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The devs do not pay attention on a WHOLE different level

STAR WARS: The Old Republic > English > PvP
The devs do not pay attention on a WHOLE different level

Slamroo's Avatar


Slamroo
08.01.2015 , 10:52 PM | #1
So I have understood that PvP has been neglected for a long time.

I only started playing this game last year so I haven't been here since the beginning of the ridiculous lack of customer service for PvP. But after having been around now I am realizing that their neglect for PvP is on a whole different level than I previously realized.

In the past I thought that priority for balancing was PvE over PvP. With the recent healing changes, continued domination of sins/shadows for 3 seasons, absolutely no liason from the dev team to the PvP community, and now as of late the screw up with the PvP mounts; which showed that they can't even be bothered to do some basic proper coding when it comes to our part of the game, that PvP is no longer (although it might have been at some point) even an after thought from Bioware/EA, it might, quite literally, not even be a thought in their minds at all.

I certainly hope they are intending to rebalance things with the new level 65 cap, but I get the sense that EA allows Bioware little to no money for funding any development even remotely related to PvP.

It's really a shame because they built such a fantastic game and the PvP is quite awesome on a fundamental level. But damn guys, it's like you built a great house, and haven't done anything to maintain it going forward.

SlightlySychotic's Avatar


SlightlySychotic
08.01.2015 , 11:44 PM | #2
Quote: Originally Posted by Slamroo View Post
So I have understood that PvP has been neglected for a long time.
I'm sorry, but can we at least wait until 4.0 before we start rolling out "they never do anything for PvP" threads again? They literally just overhauled PvP based largely on our feedback last *********** week. I get that it didn't fix everything but it was a pretty drastic improvement, all things considered. This is just making us sound like spoiled children.
Darth Sychotic: (Sith Juggernaut) "Whatever does not kill you has failed and must be made to pay egregiously for its error."
Kaz Keeno: (Scoundrel) "One day I hope we can just move on and put this whole 'trying-to-kill-me' nonsense behind us."

Ruskaeth's Avatar


Ruskaeth
08.02.2015 , 12:17 AM | #3
Quote: Originally Posted by SlightlySychotic View Post
I'm sorry, but can we at least wait until 4.0 before we start rolling out "they never do anything for PvP" threads again? They literally just overhauled PvP based largely on our feedback last *********** week. I get that it didn't fix everything but it was a pretty drastic improvement, all things considered. This is just making us sound like spoiled children.
How much BW has done to PvP through the years is equilevant of trying to warm the house with an armpit fart.

You ask people to wait. Do you not think they've been patient so far?

Please, wake up and smell the armpit fart.

SWToR PvP | Prioritized as last since the beginning.

Working with class balance is "fixing things" not adding something to PvP.

BW forces people to play PvP content randomly. People are unable to pick maps and modes. Like this BW also cripple their data and nerf themselves in acquiring data to pick something to work with.
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DarthMaulUK's Avatar


DarthMaulUK
08.02.2015 , 01:23 AM | #4
Quote: Originally Posted by SlightlySychotic View Post
I'm sorry, but can we at least wait until 4.0 before we start rolling out "they never do anything for PvP" threads again? They literally just overhauled PvP based largely on our feedback last *********** week. I get that it didn't fix everything but it was a pretty drastic improvement, all things considered. This is just making us sound like spoiled children.
You think that adjusting coms is a 'major overhaul'? You must have extremely low standards. When 3.0 arrived and the change to the class trees, they claimed it would make life easier to balance classes and such balance would happen more often - well it hasn't.

And speaking of a spoilt child - look at how the PvE community kicked off when Bioware announced zero love for Operations and Flashpoints - welcome to the neglected world of the PvPer.

Both pay their subs, both are entitled to the same level of respect and love from the developers.

To the OP - get used to it. The devs don't play their own game, therefore have zero clue what to do. Recently they buffed Sage/Sorc healing when it wasn't asked for and as a result - more stale mates in pvp due to the volume of healers.

PvP has been dead for a long time and anyone who thought 3.3 would improve matters, needs their head testing. PvP is a good laugh and used to be fun but over the past 2 years, Bioware have managed to suck the life out of it.

Expect a 'we are adding nothing new to PvP' announcement soon for when the expansion hits.

AlrikFassbauer's Avatar


AlrikFassbauer
08.02.2015 , 04:00 AM | #5
Assassins and Operatives were never really changed that much during *all* seasons so that their "dager" they impose on others has always been there.
What I mean is this : Combination of high burst duelling capabilities with stealth. In my opinion, each one of both *on its own* isn't creating any OPness. No way.
But in my opinion - personally - *both combined* are able to do that.

In terms of "how to defeat", both classes are - again, this is my personal opinion - both classes are "difficult to master", or, in other words : It is difficult to master beating them. Because of their many capabilities.

And because of the concept "easy to play, difficult to master", some classes are "easy to defeat", while others are "difficult to master them getting defeated". I hope that was understandable what i wanted to express.

And because "easy to defeat" is something *everybody* is capable to, the great masses of players won't have any problems defeating those classes which are easy to defeat.

Because of the "... more difficult to ..." thing, far fewer players are able to master beating those classes which are more difficult to beat. At least if played by good players.

If this meta is true, then there is not only a large disparity in player numbers who play "easy to play" classes vs. "but hard top master" classes,
then there is also a large disparity in player numbers who can "easily defeat" vs. "hard to mater to defeat" some classes.

Hope I could express what I mean. It's a bit difficult when English isn't the 1st language, you know ...

One special example are classes which are - again this is my personal opinion - "easy to play, easy to defeat". Commandos & Gunslingers are those classes, imho.

Before the Revan Expanstion, I think, Sages were a class which was "easy to play, hard to master, easy to defeat" in general. Of course, "difficult to get defeated" if someone was able to kite a LOT.

There opens up an even different meta on that :

Classes played by players with high skill vs. classes played by players with low skill. We already know this ixists, but most players here in these forums don't give much on the problem of classes played by players played with lower skill. Because at level 55 - now 60 - it doesn't matter to them anymore.

A class "easy to play but hard to master" just won't get the same results when being played by a person with lower skill. Sounds logical.

But : The different meta is that classes "hard to shutdown" just won't get as much easily shut down by players with lower skill as well !

So, if classes which are "hard to shutdown" are played by LOTS of people - then the far smaller number of players REQUIRED to have a so much higher skill thahn the majoity has to properly shut down / defeat / beat a class won't be able to cope.

High number of "hard to defeat" vs. small number of "people actually capable of doing that"

compared to

High number of "easy to defeat" vs. large number of "people actually capable of doing that".

Maybe that's where the current problems of Commandos & Gunslingrers come from ?

And if all of my theorycrafting is true, then : How comes that the developers didn't notice that ?

But on the other hand, Bioware always did exclusively offline RPGs before SWTOR, where such metas just didn't matter much, only story.

mmmbuddah's Avatar


mmmbuddah
08.02.2015 , 04:52 AM | #6
Quote: Originally Posted by SlightlySychotic View Post
I'm sorry, but can we at least wait until 4.0 before we start rolling out "they never do anything for PvP" threads again? They literally just overhauled PvP based largely on our feedback last *********** week. I get that it didn't fix everything but it was a pretty drastic improvement, all things considered. This is just making us sound like spoiled children.
Sorry, I dont give credit to someone who blows up a house and only rebuilds a door frame over 3 years. The amount of work done on pvp is downright pathetic.
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