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2020 Greetings from Keith!


KeithKanneg

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So a stronghold gets over a month of pts testing and its own update, bit NiM Dxun, most likely the only raid we’re getting for a year (or more), is just thrown out there as “oh yeah, that’s also coming in 6.1.2”?

Dxun needs to have extensive pts testing or the launch is going to be filled with bugs and poor tuning

Please don’t sweet the most important content of the year under the rug

 

Over a month? It was on PTS for a few days before Christmas 12-17-2019 - 12-20-2019 which meant it was up for 3 days and then it was put up on again on 1-17-20, and so was the changes for the classes and that will be taken down tomorrow (https://www.swtor.com/community/showthread.php?p=9816899#edit9816899) which meant this PTS was up for about 12 days for people to check out the stronghold and the changes to the classes as well, no where over a month like you tried to make it sound.

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SWTOR needs to open up about content and stop hiding behind walls we want to get excited but right now a new stronghold isn't anything great and once again the content cycle is bare I don't see anything promising wanting to make me resub when my sub dies in just over 30 days.
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Dear Keith,

 

thank you for writing an update on this forum. Despite what people may think of the content, I'm sure that everyone appreciates that. I have a couple of comments and questions. Maybe you, Eric or just some other fellow forumer can answer or comment.

 

I continue to play the game a lot as I believe it’s vitally important to have the same type of experiences as our players. This enables me to leverage what I learn which helps guide future changes with our game.

 

You keep mentioning that and I notice that there are still many bugs in the game, some for a very long time, that remain unaddressed. Are you never experiencing any of those?

 

Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.

 

The situation is that bad again? :eek:

 

Game Update 6.1 – Many of you had the chance to check out the Alderaan Stronghold and [...] will launch on Tuesday, February 11th.

 

Has there been any mention, or has anyone been able to test this on the PTS, about the amount of strongholds you can have? I'm at the maximum of 8. Will that be raised or would I have to deactivate one of the others in order to get the Alderaan one? (I won't deactivate anything, so if 8 is the limit, I won't get Alderaan.)

 

Game Update 6.1.1 and 6.1.2 – Our next two game updates are currently scheduled to be pretty quick on the heels of 6.1. You should expect to see these updates in the next couple of months after 6.1 is live.

 

I am confused. Will 6.1.1 and 6.1.2 come "pretty quick on the heels of 6.1" or will they come within "the next couple of months after 6.1 is live"? :confused:

 

2020 – The team is working on a lot of exciting things for this year. We will really have a big focus on quality of life, updated stories, PvP improvements and much, much more. We want to ensure your time in SWTOR is very enjoyable by having plenty of activities, goals, and rewards.

 

Could you please elaborate a bit more detailed on

 

a) updated stories (e. g. will there be a 6.2 this year and if so, about when? Summer, Autumn, Winter?

 

b) rewards. I find the rewards when you reached irating 306 very discouraging as you mainly get 300-304 gear. I have asked, mentioned and requested this several times before: Could you please add some shinies to the rewards boxes? Like during the Galactic Command System. Speeders, pets, even just companion gifts. Just something which you don't immediately disassemble. That would be nice.

 

Bonus idea for Keith and the devs:

 

* Many players would still like to get some original class content. We know how difficult it is and with the current state of the galaxy, I personally don't think that new class content would even make sense. There is only the Outlander / Commander. But how about some kind of flashback chapters? Some side stories that happened back in the days, but they weren't shown before. I am thinking about chapters like the HK bonus chapter. Just for the original classes. They won't have an effect on the story. They are just something nice to play. The Rishi class missions were wonderful. Those bonus class chapters would focus on stories and conversations, so cutscenes mainly. They can be in instances, so the worlds won't be touched. Companions could be included. If the voice acting is a problem, use the classic conversation interface. What do you think?

 

Bonus question for Keith and the devs:

 

* What is your stance on the codex system? Will this finally get some love in 2020? At least a clean-up? I would like an update of the UI, so that it matches all the other UI updates from the last years, as well as fixing the codes box (e. g. unavailable codexes like class-related codexes that show in other classes' lists, too, but you can't get them, not even if you're grouped up). That would be great.

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  • 2021 – SWTOR’s 10th year! This seems like a great target to work towards doing something major…more to come, of course, but I wanted you to know we’re already starting to plan out the next few years.

 

 

Something major... new class stories?

