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Anyone try the veteran ranger set yet? (Shoulder missile set)


Fellow-Canadian

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The set for anyone curious:

 

Set Bonus:

(2) +2% Mastery

(4) Ion Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.

(6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.

 

What I am wondering is if shoulder cannon rocket procs can further proc off themselves. For example, if you only fire one missile could the set bonus daisy chain a bunch more automatically or is it the one missile you fire only has a one time 75% chance to proc? The former would actually be really good while the latter would make the set trash.

 

I don't want to invest all the effort into the set just to find out it's garbage.

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I would like to know what "vulnerable to shoulder cannon" even means.

I also had my eye in this set as it should synergize well with the utility that heals you for each rocket.

 

I can only guess how the set works and I've never seen anyone use it. The synergy between tactics/ap getting extra rockets and the two supporting utilities could make the set an interesting choice. That's IF rockets can daisy chain and the utilities affect rocket procs.

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The set for anyone curious:

 

Set Bonus:

(2) +2% Mastery

(4) Ion Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.

(6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.

 

What I am wondering is if shoulder cannon rocket procs can further proc off themselves. For example, if you only fire one missile could the set bonus daisy chain a bunch more automatically or is it the one missile you fire only has a one time 75% chance to proc? The former would actually be really good while the latter would make the set trash.

 

I don't want to invest all the effort into the set just to find out it's garbage.

I have 4 set bonus piece now i checked its about 20% dmg to shoulder cannon increase during debuff on target.

Sucks debuff last 6 sec but cd on ion wave or searing wave is 18 sec.

when it comes to 6 set bonus piece I'm not sure yet but I do not think they proc of each other. That will be OP cus since its 75%; it can be endless shoulder canon, if u think that way.

However since its 7 shoulder cannons for AP. I'm thinking its 14 rockets max u can be unleashed.

A little theory crafting Ideal situation.... I know what u gonna say... there is not ideal situation. Anyway with relics proc and debuff on target from 4 set bonus rocket can crit up to 10k on average. In pvp if u speced in shoulder cannon heals u it can heal up to 42% of your max health. Which is not bad at all.

I'll post you right here once i get last 2 pieces. I hope I was a bit helpful...

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I have 4 set bonus piece now i checked its about 20% dmg to shoulder cannon increase during debuff on target.

Sucks debuff last 6 sec but cd on ion wave or searing wave is 18 sec.

when it comes to 6 set bonus piece I'm not sure yet but I do not think they proc of each other. That will be OP cus since its 75%; it can be endless shoulder canon, if u think that way.

However since its 7 shoulder cannons for AP. I'm thinking its 14 rockets max u can be unleashed.

A little theory crafting Ideal situation.... I know what u gonna say... there is not ideal situation. Anyway with relics proc and debuff on target from 4 set bonus rocket can crit up to 10k on average. In pvp if u speced in shoulder cannon heals u it can heal up to 42% of your max health. Which is not bad at all.

I'll post you right here once i get last 2 pieces. I hope I was a bit helpful...

 

This sounds interesting...

 

As an AP PT. I'd go with the Powerlode Tactical and this set. The big heals from Shoulder Canon utility could be the defensive we need to stay alive in PVP.

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I have 4 set bonus piece now i checked its about 20% dmg to shoulder cannon increase during debuff on target.

Sucks debuff last 6 sec but cd on ion wave or searing wave is 18 sec.

when it comes to 6 set bonus piece I'm not sure yet but I do not think they proc of each other. That will be OP cus since its 75%; it can be endless shoulder canon, if u think that way.

However since its 7 shoulder cannons for AP. I'm thinking its 14 rockets max u can be unleashed.

A little theory crafting Ideal situation.... I know what u gonna say... there is not ideal situation. Anyway with relics proc and debuff on target from 4 set bonus rocket can crit up to 10k on average. In pvp if u speced in shoulder cannon heals u it can heal up to 42% of your max health. Which is not bad at all.

I'll post you right here once i get last 2 pieces. I hope I was a bit helpful...

