solo/team ranked.

BW has the stats that show participation numbers as well as how many people most likely cheated for their rating.

Seeing they are looking into making changes to the system I'd say those numbers they have indicate that it is as bad as some people are saying. They wouldn't consider changing the system if it was working fairly well.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

GUN_GAME's Avatar


GUN_GAME
03.15.2019 , 09:29 AM | #63
Quote: Originally Posted by Lhancelot View Post
Luckily our anecdotal evidence proving or disproving how bad ranked is atm isn't taken as the sole source of information regarding the state of solo/team ranked.

BW has the stats that show participation numbers as well as how many people most likely cheated for their rating.

Seeing they are looking into making changes to the system I'd say those numbers they have indicate that it is as bad as some people are saying. They wouldn't consider changing the system if it was working fairly well.
Im speaking for myself, i dont have huge problems with current system. Only problem for me when healer or tank leaves/declain, dps get backfilled.
Katrin'ka - DM

Lhancelot's Avatar


Lhancelot
03.15.2019 , 09:35 AM | #64
Quote: Originally Posted by GUN_GAME View Post
Im speaking for myself, i dont have huge problems with current system. Only problem for me when healer or tank leaves/declain, dps get backfilled.
Got you. I think sometimes change is good and in this situation, the game would benefit from change.

Even if you personally don't see much problem with it as it is now, perhaps if it were improved upon it would be that much better, even for you.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

DuHavok's Avatar


DuHavok
03.15.2019 , 09:37 AM | #65
Look mero. Had to hire katrinka on the forums to prove that it isn’t that bad like ppl tellin.

Lundorff's Avatar


Lundorff
03.15.2019 , 09:59 AM | #66
deleted

merovejec's Avatar


merovejec
03.15.2019 , 10:36 AM | #67
Quote: Originally Posted by Lhancelot View Post
BW has the stats that show participation numbers as well as how many people most likely cheated for their rating.
Yes, they have all the data. They see how many ppl que, how often they play and much much more. Question is, can they use this data? You are right that they should see how many accounts (not toons cause some people take part in tanked with up to 10 chars) actually play ranked. They should also tell how many used cheats and could see what % of that player base it is. If its too much then something is wrong with the system.

If Mikes reaction is just based on forum crying its not that good. They should react based on data and not just on people shouting on forums.

Quote: Originally Posted by DuHavok View Post
Look mero. Had to hire katrinka on the forums to prove that it isn’t that bad like ppl tellin.
You are making me look like a rich person or something. But its good to know that people are at least reading. I just wrote about it in the afternoon and already got a reaction. Or is the "PVP" community forwarding the news?
Merovejec
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sharkfishman's Avatar


sharkfishman
03.15.2019 , 10:59 AM | #68
Quote: Originally Posted by Zurules View Post
Rewarding players by personal performance has one serious flaw which is why it should never be implemented. Who ever gets focused first (generally class base decision e.g. Pt/Vg) will almost always have the lowest outputs. Also, if a player knows he's going to be focused first, he might then do his best to make his opponents chase him all over to waste as much of their time so that his teammates can do all the "output" (*healers can be the only exception since they can heal themselves effectively while kiting across the map) to win. In this case, the guy kiting but doing little to no dps would have had a "bad output" performance would get the least rating even though he is probably the MVP of his team because he wasted so much of his opponents time at the price of his own personal "output".
Damage in should be considered with this kind of personal performance consideration (since in your example he would be the one receiving/healing back from a large amount of the damage).

I would also suggest that there's room for both in a new rating system.

It doesn't have to be 100% one way or the other.

Personal performance could represent part of the total points awarded (like 50-60%) and win/loss would represent the other 40-50%. That way losses wouldn't be as punishing if you played well in the match, but the team members would still be encouraged to try to win, not just boost their damage/healing output.

Of course, these are all just suggestions for the devs to consider.
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sharkfishman's Avatar


sharkfishman
03.15.2019 , 11:04 AM | #69
Quote: Originally Posted by omaan View Post
You ask pretty stupid questions. Ofc i did it alone; yes all chars except 2 of them were played in solo ranked; skill doesnt guarantee a win in solo ranked and it shouldn't since solo ranked matchmaking must be random and sometimes you are lucky sometimes not. The feature is that if you are skilled your win ration outweighs loose ratio which allows you to climb up with time. I already said how long a skilled player can play to obtain gold depending on the class he plays. This also includes me.

Btw skill cant guarantee you a win in tr neither. Much depends in your team mates who could be much less skilled than you and on setup. For instance, decent 2 marauders, jugg and a healer wont win skilled skilled engi sniper, dot mara, pt tank and a healer since aoe setup will always stack and create a huge pressure.
So, according to your reasoning ... multiple random outcomes = skilled player. Got it.

I understand that you're against any system that requires players to play for more than a certain period of time, because that would mean you would have to focus on a few toons instead of 9, and the rewards that comes with that. And that's a valid consideration for the devs to take into account.

It doesn't mean that having your first 20 matches reward so much of your score (in circumstances you admit are mostly random) is good.

I can tell you're getting upset as well, so I won't continue to respond to your posts to avoid derailing the thread.
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For my enemies, click it just to spite me.

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EmanoWanga's Avatar


EmanoWanga
03.15.2019 , 11:11 AM | #70
Quote: Originally Posted by sharkfishman View Post
derailing the thread.
I think Stubenhocker is already doing that.