Edited by ruffolofi
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Hey everyone,

 

I continue to play the game a lot as I believe it’s vitally important to have the same type of experiences as our players. This enables me to leverage what I learn which helps guide future changes with our game.

 

Respectfully,

 

-Keith----------

 

Which, respectfully, begs the question why is both Crafting and RNG-Gearing so damn broken?

 

Are you really playing the same game I am?

 

All The Best

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[*]We will really have a big focus on quality of life

 

 

  • Proper LFG system covering all playable content
  • 64 bit game client
  • Something newer than DX9 that can use more GPU cores
  • Update game textures
  • AC respec or give base class access to all advanced specs
  • Open up weapon proficiencies
  • Ilum style walker escort pvp 8v8
  • Capture the flag pvp 8v8
  • Instanced Battle Royale pvp mode
  • Gsf with bots
  • Guild ship assault with weekly progression
  • New bounties
  • New rakghoul planet
  • In-game noteriety/bounty pvp system
  • Attackable npc decos for strongholds
  • True horizontal gearing like ESO
  • Seperate Huttball League (group ranked and solo unranked)
  • GTN rebuild with updated categories and commodities system
  • 3rd Neutral Underworld Faction
  • Rocket Boost as a mount
  • Remove cyborg as a unique race and add cyborg cosmetic options to all races
  • Mounts that can take extra riders

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I just recently came back to the game after many years to experience all the new stories and get back into the game. I am glad to see some QoL may finally be coming to SWTOR because it is behind the times in a lot of different ways, but there is still a lot of good here!

 

Hoping for the best and glad the game still has some life in it for the next couple years!

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hey Keith, 9 year beta-tester & subscriber here. Speaking only for myself of course, but similar to many many other vet player's parallel sentiments, i have replied to your post in-full....

 

 

Happy 2020! It has been a little while since my last post

 

I realize u guys (and gals? ) are super busy with coding & such, but please try your best to communicate more often on these forums. It goes a long way.

---

It’s been very exciting to see so many players on beginning and core worlds, participating with older expansion content, and joining us on Ossus, Onderon, Mek-Sha and Corellia.

 

Agreed, except Ossus was basically rendered all but useless by 'Onslaught' from a gear/rewards standpoint.

 

--

I continue to play the game a lot as I believe it’s vitally important to have the same type of experiences as our players. .

 

So then i presume you have the same frustrations as we do?

 

With things like...oh i dunno....Filing in-game customer service tickets & replies? Constant unrelenting credit spammers? Rampant ban-evading trolls & cheaters? Ridiculous abuse of Fleet 'genchat' channels with no noticeable moderating? YEARS old gamebreaking bugs in actual fun promotable content ( *coughs* example: Collicoid War Game can't even open final loot crate) ? Seeing all (or most) of the coolest items in the game always going straight to Cartel Market rather than to crafting schematics or content rewards or player-driven situations?

 

Just to name a few. :D

 

--

I know a big question on your mind is, what is coming next?

 

Yep and imho, it needs to be something BIG and BOLD. Something significant. Something positively STAR WARS. And something that allows (and authorizes) u guys at BioWare to CROSS-MARKET with other SW related current success stories. (hint: 'The Mandalorian' series, regardless of timeline )

 

--

[*]Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.

 

If that's yet another mini-pet then sorry but mini-pets are basically worthless to almost everyone who plays the game. It's a seemingly lazy cheap gift and 1 that u guys seem to always use as an easy "goto" and often re-skin. Reward our loyalty with DECO instead. Or at least make the mini-pets have some semblance of functionality. A buff, perhaps. Or a special 'tandem attack' . Or maybe even some type of "have ___ mini-pet out to work together to access ____ location" (think: Yoda on Luke's back during Ep.5 Dagobah training)

 

---

[*]Game Update 6.1 – Many of you had the chance to check out the Alderaan Stronghold and the upcoming class changes on PTS, and we really appreciate the feedback you provided. I am happy to announce (barring any emergencies), Game Update 6.1 will launch on Tuesday, February 11th.

 

Awesome! Definitely curious & interested in Alderaan SH ...assuming all that requested feedback was considered and addressed. :cool:

 

---

[*]Game Update 6.1.1 and 6.1.2 – Our next two game updates are currently scheduled to be pretty quick on the heels of 6.1. You should expect to see these updates in the next couple of months after 6.1 is live. They will include some new quality of life changes for Conquests, more class changes, Master Mode Dxun, and more! .

