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Healers in PVP WZ's need to be nerffed

STAR WARS: The Old Republic > English > PvP
Healers in PVP WZ's need to be nerffed
First BioWare Post First BioWare Post

Tankqull's Avatar


Tankqull
07.27.2013 , 01:05 PM | #61
Quote: Originally Posted by alexsamma View Post
Lol, you are fighting horrible opponents.

An unguarded/peeled for scoundrel/operative goes down as soon as they run out of dcds (or they run away) if they are fighting against a good dps - sure the fight is long (and sometimes that is all that matters), but if you're 1v1ing a dps for an extended period of time then you have taken yourself out of the fight and the dps has done his job (unless you are node guarding).

2v1 you die, and you die fast if the dps are smart - your pitiful hots won't keep you alive while you're stunned.

3v1 - you're dead or you've run away, you're not winning this one and once you run away good dps are going to laugh at your hots as they proceed to kill your teammates (but your teammates are not around since this is a 3v1, so that's irrelevant).

I used to QQ about taking down scoundrels and operatives with my guildies in TS until I Ieveled one up and learned first hand about how they work and what works best against them, now the're only annoying if they have guad/peels/cross-heals.

At the end of the day all of the healing classes have strengths and weakness, and this means you have to employ different strategies to overcome them; if you are struggling to overcome any of the healing ACS and you feel like it's not an issue in your own play I would highly suggest that you either level one up, or find a buddy who plays the class and figure out what makes them tic.
/sign

TheCourier-'s Avatar


TheCourier-
07.27.2013 , 01:21 PM | #62
Quote: Originally Posted by Carter_Mathis View Post
Your sage has a metric crapton of mobility. You have:
1.) Bubble on anyone who is in range and not locked out
2.) Rejuvinate
3.) Force Mend
4.) Instant Salvation
5.) Force Wave if specced into
6.) Cleanse, cause dot's are a thing

Additionally, you can run without being rooted and have a cooldown that makes you uninterruptible. Sages have outstanding mobility and are meant to avoid damage.

On a sidenote, 1mill healing is no longer outstanding.
Sages can't use instant channel salvation every time that it's available, or they will run out of force power.
The force wave heal might be the single worst thing to spec for in the entire medic tree.
Cleaning dots isn't worth doing in PVP. The amount of time spent cleansing 1 dot (1 GCD) could be used to channel part of a heal which will heal for way more than the dot. The only dot worth cleansing is balance spec sage's mind crush and sever force. Annihilation's dots reapply so fast that cleansing them isn't worth doing, as are vengeance spec's dots.

I'm not saying that sage is weak. The problem with scoundrel is how incredibly dependent it is on two heals which are both instant heals, slow release medpac, and kolto cloud. The fact that scoundrel can basically use two heals and do a lot of healing, is part of what is causing a lot of complaints about them. A 5/10 player can use a scoundrel, and do 500000+ healing per WZ reliably. Scoundrels should be required to use some channeled heals (not just a 1.5 second kolto pack when it's off cooldown).

That being said, healing is fine regarding PVP. The only change that should occur is scoundrel's slow release medpac should cost 12 energy instead of 9. Other than that, healing is fine for PVP. People who say otherwise should queue for ranked.

Benets's Avatar


Benets
07.21.2015 , 08:44 PM | #63
BioCrap DEVs stupid. They dont give a damn to anyone, they want only money.

It's stupid how heals are over.

Just saw 2 healers in a WZ doing 2500 per second at the end while top DPS did 1100.

Only dumb DEV think its balanced.
- "Do or do not, there's no try" -
Benets
aka
Mxyzptlk

xBlesingx's Avatar


xBlesingx
07.22.2015 , 08:47 AM | #64
Quote: Originally Posted by Benets View Post
BioCrap DEVs stupid. They dont give a damn to anyone, they want only money.

It's stupid how heals are over.

Just saw 2 healers in a WZ doing 2500 per second at the end while top DPS did 1100.

Only dumb DEV think its balanced.
This thread is 2 years old man. Also, you had bad dps letting heals free cast. Heals are not as big of a problem as people seem to think they are.
Tectar
Teptar

AlexModny's Avatar


AlexModny
07.22.2015 , 08:55 AM | #65 Click here to go to the next staff post in this thread. Next  
This has been something we've kept an eye on for a long time but with the recent 3.3 PTS playtests we saw the issue of too much healing in Warzones become more prominent. We attributed this situation to a higher healer population on PTS due to the healer changes but we are not dismissing the potential larger issue altogether. At this point we are keeping an eye on the state of Warzones and if things tilt one way or another we will respond, most likely in a minor systematic adjustment like the effectiveness of Trauma. Please continue to provide feedback as we monitor the healing in Warzone situation.

Cheers!
Alex Modny | Assistant Designer
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Anishor's Avatar


Anishor
07.22.2015 , 09:00 AM | #66
Quote: Originally Posted by AlexModny View Post
This has been something we've kept an eye on for a long time but with the recent 3.3 PTS playtests we saw the issue of too much healing in Warzones become more prominent. We attributed this situation to a higher healer population on PTS due to the healer changes but we are not dismissing the potential larger issue altogether. At this point we are keeping an eye on the state of Warzones and if things tilt one way or another we will respond, most likely in a minor systematic adjustment like the effectiveness of Trauma. Please continue to provide feedback as we monitor the healing in Warzone situation.

Cheers!
You sir are on a roll this morning, thank you for the heads up.
Sranishor <Penumbral | Nightlife>
Knight and Warrior

TUXs's Avatar


TUXs
07.22.2015 , 09:18 AM | #67
Quote: Originally Posted by AlexModny View Post
This has been something we've kept an eye on for a long time but with the recent 3.3 PTS playtests we saw the issue of too much healing in Warzones become more prominent. We attributed this situation to a higher healer population on PTS due to the healer changes but we are not dismissing the potential larger issue altogether. At this point we are keeping an eye on the state of Warzones and if things tilt one way or another we will respond, most likely in a minor systematic adjustment like the effectiveness of Trauma. Please continue to provide feedback as we monitor the healing in Warzone situation.

Cheers!
Thank God Alex. Just PLEASE don't wait too long if you do see an issue...PLEASE!
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Technohic's Avatar


Technohic
07.22.2015 , 09:19 AM | #68
Well at least they will look at it. I still would contend that part of the problem is that most DPS classes are too squishy without a healer and it is a wild swing in the opposite direction with a healer. This affects pressuring the enemy healers as we really need melee DPS that can pursue them behind enemy lines. As it is now, with how squishy a lot of melee DPS is; they will be away from a friendly healer (if they have one, often times not due to no matchmaking) and therefor focus fire from enemy DPS while they chase the healer will kill them much, much faster than they can bring the healer they are chasing down. If that makes sense.

Kakisback's Avatar


Kakisback
07.22.2015 , 09:41 AM | #69
2 year old thread gets necroed. Dev responds next day. I'M DYING.
Kakarrotx/Meleehealer/Brawlly/Trunkkss/Whatashocker/Asparaguss/Kakadot/Lettucce/Greenn/Radishz/Burdok

AchillesStark's Avatar


AchillesStark
07.22.2015 , 09:43 AM | #70
Skimming through the patch notes, isnt healing getting a buff in 3.3? Its going to be even more powerful.