 

Thanks for replying. The 4pc bonus debuff sounds terrible. Shoulder cannon has a 1.5min cooldown and you need to deal your damage within the 5 seconds the debuff is up. You couldn't fire all your rockets in that window. You'd have to wait until you could ion wave again to fire the rest.

 

Meteor brawler completely overshadows the set with it's 4pc bonus of 10% damage for 15sec every 30 sec.

 

Would be interested to find out if rockets daisy chain and/or if rockets turn into an AOE once multiple targets get debuffed by ion wave. It would seem dumb to spread the debuff with ion wave but still keep rockets as single target only.

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Thanks for replying. The 4pc bonus debuff sounds terrible. Shoulder cannon has a 1.5min cooldown and you need to deal your damage within the 5 seconds the debuff is up. You couldn't fire all your rockets in that window. You'd have to wait until you could ion wave again to fire the rest.

 

Meteor brawler completely overshadows the set with it's 4pc bonus of 10% damage for 15sec every 30 sec.

 

Would be interested to find out if rockets daisy chain and/or if rockets turn into an AOE once multiple targets get debuffed by ion wave. It would seem dumb to spread the debuff with ion wave but still keep rockets as single target only.

 

Yeah, i was hoping it would fire one at each debuffed target. I guess it will depend on the procs of procs. May be they all get fired at once.

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  • 2 weeks later...

I completely forgot this set was a thing, I've run Dxun a few times and haven't seen anything drop for it. As others have said you need to ion/searing wave to make vulnerable for 5s which is enough time to launch 3 maybe 4 missiles? So is this a Pyro set since they use the wave regularly and only have 4 missiles? Or is this AP set because they have more missiles? Though they can't possibly fire all their missiles in time for the vulnerability and don't use searing wave, like ever, even in aoe. So you'd have to wait for the next searing wave to fire your last 3 missiles which delays the CD of shoulder cannon.

 

This set sounds like an extremely poor choice for Pyro compared to Meteor Brawler, and even worse for AP, for PVE or PVP.

 

Personally first thought is I'd drop the move required for the vulnerability and just make the rockets do whatever the vulnerability % is more damage. Then add another line to 6set for for some move (*rocket* punch) to fire a rocket (with % of extra) and reduce the cd of shoulder cannon by a good amount, probably 5s. I'd just make the extra rocket chance 100% too unless it can daisy chain, then leave it at 75%.

 

And with those changes I might still use Meteor Brawler but I think it'd be a lot closer of an choice

Edited by Melon_Lord
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Thanks for replying. The 4pc bonus debuff sounds terrible. Shoulder cannon has a 1.5min cooldown and you need to deal your damage within the 5 seconds the debuff is up. You couldn't fire all your rockets in that window. You'd have to wait until you could ion wave again to fire the rest.

 

Meteor brawler completely overshadows the set with it's 4pc bonus of 10% damage for 15sec every 30 sec.

 

Would be interested to find out if rockets daisy chain and/or if rockets turn into an AOE once multiple targets get debuffed by ion wave. It would seem dumb to spread the debuff with ion wave but still keep rockets as single target only.

 

UPDATE. I have one last piece to get... I'll try update you guys as soon as I get last piece. Sorry do not play as often.

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The set for anyone curious:

 

Set Bonus:

(2) +2% Mastery

(4) Ion Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.

(6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.

 

What I am wondering is if shoulder cannon rocket procs can further proc off themselves. For example, if you only fire one missile could the set bonus daisy chain a bunch more automatically or is it the one missile you fire only has a one time 75% chance to proc? The former would actually be really good while the latter would make the set trash.

 

I don't want to invest all the effort into the set just to find out it's garbage.

 

Hello everyone! Warning it's about to be a biggest disappointed ever I had in SWTOR.

4 set bonus veteran ranger set gives you around 20% dmg on shoulder cannon for 6 sec. CD is 18 sec. Makes it completely useless 4 set in pvp due to other classes can resist or ion wave/searing wave. Range dps if you do not use your CC's can out range once animation of ion wave take place. Bottom line it's one of the most useless set bonuses for pvp.