 

Cool , but can you please provide actual details on the "changes for Conquests" ?

 

Secondly, please use caution & care with any "class changes" .

 

Constantly having to re-learn your Class & Spec over & over again every couple years isn't nearly as "fun" as u guys might think. Although it's def. way more fun than "RNG" . :(

 

But seriously, i'd much prefer my monthly $$$ sub goto new CONTENT. But hey that's me.

 

---

[*]2020 – The team is working on a lot of exciting things for this year. We will really have a big focus on quality of life, updated stories, PvP improvements and much, much more. We want to ensure your time in SWTOR is very enjoyable by having plenty of activities, goals, and rewards.

 

Again, details are important here. What exactly do you mean by "updated stories" ???

 

And regarding "having plenty of activities" : imho, u guys need to really start thinking outside-the-box again. Consider things like: Opt-in PLAYER bounties (don't tell me it can't be done cuz of the game's instancing) as well as more expanding of GSF (pve quests, space mining, epic STAR Wars space + ground battles, exploration, etc. etc. etc. )

 

Imagination is limitless, so BioWare ambition should never be handicapped by EA budget.

--

 

[*]2021 – SWTOR’s 10th year! This seems like a great target to work towards doing something major…more to come, of course, but I wanted you to know we’re already starting to plan out the next few years.

 

Please tell me it will tie-in to the rumored 'Old Republic era' possible TV series?

 

Please tell me DISNEY is not only at least aware of SWTOR's existance, but also is going to SUPPORT u guys way more in 2020 - 2021 ?

 

--

Again, thanks for helping us make it an awesome experience for so many new players.

 

-

 

Please do more to handle the rampant trolls, cheaters, spammers, griefers, and fareweather fools who sub for 1 month but serve no longstanding purpose other than to RP how wretchid Mos Eisely Cantina must've been like. :rolleyes:

 

I wish u guys luck, Keith ...and i'll continue (as i have since Dec. 2011) to prove my own critical yet dedicated $upport of $WTOR each & every month from now until Disney shuts down the game. ... /tiphat

Edited by Nee-Elder
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Hey everyone,


  • *]2021 – SWTOR’s 10th year! This seems like a great target to work towards doing something major…more to come, of course, but I wanted you to know we’re already starting to plan out the next few years.

-Keith----------

I bet in 2021 the whole equipment system will be "simplified" even more. Is there a system at all that we haven't had yet?

 

By the way: Most of the changes were junk. I'm just saying crew skills. Keith, do we play the same game? Because then the steering was very bad. :(

Edited by Batwer
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Hello Mr Kanneg,

 

First and foremost, the positive:

The new story definitely points in the right direction for me. I can appreciate you coming here to post, and still maintaining dedication to playing the game. And as an avid tauntaun collector I can actually appreciate the sub reward for once.

 

That being said, I have... issues that I feel are being ignored:

 

most important still unresolved by your post: communication. Your post here is full of vague commentary that I cannot even call a hint. It's very difficult to get excited about "quality of life changes, updated stories, PvP improvements, and much much more!" You mentioned quality of life at least twice. What kind of "quality of life" improvement? I see "PvP improvement". Every "PvP improvement" you've made has been absolutely horrible for my PvP experience, to the point where I will no longer queue without my crew. And "much much more!" Is patently terrible. What does that even mean exactly?

 

And then we have Mr. Musco. Are you instructing him to withhold details of everything? It has been since launch of 6.0 since we have truly had any kind of communication. The holidays have been over for a month now. I am deeply disappointed in the "new communication" tactic Mr. Musco hinted at if what we have gotten since 6.0 is any example. The end of roadmaps feels less like you want to maintain creative freedom and more like you simply don't want to tell us anything out of an obvious inability to deliver on promises you do make. If Mr. Musco has stopped talking to us at your instruction as he seemingly implied in his "new communication tactic" post, I implore you to reverse this decision. If he's just gotten lazy or you just don't care if he says anything to us via official channels or not, I implore you to get him involved more. We are a community in desperate need of leadership.

 

And now, on to the actual game. You mentioned "quality of life" and my quality of life in game is in desperate need of improvement.

