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Alacrity cap


Darthflowmotion

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"Now, Alacrity will increase the activation speed of all abilities, including instants. We haven't just shortened the global cooldown, either. When activating any ability quicker, its animation will also play quicker. This makes some attacks look and sound very cool. Furthermore, Alacrity increases resource regeneration by the same rate, helping you to recuperate resources more quickly as you spend them more quickly. Now more Alacrity is strictly a good thing."

 

Since Patch 2.0 was deployed, the above is how Alacrity now works. Hence why your channel time is not reducing as you would expect.

 

The above quote was taken from this news article on the website.

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2.3 is not precise enough. Check the ability. 40-50 will give you 0.02-0.03 faster cast I think. So, check the cast f.e, hovering your mouse over the ability. When you cast, it'll round it up, so the cast bar will still show 2.3, even though it might've moved from 2.34->2.25-2.33.
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2.3 is not precise enough. Check the ability. 40-50 will give you 0.02-0.03 faster cast I think. So, check the cast f.e, hovering your mouse over the ability. When you cast, it'll round it up, so the cast bar will still show 2.3, even though it might've moved from 2.34->2.25-2.33.

 

ahh, i forgot about that. im sure that's what happened >.<

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There's no cap, you just need a lot of it to actually make a difference and unfortunately getting that high number will be very costly in terms of your accuracy and surge (alacrity, acc, and surge all share the same item budget).

 

To give you an idea of how much alacrity will effect your character, 300 alacrity rating will = about 5% alacrity, or .075 seconds reduced from your 1.5 sec gcd or 1.5 sec cast times and .15 secs off your 3 sec channeled skill. 600 alacrity rating will = about almost 8%, or .12 seconds reduced from your 1.5 sec gcd and .24 secs off 3 sec channeled skill. To put this in perspective, if you do 1 minutes worth of 1.5 sec abilities, you will do 42 moves vs the normal 40, and with 600 alacrity you will do 43 moves. If you do 50% 1.5 sec moves and 50% 3 sec channeled moves you will do 22 1.5 sec moves with 300 alacrity and still 22 moves with 600 alacrity along with 10 3 sec channel skills with 300 alacrity and still 10 with 600 alacrity (total difference is there will be a total of 1 second left over which isn't enough for any new moves.)

 

So long story short, unless they double the amount of alacrity you get per point, alacrity is useless with everything you lose just to see a minor increase. One could make the argument that getting 5% alacrity to get that extra 1 or 2 moves per minute would be worth the loss in surge or accuracy, but you also have to remember that in order to actually get the full benefit of alacrity you have to be constantly doing moves to make sure you are utilizing the haste. So, no movement, no lag, nothing, just constant casting or attacking.

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There's no cap, you just need a lot of it to actually make a difference and unfortunately getting that high number will be very costly in terms of your accuracy and surge (alacrity, acc, and surge all share the same item budget).

 

To give you an idea of how much alacrity will effect your character, 300 alacrity rating will = about 5% alacrity, or .075 seconds reduced from your 1.5 sec gcd or 1.5 sec cast times and .15 secs off your 3 sec channeled skill. 600 alacrity rating will = about almost 8%, or .12 seconds reduced from your 1.5 sec gcd and .24 secs off 3 sec channeled skill. To put this in perspective, if you do 1 minutes worth of 1.5 sec abilities, you will do 42 moves vs the normal 40, and with 600 alacrity you will do 43 moves. If you do 50% 1.5 sec moves and 50% 3 sec channeled moves you will do 22 1.5 sec moves with 300 alacrity and still 22 moves with 600 alacrity along with 10 3 sec channel skills with 300 alacrity and still 10 with 600 alacrity (total difference is there will be a total of 1 second left over which isn't enough for any new moves.)

 

So long story short, unless they double the amount of alacrity you get per point, alacrity is useless with everything you lose just to see a minor increase. One could make the argument that getting 5% alacrity to get that extra 1 or 2 moves per minute would be worth the loss in surge or accuracy, but you also have to remember that in order to actually get the full benefit of alacrity you have to be constantly doing moves to make sure you are utilizing the haste. So, no movement, no lag, nothing, just constant casting or attacking.

 

i thought so.. i regret buying the augments now ._.

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