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7.0 Follow Up

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KeithKanneg's Avatar

03.04.2022 , 10:55 AM | #1 Click here to go to the next staff post in this thread. Next  
Hello SWTOR Community,

I wanted to offer some insight about what's been happening since the release of our expansion on February 15th. First of all, thanks to all the players who have shown Legacy of the Sith and our new cinematic trailer a lot of love. Many teams came together and worked very hard to make both possible. A small handful of us were able to spend launch week in an in-person ops room. Watching players react to the trailer and then start pouring into the servers will remain a fun memory for me.

Secondly, we know that 7.0 was not a smooth transition for some players, so we have been very busy since launch day resolving issues, minimizing any downtime, while fixing key issues without requiring a game patch. For example, during our first 72 hours, we identified critical bugs such as the issues with keybinding resets, empty gear boxes, and combat styles on characters not displaying properly and we corrected them all.

Since those initial fixes went out, the team has been reading reports and feedback coming in and making additional adjustments; at this point, further changes will require a full patch. In this upcoming patch, which we are labeling as 7.0.1, you can expect the below changes and much more to be included. Here are some of the most reported bugs we will be fixing in 7.0.1:
  • Adjusted contrast in inventory screen
  • Rakata Med-Tech’s weapons and offhands can now be upgraded at the Operations Gear Upgrade vendor, as intended
  • Rakata Force-Lord’s weapons can now be upgraded, as intended
  • The Category Filter in the Ability window is now showing all the categories. The Vehicles category now appears when the list is opened
  • The following now contain loot: Tionese Requisition Cache, Noble Decurion Chest, World Boss Equipment Crate
  • The Decurion Gear Containers and Decurion Gear caches now contain gear for all combat styles/disciplines
  • Unifying colors on individual armor pieces is now correctly saved when leaving the outfitter window
  • Galactic Seasons Reward Level 67 for Subscribers now correctly grants the “Sliced Cybernetic Visual Enhancement Implants” Legendary Companion gift for Fen Zeil, as intended
  • Fixed an issue preventing players with Ryzen HS processors from viewing the list of available servers
  • Companions and invited NPCs no longer despawn during the Graul boss fight in Secrets of the Enclave
  • Veteran Mode Flashpoints in Group Finder can now be queued by all players at level 15+. Story Mode Operations in Group Finder can now only be queued by players level 80, as intended

Players can currently preview many of these changes on our Public Test Server (PTS) that was opened earlier this week. We are also working on putting together some preliminary PTS Patch Notes together, so everyone playing on PTS will have an understanding of what bugs are fixed. Jackie will post them in these forums once they are available.

We know that progress for some players is being halted in the Elom Flashpoint when fighting Malgus. Since the initial report that has come in, the team has been looking into the bug to understand why players are experiencing it. Here’s a little glimpse under the hood to give you some insight into why a potential fix is being tested on the PTS.

We have experienced this bug when playing on our live characters, however, this bug does not present itself on our development servers. Reproducing a bug on development servers is step one in resolving any issue as it allows us to dig deeper into the source of the problems.

The biggest offender of this issue is when Malgus is pulling or pushing the player. This creates one of two possibilities: something in the game is causing the player to take a substantial, unintended spike of damage which kills them, or the movement of their character is causing them to hit something we call a “death volume”. This is a space built into all environments that if a player enters, kills them instantly. In this case, this area is used as a mechanism to ensure players don’t ever get stuck in the environment. We have done explorations of the death volumes, combat triggers, the ballistics on Malgus’s attacks, and none of these appears to be the culprit. The bug remains so our hunt for a fix continues. As this issue only wants to rear its ugly head on live servers, we have made a couple of tweaks, most notably to death volumes, which you can help us test right now on PTS!

As of this post, this patch will include at least 200+ fixes of varying degrees. The player facing fixes will be reflected in the patch notes. Because we are implementing all of these fixes in one push, we want to ensure the necessary time is allocated to test them all to quality. We are currently targeting March 22 for 7.0.1, but we will update you all with a confirmed date as we get closer.