 

First, as I outlined previously in an incredibly detailed post that got totally ignored: the failure to scale to 75. So you cannot create content at a fast enough rate to have only the new operations as your endgame. I'm fine with that, and was a long time ago. Your solution was to scale everything., and accept that some things are easier than others. I'm also fine with that, and was a long time ago. So now, you do not scale anything, and still have the unscaled content drop the best gear. This to me is either sheer laziness or total incompetence. EV and KP, and now even hammer station and solo stealthing red reaper drop the best gear in the game. If your goal was to even out difficulty levels, you failed miserably. Just accept it and rescale the content to 75, keeping the same mechanics. Otherwise, why did you even bother raising the level cap? An endgame of 1 operation and a flashpoint is frankly more stupid than I am capable of fathoming.

 

Second, you mention PvP. I find this scary. Every PvP "quality of life" improvment you have made has frustrated me. As a guild leader of a one time thriving PvP guild, your prior changes have meant I am down to 3 of us left, 2 of which are still participating only as a means of conquest completion and might wind up on high blood pressure medication if we continue.

 

Third, massive "quality of life" improvements need to come to crafting. It's still a disaster. I'm not a crafter, but as a guild leader, I do assist our crafter by providing anything I can that he requires. And I'm going practically in game bankrupt doing it. I shudder to think what he has spent on the process.

 

Fourth, the new gear. I have simply been ignoring amplifiers so far. Frankly, I cant afford to help our crafter (and thus my guild) and also optimize myself. I said as soon as you announced these things that the principle behind them was stupid. I was right. They are required for proper optimization, and are being used by you as a credit sink. Drop the cost substantially I'm talking to like 5k, or let me choose which amplifier I want for 500k. Or better yet, since your endgame consists of one operation and a FP, just nix them.

 

Also on the subject of gear: tacticals that are not on the vendor. My guardian pvp tactical has yet to be released, and I missed the one time my scoundrel healing one was on the RNG vendor. Please put them on the vendor or announce you're just not releasing the one that has never been seen. They're locked behind a massive credit sink anyway.

 

Final subject on gear: item modifications. The fact I have no way of targetting the specific optimized armoring/mod/enhancement/etc I want is astounding. I suggest adding a trade the mod for the one you want (i.e. require a 304 to get a 306 or an optimized 306 for a 306 along with credits). This adds another credit sink, which you seem to be very fond of, and eliminates rng which your player base is not fond of. Win-win.

 

Fifth, the new group finder operations. People aren't doing operations randomly anyway. I've learned how to game the queue with my friend and get 8 people credit for a random op, skip the random. Just add another category for one boss ops and rotate it like you do the multiple boss daily. This can also be billed as a conquest "quality of life" improvement.

 

Sixth, class balance. You have starter looking at this, so I can appreciate that. I would just like to comment on the issue I have noted. Mando healers, owing to the tremendous synergy enabled them with their new tactical and bonuses, are easily the best healer right now. I personally feel my operative is in a fine place at least for PvE (the few times I try to pvp with it, the lack of mobility while healing (which the tactical I want would help with fyi) and uniterruptible burst totally sucks, but that could easily be a me problem). Sages on the other hand, got totally ninja nerfed with 6.0. 4 crucial utilities are now all in the final tier, so you are stuck with a 3 of 4 scenario, and additionally the tacticals and set bonus are incredibly underwhelming. I'm not asking for a massive buff. I'm asking for a "quality of life" improvement.

 

The other class I will speak to is dps guardians. You have not released the tactical to reduce FD CD while being attacked, while also not scaling FD to reflect 6.0 damage levels and health pools, while also not addressing the issue we have while being focused. The easiest thing to do would be either release the tactical you claim is in the game or admit you will never release it and rescale FD. Alternately, if you feel the self heal you gave us is too good, leave it as is and make our reflect also reflect melee damage. Then it, like a mercs, will reflect all direct single target damage and function as a proper anti focus tool. If this is too powerful in conjunction with the group utility of off guarding as a dps, take off guarding away from dps specs. And while you're at it, the warmonger utility is broken too. I assume this is related to the fact that a sentinels leap can be "charged" now.

 

Seventh, and finally, lingering bugs. It's sad really that the ultimate "quality of life" improvement would be things like: fixing the guild window for conquest, fixing the vents in huttball/vandin/mando arena, and fixing the warmonger utility.

 

I recently added subscription time after Mr Musco's disappointing "new communication tactic" post for no reason other than I found a substantial post promising. Thus far I have been proven totally wrong. Mr. Kanneg, you are my last hope, and thus far, are proving very disappointing.