6 set bonus. No it's does not Daisy chain off proc. Checked it many many times. Max it can do 14 rockets. And one more thing. Talent heal for rocket. HEAL does not proc off additional rockets. Only 7 rockets will heal you if you AP/Tactics spec.

Bottom line - one of the most useless set bonuses for pvp in general...

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Hello everyone! Warning it's about to be a biggest disappointed ever I had in SWTOR.

4 set bonus veteran ranger set gives you around 20% dmg on shoulder cannon for 6 sec. CD is 18 sec. Makes it completely useless 4 set in pvp due to other classes can resist or ion wave/searing wave. Range dps if you do not use your CC's can out range once animation of ion wave take place. Bottom line it's one of the most useless set bonuses for pvp.

6 set bonus. No it's does not Daisy chain off proc. Checked it many many times. Max it can do 14 rockets. And one more thing. Talent heal for rocket. HEAL does not proc off additional rockets. Only 7 rockets will heal you if you AP/Tactics spec.

Bottom line - one of the most useless set bonuses for pvp in general...

 

 

That sucks. Thank you for the the sad news.

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Hello everyone! Warning it's about to be a biggest disappointed ever I had in SWTOR.

4 set bonus veteran ranger set gives you around 20% dmg on shoulder cannon for 6 sec. CD is 18 sec. Makes it completely useless 4 set in pvp due to other classes can resist or ion wave/searing wave. Range dps if you do not use your CC's can out range once animation of ion wave take place. Bottom line it's one of the most useless set bonuses for pvp.

6 set bonus. No it's does not Daisy chain off proc. Checked it many many times. Max it can do 14 rockets. And one more thing. Talent heal for rocket. HEAL does not proc off additional rockets. Only 7 rockets will heal you if you AP/Tactics spec.

Bottom line - one of the most useless set bonuses for pvp in general...

 

Thank you for confirming my suspicions about this set. I was hoping for some unexpected mechanics like an AOE missile or daisy chains. Utilities not working with the set makes it even worse.

 

Pretty much just verified for me that meteor brawler is the only set I'm going to need. The set balance in this game is not interesting because you don't have any real choices.

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Thank you for confirming my suspicions about this set. I was hoping for some unexpected mechanics like an AOE missile or daisy chains. Utilities not working with the set makes it even worse.

 

Pretty much just verified for me that meteor brawler is the only set I'm going to need. The set balance in this game is not interesting because you don't have any real choices.

 

check out the patch notes. Looks like this set is getting buffed.

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check out the patch notes. Looks like this set is getting buffed.

 

I am hugely sceptical it is competitive with a post-nerf meteor brawler. I'd have to wait and see some numbers come out first. I've only managed to get a single piece myself, so I won't ever find out personally.

 

The 4pc bonus of meteor brawler seems to be better than the entire ranger set.

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I wouldn't be shocked if the ranger set was ment to be a tank set with the buff that is coming that makes it keep fireing rockets even when it is on cooldown and if you pair that with the healing from the rockets it wouldn't be a extremly bad set for them.

 

But honestly nothing is going to compete with the nerfed meteor set still BS that it is getting nerfed because of PvP so sick of PvE getting screwed over for PvP when not meny people even really do PvP that much anymore.

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  • 3 weeks later...
  • 3 months later...

Hey all,

 

So the 6 piece set is a little different now with the new buff ie Shoulder cannon buffs shoulder cannon 3% damage stacking up to 5 times, instead of searing wave putting on a debuff. The extra free rocket does heal you (atleast now), so its possible if all your rockets get a free extra rocket, then yo might heal up to 42% of health (14 rockets max * 3% health = 42% health). Not counting the extra free rocket ever 10 seconds (6 total) with the Autocannon buff, so another 18% health max.

 

All in all if you are taking no damage you're looking at healing you up to 60% health max, as well as the rockets doing self buffing for extra 15% damage, and draining 2 heat / sec for ~16 sec.

