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Let's Discuss Ranked PvP Ideas...

STAR WARS: The Old Republic > English > PvP
Let's Discuss Ranked PvP Ideas...
First BioWare Post First BioWare Post

omaan's Avatar


omaan
03.15.2019 , 04:49 AM | #51
Quote: Originally Posted by sharkfishman View Post
You didn't answer my questions.

Does skill guarantee a win, or a win streak?

Can you 1v4 the other team without problems?

How long did you play on each of those gold rank characters to get your rating? How many total wins? How many total losses?
You ask pretty stupid questions. Ofc i did it alone; yes all chars except 2 of them were played in solo ranked; skill doesnt guarantee a win in solo ranked and it shouldn't since solo ranked matchmaking must be random and sometimes you are lucky sometimes not. The feature is that if you are skilled your win ration outweighs loose ratio which allows you to climb up with time. I already said how long a skilled player can play to obtain gold depending on the class he plays. This also includes me.

Btw skill cant guarantee you a win in tr neither. Much depends in your team mates who could be much less skilled than you and on setup. For instance, decent 2 marauders, jugg and a healer wont win skilled skilled engi sniper, dot mara, pt tank and a healer since aoe setup will always stack and create a huge pressure.

Eveleria's Avatar


Eveleria
03.15.2019 , 05:33 AM | #52
- I would strictly separate the ladder from any rewards apart from having it made to a certain rank.
For example in dota 2 you will get the highest medal you achieved for your profile for the previous season as well as your current medal. This should discourage wintrading to some degree, since reaching a rank at one time in the season is enough to get you your medal/titel or whatever you want to give out.

- How you calibrate the players at the start of the season idk, that's something you should be able to asses through your collected data.
Give out the same amount of points for wins as you deduct for losses, that's it you are done for ranking players as long as your matchmaking system is ok and the classes are balanced.

- If you want to reward players based on numbers be very careful with that. This will only lead to players farming statistics vs playing for the win. it doesn't matter how your numbers look as long as you did your part to make your team win.

- Give out a currency for winning and a smaller amount (maybe half the amount) for loosing to reward players for playing the game so they can buy deco stuff, different looks etc. It's always nice to get something on top of having fun, just don't make it something mandatory that forces you to play something although you dislike it.

- Gear aquisition should be done via daily / weekly quests or just use the command xp system. Don't use the ranks for that, it just gives further incentive to wintrading.

- Last but not least, a good pvp players doesn't need any badges or titles to show he is good. If someone is really good others will come to realize this through his plays and his ability to enable his team to win. What good does a shiny title do if it gets awarded to the wrong players through wintrading and a botched system.

Lhancelot's Avatar


Lhancelot
03.15.2019 , 05:55 AM | #53
Quote: Originally Posted by Eveleria View Post
- Last but not least, a good pvp players doesn't need any badges or titles to show he is good. If someone is really good others will come to realize this through his plays and his ability to enable his team to win. What good does a shiny title do if it gets awarded to the wrong players through wintrading and a botched system.
This is the real reason why the ELO rating system they use now simply isn't worth the drama it creates. I mean the amount of gameplay centered around trying to improve ELO rating is ridiculous and there's so many ways to do it with cheats.

Not only is the present system a failure by encouraging the shady playing or outright cheats due to the ease in which it can be done, on top of it all is the fact the present ELO rating system fails at doing the main responsibility it has and that is proving or indicating who is the best player(s)!

No one, literally no one believes the top 3 titles awarded to the players with top ELO indicates these players are truly the best of the best. If this present system can't even get that part right, exactly what is the point of using such a scoring system?

Basically you got a broken scoring system that only rewards pure luck and/or the players that manipulate and avoid win trades or partake in trading wins themselves and this behavior not only creates tons of toxicity it pushes any honest players away from having any interest in trying ranked.

There is absolutely not one defense of the present scoring system that logically makes sense for anyone who is interested in having a contest that is harder to cheat and at the very least requires some time investment that proves the player has worked hard to get their rating.

Honestly anyone that defends the system after we have seen it fail for years makes me wonder what agenda they have because for years now we have seen this ELO rating system cater to cheaters.

Every scoring system is going to have flaws, nothing is perfect but at the very least we know exactly what flaws the present ELO system has and the state of ranked is in such a state that I honestly think any change would be an improvement. Whether it's making the scoring system based on total wins, reducing the amount losses have on rating, or some other form of scoring what is clear though is a systemic change is needed.