 

TLDR: I have issues with communication levels, the failure to scale to 75, the new gf, amplifiers and rng mods, crafting, fear over pvp "improvements", class balance, and lingering bugs. And I would like more than vague and pathetic "something is coming but we're not telling you what" promises.

Edited by KendraP
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Pointless update as usual .. "You should expect to see these updates in the next couple of months after 6.1 is live" 6.1 on february and AFTER that we need to wait couple of months for smth new then let me guess. New story again on fall? We need to wait half year again? No wonder why people asking me why i play story so slow. Bcs there is nothing to do, everything i done before 4.0, except few hm's and master mode operations.

 

Here what i think about 6.0, last post - http://www.swtor.com/community/showthread.php?t=969960

 

6.0 is boring and dull, only can clean shoes of Kotfe and Kotet.

 

~ Tsukito, Alliance Commander

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Has there been any mention, or has anyone been able to test this on the PTS, about the amount of strongholds you can have? I'm at the maximum of 8. Will that be raised or would I have to deactivate one of the others in order to get the Alderaan one? (I won't deactivate anything, so if 8 is the limit, I won't get Alderaan.)

 

The max is actually ten. (Probably because of people who--including me--ended up with doubles of strongholds due to the mergers awhile back.) So you're good for another couple strongholds.

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:

[*]Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.

 

Three questions...

1. Is this a pet or an actual mount?

2. I noticed this is the "February" sub gift. Does that mean we can expect more sub gifts, and how often?

3. If any of the sub gifts are armor sets, could you please possibly put them in the crates instead of sending individual pieces? (as that takes up less storage space)

 

But thanks for checking in!

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Hey everyone,

 

Happy 2020! It has been a little while since my last post and I wanted to kick the year off with a bit of an update.

 

Hey to you too! Communication has been dismal again. What happened to Mr. Steed and the QA_Droid?

 

It’s been very exciting to see so many players on beginning and core worlds, participating with older expansion content, and joining us on Ossus, Onderon, Mek-Sha and Corellia.

 

Since you have acknowledged how important the earlier parts of the game are, could you go one step further and make sure you don't hurt their relevance? Return gear to planetary vendors. Return the removed heroic quest givers and the heroic hand in content. Beef up the ability for lower level characters to participate in conquest. (And, my dream QoL, a token to freeze leveling so I can grind for specific world drops!)

 

[*]Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.

 

That's great! I love getting things in my mailbox. Of course, I do have to wonder how long before you give it out again...

 

[*]Game Update 6.1 – Many of you had the chance to check out the Alderaan Stronghold and the upcoming class changes on PTS, and we really appreciate the feedback you provided. I am happy to announce (barring any emergencies), Game Update 6.1 will launch on Tuesday, February 11th.

 

The stronghold looks beautiful! Decos are so pricey now I'll never get it decorated though. My Rishi stronghold is still bare. Could you please review the numerous ways the stronghold system needs to be improved? Starting with fixing the accretion of bugs.

 

[*]Game Update 6.1.1 and 6.1.2 – Our next two game updates are currently scheduled to be pretty quick on the heels of 6.1. You should expect to see these updates in the next couple of months after 6.1 is live. They will include some new quality of life changes for Conquests, more class changes, Master Mode Dxun, and more! Stay tuned to the PTS forum for more details on specifically what is coming in each update.

 

Nothing to get excited about here. I hope there are at least a metric ton of bug fixes in the mix since it sounds like it's going to be a long time before we get a decent chuck of story.

 

After the last few changes to Conquest, I'm very leery about what you consider a QoL change. It's been one step forward and two steps back and it's far from as fun as the first iteration.

 

 

[*]2020 – The team is working on a lot of exciting things for this year. We will really have a big focus on quality of life, updated stories, PvP improvements and much, much more. We want to ensure your time in SWTOR is very enjoyable by having plenty of activities, goals, and rewards.

 

Without any details, it's impossible to get interested in anything you said. Which QoL? Ones we've asked for for years? Or crap no one wanted like the garish vendor icons we can't disable?

 

What do you mean by updated stories? Did you mean to say story updates as in some new dabbles, or are you doing something to the older stories (which terrifies me since that's my favorite part of the game.)

 

I'm a fan of activities, goals, and rewards, but I'm not at all sure of what you mean. If past experience is any indication, you mean we will get to grind the same old content ad nasueam for very little return, and solo/story content will be further marginalized.