7.0 is a foundational update to the game. The fundamental refactoring of all abilities and Advanced Classes into Combat Styles, the addition of the long-requested Loadouts feature, and the beginnings of new UI/UX and Itemization constitute the most significant systemic changes made to SWTOR since launch. These are only the first steps toward the ambitious and inspiring vision we have for SWTOR's future. We are excited to continue bringing this vision to life in the ongoing updates and additions coming to the game this year and beyond. More story will be coming including new locations to explore, a PvP revamp, and more visual and modernization improvements are also underway. It was always intended that 7.0 would receive multiple updates in 2022 and beyond to celebrate ten years of SWTOR.

Not only does the launch of Legacy of the Sith begin the journey into updating the game, but this update also opens the doors to new players who have never experienced SWTOR before. 7.0 is meant to invite new players to the game while also bringing new experiences to returning and veteran players.

SWTOR is a ten year old game that is very dear to all of us, and we look forward to continuing the journey of a series of updates to make the game the best it can be.

- Keith

Keith Kanneg | Project / Game Director
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DamageCorp's Avatar

03.04.2022 , 11:53 AM | #2
Thank you for the update.
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FlameYOL's Avatar

03.04.2022 , 11:57 AM | #3
Hello Keith, I appreciate the update as well as the breakdown of your investigation as to why Malgus' relentless assault seems to kill us. While its very unfortunate it hasn't been fixed yet its good to know a lot of effort went into investing why it happens, multiple avenues were attempted in order to try to find the reason and hopefully the adjustments made into these death zones help solve the issue. I shall test it myself later in the PTS.
A man can have anything...If he's willing to sacrifice everything

codydmaan's Avatar

03.04.2022 , 11:57 AM | #4
Best thing about this is 200+ fixes

We really look forward to all these fixes and thanks for working on them

JaeOnasi's Avatar

03.04.2022 , 11:59 AM | #5
Thanks for the update.
Quote: Originally Posted by KeithKanneg View Post
Hello SWTOR Community,

I wanted to offer some insight about what's been happening since the release of our expansion on February 15th. First of all, thanks to all the players who have shown Legacy of the Sith and our new cinematic trailer a lot of love.
The cinematic trailer was fantastic. Best part of 7.0 by far.

Quote: Originally Posted by KeithKanneg View Post
Secondly, we know that 7.0 was not a smooth transition for some players,
Understatement of the millennium.
When are you fixing the glaring gearing problems and the weapon outfitter? When is 7.1 coming?
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Trolling and Shenanigans (Imperial).

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akaryusa's Avatar

03.04.2022 , 12:04 PM | #6
I think you forgot to list one of the 'fixes' there - the option to choose between new and old ui look for inventory/character sheet. It looks so hideous when compared to almost any other window that still has the old style. The change currently seen on pts doesn't cut it.
What's up with all those rampage achievements?

DarkMatterSlifus's Avatar

03.04.2022 , 12:04 PM | #7
We'll see what these changes are but this "expansion" will still be fundamentally bad even with 200+ fixes. I sure hope you guys get this out before the end of the month so you aren't forcing people to subscribe another month just to feel these fixes

MMPRPink's Avatar

03.04.2022 , 12:05 PM | #8
Thank you for the update swtor team. I know how much work you guys put into 7.0 and I do admit this was not the smoothest launch and you have been breaking your backs to fix the reported bugs and getting a patch together.

I'm glad to see a patch will be implemented for hopefully the intended proposed date should all run smoothly. I have been keeping away from Ruins of Nul for the time being.

Question: I didn't see on the list about a fix for the[Weekly] Veteran Flashpoints not counting. Will that be fixed in this patch too? I mostly rely on FPs to gear, so it's really annoying when the weekly is not counting.

Other than, thank you for everything. I really have been enjoying SWTOR after only playing it for a year.

Eloi_BG's Avatar

03.04.2022 , 12:05 PM | #9
Powertech not getting offhand drops seems like a glaring omission in those "most requested" fixes. It is a major problem.
Nemio the Acceptable Player

RikuvonDrake's Avatar

03.04.2022 , 12:08 PM | #10
7.1 The Spring Cleaning Update

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Saga - FriendlyFire - Mango