The only way ELO rating makes any sense is number one: it cannot be susceptible to manipulation. The fact that there are just way too many ways to cheat the scoring system and it's impossible for BW to have hired gamesitters keeping tabs on ranked 24/7 means a different system needs to be in place, one that isn't so easily cheated with just a small amount of time and willing "friends" who will win trade for others.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

lord-angelus's Avatar


lord-angelus
03.15.2019 , 06:41 AM | #54
I'm sorry but this whole ranked system is totally idiotic, not even mentioning the class balance. First thing you need to understand you cant have perfect balance for pvp and pve at the same time if you give them same output. Pt's are garbage defensive wise. Today enemy team had 2 operatives, stuned locked even without a full resolve bar ,stab stab = death.

This is idiotic. Seperate the pvp and pve output like wow, then achieve a good balance beetween classes then fix the matchmaking. Otherwise whatever you do people will play flavour of the month, or cant play with they main which they want to play in ranked

merovejec's Avatar


merovejec
03.15.2019 , 06:56 AM | #55
Quote: Originally Posted by Eveleria View Post
- Last but not least, a good pvp players doesn't need any badges or titles to show he is good. If someone is really good others will come to realize this through his plays and his ability to enable his team to win. What good does a shiny title do if it gets awarded to the wrong players through wintrading and a botched system.
That is also a nice point, you dont have those top 3 ppl discussing here on forums.....only a few...... I really wonder why
Merovejec
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DuHavok's Avatar


DuHavok
03.15.2019 , 07:40 AM | #56
Quote: Originally Posted by merovejec View Post
That is also a nice point, you dont have those top 3 ppl discussing here on forums.....only a few...... I really wonder why
So I can speak for a few on eu that we need slight changes but people making drama about this although it’s not that bad like it’s shown in this thread. I am fine with no changes and so are many other people. They would discuss here if there would be something real bad to discuss about. Whatever a top3 player is btw

merovejec's Avatar


merovejec
03.15.2019 , 07:48 AM | #57
Quote: Originally Posted by DuHavok View Post
So I can speak for a few on eu that we need slight changes but people making drama about this although it’s not that bad like it’s shown in this thread. I am fine with no changes and so are many other people. They would discuss here if there would be something real bad to discuss about. Whatever a top3 player is btw
Ah ok, so that means the current players who finish in Top 3 spots almost every season dont have issues with the current system. Sure, that is natural since they use the system to their benefit. Like playing ranked matches on German and French servers where there is only a small group of people quing
Merovejec
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DuHavok's Avatar


DuHavok
03.15.2019 , 07:53 AM | #58
Quote: Originally Posted by merovejec View Post
Ah ok, so that means the current players who finish in Top 3 spots almost every season dont have issues with the current system. Sure, that is natural since they use the system to their benefit. Like playing ranked matches on German and French servers where there is only a small group of people quing

oh god maybe that’s also one of the reasons why nobody wants to discuss here. Just leave us mero.. please

Alterkai's Avatar


Alterkai
03.15.2019 , 08:35 AM | #59
Quote: Originally Posted by MikeBradley View Post


[*]Reduce both the rating gained from a win and removed from a loss

I would suggest that reward players in the solo match according their best roles performance. For example for the players who have the highest healing, top dps and top tanking across the match, despite their teams and outcome, they will be reward with the highest points equally and the reward goes down as the ranking decreases in one match, the last one will simply not receive any points. Making the solo rating more dependent on personal performance rather than the team performance. So op players can still get their ratings despite the outcome and new players can just keep playing and getting better without getting flamed.
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Zurules's Avatar


Zurules
03.15.2019 , 09:00 AM | #60
Quote: Originally Posted by Alterkai View Post
I would suggest that reward players in the solo match according their best roles performance. For example for the players who have the highest healing, top dps and top tanking across the match, despite their teams and outcome, they will be reward with the highest points equally and the reward goes down as the ranking decreases in one match, the last one will simply not receive any points. Making the solo rating more dependent on personal performance rather than the team performance. So op players can still get their ratings despite the outcome and new players can just keep playing and getting better without getting flamed.

Rewarding players by personal performance has one serious flaw which is why it should never be implemented. Who ever gets focused first (generally class base decision e.g. Pt/Vg) will almost always have the lowest outputs. Also, if a player knows he's going to be focused first, he might then do his best to make his opponents chase him all over to waste as much of their time so that his teammates can do all the "output" (*healers can be the only exception since they can heal themselves effectively while kiting across the map) to win. In this case, the guy kiting but doing little to no dps would have had a "bad output" performance would get the least rating even though he is probably the MVP of his team because he wasted so much of his opponents time at the price of his own personal "output".
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