 

 

[*]Star Wars Celebration- Right now we are also looking forward to this year’s SW Celebration! We are planning to have a Cantina there and would love to see you all in person. We’ll have some cool announcements, swag, and many SWTOR developers available for you to meet.

 

Could we please get a new cantina crate item? The gold Aurebesh ones all look the same.

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Hey everyone,

 

Happy 2020! It has been a little while since my last post and I wanted to kick the year off with a bit of an update. Before I do, I really want to say Thank You to everyone who has stayed with us and have joined us to play SWTOR. It’s been very exciting to see so many players on beginning and core worlds, participating with older expansion content, and joining us on Ossus, Onderon, Mek-Sha and Corellia. I continue to play the game a lot as I believe it’s vitally important to have the same type of experiences as our players. This enables me to leverage what I learn which helps guide future changes with our game.

 

I know a big question on your mind is, what is coming next? Here is a quick look at my thoughts on what is coming soon, and in the future:

  • Tomorrow! – The Umbaran Patrol Tauntaun will kick off of as a “February” sub-reward. Be a subscriber at any time before Feb 29, starting tomorrow, and you will have the Tauntaun waiting for you in your in-game inbox.
  • Game Update 6.1 – Many of you had the chance to check out the Alderaan Stronghold and the upcoming class changes on PTS, and we really appreciate the feedback you provided. I am happy to announce (barring any emergencies), Game Update 6.1 will launch on Tuesday, February 11th.
  • Game Update 6.1.1 and 6.1.2 – Our next two game updates are currently scheduled to be pretty quick on the heels of 6.1. You should expect to see these updates in the next couple of months after 6.1 is live. They will include some new quality of life changes for Conquests, more class changes, Master Mode Dxun, and more! Stay tuned to the PTS forum for more details on specifically what is coming in each update.
  • 2020 – The team is working on a lot of exciting things for this year. We will really have a big focus on quality of life, updated stories, PvP improvements and much, much more. We want to ensure your time in SWTOR is very enjoyable by having plenty of activities, goals, and rewards.
  • Star Wars Celebration- Right now we are also looking forward to this year’s SW Celebration! We are planning to have a Cantina there and would love to see you all in person. We’ll have some cool announcements, swag, and many SWTOR developers available for you to meet.
  • 2021 – SWTOR’s 10th year! This seems like a great target to work towards doing something major…more to come, of course, but I wanted you to know we’re already starting to plan out the next few years.

 

Again, thanks for playing SWTOR and helping us make it an awesome experience for so many new players.

 

Respectfully,

 

-Keith----------

 

team ranked is DEAD, number of buggs growing as hell, class balance in 6.x is much worse compared to 5.x, more buggs compared to all previous patches....you sure to handle it?

Edited by omaan
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Since you have acknowledged how important the earlier parts of the game are, could you go one step further and make sure you don't hurt their relevance? Return gear to planetary vendors. Return the removed heroic quest givers and the heroic hand in content. Beef up the ability for lower level characters to participate in conquest. (And, my dream QoL, a token to freeze leveling so I can grind for specific world drops!)

 

I would love a check box toggle in options or something similar that would disable the automatic heroic completion and require us to go to the NPC, to experience the cut scenes.

 

What do you mean return gear to planetary vendors? Do you mean the static gear? They all have item modifications now since you can buy the empty adaptive gear from the level 10 vendors.

 

A token to freeze leveling ... I'd rather see the cosmetic world drops just drop properly. Missing weapons and armor sets, datacron decorations, Star Fortress loot ... these things are, by some reports, supposedly caused by out-leveling certain zones. To me, that's nerf-waste. Your suggestion would require players to have the foresight to freeze their leveling when they are on the right planet, but it doesn't help new players or veterans at level cap. I think the devs should just fix the loot tables so cosmetic world drops just drop no matter what level you are.

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What do you mean return gear to planetary vendors? Do you mean the static gear? They all have item modifications now since you can buy the empty adaptive gear from the level 10 vendors.

 

Prior to 4.0 most of the planets had multiple armor vendors with sets of armor and pieces from other sets. We asked if 4.0 was going to remove any gear and we were told, in true Bioware fashion, no, when indeed, most of those vendors were stripped of the gear they sold (as well as gear sets being removed from flashpoints.) While those were mostly static, they are not available as empty adaptive gear. Some have recolors available from other sources, but since Bioware, once again in true Bioware fashion, broke our ability to dye prototype gear in outfit designer stamps, recolors are no good.