 

The set might not be as good as meteor brawler, since the only damage buff is to shoulder cannon, instead of all attacks, but it's not bad either. The extra damage done with the salvo buff, probably adds up to close to the same damage as firefall's explosion, but to single target rather than firefall's aoe. Though the extra free healing does help to make up for the heals that PT is lacking. It might not give you the same damage output that Meteor Brawler does, but the slightly increased survivability with an extra 39% (max) healing that you wouldn't have had otherwise has value as well.

 

EDIT: In PVP the extra outgoing damage and incoming heals does increase survivability more than I had expected.

Edited by MacGieger
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  • 9 months later...

After a looong grind I finally completed Vet Ranger set.

At the end, it's all an opinion and it's based on your specific playstyle (I do PVP for the most of the time) but to me it beats MB hands down.

MB it's a great set, though damagewise Ionfall can be messed up alot of times (push, stuns, ecc.) and it will happen only every 2 mins (in PVP means alot of time).

4 pieces bonus of MB is great, coupled with adrneals and PY - oc, and the cost cut on specials after ionfall helps alot but:

 

Spikewise, spamming missiles OFF-CD (!!!) it literally turn into a devasting opening rotation: as a Tactics u have 7 rockest and each as a chance to fire a second one (75% means almost everytime) that does dmg and HEALS you off while u get ur action bar relaoeded.

After that u enter the CD while still spamming random missils (1 each 10 secs, and that does heals you too) and then again, rinse and repeat.

It adds alot of survivability, coupled with 3th tier utility for heals and it's literally capable of erasing 1 single enemy in a matter of seconds. I used MB for alot of time, but THAT suit fits my playstyle perfectly

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I have been using the full (6) piece set the last month before and after the recent patch for Guard Cannon utility fix from 6.2.1. This set bonus was designed primarily for Tactics Spec and will say this much if you haven't been trying to get this set or considered it. FUN AS HELL to play. Right now unfortunately my parsing has been bugged and haven't been able to update what my rotation looks like, but when it was working, my opening rotation with Vet Ranger + Tactics + Energized Blade Tactical is hitting around 28-30k as an opener, primarily attributed to Salvo stacking up to 5 times (3% damage per stack).

 

for each rocket fired you 75% chance of additional rockets, which tactics possessing (7) rockets, maxing at (14) rockets with as high a chance of the rockets proc'ing. My rockets on average will hit for 12-14k on (70) content and 16-19k+ on (75) content with all buffs applied. times that by 14 and that is 168k damage on the lower spectrum for (70) content, to give you perspective.

 

With guard cannon utility fixed now, you have the opportunity to not only have massive firepower from multiple rockets, but great healing from it, something meter brawler + plasmatech/Pyrotech does not do. Guard Cannon's passive utility gives 3% heals per rocket. With Veteran Rangers ability to double each rocket nearly guaranteed, you can heal up to 42% from rockets alone and save your adrenaline rush for other times in a fight you might need it. This Set Bonus is a force to be reckoned with, and although in longer drawn out fights will it more than likely drop off in damage compared to plasmatech/pyrotech potential. Its most certainly viable in just about any scenario I can think of.

 

I believe it has potential to be a 1v1 dominator in PvP if played correctly as well with this set bonus. That's right, I'm talking to you Guardians/Juggernauts!

 

Let me know if you have any questions in regards to further testing of this set up.

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I'm one piece away from the 6 pieces set and them in throwing everything into it. I'm so glad to hear its marginally better than MB. Is it still the armour meant for tactics or is it also viable for pyro?

 

who says its better? there is no proof to that. if you look at parsely all tactics top parses play mb + powerloade.

and for sure its not bis for pyro.

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  • 4 months later...
I wonder, has anyone tried to use this set with the tank specs (Shield Specialist/Shield Tech) and the Guard Cannon/Shield Cannon utility? (I know Right Price is best for increasing dps as a tank and Emergency Power is best overall).
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