 

A token to freeze leveling ... I'd rather see the cosmetic world drops just drop properly. Missing weapons and armor sets, datacron decorations, Star Fortress loot ... these things are, by some reports, supposedly caused by out-leveling certain zones. To me, that's nerf-waste. Your suggestion would require players to have the foresight to freeze their leveling when they are on the right planet, but it doesn't help new players or veterans at level cap. I think the devs should just fix the loot tables so cosmetic world drops just drop no matter what level you are.

 

The world drops do drop properly. There is nothing wrong with the planetary loot tables. They are working as intended. Again, 4.0 is to blame. It was then that world drops changed from being planet specific to level specific to accommodate level sync. The intention was for players to be able to out-level content, but have the rewards remain relevant, including loot drops. Apparently it never occurred to Bioware that players would like the opportunity to collect lower level gear.

 

I suggested a token to stop exp gain simply because it seems far more likely to actually get that than for Bioware to revert the 4.0 gearing changes. We do after all have the white acute module that slows leveling down a bit, just not enough to actually farm loot drops while in the right level bracket.

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Thank you so much for the update, Keith! We really appreciate it!

 

I have a question regarding Game Update 6.1. Earlier this month over on the Dev Tracker, Eric Musco mentioned that 6.1 would include the "next story beat" that is supposed to be about as long as Hearts and Minds. In this update of yours, however, I see no mention of said "story beat". Is that still coming in 6.1?

 

I'm really looking forward to seeing more of the story. I hope you give it as much love and attention as the rest of the game and don't neglect it since there are many players, myself included, who play SWTOR for the story instead of focusing on PVP, and crafting, and etc.

 

Thanks again!

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Hi Keith,

 

I unsubbed about a week ago. Your message won't change that. The game is boring and frustrating for me right now.

 

Why?

Crafting is a a mess and too costly compared to the output. Three issues: the mat costs, how easy it is to get 306 gear from loot compared to the cost in crafting, the conquest mat gating that makes crafting a start-stop experience.

 

Gearing is boring, uninspiring and I'm done with it. The initial mini game to get to 306 the first time was fun but after that it's a matter of RNG and credit sinks. It's not about being rewarded for doing challenging content. In fact you took a major incentive away from harder content. It was already bad in 5.0 but you made that even worse now. It is strange that you bring out a new ops and even a NiM mode when there are no rewards for it other than the achievement. Nothing about this says long-term thinking to me. And with long-term I mean longer than 3-6 months. I suspect this gearing system is supposed to last longer than that.

 

Amplifiers. It's already implied in the credit sink comment but it deserves special mention. It's a lazy system for bonuses that don't necessarily work. Apparently the crafting ones barely make a difference if you have r50 companion. So how is that an endgame thing? And it's incredibly costly because of the progressive credit cost in a gambling system. It's also going to cause a lot of rage the next time you bring out a new tier of gear and people get higher rating mods that they have to amplify again.

 

All in all the content is too easy and so are the rewards. It makes everything you do feel generic and with little value as it needs higher repetition. This leads to people speed running everything which is not a great experience for new players who are completely confused about what people do and get yelled at for not doing the same. There was always an element of that but I've seen it a lot more often recently.

 

What this game lacks is also more development for characters. The gearing is lightning fast so that's done quickly and then what? Crafting? Well not worth it unless you just do it to make credits as long as not too many people do that. So for most people it's a loss proposition. There also hasn't been anything new added to the classes, stuff you can unlock etc. Legacy is just a credit sink option. There is nothing really there that causes you to want to do content to unlock certain perks. No, just have x level and pay y amount of credits. The end.

 

I'll be glad to come back to the game but in its current state I can't enjoy it. The lasf few times I logged in, I was just standing around not wanting to do anything. So take that for what it's worth. I've been here since the game went live but the last few years it's been more off than on, mostly since 5.0. Galactic Command was a terrible idea and the new gearing system is better...for a month or two and then it's boring because it's too easy to get BiS gear and actually doing harder content is not rewarding since it gets the same stuff as the easy content as rewards. Perhaps a bit more but still the same. Within a couple of months I have 13 characters in full 306 gear with tacticals and set bonuses. So what do I do with that loot and tech fragments now? I can't do anything with it so the game has become completely non-rewarding because the loot and tech fragments are completely useless to me now.

 

So yeah, I would like to enjoy this game but right now I can't because it's all a big credit sink now and that's just boring.

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